Chapter 4: The Light of the Undying

load previous
Mar 14, 2020 6:17 am
Having downed enough booze to really get his juices flowing, Zale lurches forward, a drunken windmill of punches and kicks. Superior Starfish Technique.
Last edited March 14, 2020 6:27 am

Rolls

Unarmed Strike  - (1d20+8, 1d6+4)

1d20+8 : (2) + 8 = 10

1d6+4 : (1) + 4 = 5

Extra attack Unarmed Strike  - (1d20+8, 1d6+4)

1d20+8 : (6) + 8 = 14

1d6+4 : (4) + 4 = 8

Flurry of Blows - (1d20+8, 1d6+4)

1d20+8 : (16) + 8 = 24

1d6+4 : (4) + 4 = 8

Flurry of Blows 2 - (1d20+8, 1d6+4)

1d20+8 : (12) + 8 = 20

1d6+4 : (3) + 4 = 7

Mar 14, 2020 12:05 pm
https://media.giphy.com/media/eCcMQuW0Dlzpu/giphy.gif
Battle music!

Ian shakes off the terror, but is still undecided what to do next.

Philip also shakes off the heebie-jeebies, and prepares his cannon for firing with Sally and Charlie's help.

Alecor weaves a wall of pure light that reduces a good number of skeletons to charred piles of bone dust! (21 radiant)

Zale drunkenly pummels the remaining skeletons into oblivion! (46 bludgeoning)

Dead Jim's ship keeps coming, and its gruesome crew is preparing to fire its mangonels again!
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 14, 2020 2:11 pm
Once he had collected himself, Ian uses his action to get the crew steadied enough to Take Aim.
Roit lads, let's get focused and take a few bites out of their blasted ship
Mar 14, 2020 11:57 pm
Nela will again summon of the waters to flood the undead ship.
OOC:
Casting Control Water again.
Mar 15, 2020 12:39 am
Seeing the mangonels being loaded with another batch of skelly's, Pelner unleashes another blast from the Monkey as well as casting Fire bolt at the same target.
[ +- ] Fire Bolt

Rolls

Force Ballista Attack (disadvantage) - (1d20+8, 1d20+8, 2d8)

1d20+8 : (9) + 8 = 17

1d20+8 : (20) + 8 = 28

2d8 : (73) = 10

Fire bolt (disadvantage) - (1d20+8, 1d20+8, 2d10)

1d20+8 : (6) + 8 = 14

1d20+8 : (18) + 8 = 26

2d10 : (44) = 8

Wail Save - (1d20-1)

(15) - 1 = 14

Mar 15, 2020 1:56 pm
https://cdn.discordapp.com/attachments/643331416888967199/688748485968920578/skeleton_dance.gif
Battle music!

The crew are so terrified of the undead ship, Valrakas' bellowing and cursing isn't helping. Ian's voice rings out across the deck, clear as a bell, just enough to keep the lads steady. (Take Aim action. As per latest rule change, Ian's CHA modifier will be added to next cannonade's attack roll.)

Nela shifts her focus, and brings another 20-foot wave crashing onto the skeleton ship's deck, but the skeletons stand fast!

The blast from Pelner's monkey slams into one of the mangonels, sending bone chips flying. (10 force damage) These hulking weapons look like they can take a whole lot more damage and still keep up their bombardment. The artillerist's fire bolt misses the mangonel by a hair, but incinerates one of the skeletal firing crew.

A pair of huge, 16-foot tall skeletons are mounting the mangonels now, mixed in with their smaller mates. They're launching any moment!
OOC:
Still to act: Grog, Kitty, and Jhiros.
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Skeleton crew STR saves vs. DC 16 - (1d20+1)

(16) + 1 = 17

Mar 15, 2020 10:06 pm
Grog sets the cannon up again to fire at the mangonels!
Mar 16, 2020 2:11 pm
OOC:
Jhiros? Anyone can control Kitty (stats). If no one does, we'll assume she's taking the Dodge action.
Mar 16, 2020 5:48 pm
OOC:
I would assume kitty would dodge unless theres enemies to attack
Mar 16, 2020 6:23 pm
OOC:
For all I know, she could be manning one of the cannons!
Mar 16, 2020 6:27 pm
OOC:
not to control a thing but i don't see a panther/tiger manning a cannon, it doesn't have thumbs :DD
Mar 17, 2020 1:11 pm
Jhiros, seeing the success of his last hailstorm, whips a second into existence over the enemy craft, ensuring to hit the two massive brutes on the mangonels.

Casting ice storm as a 4th level spell. DC15 DEX to take 1/2 Damage. Their ship's deck becomes difficult terrain for the turn.
1st 4/4 | 2nd 3/3 | 3rd 3/3 | 4th 1/3 | 5th 1/1
54/54 HP | 14 AC | Insp. 0 | Channel Divinity 2/2 | Wrath of the Storm 3/3 | Fog Cloud 1/1 | Gust of Wind 1/1 | Wall of Water | 1/1
Currently Prepared ([*] indicates a ritual spell):
1 - Healing Word, Cure Wounds, Fog Cloud, Thunderwave
2 - Augury, Enhance Ability, Gust of Wind, Shatter
3 - Call Lightning, Create Food/Water, Sleet Storm,, Spirit Guardians, Water Walk
4 - Control Water, Death Ward, Freedom of Movement, Ice Storm
5 - Destructive Wave, Flame Strike, Greater Restoration, Insect Plague, Raise Dead

Rolls

Ice Storm Damage (2d8 bludgeon|4d6 cold) - (2d8, 4d6)

2d8 : (53) = 8

4d6 : (1155) = 12

DC 15 Skellie crew dex saves (per last post) - (1d20+2)

(6) + 2 = 8

Giant skelly saves (in case they are different) - (1d20)

(8) = 8

Mar 17, 2020 4:26 pm
Battle music!

Jhiros' hailstorm hammers the skelly crew! (16 bludgeon, 12 cold) The giants are surprisingly nimble, able to dodge most of the hail, and somehow able to shrug off most of the damage! (Evasion & Magic Resistance)

https://i.pinimg.com/originals/03/7e/32/037e3245e231c025704ba2f5530cd532.gif

The Sea Witch fires another frantic cannonade as she runs before the wind. (45 ft northwest. All cannons miss)

As the Witch's stern clears the Kestrel's bow, Leatha shouts a warning, her voice steady amidst her panicked crew, "Watch it fur th' harpoons! Bewaur th' bone harpoons!"

True enough, as the undead vessel bears down on you (100 feet west), two ballistae loaded with bone harpoons can be seen aimed right at you! But you've got more pressing problems right now, as the mangonels hurl the remnants of three skeleton squads, including the two giants, across the water to clatter onto the Kestrel's deck, just as your starboard cannons fire, raining destruction on Dead Jim's ship!

The bone squads tear into the crew, missing Jhiros but wounding Zale (8 slashing) and Ian (9 slashing).

The towering giant skeletons stride across the deck, armed with huge cutlasses. The one missing a lower jawbone swipes once at Nela (12 slashing), and twice at Grog (15+16 slashing). The other giant only has one arm, but cuts deep into Phillip (1 hit: 17 slashing) and Alecor (18 slashing). The giants don't seem to care about getting scorched standing in Alecor's wall of light. (13 radiant)

From his position at the helm, deftly maneuvering the Kestrel to protect the Sea Witch (30° turn, 35 ft north), Valrakas roars, bolstering the crew, "Get them bloody undead filth off me fucken ship!"
OOC:
• Alecor & Nela, roll Concentration checks.
• Kestrel crew ends Frightened condition.
• PCs are up.
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Advantage roll for Giant skelly DEX save vs. Ice Storm DC 15 - (1d20)

(6) = 6

Sea Witch cannonade (Fright disadv) vs. AC 15 - (1d20+6, 1d20+6, 4d10, 1d20+6, 1d20+6, 4d10, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (7) + 6 = 13

4d10 : (3237) = 15

1d20+6 : (13) + 6 = 19

1d20+6 : (1) + 6 = 7

4d10 : (1125) = 9

1d20+6 : (8) + 6 = 14

. - (1d20+6, 4d10)

1d20+6 : (15) + 6 = 21

4d10 : (7245) = 18

Kestrel cannonade (Take Aim; 1 gun has fright disadv) vs. AC 15 - (1d20+8, 4d10, 1d20+8, 4d10, 1d20+8, 1d20+8, 4d10)

1d20+8 : (17) + 8 = 25

4d10 : (4537) = 19

1d20+8 : (14) + 8 = 22

4d10 : (891010) = 37

1d20+8 : (8) + 8 = 16

1d20+8 : (3) + 8 = 11

4d10 : (31037) = 23

Squad 2 vs. Zale (AC 16) - (1d20+4, 2d8+2)

1d20+4 : (15) + 4 = 19

2d8+2 : (24) + 2 = 8

Squad 3 (diminished numbers) vs. Ian (AC 17) - (1d20+4, 1d8+2)

1d20+4 : (13) + 4 = 17

1d8+2 : (7) + 2 = 9

Squad 4 vs. Jhiros (AC 14) - (1d20+4, 2d8+2)

1d20+4 : (5) + 4 = 9

2d8+2 : (32) + 2 = 7

Giant 1 vs. Nela (AC 15) & 2xGrog (AC 16) - (1d20+8, 3d6+5, 1d20+8, 3d6+5, 1d20+8, 3d6+5)

1d20+8 : (18) + 8 = 26

3d6+5 : (232) + 5 = 12

1d20+8 : (14) + 8 = 22

3d6+5 : (253) + 5 = 15

1d20+8 : (17) + 8 = 25

3d6+5 : (551) + 5 = 16

Giant 2 vs. 2xPhillip (AC 15) & Alecor (AC 15) - (1d20+8, 3d6+5, 1d20+8, 3d6+5, 1d20+8, 3d6+5)

1d20+8 : (17) + 8 = 25

3d6+5 : (525) + 5 = 17

1d20+8 : (1) + 8 = 9

3d6+5 : (435) + 5 = 17

1d20+8 : (18) + 8 = 26

3d6+5 : (535) + 5 = 18

Kitty WIS save to end Frightened condition DC 14 - (1d20+1)

(1) + 1 = 2

Kestrel & Sea Witch crews WIS save to end Frightened condition DC 14 - (1d20+1, 1d20+1)

1d20+1 : (15) + 1 = 16

1d20+1 : (7) + 1 = 8

Wall of light - (4d8)

(5125) = 13

Mar 18, 2020 7:20 am
OOC:
Round 3! PCs are up. Casters, don't forget your Concentration checks.
Mar 18, 2020 8:14 am
After taking two large strikes, the dwarven barbarian turns towards the bugger that did it. Baring his teeth, grinding them slightly, he growls viciously and starting to foam at the edges of his mouth.

"GROOOOOOOG!"
[ +- ] Translation
He grabs his greatclub from his side, gripping it tightly, as he belows a terrible roar, running over and leaping to smash bones in a fit of rage!
OOC:
Frenzied Rage 1/10
OOC:
Savage Attacker on #2 if hits
Last edited March 18, 2020 8:15 am

Rolls

Greatclub GWM #1 - (1d20+3, 1d8+17)

1d20+3 : (8) + 3 = 11

1d8+17 : (1) + 17 = 18

Greatclub GWM #2 - (1d20+3, 1d8+17)

1d20+3 : (17) + 3 = 20

1d8+17 : (3) + 17 = 20

Greatclub GWM #3 - (1d20+3, 1d8+17)

1d20+3 : (16) + 3 = 19

1d8+17 : (5) + 17 = 22

Savage attacker - (1d8+17)

(5) + 17 = 22

Mar 18, 2020 8:45 am
Mighty Grog pounds the giant into a pile of bone fragments! (44+44 bludgeoning)
OOC:
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Mar 18, 2020 12:02 pm
Ian snarls and raises his pistol, still.loaded with silver shot, to fire at the nearest enemy
Roit ye rattling bastards...unnatural things... (the character sheet are the stats for my pistol...will the GM kindly roll damage?.)

Rolls

pistol - (1d20+9)

(2) + 9 = 11

Mar 18, 2020 1:54 pm
Ian tries to fire point blank at the skeletons mobbing him, but he gets jostled, and the shot goes wide.
OOC:
Reminder: ranged attacks against targets 5ft away have disadvantage.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Mar 18, 2020 2:02 pm
Seeing the giant skeleton raining damage on the crew of the Kestrel Pelner casts catapult on one of the cannon balls and aims it right at the one-armed undead. The concentrates on the monkey and directs the blast as the skeleton as well.

HP:50/64 | Spell slots: 1st 4/4, 2nd 3/3, 3rd 1/2 | Conditions: None
[ +- ] Catapult
Last edited March 18, 2020 2:06 pm

Rolls

Catapult (canon ball damage) - (5d8)

(52831) = 19

One-armed Skelly dex save - (1d20)

(10) = 10

Force Turret attack - (1d20+8, 2d8)

1d20+8 : (8) + 8 = 16

2d8 : (74) = 11

Mar 18, 2020 2:16 pm
The gigantic skeleton manages to dodge both the cannonball and the turret blast!
OOC:
Magic Resistance. 
The skeleton has advantage on saving throws against spells and other magical effects.
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)

Rolls

Advantage rollAd for DEX save (Magic Resistance) - (1d20)

(17) = 17

load next

You do not have permission to post in this thread.