Rolls
con +3 - (1d20+3)
(2) + 3 = 5
Con Save - (1d20+8)
(4) + 8 = 12
Life Drain Save - (1d20+2)
(3) + 2 = 5
Blast 1 - (1d20+9)
(3) + 9 = 12
Damage - (1d10+4)
(3) + 4 = 7
Blast 2 - (1d20+9)
(3) + 9 = 12
Damage - (1d10+4)
(1) + 4 = 5
con Save - (1d20+2)
(9) + 2 = 11
Dead Jim DEX save vs. Call Lightning (DC 15) - (1d20+7)
(3) + 7 = 10
Constitution save against Energy Drain - (1d20+3)
(14) + 3 = 17
Unarmed strike squad 2 - (1d20+8, 1d6+4)
1d20+8 : (17) + 8 = 25
1d6+4 : (1) + 4 = 5
Extra attack unarmed Dead Jim - (1d20+8, 1d6+4)
1d20+8 : (20) + 8 = 28
1d6+4 : (3) + 4 = 7
Critical damage - (1d6)
(1) = 1
Flurry of Blows - (1d20+8, 1d6+4, 1d20+8, 1d6+4)
1d20+8 : (15) + 8 = 23
1d6+4 : (5) + 4 = 9
1d20+8 : (10) + 8 = 18
1d6+4 : (3) + 4 = 7
Advantage rolls incase Dead Jim stunned? - (1d20+8, 1d20+8)
1d20+8 : (10) + 8 = 18
1d20+8 : (1) + 8 = 9
CON save vs. Stunning Strike (DC 16) - (1d20+6)
(6) + 6 = 12