Character Creation

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Feb 26, 2020 2:26 pm
Uh so we will have one Jedi~ interesting!

Caesar sent a note to JackJack
Feb 26, 2020 2:48 pm
So. Question.

Imagine a typical Mandalorian. Lives by their code. The Mandalorian is utterly loyal to its clan. Loves them like family in fact. Becomes a supercommando mercenary like many Mandalorians in semi-peaceful times (for Mandalorians) do. Does whatever is asked, as long as it doesn't violate the Mandalorian code. A job is a job. Even if the job is to kill someone. Or lots of someones. For people on both sides. So a real mercenary. Is such an individual's alignment Lawful Balanced or Lawful Dark?
Feb 26, 2020 2:56 pm
I'd argue more towards Lawful balanced. He follows the code, but he doesn't kill for the code. A Lawful Dark person would kill for the code they follow and revel in it. A Mandalorian as you described does not kill for the code. They follow the code, and that could lead to killing someone.
Last edited February 26, 2020 7:26 pm
Feb 26, 2020 5:15 pm
Ok, Jawa Consular scientist submitted for review.
Feb 26, 2020 5:47 pm
Kinudig says:
Submitted a WIP character - Jedi Guardian
Will finish tomorrow.
Also, can we have a threat dedicated to active players so we can link character sheets for group reference? Its super nice to be able to scan through charsheets when planning actions.
I agreed and I've made the thread but I will not make it mandatory in the case someone wants a little mystery about their Character.
Feb 26, 2020 7:20 pm
JackJack sent a note to Caesar
Feb 26, 2020 7:33 pm
Caesar sent a note to JackJack
Feb 26, 2020 8:11 pm
But hung up on what kind of weapon I want to give my Mando. As a human I get to pick one weapon proficiency of choice, and I decided to go for a ranged character build. As much fun as some of the melee weapons seem to be, the question always was 'would my character go toe-to-toe with a sith/jedi with this?' and came up negative.

I get to pick one Simple Blaster of choice, but I have the option of crafting my own. So I likely need a starting Simple Blaster, and then earn credits towards making my Martial Blaster. And while the Simple Blaster can be easily replaced (barring cost), I only get to pick one Martial Blaster proficiency, so it has to count. So here are my thoughts, and I would welcome your input.

For the Simple Blaster I was thinking a Bowcaster. Big, heavy hitter. Alternatively, a slugthrower and a light pistol for dual wielding may also work. Mandalorians favor weapons for different foes, and know that Force-users are notoriously resilient to energy weapons.

But the Martial Baster truly is a challenge for me since I have to pick now and live with it forever (unless I multiclass, which I wouldn't do soon).
-Disruptor Pistol - Nasty heavy hitting pistol, good range and ammo clip. Can be combined with a medium shield. Expensive at 4000cr.
-Hand Blaster - decent allround pistol. Also keen 1. Also light, so can be dual-wielded. Reasonably cheap at 1500cr each. Bonus: Dual wielding pistols looks sexy.
-IWS - It's a grenade launcher, it's a blaster, it's a sniper rifle, it makes three kinds of baby food! - Hideously expensive, but it does everything. Two-handed. This may help in the versatility department my Mando is going for but my oh my.... it's 7200 credits. Even if I make one myself it's going to take a while.
Feb 26, 2020 8:17 pm
I guess it depends on if you want to be the gunslinger or the blast stuff away type.
Feb 26, 2020 8:44 pm
Khulod says:
As much fun as some of the melee weapons seem to be, the question always was 'would my character go toe-to-toe with a sith/jedi with this?' and came up negative.
It is said and shown several times in canon and legends that Vibroweapons can hold against light sabers.
But I understand where you are coming from.
Feb 26, 2020 8:56 pm
It's not so much the weapon, as all the tricks a jedi/sith can use in a melee fight, where an engineer's strength largely is at range (although they certainly have melee options).

Another question: Slug cartridges cost 2 credits. A slugthrower (basic pistol) has 16 ammo in it. Is the slug cartridge for all 16 ammo, or each bullet? (So it would cost 32 credits to reload a slugthrower fully)
Feb 26, 2020 10:22 pm
SW5E.com says:
Slug cartridges are ammunition for blaster weapons that deal kinetic damage. When you reload a weapon that uses cartridges, you can reload any number of cartridges up to the weapon’s reload number as a part of the same action.
It seems to say that the price is per round.
Feb 26, 2020 10:32 pm
Quote:
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.
Yup, all points to one cartridge per shot
Feb 26, 2020 10:34 pm
Pricey, but you can't argue with style.
Feb 26, 2020 11:33 pm
My sheet is done, but there's quite a bit of things i want to keep from the party from now. So sneaky! :D
Feb 27, 2020 5:43 am
I forget about the sheet-share prerogative. Totally get it. Maybe just share your PC archetype though? It helps me a ton to have a quick-ref because I'm always on the go.

Also, the character thread could be used to record our PC's default actions. Defaults can be a huge help to the GM keeping the game moving. Just a suggestion.

The reason I bring up character quick-references is because Im going through possible scenarios and motivations for a Jedi to be part of the group - maybe Jackjack can help supply a broad framework that fits in with the scope of the game without giving too much away.
Last edited February 27, 2020 5:44 am
Feb 27, 2020 11:49 am
I like the idea of posting default actions. Something along the lines of how the characters prefer to approach situations maybe?
Feb 27, 2020 5:30 pm
Correct - the default behavior would be in effect for typical confrontations and plays to your character's strengths.

For instance, my Jedi Guardian would be something simple for now: Attack nearest/strongest target; enter melee range, lightsaber attack = 1d20+5.

My personal entry will also have something to the effect of "PC help/assist always available to group PCs for tasks Light/balanced and above." That way everyone knows to assume advantage from my PC without having to ask and wait for approval.

Pbp still has challenges that need creative and judicious solutions in order to keep things moving. The above are a couple that help quite a bit. Again - the GM will always have final say.
Feb 27, 2020 5:36 pm
Kinudig says:
Correct - the default behavior would be in effect for typical confrontations and plays to your character's strengths.

For instance, my Jedi Guardian would be something simple for now: Attack nearest/strongest target; enter melee range, lightsaber attack = 1d20+5.

My personal entry will also have something to the effect of "PC help/assist always available to group PCs for tasks Light/balanced and above." That way everyone knows to assume advantage from my PC without having to ask and wait for approval.

Pbp still has challenges that need creative and judicious solutions in order to keep things moving. The above are a couple that help quite a bit. Again - the GM will always have final say.
I like this in particular, it will help for sure.
Feb 27, 2020 5:39 pm
Most of the characters are done, just waiting on some backstory to our Jedi Guardian, and Jawa Consular.
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