Chapter 4: The Light of the Undying

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Mar 4, 2020 8:53 pm
OOC:
rolling

Rolls

initiative - (1d20+5)

(10) + 5 = 15

Mar 4, 2020 9:12 pm
OOC:
Rollin' rollin' rollin'

Rolls

Initiative - (1d20)

(1) = 1

Mar 4, 2020 9:53 pm
"Whats that?! Phillip points as he sees the bone ship.
"You don't think thats lead by Dead Jim? he says to Charlie and Sally
OOC:
Dam should have discussed a cut or finders fee for finding the bounty :D

Rolls

Init - (1d20+2)

(13) + 2 = 15

Mar 5, 2020 2:31 am
OOC:
From my previous post:
Quote:
The halfling bounty hunters, Charlie and Sally Forth, are convinced the skeleton ship that the Sea Witch encountered is the very same vessel they are hunting, skippered by the undead captain, Dead Jim.
We can assume your reward was discussed beforehand. Equal sharing of any loot (the halfling couple count as one). They take 60% of the 1000gp bounty, 20% for Phillip, remaining 20% to be split among the Kestrel crew. Bounty to be collected at Floating Market.
Mar 5, 2020 3:22 pm
Having seen the fog rolling in Pelner launches his balloon to try and get above the fog bank when the bone ship arrives on the scene.

Rolls

Initiative - (1d20)

(3) = 3

Mar 5, 2020 4:55 pm
Nela INIT. No idea what Kitty's INIT is.

Rolls

Nela INIT - (1d20+3)

(17) + 3 = 20

Mar 5, 2020 6:48 pm
Saber-toothed Tiger Stat block

Rolls

Kitty's initiative - (1d20+2)

(5) + 2 = 7

Mar 6, 2020 4:19 am
"Shiver me timbers!" Zale drains his flask.

Rolls

Initiative - (1d20+3)

(5) + 3 = 8

Mar 6, 2020 5:36 pm
OOC:
Yea but you could be convinced but not expressive :D phillilp is initiating no needed RP During combat :D
Mar 7, 2020 2:41 pm
OOC:
Okay, we're going to begin with just the folks who have rolled initiative. The others can jump in later if they wish. This is going to start off as a ship-to-ship battle. Click here if you want to review this game's rules for naval combat.
https://mir-s3-cdn-cf.behance.net/project_modules/disp/c24b0225129289.56341ef847d69.jpg
Battle Music!

The skeleton ship scythes through the water, 100ft from bow to stern, its decks crawling with moaning undead, its black sails full of a deathly wind of its own making.

The Kestrel's a fast ship; she could outrun the undead vessel by running before the northwesterly wind. The Sea Witch though, badly damaged as she is, can only limp along! Leatha's voice rings out across the water as she orders all hands to battle stations.

"Heave to!" roars Valrakas. "We've got t' protect th' Witch!"
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG
Mar 7, 2020 8:35 pm
Nela calls upon the forces of sea. She is attempting to sink the undead ship with a tidal wave.
OOC:
casts Control Water..Flood option to try to capsize ship or at least wash off undead.
Mar 8, 2020 6:09 am
Battle Music!

Nela's wave barrels across the water and breaks across the skeleton ship's deck, washing scores of skeletal scallywags into the sea!

The Sea Witch valiantly tries to get out from in between the Kestrel and the oncoming skeletal vessel (45ft NW), but she's still partially in the way (Kestrel can now fire two cannons at Skeletal ship). Leatha orders a starboard cannonade at the undead ship, but not even one cannonball finds its mark!

Dead Jim laughs, and keeps his ship coming!
OOC:
[ +- ] Battle map
[ +- ] Initiative Order & Status (BLUE are on standby. ORANGE have acted. GREEN may act.)
Jabes.plays.RPG sent a note to Jabes.plays.RPG

Rolls

Skeleton crew STR saves vs. DC 16 - (1d20+1)

(6) + 1 = 7

Sea Witch cannonade vs. AC 15 - (1d20+6, 4d10, 1d20+6, 4d10, 1d20+6, 4d10)

1d20+6 : (6) + 6 = 12

4d10 : (1896) = 24

1d20+6 : (7) + 6 = 13

4d10 : (101105) = 26

1d20+6 : (3) + 6 = 9

4d10 : (4883) = 23

Mar 8, 2020 1:03 pm
OOC:
Quote:
• 1 square = 10ft
Sorry, this was an error! 1 square on the battle map is 30ft. I've edited my posts.
Mar 8, 2020 6:20 pm
Shouts orders and attempts to boost the crew's morale with his 1st mate ability
Mar 9, 2020 5:58 pm
Ah, more undead to return to the light!

Rolls

initiative - (1d20+4)

(19) + 4 = 23

Mar 9, 2020 6:25 pm
OOC:
You can take your turn now, Alecor.
Mar 9, 2020 6:29 pm
OOC:
So, my work computer won't pick show the battle map. How close is the closest enemy?
Mar 9, 2020 6:33 pm
OOC:
About 200 feet away.
Mar 9, 2020 7:21 pm
I smile and look to my Orb! Come Bro! Let us fight! I hold both Eldritch blasts until the enemy comes within 120'.

Rolls

E Blast - (1d20+11)

(6) + 11 = 17

damage - (1d10+7)

(10) + 7 = 17

eldritch blast 2 - (1d20+11)

(18) + 11 = 29

damage - (1d10+7)

(2) + 7 = 9

Mar 10, 2020 6:37 am
Phillip would aid/fire one of the cannons to the bony ship!
OOC:
Cannon +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage. I'm sure the'll be more then just 1 cannon shooting at a time?
Last edited March 10, 2020 6:38 am

Rolls

Load the cutlery! (plus whatever bonuses) - (1d20+6, 4d10)

1d20+6 : (18) + 6 = 24

4d10 : (4137) = 15

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