[IC] Death & Taxes (Session 2)

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May 20, 2020 3:09 am
The man looks at Nera for a beat as the wheels turn yet again. "No archery. Knife throwing contest, though. Uh..." He doesn't seem used to talking in extended sentences. "Animal races. Greased pig. Pageant." He squints his eyes, confused. "You want to do an archery contest? We can ask..."
OOC:
Nera can try a Charm check on the guy if you want to convince him to advocate for an archery contest (giving you a plausible reason to keep the bow). RP difficulty, add a setback for his confusion.
May 20, 2020 7:04 am
Nera doesn't really feel like wooing Rupert at all. Still, nothing ventured...

"It'll be fun, and what better place to hold a contest?"
OOC:
Well, it's something!
Last edited May 20, 2020 7:04 am

Rolls

Shot in the dark charm

2 Success, 3 Threat

Total: 2 Success, 3 Threat

May 20, 2020 2:12 pm
Hildar, Tronus, and Nera
OOC:
Weird result! Let's say you've bought yourself a bow at the festival, but it will be out of reach for the time being (unless Nera opts to leave it behind after all).
The man smacks his lips and sniffles before sticking out a large hand. "I'd better hold onto the bow. Folks might spook if armed strangers show up. We can ask Brother about the contest when we get there." The mayor's brother gestures toward the open manor door. "Wait outside," he tells the lot of you. "I need to tend the hearth fire. We can leave in a few minutes."

Bruv & Nekurr

With the ferryman closing up for the evening, you decide to rejoin the others back at the manor house. You realize you might have a chance to at least walk by the abandoned house others have mentioned, but without directions, you face the possibility of getting lost and being late for the festival.
OOC:
Option A: Just go back to the manor the way you came. We'll fast-forward to you rejoining the others.

Option B: Try to swing by one of the abandoned buildings for a quick look-see (basically enough time for one check there). The ruined church is on your way back through the center of town.

The "haunted house" is supposed to be near the mayor's house, but you don't have firm directions. You can either ask the ferryman for them, or try to wing it. Winging it will require an upgraded Knowledge (Geography) check to find with two boosts, one for the map, one for unskilled assistance from the PC not making the roll.
May 20, 2020 3:37 pm
Bruv looks to Nekurr, "Let's foind da others, hm? Er, if ya want ta do some pokin' aroun' da haunted place, maybe Oi just let you to it, as sneakin' ain't moch my ting..."
May 21, 2020 9:04 am
Nera is unhappy Rupert has decided to be responsible. Alas she does not voice such complaints, she's testing her luck enough as is. Oh no, I'm turning into Nekurr.
May 21, 2020 9:30 am
As Rupert wanders back inside Hildar mutters quietly to Nera but makes sure Tronus can hear as well "The map you found appears to be genuine....well, it would have been difficult to get as close a forgery to the documents we were given without an existing sample to work from at least. These locations" he points to the circled manor house, smithy-trading post, weaver's shop, and the ferry "Seem to have been of particular interest to our predecessor and from the smell it seems that someone rested a glass of brandy on the writ although I am not sure whether that is of any significance or not. We need to check in with the others and see if they have found anything else untoward in the settlement."
May 21, 2020 2:07 pm
OOC:
CESN, let me know if Nekurr plans to swing by either abandoned building; if not, we'll cut to your arrival at the manor.

Mcneils5, I don't think the group is apprised yet of what you learned about the weird book, either (it was in a private note to you).
May 21, 2020 3:22 pm
OOC:
if the church is on the way, probably worth looking through the door to check if there is anything familiar or interesting inside?
OOC:
GM Edit: It would be Perception for active searching. Bruv has Cunning 4, so we can keep the roll, but I'll add a boost for Nekurr's help.
Last edited May 21, 2020 3:22 pm

Rolls

Vigilance maybe?

1 Success, 4 Advantage, 2 Failure

Total: 1 Failure, 4 Advantage

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

May 21, 2020 4:53 pm
[ +- ] Ruined Church
Returning the way they came, Nekurr and Bruv take a quick glance at the ruined church in the village square. The ceiling of the structure has largely caved in. A tower of some sort still stands, but there's nothing in it, such as a bell or statue.
OOC:
5 advantage on that check. What would you like to use it on? Can't be related to things directly perceived about the church, since you failed the Perception check, but other ideas?
May 22, 2020 2:13 pm
OOC:
Well... recover strain is the default in case there's advantages left.

Maybe we didn't notice anything in the church because we got distracted by something happening outside of it? Maybe something we could see through a cracked window of the ruins or hear from some place nearby? Something unrelated to help tying some loose ends?

So 3 adv for a "cases converge" and 2 for maybe some valuable insight for noticing something during or about the festival?
Last edited May 22, 2020 2:13 pm
May 22, 2020 8:46 pm
OOC:
Recovering strain is always a possibility (and can be important in certain situations), but it's usually more fun to use advantage for other things in my opinion! I can work with what you said.
There's a lot of activity in the town square, so Bruv and Nekurr find themselves a bit distracted as they try to get a look at the rundown church. For one thing, there's an older woman leading a rather irritable pig from a pen behind the weaver's shop; it's squeals and her curses pierce the quiet as she eventually gets the beast to follow her toward the festival grounds with some sort of food in her hand.

Meanwhile, outside the trading post, the smith, Gauis Tabbins, seems to be embroiled in a heated exchange with the physician, Erfan Eswyse. The burly Human leans over the Gnome and gesticulates toward the ferry. "You know those taxes have been spread all over the gambling dens of Tamalir by now, Erfan, admit it!"
May 22, 2020 8:49 pm
The Gnome hops up and down, nearly bumping his head on the bigger man's chin. "I don't know that, Gaius! As I said, I was sound asleep like most of the rest of the village, so I didn't hear that man leave like you did! But the taxes be damned. They're here for our pipeleaf... Too much coincidence they come on the night when the whole village up and smokes the stuff! We have to be careful..."

The two men notice you emerge from around the church. They both regard you cooly, the Gnome giving you a slight tip of his hat as you pass. You figure it's probably not the best time to interrupt whatever they were talking about, so you continue back toward the manor...
OOC:
OK, that's 2 advantage to see the pig and its owner, and 3 to overhear that juicy conversation. No time for another social encounter, unfortunately. We'll start with the festival after the weekend!
May 25, 2020 2:39 pm
Bruv and Nekurr find the rest of the Argus team outside the mayor's manor. Rupert Wayland, the mayor's brother, emerges from the house, closes it, and locks it with a key form his belt. You inform him that you have a gift for the village, the rest of the wine, so he heads to the Galbernost barn to fetch the remaining bottles. You find yourselves with a few moments alone to touch base about what you have discovered so far.
OOC:
I'll get Session 3 started later day, but I wanted you all to get a chance to share what your characters have learned if you'd wish. Feel free to do this IC or OOC. Of course, we can assume that you apprise one another of your progress even if you don't post anything. But Hildar particularly has a bit of info that he learned that I don't think has been widely shared yet.

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