aquafina Character Discussions

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Nov 13, 2020 4:40 pm
Ah ok, no problem!
Nov 15, 2020 3:44 pm
A more complete character description and backstory for my character. Let me know if there’s anything I need to change/reconsider!

Oketharos Arroway is a human monk from the temple to Torm called the House of the Hand in the Vast. He was taught monk traditions and fighting techniques here. Oketharos was dropped off at this temple as a child by his parents in hopes of hiding him. His family has been hunted for generations by a mysterious cult. He knows one of his ancestors faught a great evil many years ago, and even though they succeeded, all those in their party were cursed, and marked for death by the followers of this evil entity. As such, Oketharos never reveals his full name, going by many aliases, the current one is Quincy Pompas. He is a master of faking accents in order to help disguise him. At the temple, one of his cleric overseers received a vision of an object that would help remove the curse/marking on his family’s bloodline. He did not get a description of the item, but rather a location, the Far Reach. That same night, the temple was attacked by cloaked figures, they were especially focused on Oketharos, and to save the other members of the temple, he fled and began heading towards Far Reach. But not before one of his favored martial teachers was cut down in front of him. Once he finds this object, he wishes to find the rest of his family and unmark them as well, but he knows not where his family resides as they are all in hiding too.

Oketharos is a human man of average height. He has light brown skin, deep brown eyes, and super short black hair. His arms and the left shoulder feature deep burn scars from the attack on the temple, but he keeps them wrapped up in white bandages to keep them hidden. He wears the usual monk baggy pants, boots, and vest in shades of brown and silver.

Oketharos is a kind and calm person. He is serene often even in the most harrowing situations. He harbors great empathy for those in peril, suffering, and in hiding. He believes that some things must remain secretive, so he does not pry for unnecessary information often. Everyone’s secrets are theirs to keep. Family and close friends are the most important thing to him, and he will risk himself to save those most close to him.
Last edited November 16, 2020 5:44 pm
Dec 6, 2020 11:53 am
I noticed you gave your character Cartographer Tools but you did not purchase them -- the Monk class does not give your character a set of tools -- just the proficiency.
Dec 6, 2020 12:15 pm
Oh shoot you’re right. I forgot to ask if I could even have that proficiency cuz I saw in the house rules that non-spellcasters can’t read or write.
Dec 6, 2020 11:12 pm
You can take script (as one of your languages) for one of your languages -- thus you could speak 2 and read/write one of those -- but then cartography would be more about drawing a map accurately - you just would not put any text on it just imagery
Dec 7, 2020 12:39 am
Ah ok, thank you. I am figuring out my equipment now. I also just realized I did not have any of stuff I start with from my hermit background
Dec 7, 2020 1:24 am
I was adding that in but good that you caught it -- btw you can sell stuff you do not want for book price to get something you do want -- for instance you might want to ditch the hempen rope for a silk rope much lighter -- further trading torches for a lantern is more efficient weight wise as well

If you plan to carry a lot of heavy stuff with you you might want to get a mastiff and pack --or-- a mule and a pack -- those tools can be quite heavy ;)
Dec 7, 2020 2:45 am
I would love a puppy to carry my stuff around, Dogmeat if you get the reference, but whenever I get animals is D&D it never ends well and I don’t wanna be sad😂. I had a mule named Herbert in my very first campaign and I loved it so much and then I accidentally killed it when I got a nat 1 on a skill check, I don’t remember the context but it was the saddest thing ever lmao
Dec 7, 2020 7:43 am
well the Mastiff is more mobile than a Mule but does not carry as much but Animal Handling would be very useful if one were to have such a creature
Mar 18, 2021 9:43 pm
Spending 1 hit die, now back up to full. 24/24 HP & 3/3 ki points
Last edited March 18, 2021 9:44 pm

Rolls

Hit die - (1d8+2)

(8) + 2 = 10

Mar 18, 2021 9:56 pm
Okay I will address that but rolling recover for Hit Points is the same as rolling for Hit Points for you that would be 1d4+6
Mar 18, 2021 10:03 pm
Ah ok.

Well i guess I only needed 5 hit points so no matter what I would’ve gotten back to full lol, but that’s good to know for the future
Last edited March 18, 2021 10:04 pm

Rolls

Hit die (actual) - (1d4+6)

(1) + 6 = 7

Mar 18, 2021 10:04 pm
you did not have to reroll -- you can keep the 10
Apr 14, 2021 10:31 pm
Hey aquafina if I presented you with a slightly tweaked version of the Monk would you perhaps be willing to give it a go? Feel free to say no. I am asking only because I recently did a deep dive into the Monk to help another player play a character concept they were thinking about playing but would have had to multi-class to do it and most of the time I try to discourage multi-classing as I see it as work around for a proper fix and as work arounds go they are never quite what they should be.

So like I said I did a deep dive into the Monk and made the determination that it was a hodge-podge... luckily I think you chose the their original thought for the class rather than the make shift archetype they seemed to slide in as an after thought. Still while working through this I determined that there was a better way to handle this that would be more in line with some of the other classes and this bring UP to par with them actually. Again if you would just rather stick with what you have that is fine too.

Look forward to hearing from you on this.
Apr 14, 2021 10:42 pm
I'd love to take a look at it!
Apr 14, 2021 10:54 pm
Okay I will compose the basic Monk based on the changes I made to create the hybrid Monk and get your feedback.

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