[IC] Death & Taxes (Session 2)

Mar 7, 2020 4:49 am
[ +- ] Edge of the Swamp
It's been a strange trip, but finally you've arrived at the edge of Buzzards' Ford. As your Lizardman guide, Ssyk-ssyk, paddles away in his canoe, you realize it's all in your hands now. Your unorthodox arrival puts you at the "back door" to the village—a direction that only Lizardfolk and poachers would likely come from. Your diligent research has given you some notion of what to expect in the village, but ultimately, the mystery of what happened to tax collector Kelis Isle remains unsolved.

Did he take the back taxes and run, falling back on old habits? Did something befall him in the village? And if so, what?

Then, there's the question of why the village was able to avoid paying taxes for so long in the first place. Are they rebels against the Baron of Cailn? Are they just too small and too far off the beaten track to be worth worrying about? Or have they hidden themselves from notice through some other means?

As dark clouds roll in and a mist spread out from the swamplands, you know it's up to you to find out.
Mar 7, 2020 12:05 pm
Hildar turns to regard the rest of the group "Well, we're here, how do we proceed? Just wander in or is someone going to do some poking about first?"
Mar 7, 2020 7:17 pm
OOC:
Just FYI: In the previous thread, I said it's late afternoon. I think I'll retcon that back to midday to give you a bit more time to do stuff before nightfall.
Mar 9, 2020 5:13 am
OOC:
Weekends amirite.
"Best have our stories straight if we're going in together after the smelly swamp. We should take a bath."
Mar 9, 2020 1:18 pm
Throws coin and checks result. "I say we split and do some poking..." Nekurr sighs at the divine guidance he got... "We can say we followed those poachers into the swamp, got lost and were driven out by lizardfolk." the cleric explains his idea "The villager don't like either, so that will bring some sympathy right? and then smiles "We met both, so we can describe them to support our story.With Fortuna's blessing, they may even meet the poachers themselves!".
OOC:
We can get a sense of the village before asking for the money no? we can still do poacher's hunting as representatives of the barony ;)
Last edited March 9, 2020 1:25 pm

Rolls

coin - (1d2)

(2) = 2

Mar 9, 2020 1:41 pm
CESN says:
OOC:
We can get a sense of the village before asking for the money no? we can still do poacher's hunting as representatives of the barony ;)
OOC:
Well, as of right now, the village is out of sight. But when you decide to ask for the money is entirely up to you!

Unless I hear otherwise, I'll progress you around the bend sometime later today. I just wanted to make sure you didn't intend to send Nera to scout first, since that idea was proposed. If Nera does want to scout, we'll call it an average Stealth check with two boosts for reasons that aren't yet apparent.
Mar 9, 2020 1:51 pm
SavageBob says:
I just wanted to make sure you didn't intend to send Nera to scout first, since that idea was proposed.
OOC:
Off she goes :D
Mar 9, 2020 2:27 pm
"Oi don't tink starting out wit a loie is gonna 'elp us get to da bottom of our investigation. Seein' as most of us aren't good at 'at, it ain't gonna last long...

An as insular as it sounds 'ese folks are... Oi tink strangers loike us is gonna stick out loike a sore thumb, and we could be immediately endangered wit 'ostilities.

Seein' as we can't really know which it is until we're in it, Oi tink we go straight to 'ooever passes for da law 'ere, or a leader, and start our inquiry.

As for 'ow we got t'rough da swamp, why not be honest? ... Magic. Spirits could of lead us 'ere jost as surely as 'at lizard man.
"
Mar 9, 2020 2:31 pm
"We literally have a writ explaining who we are and what we're here for under authority of the Baron..." Tronus states stroking his moustache.
Mar 9, 2020 2:40 pm
"Ta me, da point of comin' in da back door was ta make sure dey don't 'ave toime ta prepare... for anyting... not a foight, if 'at's where it goes... not ta hoide or move a prisoner, if 'at's it... not ta get 'eir story straight. An' we may learn sumpin' 'ey don't want outsoiders ta know just strollin' in da back door.."
Mar 9, 2020 8:56 pm
Nera nods at Bruv's thought process. "If I found out some tax collectors were coming I certainly wouldn't wanna stick around. Although I've never been the one who gets to act all tough with a writ...decision..."
OOC:
I'm just gonna roll for stealth because I am still up for it. Also I wanna see what these boosts are for >:)

Wow fantastic. Who would've guessed an average check would take me down. Well gotta commit since I already rolled, whenever we're done with chatting off she goes.

For advantage could I use it to make a hasty escape (If I decide to) assuming I get caught, or perhaps find myself in a favorable disposition should escape be impossible.
Last edited March 9, 2020 8:58 pm

Rolls

Stealth

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Mar 10, 2020 1:10 am
[ +- ] Palisades
While others discuss the best course of action, Nera slinks around the river bend toward where the Lizardfolk said the town should be. Sure enough, she sees signs of a settlement a few hundred yards in the distance—but the place seems to be protected by sharpened wooden stakes, at least when approaching from this side.

The Catfolk rogue pads closer to the wooden pylons to see if she still might peek between the slats to see what lies beyond them. However, just as she gets within mere feet of the wall, she accidentally steps in a puddle of greenish water, causing an audible splash.
[ +- ] Razorwing
Suddenly, a creature launches itself over the wall and into the air, a winged creature like one of the bat-things the Lizardfolk had. A voice calls out from the other side of the fence: "No! Butterbean! Come back!" Nera's not sure, but it sounds like a young boy.
OOC:
Nera can roll Vigilance, please! Those of you back with the horses, someone can roll a group Vigilance check to see if you hear any of this. Looks like YGG+BB+1 Setback for the distance.

Rolls

Vigilance

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Mar 10, 2020 4:08 am
Not good not good not good.

Rolls

Vigilance

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Mar 10, 2020 2:30 pm
The bat-wolf catches a gust of wind and arcs straight upward toward the sky. Though slightly larger than the ones kept by Ssyk-ssyk, it doesn't seem to be aggressive.
OOC:
Forgot to note that your 3 advantage essentially got you the little boy calling out, thereby signaling that this thing is more likely an escaped pet than a savage monster. Here it's taken two move maneuvers to get some altitude, making it about medium distance (straight up) from Nera.

Nera's up!

Folks back at the cart are still unaware this is going on. But YGG+BB+K can be used to learn something's going on. Or Nera can cry out for help if she wants.
Mar 10, 2020 2:35 pm
OOC:
No base diff/purps?
OOC:
GM edit: Did I forget those? Probably Easy, since no one but Nera's trying to be sneaky.

Rolls

Vigilance

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

difficulty adjustment

Mar 10, 2020 3:02 pm
Back at the horse cart, Tronus, Bruv, Nekurr, and Hildar hear some commotion from the direction Nera snuck off to. It sounds like a child crying out in alarm, followed by a forceful whoosh.
OOC:
So, how do y'all want to spend the 2 advantage? Since this is a group check, strain recovery won't work. It could be used on a single boost to initiative (Vigilance) for two of you? Also, everyone roll Vigilance! We'll slot you into the order once Nera goes.
Mar 10, 2020 3:21 pm
"Sigh... I blame this on your Nekurr." Tronus admits with a frown.

Rolls

Vigilance Simple Check

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Mar 11, 2020 5:24 am
OOC:
Forgot I was up!
Docile or not Nera doesn't wanna stick around, electing to head back to the others.
OOC:
I would like to perform another stealth check after moving, vs the bat-beast's own detection I'm assuming. If this isn't actually possible I'll just keep heading back.

Hey if that stealth applies could I use the triumph by having the bat go off in a different direction? I wanna spy on the kid/others who check out the disturbance if this is an opportunity.
OOC:
GM edit: Added difficulty and a boost to Nera since the creature is moving fast. Final result is 0 Success, 2 Advantage, 1 Triumph.
Last edited March 11, 2020 5:25 am

Rolls

Stealth

3 Success, 1 Advantage, 1 Triumph

Total: 3 Success, 1 Advantage, 1 Triumph

GM: adding difficulty

4 Failure

Total: 4 Failure

forgot boost for the creature moving quickly

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Mar 11, 2020 8:38 am
"Was that a... child?" Nekurr quickly pays attention trying to find the source of the noise. Once he identifies the direction the noise came from... which is Nera's direction! something hits him "Wait! What?" he turns to Tronus "What do you mean? I'm your lucky cat don't you know?" he winks and throws the dwarf a coin
OOC:
Let's make that a 2 sp coin to round up my numbers ;)
Last edited March 11, 2020 8:41 am

Rolls

vigilance

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Mar 11, 2020 8:41 am
OOC:
Here we go....

Rolls

Vigilance

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

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