The Website you can find all of the stuff you need on this website, I will allow basically anything, however, some things are gonna need a little more explaining if you pick, i.e. why are you a gammorean Jedi, or a Sith pureblood existing at all today. stuff like that.
Character Creation
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The Website you can find all of the stuff you need on this website, I will allow basically anything, however, some things are gonna need a little more explaining if you pick, i.e. why are you a gammorean Jedi, or a Sith pureblood existing at all today. stuff like that.
Rolls
Stat - (4d6)
(3434) = 14
Stat - (4d6)
(6663) = 21
Stat - (4d6)
(1142) = 8
Stat - (4d6)
(2436) = 15
Stat - (4d6)
(2164) = 13
Stat - (4d6)
(4551) = 15
Edit: Looks like I need to go hunting for a single stat class..
Rolls
4d6
(5662) = 19
4d6
(1236) = 12
4d6
(1434) = 12
4d6
(1523) = 11
4d6
(3513) = 12
4d6
(2531) = 11
Edit: Praise the Force! - 15,12,14,17,13,16
Rolls
4d6
(4615) = 16
4d6
(5431) = 13
4d6
(2266) = 16
4d6
(6625) = 19
4d6
(1454) = 14
4d6
(5654) = 20
Also I have always loved the smuggler/scoundrel/gunslinger archetype in SW, so that could be what I am going for, or maybe an SBI/RI agent...
Let's see what the rolls say.
12, 9, 8, 10, 10, 10
Not cool...
Rolls
4d6 drop lowest - (4d6)
(2453) = 14
4d6 drop lowest - (4d6)
(3224) = 11
4d6 drop lowest - (4d6)
(2511) = 9
4d6 drop lowest - (4d6)
(2126) = 11
4d6 drop lowest - (4d6)
(1613) = 11
4d6 drop lowest - (4d6)
(2343) = 12
Rolls
Stat - (4d6)
(3243) = 12
Stat - (4d6)
(2411) = 8
Stat - (4d6)
(4416) = 15
Stat - (4d6)
(2224) = 10
Stat - (4d6)
(1212) = 6
Stat - (4d6)
(4531) = 13
May the force be with me this time
12, 7, 16, 14, 13, 7
Interesting... gonna suck in two stats, but be ok in the others~
Rolls
4d6 drop lowest - (4d6)
(3245) = 14
4d6 drop lowest - (4d6)
(1124) = 8
4d6 drop lowest - (4d6)
(5165) = 17
4d6 drop lowest - (4d6)
(6434) = 17
4d6 drop lowest - (4d6)
(3454) = 16
4d6 drop lowest - (4d6)
(2411) = 8
Caesar - 12, 7, 16, 14, 13, 7 I think thats better than before, but either smuggler or an agent would be cool.
But I think as a group we should decide are we doing a more wild guns and outlaws situation or heroes of the republic game? Cause that will change what I had planned.
Rolls
Better roll? - (4d6)
(2443) = 13
Better roll? - (4d6)
(3544) = 16
Better roll? - (4d6)
(2254) = 13
Better roll? - (4d6)
(6612) = 15
Better roll? - (4d6)
(1245) = 12
Better roll? - (4d6)
(1323) = 9
Am I correct in assuming we start at lvl 1?
Also I am currently looking into the Scout, to maybe switch...
Rolls
Stats - (4d6)
(5152) = 13
Stats - (4d6)
(4161) = 12
Stats - (4d6)
(4434) = 15
Stats - (4d6)
(3562) = 16
Stats - (4d6)
(6325) = 16
Stats - (4d6)
(4611) = 12
Danyar - Jawa
Khulod - Mandalorian Engineer
Caesar - Possibly Operative Gunslinger Smuggler, also currently reconsidering
malkavian616 - Operative/Agent freelance spy
Tezcahtan_Prince - hasn't yet said anything in this thread
Plus, if there was a Jedi (we don't know what Tezcahtan_Prince plays), Coruscant could be a good meeting place for scoundrels and heroes
1000+1300=2300
Pretty good haul
Rolls
wealth - (4d4)
(4441) = 13
I've still been keeping it out of the Jedi order though :D
Also, my knowledge of the SWU is everything from the movies and clone wars. I also have read the (non-canon) Legends books from Revan up to just before the Clone Wars. I also often frequent Wookiepedia just for the s&g of it.
Rolls
stat - (4d6)
(5322) = 12
stat - (4d6)
(4563) = 18
stat - (4d6)
(3452) = 14
stat - (4d6)
(3566) = 20
stat - (4d6)
(3616) = 16
stat - (4d6)
(1313) = 8
I like class diversity in a party, so that everyone can have a time to shine with unique abilities.
I also have an idea for a Berserker, which is what I am going to go with now, I think.
Rolls
Wealth - (5d4)
(24444) = 18
Caesar, go Consular, I'm going more like peaceful not offensive. Two of us would work nicely.
Wealth. 2d4x100+1,000cr.
1,400 credits not bad. Now to go shopping.
Rolls
Wealth - (2d4)
(31) = 4
I really like the manipulation path, once we are at lvl 3 :D
Disarming people and letting their weapons stab them sounds so much fun!
Caesar, go Consular, I'm going more like peaceful not offensive. Two of us would work nicely.
Wealth. 2d4x100+1,000cr.
1,400 credits not bad. Now to go shopping.
The bit I put in there was just a placeholder...
I had a Chiss Scholar idea that I had for a different 5e game. Strong Leadership and Group Buff type, though the game never got off the ground. I'm open to fill a roll as needed.
Also, for RP depth, I can roll a Jedi if need be. I'm seeing we could use a front line type..
Edit: Also for the timeline I think having a Jedi along would be swell - I could play the "straight man" tasked with coaching a group of "morally gray" specialists through an important off-the-books mission.../idea
The bit I put in there was just a placeholder...
Rolls
Stats - (4d6)
(2513) = 11
Stats - (4d6)
(2443) = 13
Stats - (4d6)
(2533) = 13
Stats - (4d6)
(1562) = 14
Stats - (4d6)
(2456) = 17
Stats - (4d6)
(4352) = 14
Will finish tomorrow.
Also, can we have a threat dedicated to active players so we can link character sheets for group reference? Its super nice to be able to scan through charsheets when planning actions.
Imagine a typical Mandalorian. Lives by their code. The Mandalorian is utterly loyal to its clan. Loves them like family in fact. Becomes a supercommando mercenary like many Mandalorians in semi-peaceful times (for Mandalorians) do. Does whatever is asked, as long as it doesn't violate the Mandalorian code. A job is a job. Even if the job is to kill someone. Or lots of someones. For people on both sides. So a real mercenary. Is such an individual's alignment Lawful Balanced or Lawful Dark?
Will finish tomorrow.
Also, can we have a threat dedicated to active players so we can link character sheets for group reference? Its super nice to be able to scan through charsheets when planning actions.
I get to pick one Simple Blaster of choice, but I have the option of crafting my own. So I likely need a starting Simple Blaster, and then earn credits towards making my Martial Blaster. And while the Simple Blaster can be easily replaced (barring cost), I only get to pick one Martial Blaster proficiency, so it has to count. So here are my thoughts, and I would welcome your input.
For the Simple Blaster I was thinking a Bowcaster. Big, heavy hitter. Alternatively, a slugthrower and a light pistol for dual wielding may also work. Mandalorians favor weapons for different foes, and know that Force-users are notoriously resilient to energy weapons.
But the Martial Baster truly is a challenge for me since I have to pick now and live with it forever (unless I multiclass, which I wouldn't do soon).
-Disruptor Pistol - Nasty heavy hitting pistol, good range and ammo clip. Can be combined with a medium shield. Expensive at 4000cr.
-Hand Blaster - decent allround pistol. Also keen 1. Also light, so can be dual-wielded. Reasonably cheap at 1500cr each. Bonus: Dual wielding pistols looks sexy.
-IWS - It's a grenade launcher, it's a blaster, it's a sniper rifle, it makes three kinds of baby food! - Hideously expensive, but it does everything. Two-handed. This may help in the versatility department my Mando is going for but my oh my.... it's 7200 credits. Even if I make one myself it's going to take a while.
But I understand where you are coming from.
Another question: Slug cartridges cost 2 credits. A slugthrower (basic pistol) has 16 ammo in it. Is the slug cartridge for all 16 ammo, or each bullet? (So it would cost 32 credits to reload a slugthrower fully)
Also, the character thread could be used to record our PC's default actions. Defaults can be a huge help to the GM keeping the game moving. Just a suggestion.
The reason I bring up character quick-references is because Im going through possible scenarios and motivations for a Jedi to be part of the group - maybe Jackjack can help supply a broad framework that fits in with the scope of the game without giving too much away.
For instance, my Jedi Guardian would be something simple for now: Attack nearest/strongest target; enter melee range, lightsaber attack = 1d20+5.
My personal entry will also have something to the effect of "PC help/assist always available to group PCs for tasks Light/balanced and above." That way everyone knows to assume advantage from my PC without having to ask and wait for approval.
Pbp still has challenges that need creative and judicious solutions in order to keep things moving. The above are a couple that help quite a bit. Again - the GM will always have final say.
For instance, my Jedi Guardian would be something simple for now: Attack nearest/strongest target; enter melee range, lightsaber attack = 1d20+5.
My personal entry will also have something to the effect of "PC help/assist always available to group PCs for tasks Light/balanced and above." That way everyone knows to assume advantage from my PC without having to ask and wait for approval.
Pbp still has challenges that need creative and judicious solutions in order to keep things moving. The above are a couple that help quite a bit. Again - the GM will always have final say.
just waiting on our last one then, and then i'll start.
Oh, how do I determine my initiative? (Sorry, not as familiar with 5e)
Mal Freelander
Would effective tanking require more Con and Dex than one might realize?
Therefore, CON and DEX are the tank's best friends, along with WIS for the also very common WIS Saving Throws and mainly STR for damage. Also, as a Jedi, WIS will probably be your Casting ability.
If you are going full tank, you probably don't care that much about damage, so STR would not be that high on the priority list.
Yes, I'm still working on the other Force Power selections. It was important to me to see what roll needed to be filled based on group comp.
I'll have to do a little retooling...
Since they are more or less structured like DnD characters (with Stats, levels and things like that), I will do that in character sheets here on GP.
Could I have another character slot in this game so I can submit it when I am done?
Also there is a premade Mandalorian faction, could be interesting for Khulod, if you haven't seen that already.
If JackJack doesn't want to use them, I'm totally fine with that.
Sorry for jumping into that too quickly without GM-Approval...
(still gonna build it, even if it's just an exercise to flesh out the nature of the organisation)