Feb 18, 2020 2:10 pm
So, I've been revisiting my GURPS collection. I have about every GURPS 4e book/supplement and the system has always intrigued me, at least from a GM perspective. I recently picked up the "How to Be a GURPS GM" book and it has really shed some wisdom and light on using the acclaimed and often criticized generic system.
For the past year or two, I have been dabbling with and using Savage Worlds as my "go-to," which seems to run nicely for PbP and IRL. Especially with their own setting books, etc. However, something about it leaves me wanting when it comes to homebrewing and/or doing a really thorough conversion of a setting or settings.
I was wondering if any of you had some insight on the system via playing or GM'ing it. Pros and Cons? I'm also eager to hear from anyone that has abandoned other generic systems in favor of GURPS or vice versa.
Thanks!
For the past year or two, I have been dabbling with and using Savage Worlds as my "go-to," which seems to run nicely for PbP and IRL. Especially with their own setting books, etc. However, something about it leaves me wanting when it comes to homebrewing and/or doing a really thorough conversion of a setting or settings.
I was wondering if any of you had some insight on the system via playing or GM'ing it. Pros and Cons? I'm also eager to hear from anyone that has abandoned other generic systems in favor of GURPS or vice versa.
Thanks!