Chapter 4: The Light of the Undying

Feb 19, 2020 6:08 pm
https://cdnb.artstation.com/p/assets/images/images/005/618/185/small/soren-meding-illu-15-myxa-web.jpg?1492504434
After a night of carousing, the Kestrel's crew and passengers are up early the next morning. All hands prepare to set sail northwest to the Great Gyre, the entrance to the triton kingdom. Well, almost all -- Captain Valrakas is still asleep in his cabin, leaving Ian and the other officers in charge.

The weather is perfect, and everyone is in high spirits. Then, a curious figure approaches.

Jabes.plays.RPG sent a note to theeyetyrant
Feb 19, 2020 7:17 pm
Nela is well hung over and fairly reclusive at new day.
Feb 19, 2020 10:09 pm
I appear to you, looking like a tailess tabaxi. My armor is black, but my cloak is white. My fur is similar, black with white stripes. Ahoy, friends. The Undying Light blesses thee today!
Feb 20, 2020 1:08 am
Zale makes sure everyone gets a dose of his special "wake-up sauce" to cure any hangovers. The genasi brewmaster knows Captain Valrakas would fly into another one of his rages if anyone besides himself weren't in top form today. He makes sure to send a double dose to Nela's cabin before heading topside.

"Ahoy," he calls back to the tailless tabaxi. "And, uh... bless thee as well."
Feb 20, 2020 1:30 am
Blinks a bit at the brightness of the sun this morning before smiling at the Tabaxi
Welcome and well met. I'm the first mate o this vessel. Ye can call me Ian
Feb 20, 2020 5:55 pm
"Gaah, Wake me up when we get there." Phillip rolls over in his hammock.
Feb 20, 2020 9:34 pm
Nela better with Zale's concoction, she come to deck to look about. Take kitty out for a stretchy on the deck. I hope we are sailing soon. I don't care for this port.
Feb 20, 2020 10:16 pm
I look at Ian. You have a nice face. I blink and my face shifts into his face.
Feb 20, 2020 10:41 pm
Blinks a few times. I used to ken someone who could do that. Sad look. Nae seen him in years though
Feb 21, 2020 12:42 am
I place my hand in Ian’s shoulder. Worry not, friend. As long as the Undying Light shines, there is hope! Even when the Undying Shadow appears, the Light will prevail!
Feb 21, 2020 6:49 am
"If you're here for the party, that was last night," Zale says, picking up a stray tankard lodged underneath a wooden workbench as he speaks to the newcomer. "Or does something else bring you here, mister... I'm sorry, I didn't catch your name."
Feb 21, 2020 12:07 pm
Aye, that. he gestures toward Zale
Feb 21, 2020 12:40 pm
My name is Alecor Thrush! Bringer of Light, Banisher of Darkness! My Patron, the Undying Light himself wishes for me to travel aboard this ship with you all and spread the news of the Light wherever you travel!
Feb 21, 2020 4:24 pm
He's an interesting one. I be the ships surgeon. Nela and this big cat is called Kitty. She motions to the huge sabretooth tiger that occupies the space next to her.
Feb 21, 2020 4:28 pm
Seeing the tiger, I immediately shift back into a tabaxi. I love cats. That is why the Tabaxi is my usual form!
Feb 21, 2020 4:40 pm
Do note this is a very large sabretooth tiger. Nela like the Cap is rather tall and still this tiger doesn't really have to look up to them when standing on all fours. It currently is fairly much ignoring most anything around. This very normal. Having it paying attention to you is probably never good. It paw padded up next to Nela and as she now that speaks to you, it will begin to wander off. It appears to be rather independent of Nela besides the point it was walking up with her and that she called it Kitty.
Last edited February 21, 2020 4:41 pm
Feb 21, 2020 5:32 pm
I have a friend as well, would you like to meet Brojangles? I pull the black swirling orb out of my bag and toss it into the air, having it hover around me. Say hello Brojangles.

In a very monotone, direct voice, the orb speaks. Hello, my owner calls me Brojangles. Pleasure to meet you all.
Feb 21, 2020 11:35 pm
Fascinating, My name is Pelner of the Three Monkeys and I am the ships engineer. Is Brojangles a sentient object or an automaton? Pelner strides up to Alecor and studies the orb as it passes in between them.
Feb 22, 2020 1:34 am
That’s a little bit more complicated. He is sentient, but has no will of his own. But he can speak, read, and write four languages.
Feb 22, 2020 1:46 am
Sentient but no free will? How very interesting... Does he remember how he came to be? Sorry, we should probably talk at a later moment, Ian i'm sure will want to have a more pertinent conversation with you about your current situation. Pelner takes a step back to allow the first mate a chance to ask questions.
Feb 22, 2020 2:02 am
Aye. What brings ye aboard and how.can we help ye?
Feb 26, 2020 3:14 pm
The Light brings me, of course. I wish to travel with you and spread the light wherever you go!
Feb 26, 2020 5:19 pm
Nae eer heard of your God...any of ye ken it?
Feb 26, 2020 7:08 pm
"Enuf of this light, Its too early." Phillip mumbles from below decks on his hammock as he tries to snuff out the light to go back to sleep.
Feb 27, 2020 4:00 am
Grog awakens in a place high up aboard the ship: the Crow's nest. It shouldn't have been enough sun to give him sunburn, but definitely hints of a tan are forming. He sits up and lets out a loud yawn, probably not audible to those below.
After putting his furs/blanket back on, he approaches the side of the nest where the ladder climbs up to, and proceeds to let out last night's drink over what he thinks is the side of the ship. All the while, he grunts loudly and sings a groggy song that is DEFINITELY loud enough for everyone on the main deck.

To the tune of Spider-Man---
"Groggy Grog! Groggy Grog! Groggy, groggy, groggy grog grog! Grog grog Grog? Grog grog grog! Grog groooog, groggy groggy Groooooog!"
[ +- ] Translation
Feb 28, 2020 3:48 pm
With the sudden occurrence of what everyone on deck thinks is a light drizzle, but is really Grog's doing, the Kestrel casts off and another adventure is underway! You soon put the Floating Market behind you. The Kestrel rides the waves like no other ship can. After several days of smooth, uneventful sailing due northwest, you spot another vessel on the horizon around midday.

What do you do?
Feb 28, 2020 5:04 pm
Jhiros leans over the scarred map table, glancing over the charts when the call of the other vessel went up.

Well shit. Bring her around, fifteen degrees to port, then straighten her out, let's keep them on the starboard side. he calls out, using his magics to enhance his voice so it booms across the deck.
Feb 29, 2020 3:16 pm
Zale is glad to be in open water again. He is looking forward to finally seeing the triton kingdom, but also a little nervous about it. He is glad that after joining this crew, one of the first friends he made was Jhiros. The genasi has found the jovial triton to be a good drinking companion.
Feb 29, 2020 8:57 pm
Grog had been lazing about the ship, helping out in his own ways when needed. If anything, he would probably be hanging out with Phillip as they both have the raging tendencies.
Feb 29, 2020 9:10 pm
Makes sure all is running smoothly, from his position beside the captain
Mar 1, 2020 1:44 am
Pelner spends his time over the course of smooth sailing working on the project Nela commissioned him for. He also spends some time talking to Zale about the finer arts of distillation and how he uses distilled lamp oil to power his hot air balloon.
Mar 1, 2020 2:55 am
Valrakas nods his approval at Jhiros' command. "Dunno why ye insist on studyin' em charts when they mean fuck-all in these strange waters," the captain growls, before heading up to the poop deck to peer at the other ship through his spyglass.

"Fuck me, it can't be!" For the first time ever, the minotaur looks quite shaken. "Can't be. I must still be drunk. Damn ye an' yer green shit, Zale! Got me seein' ghosts!" Valrakas says nothing more, just stares grimly at the other vessel as Kestrel closes the distance.
Mar 1, 2020 3:02 am
A couple of hours later, you approach a three-masted sloop with well-polished planks and well trimmed sails. The figurehead is a naked woman, her carved wooden hair flying, head thrown back in laughter. The ship is a lean and mean bitch, and looks like she and the Kestrel would be equally matched in a race or fight were it not for the fact that she is badly damaged and is barely staying afloat. The crew, which appear to be all women, are busy making repairs.

Those of you who have been sailing with Valrakas the longest recognize this ship from tales told around dockside taverns back in your home world. The Sea Witch, terror of the high seas, crewed by the most bloodthirsty bitches that ever lived, led by a beautiful devil of a woman, named Leatha "Fishwife" Gabranth.

A gangplank is hastily thrown across the two vessels, and the captain, an imposing, fiery-eyed woman, strides across, "Valrakas is 'at pure ye? Ah thooght ye waur deid ye son of a hoor!" She walks up to the minotaur, and in a feat of athleticism, grasps his arm, somehow pulls herself up, and plants a passionate kiss on his ugly snout. Valrakas is struck dumb, struggles to find words, ends up mooing.

"Happy tae see ye, tay," Leatha laughs. She casts an appraising gaze across the Kestrel. "Braw ship yoo've got. We coods use some help. Got burst by a skeleton ship. An' ah mean, a ship manned by skeletons. We waur sure we waur deid. But 'en it vanished -- poof, disappeerd!"

Valrakas is still nonplussed, so Leatha introduces herself to you, "Leatha Gabranth. Used tae be his boss an' his fiance. Pleased tae meit ye."

https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcSbX-TCVAN7cosIkNU79wXV_Mjj-XVa1nR16vK42LKnPbITpq4b
Mar 1, 2020 7:18 am
Grog seems a bit dumb-struck by the woman who's just come across. In his own simple way, that is to say with some dwarven spittle, he dapers up his mohawk, saunters up with greataxe at hand (held up by the tooth), and proceeds to shout!

"Groooog! Grog Grog! Grooog~?"
[ +- ] Translation fer them wantin' to see through teh madness
Mar 1, 2020 1:37 pm
Och tis good tae meet ye. He smiles, on fact hes been smiling since she started talking...its been a while since hes heard an accent like his.
Last edited March 1, 2020 1:37 pm
Mar 1, 2020 1:48 pm
Zale is thoroughly enjoying Valrakas' discomfiture. He ribs the minotaur, "You never told us you were almost married, Cap!"
Mar 1, 2020 11:13 pm
Nela has very mixed thoughts. She simply intercepts a Kitty that had taken notice of the arrival of the new ship.
Mar 2, 2020 1:05 am
It's a pleasure to meet you Cpt. Gabranth, as you say your ship is almost not seaworthy! Plener seems almost distraught with how bad a shape her ship is in. Captains, permission to board and begin helping with the repairs.
Mar 4, 2020 8:29 pm
Valrakas eventually regains his composure. He and Leatha piece the story together.

Valrakas was part of the Sea Witch crew when she was attacked by privateers. the minotaur was wounded, and fell overboard. Leatha searched for days, but never found him. The two each thought the other dead. It was much later that Valrakas won the Kestrel in a game of cards against a smuggler named Billy Dee.

By everyone's reckoning, the Sea Witch was transported to this world by a huge storm that occurred simultaneously as the one that transported the Kestrel -- even though the two vessels were many leagues apart at the time!

The halfling bounty hunters, Charlie and Sally Forth, are convinced the skeleton ship that the Sea Witch encountered is the very same vessel they are hunting, skippered by the undead captain, Dead Jim.

Pelner leads the repair work on the Sea Witch. She'll stay afloat, but will need to find port and lumber to get back in fighting form. The two ships continue northwest, hoping to find safe harbor.
Two days later, an ominous fog bank rolls in 200 feet to starboard. A ship built of bone bursts through and gives chase! It's the undead pirate, Dead Jim!
https://mir-s3-cdn-cf.behance.net/project_modules/disp/c24b0225129289.56341ef847d69.jpg
OOC:
Roll initiative! Pelner, if you wish, we can say your airship is already aloft.

Rolls

Kestrel initiative - (1d20-1)

(10) - 1 = 9

Sea Hag initiative - (1d20-1)

(20) - 1 = 19

Bone ship initiative - (1d20-3)

(7) - 3 = 4

Mar 4, 2020 8:53 pm
OOC:
rolling

Rolls

initiative - (1d20+5)

(10) + 5 = 15

Mar 4, 2020 9:12 pm
OOC:
Rollin' rollin' rollin'

Rolls

Initiative - (1d20)

(1) = 1

Mar 4, 2020 9:53 pm
"Whats that?! Phillip points as he sees the bone ship.
"You don't think thats lead by Dead Jim? he says to Charlie and Sally
OOC:
Dam should have discussed a cut or finders fee for finding the bounty :D

Rolls

Init - (1d20+2)

(13) + 2 = 15

Mar 5, 2020 2:31 am
OOC:
From my previous post:
Quote:
The halfling bounty hunters, Charlie and Sally Forth, are convinced the skeleton ship that the Sea Witch encountered is the very same vessel they are hunting, skippered by the undead captain, Dead Jim.
We can assume your reward was discussed beforehand. Equal sharing of any loot (the halfling couple count as one). They take 60% of the 1000gp bounty, 20% for Phillip, remaining 20% to be split among the Kestrel crew. Bounty to be collected at Floating Market.
Mar 5, 2020 3:22 pm
Having seen the fog rolling in Pelner launches his balloon to try and get above the fog bank when the bone ship arrives on the scene.

Rolls

Initiative - (1d20)

(3) = 3

Mar 5, 2020 4:55 pm
Nela INIT. No idea what Kitty's INIT is.

Rolls

Nela INIT - (1d20+3)

(17) + 3 = 20

Mar 5, 2020 6:48 pm
Saber-toothed Tiger Stat block

Rolls

Kitty's initiative - (1d20+2)

(5) + 2 = 7

Mar 6, 2020 4:19 am
"Shiver me timbers!" Zale drains his flask.

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Mar 6, 2020 5:36 pm
OOC:
Yea but you could be convinced but not expressive :D phillilp is initiating no needed RP During combat :D
Mar 7, 2020 2:41 pm
OOC:
Okay, we're going to begin with just the folks who have rolled initiative. The others can jump in later if they wish. This is going to start off as a ship-to-ship battle. Click here if you want to review this game's rules for naval combat.
https://mir-s3-cdn-cf.behance.net/project_modules/disp/c24b0225129289.56341ef847d69.jpg
Battle Music!

The skeleton ship scythes through the water, 100ft from bow to stern, its decks crawling with moaning undead, its black sails full of a deathly wind of its own making.

The Kestrel's a fast ship; she could outrun the undead vessel by running before the northwesterly wind. The Sea Witch though, badly damaged as she is, can only limp along! Leatha's voice rings out across the water as she orders all hands to battle stations.

"Heave to!" roars Valrakas. "We've got t' protect th' Witch!"
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 7, 2020 8:35 pm
Nela calls upon the forces of sea. She is attempting to sink the undead ship with a tidal wave.
OOC:
casts Control Water..Flood option to try to capsize ship or at least wash off undead.
Mar 8, 2020 6:09 am
Battle Music!

Nela's wave barrels across the water and breaks across the skeleton ship's deck, washing scores of skeletal scallywags into the sea!

The Sea Witch valiantly tries to get out from in between the Kestrel and the oncoming skeletal vessel (45ft NW), but she's still partially in the way (Kestrel can now fire two cannons at Skeletal ship). Leatha orders a starboard cannonade at the undead ship, but not even one cannonball finds its mark!

Dead Jim laughs, and keeps his ship coming!
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Skeleton crew STR saves vs. DC 16 - (1d20+1)

(6) + 1 = 7

Sea Witch cannonade vs. AC 15 - (1d20+6, 4d10, 1d20+6, 4d10, 1d20+6, 4d10)

1d20+6 : (6) + 6 = 12

4d10 : (1896) = 24

1d20+6 : (7) + 6 = 13

4d10 : (101105) = 26

1d20+6 : (3) + 6 = 9

4d10 : (4883) = 23

Mar 8, 2020 1:03 pm
OOC:
Quote:
• 1 square = 10ft
Sorry, this was an error! 1 square on the battle map is 30ft. I've edited my posts.
Mar 8, 2020 6:20 pm
Shouts orders and attempts to boost the crew's morale with his 1st mate ability
Mar 9, 2020 5:58 pm
Ah, more undead to return to the light!

Rolls

initiative - (1d20+4)

(19) + 4 = 23

Mar 9, 2020 6:25 pm
OOC:
You can take your turn now, Alecor.
Mar 9, 2020 6:29 pm
OOC:
So, my work computer won't pick show the battle map. How close is the closest enemy?
Mar 9, 2020 6:33 pm
OOC:
About 200 feet away.
Mar 9, 2020 7:21 pm
I smile and look to my Orb! Come Bro! Let us fight! I hold both Eldritch blasts until the enemy comes within 120'.

Rolls

E Blast - (1d20+11)

(6) + 11 = 17

damage - (1d10+7)

(10) + 7 = 17

eldritch blast 2 - (1d20+11)

(18) + 11 = 29

damage - (1d10+7)

(2) + 7 = 9

Mar 10, 2020 6:37 am
Phillip would aid/fire one of the cannons to the bony ship!
OOC:
Cannon +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage. I'm sure the'll be more then just 1 cannon shooting at a time?
Last edited March 10, 2020 6:38 am

Rolls

Load the cutlery! (plus whatever bonuses) - (1d20+6, 4d10)

1d20+6 : (18) + 6 = 24

4d10 : (4137) = 15

Mar 10, 2020 7:07 pm
Grog emits a mighty wolf-like howl as he rushes over to assist with firing cannons.
"Grog grog grog grooooooog!"
[ +- ] Translation

Rolls

Initiative! - (1d20+2)

(15) + 2 = 17

Mar 10, 2020 8:01 pm
Battle Music!

Grog and Phillip shove a couple of gunners aside as the Kestrel turns to point her starboard cannons at the skeleton ship. Ian gives the order to take aim and fire... and the Kestrel's guns blaze! Two cannonballs and Phillips' cutlery all hit, but only Grog's cannonball makes a dent in the bone hull!(Bone hull's damage threshold is 20. Skeleton ship takes 20 bludgeoning damage)
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Advantage roll for Phillip's cannon (S1) - (1d20+6)

(4) + 6 = 10

Grog's cannon (S2) - (1d20+6, 1d20+6, 4d10)

1d20+6 : (10) + 6 = 16

1d20+6 : (10) + 6 = 16

4d10 : (15410) = 20

Starboard cannon 3 (S3) - (1d20+6, 1d20+6, 4d10)

1d20+6 : (12) + 6 = 18

1d20+6 : (14) + 6 = 20

4d10 : (2141) = 8

Mar 10, 2020 8:12 pm
OOC:
Battle map has been updated. Zale & Kitty are up.
Mar 11, 2020 6:17 am
Zale scratches Kitty's neck reassuringly. He takes a swig from his hip flask, and sets a bowl of booze for the big cat, too. Both prepare themselves mentally for the eventuality of fighting these skeletal raiders face to face.
OOC:
How fast is the skeleton ship coming? Ready actions to trigger if we are boarded.

Rolls

Unarmed Strike  - (1d20+8, 1d6+4)

1d20+8 : (3) + 8 = 11

1d6+4 : (3) + 4 = 7

Kitty pounce - (1d20+6, 2d6+5)

1d20+6 : (17) + 6 = 23

2d6+5 : (46) + 5 = 15

Mar 11, 2020 3:33 pm
https://thumbs.gfycat.com/SentimentalHeartyBellsnake-small.gif
Battle Music!

Driven by unholy winds, the skeletal ship moves unnaturally fast! (100ft due West. Current range=165ft)

You brace for battle as the death vessel bears down on you. From its gruesome figurehead, the skeletal remains of some horned leviathan, a deathly wail issues forth, chilling you to the bone! (Everyone succeed at a DC 14 Wisdom saving throw or takes 4d6 psychic damage and be Frightened for 1 minute. The frightened creature can roll another save at the end of their turn.)

"Holee shit," exclaims Sally Forth, seemingly unfazed by the approaching horror. "Looks like we've got our job cut out for us, eh?"
OOC:
Pelner and Jhiros are up.

Pelner, if you're not happy with where I positioned your balloon, tell me where you want it (anywhere within 30ft of the Kestrel).
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Psychic damage - (4d6)

(5351) = 14

Mar 11, 2020 3:42 pm
"Yo, that's whack, bro! Ship didn' even come close for some eldritch ass-whopin'!" Brojangles whines, as the undead vessel does indeed not quite come within range of Alecor's spell.
Mar 11, 2020 3:55 pm
"Steady, girl," Charlie says to Sally, though she's tough as nails, and hardly needs encouragement. "We've been up against much worse! And this seems an able crew."
Mar 11, 2020 4:14 pm
OOC:
Is it a spell that's being cast?
Mar 11, 2020 4:48 pm
Jhiros stands stalwart on the deck, squinting his eyes against the spray of the sea. His trident whips off his back and stabs the sky as he shouts a gurgling invocation into the winds. A swirl of clouds and ice appears over the enemy vessel as large balls of hail begin to rain down on the undead crew.

Casting ice storm as a 4th level spell. DC15 DEX to take 1/2 Damage. Their ship's deck becomes difficult terrain for the turn.
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 2/3 | 5th 1/1
54/54 HP | 14 AC | Insp. 0 | Channel Divinity 2/2 | Wrath of the Storm 3/3 | Fog Cloud 1/1 | Gust of Wind 1/1 | Wall of Water | 1/1
Currently Prepared ([*] indicates a ritual spell):
1 - Healing Word, Cure Wounds, Fog Cloud, Thunderwave
2 - Augury, Enhance Ability, Gust of Wind, Shatter
3 - Call Lightning, Create Food/Water, Sleet Storm,, Spirit Guardians, Water Walk
4 - Control Water, Death Ward, Freedom of Movement, Ice Storm
5 - Destructive Wave, Flame Strike, Greater Restoration, Insect Plague, Raise Dead
Last edited March 17, 2020 1:07 pm

Rolls

Wisdom - (1d20+7)

(14) + 7 = 21

Ice Storm Damage (2d8 bludgeon, 4d6 cold) - (2d8, 4d6)

2d8 : (32) = 5

4d6 : (3662) = 17

Skeleton crew DEX savevs. DC 15 - (1d20+2)

(6) + 2 = 8

Mar 11, 2020 4:56 pm
Beware the fear of the undead!

Rolls

Wis Save - (1d20+4)

(9) + 4 = 13

Mar 11, 2020 8:37 pm
As Jhiros' hailstorm pummels the bone ship's deck, pulverizing a good portion of the undead crew, you realize these skeletal scallywags are particularly vulnerable to this sort of blunt pounding! (10 bludgeoning, 17 cold)

More skeletons come clattering up from the lower decks to replace their fellows. Two squads prepare the ship's two mangonels for firing -- half of them in position to operate the weapon's arm, and the other half climbing into the bucket to become undead ammunition!

https://thumbs.gfycat.com/ElegantInformalElver-small.gif
OOC:
Still to act: Pelner.

Pelner, if you're not happy with where I positioned your balloon, tell me where you want it (anywhere within 30ft of the Kestrel).
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 12, 2020 4:32 pm
OOC:
Can we tether the balloon to the aft of the ship and be located in L10? That would make more sense for the location of the balloon since I built the landing pad off of the stern of the boat.
Pelner, seeing the bone ship coming into range and loading the mangonels starts chanting "hear no evil, Hear No Evil, HEAR NO EVIL!" and pulls the monkey covering its ears out of his shield and places it on the turret stand closest to the bone ship. After its placed a white hot blast emits from the monkeys mouth aimed directly for one of the mangonels.
[ +- ] Force Ballista (Hear no Evil)
HP:50/64 | Spell slots: 1st 4/4, 2nd 3/3, 3rd 2/2 | Conditions: Frightened
Last edited March 12, 2020 5:44 pm

Rolls

Force Ballista Attack - (1d20+8, 2d8)

1d20+8 : (8) + 8 = 16

2d8 : (27) = 9

Wail Save - (1d20-1)

(8) - 1 = 7

Disadvantage from wail - (1d20+8)

(20) + 8 = 28

Mar 12, 2020 6:39 pm
OOC:
Rolling DC 14 WIS saves vs. Death Wail for everyone who hasn't rolled yet. Those who fail take 14 psychic and are Frightened for 1 minute. Can roll another WIS save at the end of their turn.

Alecor, your character sheet says you have +5 on WIS saves, so your roll actually passes!

• Alecor: Saved.
• Nela: Saved.
• Grog: Saved.
• Ian: Frightened.
• Phillip: Frightened.
• Zale: Saved.
• Kitty: Frightened.
• Pelner: Frightened.
• Jhiros: Saved.

Rolls

Nela WIS save - (1d20+9)

(16) + 9 = 25

Grog WIS save - (1d20+2)

(13) + 2 = 15

Ian WIS save - (1d20)

(13) = 13

Phillip WIS save - (1d20)

(6) = 6

Kitty WIS save - (1d20+1)

(12) + 1 = 13

Zale WIS save - (1d20+3)

(20) + 3 = 23

Mar 12, 2020 6:51 pm
Although shaken by the horrifying wail, Pelner blasts one of the mangonels. It's not enough to damage the weapon, but it does enough of the skeletal mangonel crew to disrupt the firing sequence.

The other mangonel fires, sending a bundle of bone flying across the water. The bundle crashes onto the Kestrel's deck, scattering bones, which then reassemble into cutlass-wielding skeletons. These pirates are bad to the bone, and they tear into the panicked deck hands!

https://media.giphy.com/media/dcYU2sbO88qAw/giphy.gif
OOC:
We will now shift to block initiative: good guys go first (in any order), then all the ships, then bad guys.
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 12, 2020 6:59 pm
Having fully anticipated a boarding, Alecor, Zale, and Kitty explode into action.

Alecor's spell blasts the skeletal squad. Zale's haymaker catches nothing but air. Though Kitty is frightened by the death wail, her pounce is on target. Unfortunately her claws don't seem to be very effective against the skeletons.
OOC:
Readied actions triggered:
Alecor's eldritch blasts are on target. 26 force damage.
Zale's punch misses.
Kitty's pounce now at disadvantage. Still hits. 7 piercing damage.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Disadvantage: Kitty pounce - (1d20+6)

(15) + 6 = 21

Skeleton DC 14 STR save vs. Prone - (1d20+1)

(19) + 1 = 20

Mar 13, 2020 8:39 pm
OOC:
ok frightned, I can't willing go closer, on vessel thats ok.
Skills/ability: Does loading and helping the cannon require anything?

I read that post but forsome reason didn't know it was against me :( oops :(
I don't like the way this thing is looking at us! Whats with you guys and these odd trips?

Rolls

fright save after loading the gat - (1d20)

(16) = 16

Mar 13, 2020 8:46 pm
Ian tries to steady himself.

Rolls

will - (1d20)

(20) = 20

Mar 14, 2020 12:02 am
did that ship move out of my area of effect? or can I flood it again?
Mar 14, 2020 12:15 am
Don’t worry, the light will protect us! I touch the orb and absorb light from it, throwing it in the enemies.
OOC:
Casting wall of light, trying to hit as many as possible without hitting my own. Con save 17.

Rolls

Wall of light - (4d8)

(5718) = 21

Mar 14, 2020 6:17 am
Having downed enough booze to really get his juices flowing, Zale lurches forward, a drunken windmill of punches and kicks. Superior Starfish Technique.
Last edited March 14, 2020 6:27 am

Rolls

Unarmed Strike  - (1d20+8, 1d6+4)

1d20+8 : (2) + 8 = 10

1d6+4 : (1) + 4 = 5

Extra attack Unarmed Strike  - (1d20+8, 1d6+4)

1d20+8 : (6) + 8 = 14

1d6+4 : (4) + 4 = 8

Flurry of Blows - (1d20+8, 1d6+4)

1d20+8 : (16) + 8 = 24

1d6+4 : (4) + 4 = 8

Flurry of Blows 2 - (1d20+8, 1d6+4)

1d20+8 : (12) + 8 = 20

1d6+4 : (3) + 4 = 7

Mar 14, 2020 12:05 pm
https://media.giphy.com/media/eCcMQuW0Dlzpu/giphy.gif
Battle music!

Ian shakes off the terror, but is still undecided what to do next.

Philip also shakes off the heebie-jeebies, and prepares his cannon for firing with Sally and Charlie's help.

Alecor weaves a wall of pure light that reduces a good number of skeletons to charred piles of bone dust! (21 radiant)

Zale drunkenly pummels the remaining skeletons into oblivion! (46 bludgeoning)

Dead Jim's ship keeps coming, and its gruesome crew is preparing to fire its mangonels again!
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 14, 2020 2:11 pm
Once he had collected himself, Ian uses his action to get the crew steadied enough to Take Aim.
Roit lads, let's get focused and take a few bites out of their blasted ship
Mar 14, 2020 11:57 pm
Nela will again summon of the waters to flood the undead ship.
OOC:
Casting Control Water again.
Mar 15, 2020 12:39 am
Seeing the mangonels being loaded with another batch of skelly's, Pelner unleashes another blast from the Monkey as well as casting Fire bolt at the same target.
[ +- ] Fire Bolt

Rolls

Force Ballista Attack (disadvantage) - (1d20+8, 1d20+8, 2d8)

1d20+8 : (9) + 8 = 17

1d20+8 : (20) + 8 = 28

2d8 : (73) = 10

Fire bolt (disadvantage) - (1d20+8, 1d20+8, 2d10)

1d20+8 : (6) + 8 = 14

1d20+8 : (18) + 8 = 26

2d10 : (44) = 8

Wail Save - (1d20-1)

(15) - 1 = 14

Mar 15, 2020 1:56 pm
https://cdn.discordapp.com/attachments/643331416888967199/688748485968920578/skeleton_dance.gif
Battle music!

The crew are so terrified of the undead ship, Valrakas' bellowing and cursing isn't helping. Ian's voice rings out across the deck, clear as a bell, just enough to keep the lads steady. (Take Aim action. As per latest rule change, Ian's CHA modifier will be added to next cannonade's attack roll.)

Nela shifts her focus, and brings another 20-foot wave crashing onto the skeleton ship's deck, but the skeletons stand fast!

The blast from Pelner's monkey slams into one of the mangonels, sending bone chips flying. (10 force damage) These hulking weapons look like they can take a whole lot more damage and still keep up their bombardment. The artillerist's fire bolt misses the mangonel by a hair, but incinerates one of the skeletal firing crew.

A pair of huge, 16-foot tall skeletons are mounting the mangonels now, mixed in with their smaller mates. They're launching any moment!
OOC:
Still to act: Grog, Kitty, and Jhiros.
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Skeleton crew STR saves vs. DC 16 - (1d20+1)

(16) + 1 = 17

Mar 15, 2020 10:06 pm
Grog sets the cannon up again to fire at the mangonels!
Mar 16, 2020 2:11 pm
OOC:
Jhiros? Anyone can control Kitty (stats). If no one does, we'll assume she's taking the Dodge action.
Mar 16, 2020 5:48 pm
OOC:
I would assume kitty would dodge unless theres enemies to attack
Mar 16, 2020 6:23 pm
OOC:
For all I know, she could be manning one of the cannons!
Mar 16, 2020 6:27 pm
OOC:
not to control a thing but i don't see a panther/tiger manning a cannon, it doesn't have thumbs :DD
Mar 17, 2020 1:11 pm
Jhiros, seeing the success of his last hailstorm, whips a second into existence over the enemy craft, ensuring to hit the two massive brutes on the mangonels.

Casting ice storm as a 4th level spell. DC15 DEX to take 1/2 Damage. Their ship's deck becomes difficult terrain for the turn.
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 1/3 | 5th 1/1
54/54 HP | 14 AC | Insp. 0 | Channel Divinity 2/2 | Wrath of the Storm 3/3 | Fog Cloud 1/1 | Gust of Wind 1/1 | Wall of Water | 1/1
Currently Prepared ([*] indicates a ritual spell):
1 - Healing Word, Cure Wounds, Fog Cloud, Thunderwave
2 - Augury, Enhance Ability, Gust of Wind, Shatter
3 - Call Lightning, Create Food/Water, Sleet Storm,, Spirit Guardians, Water Walk
4 - Control Water, Death Ward, Freedom of Movement, Ice Storm
5 - Destructive Wave, Flame Strike, Greater Restoration, Insect Plague, Raise Dead

Rolls

Ice Storm Damage (2d8 bludgeon|4d6 cold) - (2d8, 4d6)

2d8 : (53) = 8

4d6 : (1155) = 12

DC 15 Skellie crew dex saves (per last post) - (1d20+2)

(6) + 2 = 8

Giant skelly saves (in case they are different) - (1d20)

(8) = 8

Mar 17, 2020 4:26 pm
Battle music!

Jhiros' hailstorm hammers the skelly crew! (16 bludgeon, 12 cold) The giants are surprisingly nimble, able to dodge most of the hail, and somehow able to shrug off most of the damage! (Evasion & Magic Resistance)

https://i.pinimg.com/originals/03/7e/32/037e3245e231c025704ba2f5530cd532.gif

The Sea Witch fires another frantic cannonade as she runs before the wind. (45 ft northwest. All cannons miss)

As the Witch's stern clears the Kestrel's bow, Leatha shouts a warning, her voice steady amidst her panicked crew, "Watch it fur th' harpoons! Bewaur th' bone harpoons!"

True enough, as the undead vessel bears down on you (100 feet west), two ballistae loaded with bone harpoons can be seen aimed right at you! But you've got more pressing problems right now, as the mangonels hurl the remnants of three skeleton squads, including the two giants, across the water to clatter onto the Kestrel's deck, just as your starboard cannons fire, raining destruction on Dead Jim's ship!

The bone squads tear into the crew, missing Jhiros but wounding Zale (8 slashing) and Ian (9 slashing).

The towering giant skeletons stride across the deck, armed with huge cutlasses. The one missing a lower jawbone swipes once at Nela (12 slashing), and twice at Grog (15+16 slashing). The other giant only has one arm, but cuts deep into Phillip (1 hit: 17 slashing) and Alecor (18 slashing). The giants don't seem to care about getting scorched standing in Alecor's wall of light. (13 radiant)

From his position at the helm, deftly maneuvering the Kestrel to protect the Sea Witch (30° turn, 35 ft north), Valrakas roars, bolstering the crew, "Get them bloody undead filth off me fucken ship!"
OOC:
• Alecor & Nela, roll Concentration checks.
• Kestrel crew ends Frightened condition.
• PCs are up.
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Advantage roll for Giant skelly DEX save vs. Ice Storm DC 15 - (1d20)

(6) = 6

Sea Witch cannonade (Fright disadv) vs. AC 15 - (1d20+6, 1d20+6, 4d10, 1d20+6, 1d20+6, 4d10, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (7) + 6 = 13

4d10 : (3237) = 15

1d20+6 : (13) + 6 = 19

1d20+6 : (1) + 6 = 7

4d10 : (1125) = 9

1d20+6 : (8) + 6 = 14

. - (1d20+6, 4d10)

1d20+6 : (15) + 6 = 21

4d10 : (7245) = 18

Kestrel cannonade (Take Aim; 1 gun has fright disadv) vs. AC 15 - (1d20+8, 4d10, 1d20+8, 4d10, 1d20+8, 1d20+8, 4d10)

1d20+8 : (17) + 8 = 25

4d10 : (4537) = 19

1d20+8 : (14) + 8 = 22

4d10 : (891010) = 37

1d20+8 : (8) + 8 = 16

1d20+8 : (3) + 8 = 11

4d10 : (31037) = 23

Squad 2 vs. Zale (AC 16) - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (24) + 2 = 8

Squad 3 (diminished numbers) vs. Ian (AC 17) - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (7) + 2 = 9

Squad 4 vs. Jhiros (AC 14) - (1d20+4, 2d8+2)

1d20+4 : (5) + 4 = 9

2d8+2 : (32) + 2 = 7

Giant 1 vs. Nela (AC 15) & 2xGrog (AC 16) - (1d20+8, 3d6+5, 1d20+8, 3d6+5, 1d20+8, 3d6+5)

1d20+8 : (18) + 8 = 26

3d6+5 : (232) + 5 = 12

1d20+8 : (14) + 8 = 22

3d6+5 : (253) + 5 = 15

1d20+8 : (17) + 8 = 25

3d6+5 : (551) + 5 = 16

Giant 2 vs. 2xPhillip (AC 15) & Alecor (AC 15) - (1d20+8, 3d6+5, 1d20+8, 3d6+5, 1d20+8, 3d6+5)

1d20+8 : (17) + 8 = 25

3d6+5 : (525) + 5 = 17

1d20+8 : (1) + 8 = 9

3d6+5 : (435) + 5 = 17

1d20+8 : (18) + 8 = 26

3d6+5 : (535) + 5 = 18

Kitty WIS save to end Frightened condition DC 14 - (1d20+1)

(1) + 1 = 2

Kestrel & Sea Witch crews WIS save to end Frightened condition DC 14 - (1d20+1, 1d20+1)

1d20+1 : (15) + 1 = 16

1d20+1 : (7) + 1 = 8

Wall of light - (4d8)

(5125) = 13

Mar 18, 2020 7:20 am
OOC:
Round 3! PCs are up. Casters, don't forget your Concentration checks.
Mar 18, 2020 8:14 am
After taking two large strikes, the dwarven barbarian turns towards the bugger that did it. Baring his teeth, grinding them slightly, he growls viciously and starting to foam at the edges of his mouth.

"GROOOOOOOG!"
[ +- ] Translation
He grabs his greatclub from his side, gripping it tightly, as he belows a terrible roar, running over and leaping to smash bones in a fit of rage!
OOC:
Frenzied Rage 1/10
OOC:
Savage Attacker on #2 if hits
Last edited March 18, 2020 8:15 am

Rolls

Greatclub GWM #1 - (1d20+3, 1d8+17)

1d20+3 : (8) + 3 = 11

1d8+17 : (1) + 17 = 18

Greatclub GWM #2 - (1d20+3, 1d8+17)

1d20+3 : (17) + 3 = 20

1d8+17 : (3) + 17 = 20

Greatclub GWM #3 - (1d20+3, 1d8+17)

1d20+3 : (16) + 3 = 19

1d8+17 : (5) + 17 = 22

Savage attacker - (1d8+17)

(5) + 17 = 22

Mar 18, 2020 8:45 am
Mighty Grog pounds the giant into a pile of bone fragments! (44+44 bludgeoning)
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Mar 18, 2020 12:02 pm
Ian snarls and raises his pistol, still.loaded with silver shot, to fire at the nearest enemy
Roit ye rattling bastards...unnatural things... (the character sheet are the stats for my pistol...will the GM kindly roll damage?.)

Rolls

pistol - (1d20+9)

(2) + 9 = 11

Mar 18, 2020 1:54 pm
Ian tries to fire point blank at the skeletons mobbing him, but he gets jostled, and the shot goes wide.
OOC:
Reminder: ranged attacks against targets 5ft away have disadvantage.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Mar 18, 2020 2:02 pm
Seeing the giant skeleton raining damage on the crew of the Kestrel Pelner casts catapult on one of the cannon balls and aims it right at the one-armed undead. The concentrates on the monkey and directs the blast as the skeleton as well.

HP:50/64 | Spell slots: 1st 4/4, 2nd 3/3, 3rd 1/2 | Conditions: None
[ +- ] Catapult
Last edited March 18, 2020 2:06 pm

Rolls

Catapult (canon ball damage) - (5d8)

(52831) = 19

One-armed Skelly dex save - (1d20)

(10) = 10

Force Turret attack - (1d20+8, 2d8)

1d20+8 : (8) + 8 = 16

2d8 : (74) = 11

Mar 18, 2020 2:16 pm
The gigantic skeleton manages to dodge both the cannonball and the turret blast!
OOC:
Magic Resistance. 
The skeleton has advantage on saving throws against spells and other magical effects.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Advantage rollAd for DEX save (Magic Resistance) - (1d20)

(17) = 17

Mar 18, 2020 4:12 pm
Phillip grabs the Fite club and turns to the hulking bony creature.

"Keep firing on the ship you two, I'll see what I can do about this guy."
With a hulking rawr he attempts to knock off the creatures other arm.
[ +- ] Action
[ +- ] conditions
Last edited March 18, 2020 4:15 pm

Rolls

Attk1 fiteclub ->Titan skelly 1arm - (1d20+8, 1d8+6)

1d20+8 : (16) + 8 = 24

1d8+6 : (6) + 6 = 12

Slam2 Fiteclub ->Same - (1d20+8, 1d8+6)

1d20+8 : (13) + 8 = 21

1d8+6 : (8) + 6 = 14

Mar 18, 2020 4:27 pm
Phillip wallops the giant skelly's arm. (24+28 bludgeoning) Though broken in several places, the limb stays attached, but only just. The monster is looking a lot worse for wear.
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Mar 18, 2020 5:02 pm
https://cdn.discordapp.com/attachments/643331416888967199/688688065954316339/Skeleton_Ship_prow.jpg

Battle music!

To your horror, the skeleton ship launches the bone harpoons Leatha was warning about! The projectiles come whistling through the air... one punches through the Kestrel's hull, the other hits the deck and hooks against the starboard rail. Chains meant to pull the undead vessel's prey towards it go taut. That's you. You're the prey!

At the helm of the skeleton ship, Dead Jim laughs again!
OOC:
Ignore STR contest. Was supposed to be a DC 14 STR check with Disadvantage. Failed. Kestrel is harpooned.
[ +- ] Bone Harpoons (2)
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

2x Bone Harpoon vs. Kestrel hull (AC 15) - (1d20+6, 3d10, 1d20+6, 3d10)

1d20+6 : (13) + 6 = 19

3d10 : (288) = 18

1d20+6 : (10) + 6 = 16

3d10 : (1011) = 12

STR contest: Kestrel (disadvantage) vs. Skeleton ship - (1d20+4, 1d20+4, 1d20+5)

1d20+4 : (6) + 4 = 10

1d20+4 : (12) + 4 = 16

1d20+5 : (7) + 5 = 12

Mar 18, 2020 6:23 pm
OOC:
Concentration check.

Rolls

Concentration - (1d20)

(1) = 1

Mar 18, 2020 6:28 pm
Mine wall of light disappears as I lose my concentration. If Philip allows, I grab him and thunderstep away.
OOC:
Con save for giant.

Rolls

Damage. - (5d10)

(551057) = 32

Mar 18, 2020 6:34 pm
Alecor teleports himself and Phillip away with a sonic boom! Unbelievably, the gigantic skeleton appears to be unaffected by the bone-rattling explosion!
OOC:
Evasion. 
If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Resistance. 
The skeleton has advantage on saving throws against spells and other magical effects.

Rolls

Giant's CON save (advantage) vs. DC 17 - (1d20+5, 1d20+5)

1d20+5 : (13) + 5 = 18

1d20+5 : (20) + 5 = 25

Mar 18, 2020 7:02 pm
OOC:
Sure, but phillip will probably run back and help (jack & Diane) sally and whoever he is
Mar 19, 2020 2:22 am
"Boom, yo! You hear that?! BOOM!!! Wassup, losers?!" Alecor's Orbiting Bro Orb zips around exultantly, but then realizes the giant skeleton's still standing. "Bummer, bro."
OOC:
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 19, 2020 2:58 pm
It is alright, my bro! For the light always prevails!
Mar 22, 2020 2:11 pm
OOC:
*Bump*

Nela, Kitty, Zale, Jhiros.
Mar 22, 2020 10:12 pm
THE STORM CALLS YOU ALL HOME! Jhiros cries out, raising his trident into the air with a sharp stab. A swirling pillar of clouds spirals into existence over the ship and a massive crack of lightning strikes the helm of the enemy ship. His hand grips the trident firmly, pouring his divine strength into the invocation.

Casting call lightning as a 5th level spell. DC15 DEX to take 1/2 Damage for anyone within 5 feet of the helm. Using Channel Divinity to trigger Destructive Wrath, which maximizes the damage. 5d10 normally, so 50 lightning damage (25 with a save).
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 1/3 | 5th 0/1
54/54 HP | 14 AC | Insp. 0 | Channel Divinity 1/2 | Wrath of the Storm 3/3 | Fog Cloud 1/1 | Gust of Wind 1/1 | Wall of Water | 1/1
Currently Prepared ([*] indicates a ritual spell):
1 - Healing Word, Cure Wounds, Fog Cloud, Thunderwave
2 - Augury, Enhance Ability, Gust of Wind, Shatter
3 - Call Lightning, Create Food/Water, Sleet Storm,, Spirit Guardians, Water Walk
4 - Control Water, Death Ward, Freedom of Movement, Ice Storm
5 - Destructive Wave, Flame Strike, Greater Restoration, Insect Plague, Raise Dead
Mar 23, 2020 10:21 am
Zale grabs the neck of the skeleton that wounded him and smashes his ale flask into its skull. Then he yanks its arm bone loose and uses that to club another nearby skeleton!

Rolls

Improvised weapon attack - (1d20+8, 1d4+4)

1d20+8 : (17) + 8 = 25

1d4+4 : (3) + 4 = 7

Extra attack Improvised weapon - (1d20+8, 1d4+4)

1d20+8 : (7) + 8 = 15

1d4+4 : (3) + 4 = 7

Bonus action Grapple check (Tavern Brawler) - (1d20+4)

(8) + 4 = 12

Mar 24, 2020 1:32 am
Kitty tries to pounces on the remaining giant skeleton...
OOC:
Apologies. Should have atacked with disadvantage. Missed anyway.
Last edited March 24, 2020 1:34 am

Rolls

Kitty pounce - (1d20+6, 2d6+5)

1d20+6 : (6) + 6 = 12

2d6+5 : (16) + 5 = 12

Kitty Wisdom save - (1d20+1)

(9) + 1 = 10

Mar 28, 2020 4:49 pm
Jhiros' bolt of lightning blows the skeleton ship's helm to smithereens! Dead Jim leaps aside, but still gets zapped! (25 lighting)

Zale gives the skeletons a clobbering they're not likely to forget. (14+14 bludgeoning, and Grappled)

Kitty's pounce misses. Her hackles raised the poor saber-tooth is still mad with fear from the skeleton ship's deathly wail.
OOC:
We're moving forward. Nela maintains concentration and takes the Dodge action. Stand by for ship actions and enemy actions.
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Nela's concentration check - (1d20+1)

(15) + 1 = 16

Dead Jim DEX save vs. Call Lightning (DC 15) - (1d20+7)

(18) + 7 = 25

Skeleton grapple resist vs. Zale (12) - (1d20+2)

(3) + 2 = 5

Apr 2, 2020 2:35 pm
Battle music!

Leatha's voice continues to ring out across the water as she tries to rally her crew. The Sea Witch turns, moving into position to fire a broadside at the undead ship. "Steady! Take aim! On my command!" Sea Witch Turns 90° east and Moves 45 feet. WIS save vs. Frightened: SUCCESS!

"FIRE!!!" The Kestrel empties her starboard guns once more, obliterating one of the bone harpoon launchers and severely damaging the other! Valrakas expertly maneuvers the ship in an attempts to escape the Skeleton ship's clutches...and she breaks free! HUZZAH!

Kestrel cannonade vs. Harpoon launchers: 1 is destroyed, the other takes 20 damage!
DC 14 STR check to break free: SUCCESS!
OOC:
Stand by for enemy turn...
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Kestrel cannonade vs. Harpoon launchers (AC 15) - (1d20+8, 4d10, 1d20+8, 4d10, 1d20+8, 4d10)

1d20+8 : (10) + 8 = 18

4d10 : (910610) = 35

1d20+8 : (11) + 8 = 19

4d10 : (1010101) = 31

1d20+8 : (13) + 8 = 21

4d10 : (2549) = 20

DC 14 STR check (disadvantage bec 2 harpoons) - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (13) + 4 = 17

Sea Witch crews WIS save to end Frightened condition DC 14 - (1d20+1)

(17) + 1 = 18

Apr 3, 2020 7:05 am
https://static.tumblr.com/d5a093132c9e8ada3e32878cf4bc130a/vmzsvxt/zmWncuba2/tumblr_static_d3xoes60lr4g8gooo0o8o0g8c.gif

Battle music!

The Skeleton Ship bears down on you with terrifying speed! The gargantuan vessel rams the Kestrel with a horrendous crash, piercing her hull with its long, curved tusk! (102 damage to hull)

With a terrific clattering of bones, the skeleton crew swarms across the gap and onto the Kestrel's main deck, slashing with rusty cutlasses, axes and strange, bony weaponry! A squad of half a dozen skeletons clamber up the mast and rigging, making their way towards the tether holding Pelner's flying gun platform! A huge, multi-limbed, multi-headed monstrosity charges Phillip, ramming him with its stack of chattering skulls, almost knocking him on his ass! From the thing's eye sockets ooze a pair of screaming, horse-sized slugs that try to bite Phillip and Alecor.

• Squad 3 (diminished numbers) vs. Zale: 9 slashing.
• Squad 3 (diminished numbers) vs. Ian: 6 slashing.
• Squad 4 vs. Jhiros: 11 slashing.
• Giant skelly vs. Nela: 11 slashing. Concentration broken.
• One-armed giant skelly twice vs. Grog: 17+16 before DR.
• Skeleton Beast: Tail vs. Phillip: 20 bludgeoning. Save vs. Prone: success.
• Bone Slug 1 Bite vs. Aleco: miss.
• Bone Slug 2 Bite vs. Phillip: miss.


Towering over the rest, Dead Jim sweeps his hook in a deadly arc which Sally dodges, but Charlie does not! The undead captain laughs maniacally as he lifts the halfling off his feet!
OOC:
YOUR TURN!
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Skeleton Ship rams Kestrel - (16d10)

(782588103591048267) = 102

DC 10 CON save (advantage) vs. crash damage to its own ram. - (1d20+5, 1d20+5)

1d20+5 : (17) + 5 = 22

1d20+5 : (12) + 5 = 17

Kestrel DC 15 DEX save for half damage - (1d20-1)

(7) - 1 = 6

Squad 2 (diminished numbers) vs. Zale (AC 16) - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (7) + 2 = 9

Squad 3 (diminished numbers) vs. Ian (AC 17) - (1d20+4, 1d8+2)

1d20+4 : (15) + 4 = 19

1d8+2 : (4) + 2 = 6

Squad 4 vs. Jhiros (AC 14) - (1d20+4, 2d8+2)

1d20+4 : (12) + 4 = 16

2d8+2 : (18) + 2 = 11

One-armed giant skelly vs. Nela (AC 15, Dodge) - (1d20+8, 1d20+8, 3d6+5)

1d20+8 : (15) + 8 = 23

1d20+8 : (10) + 8 = 18

3d6+5 : (231) + 5 = 11

One-armed giant skelly 2x vs. Grog (AC 16) - (1d20+8, 3d6+5, 1d20+8, 3d6+5)

1d20+8 : (9) + 8 = 17

3d6+5 : (255) + 5 = 17

1d20+8 : (13) + 8 = 21

3d6+5 : (524) + 5 = 16

Skeleton Beast: Tail vs. Phillip (AC 15) - (1d20+7, 4d6+4)

1d20+7 : (19) + 7 = 26

4d6+4 : (5452) + 4 = 20

Phillip DC 14 STR save or be knocked prone - (1d20+7)

(17) + 7 = 24

Bone Slug 1 Bite vs. Alecor (AC 15) - (1d20+2, 1d8)

1d20+2 : (7) + 2 = 9

1d8 : (3) = 3

Bone Slug 2 Bite vs. Phillip (AC 15) - (1d20+2, 1d8)

1d20+2 : (9) + 2 = 11

1d8 : (3) = 3

Nela Concentration Check - (1d20+1)

(4) + 1 = 5

Apr 3, 2020 11:20 am
Swings at squad 3 with his silver cutlass.

Rolls

swing - (1d20+9, 1d6+3)

1d20+9 : (14) + 9 = 23

1d6+3 : (5) + 3 = 8

Apr 3, 2020 2:05 pm
Pelner, seeing the Kestrel take heavy damage under the waterline, swears to himself about how much work that is going to be to fix. Then focuses on the skeletons making their way up the rigging toward his balloon. Oh that won't do at all now will it! Then reaches out with his hand and makes a swift fist like he is crushing something and cast the spell shatter on the squad of skeletons. Almost at the same time another blast emits from the monkeys mouth aimed straight toward the same group of skeletons.
[ +- ] Shatter
HP:50/64 | Spell slots: 1st 4/4, 2nd 2/3, 3rd 1/2 | Conditions: None

Rolls

Skeleton Con save (DC16) - (1d20)

(11) = 11

Shatter damage (thunder) - (3d8)

(175) = 13

Force Turret attack - (1d20+8, 2d8)

1d20+8 : (15) + 8 = 23

2d8 : (15) = 6

Apr 3, 2020 3:12 pm
As foam coalesces around the mouth, bubbling into his beard, Grog lets out a loud, terrible laughter that sounds nearly like he's gone mad!

"Groooggy groog groooooo!"
[ +- ] Translation
OOC:
Goin' reckless!

Rolls

Greatclub GWM #1 - (1d20+3, 1d20+3, 1d8+17)

1d20+3 : (10) + 3 = 13

1d20+3 : (11) + 3 = 14

1d8+17 : (4) + 17 = 21

Greatclub GWM #2 - (1d20+3, 1d20+3, 1d8+17)

1d20+3 : (10) + 3 = 13

1d20+3 : (8) + 3 = 11

1d8+17 : (3) + 17 = 20

Greatclub GWM #3 - (1d20+3, 1d20+3, 1d8+17)

1d20+3 : (13) + 3 = 16

1d20+3 : (13) + 3 = 16

1d8+17 : (6) + 17 = 23

Apr 3, 2020 4:16 pm
Ian slashes expertly at the skeleton squad. The silver blade clatters against ribcages, doing considerably less damage than one would expect. (4 slashing damage)

Pelner's spell pulverizes two of the skeletons (13 thunder damage) but also splinters one of the Kestrel's yardarms! The force turret blasts another of the undead scallywags and pushes it several rungs down the Jacob's ladder it was climbing. (6 force damage and pushed)

Grog swings at everything that moves! His first swing misses the giant skeleton, but his second swing obliterates Squad 4 (40 bludgeoning!), and his third smashes into Dead Jim himself! (23 bludgeoning) The fearsome undead captain isn't laughing anymore. He glares at Grog, and everyone on the main deck feels their life force being wrenched away.
OOC:
CON saves, everybody except Pelner. See Energy Drain below.
[ +- ] Legendary Action: Energy Drain
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Apr 3, 2020 11:20 pm
_con save

Rolls

con +3 - (1d20+3)

(2) + 3 = 5

Apr 4, 2020 6:22 pm
Grog glares at the bony bugger and snarls, bearing his teeth like a wolf!

Rolls

Con Save - (1d20+8)

(4) + 8 = 12

Apr 4, 2020 9:49 pm
OOC:
Con save, Ooof. Thats going to hurt.
Last edited April 4, 2020 9:58 pm

Rolls

Life Drain Save - (1d20+2)

(3) + 2 = 5

Apr 5, 2020 12:22 am
OOC:
Con save. This’ll be fun.

Rolls

Con - (1d20)

(17) = 17

Apr 5, 2020 12:26 am
Let the light flow through you all! I yell as two beams of white light shoot from my bro orb at the slug.

Rolls

Blast 1 - (1d20+9)

(3) + 9 = 12

Damage - (1d10+4)

(3) + 4 = 7

Blast 2 - (1d20+9)

(3) + 9 = 12

Damage - (1d10+4)

(1) + 4 = 5

Apr 6, 2020 5:37 pm
OOC:
You're outside the area of effect, Pelner.

Still waiting for actions and Energy Drain saves (DC 15 CON) from Nela, Phillip, Zale, Jhiros, and Kitty.
[ +- ] Legendary Action: Energy Drain
Apr 7, 2020 3:05 pm
Jhiros steels himself against Dead Jim's energy drain, feeling the magic take hold anyway. Gritting his teeth, he scowls at the undead and picks a spot just behind the bony leader. With the aim to avoid hitting any compatriots, another massive crack of empowered lightning blasts the deck of the ship.

Using an action to trigger another lightning blast. DC15 DEX to take 1/2 Damage for anyone within 5 feet of the helm. Using Channel Divinity to trigger Destructive Wrath, which maximizes the damage. 5d10 normally, so 50 lightning damage (25 with a save).
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 1/3 | 5th 0/1
54/54 HP (44/44 with Energy Drain) | 14 AC | Insp. 0 | Channel Divinity 0/2 | Wrath of the Storm 3/3 | Fog Cloud 1/1 | Gust of Wind 1/1 | Wall of Water | 1/1
Currently Prepared ([*] indicates a ritual spell):
1 - Healing Word, Cure Wounds, Fog Cloud, Thunderwave
2 - Augury, Enhance Ability, Gust of Wind, Shatter
3 - Call Lightning, Create Food/Water, Sleet Storm,, Spirit Guardians, Water Walk
4 - Control Water, Death Ward, Freedom of Movement, Ice Storm
5 - Destructive Wave, Flame Strike, Greater Restoration, Insect Plague, Raise Dead
Last edited April 7, 2020 3:07 pm

Rolls

con Save - (1d20+2)

(9) + 2 = 11

Apr 7, 2020 5:05 pm
Alecor blasts Slug 2! (7+5 force damage)

Jhiros lights Dead Jim up like a Christmas tree once more! (50 damage)
OOC:
Still waiting for actions and Energy Drain saves (DC 15 CON) from Nela, Phillip, Zale, and Kitty.
[ +- ] Legendary Action: Energy Drain
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Dead Jim DEX save vs. Call Lightning (DC 15) - (1d20+7)

(3) + 7 = 10

Apr 12, 2020 2:11 pm
Zale tries to finish off Squad 2. If he manages that, he will attack Dead Jim with Stunning Strike and Flurry of Blows.
Last edited April 12, 2020 2:14 pm

Rolls

Constitution save against Energy Drain - (1d20+3)

(14) + 3 = 17

Unarmed strike squad 2 - (1d20+8, 1d6+4)

1d20+8 : (17) + 8 = 25

1d6+4 : (1) + 4 = 5

Extra attack unarmed Dead Jim - (1d20+8, 1d6+4)

1d20+8 : (20) + 8 = 28

1d6+4 : (3) + 4 = 7

Critical damage - (1d6)

(1) = 1

Flurry of Blows - (1d20+8, 1d6+4, 1d20+8, 1d6+4)

1d20+8 : (15) + 8 = 23

1d6+4 : (5) + 4 = 9

1d20+8 : (10) + 8 = 18

1d6+4 : (3) + 4 = 7

Advantage rolls incase Dead Jim stunned? - (1d20+8, 1d20+8)

1d20+8 : (10) + 8 = 18

1d20+8 : (1) + 8 = 9

Apr 14, 2020 5:17 pm
Battle music!

Zale pounds squad 2 into bone powder (10 bludgeoning), then hits Dead Jim again and again, leaving the undead captain stunned! (8+9+7 bludgeoning)
OOC:
Last call for actions and Energy Drain saves (DC 15 CON) from Nela, Phillip, and Kitty.
[ +- ] Battle Map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

CON save vs. Stunning Strike (DC 16) - (1d20+6)

(6) + 6 = 12

Apr 24, 2020 11:10 am
OOC:
Cave (Phillip) has been inactive for 23 days.
May 12, 2020 12:36 am
CON Save

Rolls

CON Save DC(15) - (1d20+1)

(2) + 1 = 3

May 12, 2020 12:37 am
Trying to catch up...Is this still alive?
Last edited May 16, 2020 7:44 am
Jul 14, 2020 4:52 am
I guess this is dead. Been over three months. I do hope Jabes is okay.

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