Mar 6, 2020 9:47 pm
Inspired by stories like 'Kiss Me First," "Ready Player One," and 'Dream Park."
The time is the mid-2000's. Things have gotten worse in all the ways you'd expect - its a cyberpunk kind of future, just without the extreme cybernetics. Virtual reality is how most people cope with it all, immersing themselves in all manner of simulations to distract, entertain, find community and so on. One of the biggest phenomenon right now is a VR RPG called Rabbit Hole. Rabbit Hole is a multi-genre competitive RPG with persistent characters, character advancement, leaderboards, guilds, etc. Beyond that, it is definitely not your typical MMORPG. There is no persistent world, theme or setting. Players sign up to participate in Events, which have evocative but often ambiguous names, not fully knowing what they can expect to encounter. The goal is to finish the event and score high enough to move up leaderboards and eventually get to the ranks of professional gamers who get paid to stream their adventures. Another thing that makes Rabbit Hole unique is that once a player logs in to a particular event, there are only two ways to leave: complete it, or log out and lose all the 'Carrots' they've spent signing up for it. This has caused some backlash in the non-gamer community as a number of players have actually died in game, having been unwilling to log off before their actual physical bodies gave out. Most of these unfortunates were players from the vast underclass, who lacked the support and/or resources to stay in game for extended periods but were desperate enough to risk their lives to move up on the boards.
In this game, players will take on the roles of aspiring first-level competitive Rabbit Hole players. They will have had at least some experience playing non-ranked games to get familiar with the system and develop their skills, but are now ready to leave the n00b zone and play in Events that will matter and stick with their log -in identity forever. Because the system uses UIN's (Universal Identity Numbers) to establish an account, each player only gets one and there are no alts. While the trappings and equipment a character has will change depending on the event, avatars, player names, and rankings are persistent.
In this game, the characters are fully aware that they are participating in an MMORPG and can bring their meta-knowledge of the game and its systems with them. Players will need to create a bio and backstory for their 'Player,' rather than their character. However, only the character will need to have stats etc. The rules system will need to be flexible and genre-agnostic, and will most likely be either Savage Worlds (SWADE) or Cypher System.
If this sounds intriguing to you, let me know.
The time is the mid-2000's. Things have gotten worse in all the ways you'd expect - its a cyberpunk kind of future, just without the extreme cybernetics. Virtual reality is how most people cope with it all, immersing themselves in all manner of simulations to distract, entertain, find community and so on. One of the biggest phenomenon right now is a VR RPG called Rabbit Hole. Rabbit Hole is a multi-genre competitive RPG with persistent characters, character advancement, leaderboards, guilds, etc. Beyond that, it is definitely not your typical MMORPG. There is no persistent world, theme or setting. Players sign up to participate in Events, which have evocative but often ambiguous names, not fully knowing what they can expect to encounter. The goal is to finish the event and score high enough to move up leaderboards and eventually get to the ranks of professional gamers who get paid to stream their adventures. Another thing that makes Rabbit Hole unique is that once a player logs in to a particular event, there are only two ways to leave: complete it, or log out and lose all the 'Carrots' they've spent signing up for it. This has caused some backlash in the non-gamer community as a number of players have actually died in game, having been unwilling to log off before their actual physical bodies gave out. Most of these unfortunates were players from the vast underclass, who lacked the support and/or resources to stay in game for extended periods but were desperate enough to risk their lives to move up on the boards.
In this game, players will take on the roles of aspiring first-level competitive Rabbit Hole players. They will have had at least some experience playing non-ranked games to get familiar with the system and develop their skills, but are now ready to leave the n00b zone and play in Events that will matter and stick with their log -in identity forever. Because the system uses UIN's (Universal Identity Numbers) to establish an account, each player only gets one and there are no alts. While the trappings and equipment a character has will change depending on the event, avatars, player names, and rankings are persistent.
In this game, the characters are fully aware that they are participating in an MMORPG and can bring their meta-knowledge of the game and its systems with them. Players will need to create a bio and backstory for their 'Player,' rather than their character. However, only the character will need to have stats etc. The rules system will need to be flexible and genre-agnostic, and will most likely be either Savage Worlds (SWADE) or Cypher System.
If this sounds intriguing to you, let me know.