[IC] Death & Taxes (Session 2)
"It'll be fun, and what better place to hold a contest?"
Rolls
Shot in the dark charm
2 Success, 3 Threat
Total: 2 Success, 3 Threat
Bruv & Nekurr
With the ferryman closing up for the evening, you decide to rejoin the others back at the manor house. You realize you might have a chance to at least walk by the abandoned house others have mentioned, but without directions, you face the possibility of getting lost and being late for the festival.
Option B: Try to swing by one of the abandoned buildings for a quick look-see (basically enough time for one check there). The ruined church is on your way back through the center of town.
The "haunted house" is supposed to be near the mayor's house, but you don't have firm directions. You can either ask the ferryman for them, or try to wing it. Winging it will require an upgraded Knowledge (Geography) check to find with two boosts, one for the map, one for unskilled assistance from the PC not making the roll.
Mcneils5, I don't think the group is apprised yet of what you learned about the weird book, either (it was in a private note to you).
Rolls
Vigilance maybe?
1 Success, 4 Advantage, 2 Failure
Total: 1 Failure, 4 Advantage
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage

Maybe we didn't notice anything in the church because we got distracted by something happening outside of it? Maybe something we could see through a cracked window of the ruins or hear from some place nearby? Something unrelated to help tying some loose ends?
So 3 adv for a "cases converge" and 2 for maybe some valuable insight for noticing something during or about the festival?
Meanwhile, outside the trading post, the smith, Gauis Tabbins, seems to be embroiled in a heated exchange with the physician, Erfan Eswyse. The burly Human leans over the Gnome and gesticulates toward the ferry. "You know those taxes have been spread all over the gambling dens of Tamalir by now, Erfan, admit it!"
The two men notice you emerge from around the church. They both regard you cooly, the Gnome giving you a slight tip of his hat as you pass. You figure it's probably not the best time to interrupt whatever they were talking about, so you continue back toward the manor...