Chapter 2: Dunestriders

Mar 8, 2020 4:07 pm
Soro and the Swordsman are still ill from the swarm, but they'll never recover if they don't get food, shelter, and water. You'll find all of that at Golden Sky Oasis. Hopefully, they won't take a turn for the worse before you get there. The first two days of the journey go without a hitch. You manage your water, and don't tire yourselves unnecessarily.

But now it's time to blindfold Akh and the Swordsman. It's going to be tricky because up ahead is Alwadi al-Sab'atayn, a raging river flowing not with water, but stone, sand, and flame. And it lies in the bottom of a deep canyon. It's a treacherous trek down, across, and up the other side.

What do you do?
Mar 8, 2020 6:40 pm
Jana has 2 doses of antivenom left and would give them to the infected.
Mar 8, 2020 6:55 pm
This isn't venom, but something else. Antivenom will not help them. You know of insects that lay eggs in animals or even people so their larvae can grow fat within, to later burst out of their host to become adult vermin. You're unsure, but you suspect that is what is ailing these men. They are strong, but will need your people's healing waters to truly recover. If they can get past the Sab'atayn.
Mar 8, 2020 8:03 pm
Akh will cast his unseen servant and make him walk in front of him. By leaving a hand on his servant, he hopes to feel him going up or down, thus helping him visualize the ground in front of him. Also, since the servant dissapears if he receives any damage, it will also alert him of potential danger ahead...

Rolls

Unseen Servants casting - (2d6+2)

(12) + 2 = 5

Mar 8, 2020 8:12 pm
Since Akh is being led by the unseen servant, Jana will lead the swordsman, while keeping an eye on Akh.

Don't worry my friends, we will get there in time to heal you.
Mar 8, 2020 8:33 pm
OOC:
Mark 1 XP, Akh.
Though Akh's first casting goes somewhat wrong, no harmful effect is readily apparent. He tries again, and successfully conjures the unseen servant. Helping each other down narrow switchback paths only Jana knows, you all make it safely down to the bottom. You now face the river of churning, burning stone. The druids normally just fly over this canyon.

How do you get across the river?
Mar 9, 2020 4:18 pm
Is there a ritual Akh would know of that could help create a temporary bridge or a story he has read about of someone crossing such a dangerous obstacle ?

Rolls

Spout Lore - (2d6+2)

(62) + 2 = 10

Mar 9, 2020 4:34 pm
Jana ponders if her myrmeleon shape would allow a rider, and if that would be safer than walking.
Mar 9, 2020 6:37 pm
Even the myrmeleon would be crushed and burned by these churning, grinding, flaming rocks! It's about 70 feet to the opposite bank.

Akh knows a story. Tell the story, Akh.
Mar 10, 2020 9:35 pm
OOC:
Can I use my elf trait to find a way across?
Soro, will try and find an outcropping that extends over the river of molten stone.
[ +- ] Elf Trait
Last edited March 10, 2020 9:37 pm
Mar 10, 2020 11:14 pm
I remember an old story, a ranger fleeing from a horde of monsters crossed two lava rivers to lose them, on the first one, he spotted floating stones on the river and by timing his steps, he managed to cross it without troubles. Some of the monsters were not that lucky and slipped in the flowing magma or stayed too long on the stones and sinked to their death. Sadly, there where still a few monsters that managed to follow him. At the second river, he whistled and his pet falcon appeared. He gave him the end of a rope that the falcon flew over the river and stuck it to a tree while he tied it on a rock on his side. Even if the heat was scorching his back while he crossed the magma, it was still better than dying by the hands of those monsters. Once on the other side, he waited for a few monsters to try to cross before cutting the rope, sending them to a fiery doom... Maybe we can try one of those two ways ?
Mar 11, 2020 12:27 am
Sweating from the heat of the molten river, the Swordsman croaks out "I don’t like my chances jumping from rock to rock if I’m blindfolded. If we have to keep it on, the rope bridge sounds like a better way."
Mar 11, 2020 3:18 am
I can fly over with a rope and set something up.

Jana has Akh tie a rope on high ground and then flies otbto the other side to form a rope bridge.

Rolls

Shape shift - (2D6)

(61) = 7

Mar 11, 2020 12:37 pm
It's not a river of lava, guys. These are solid rocks ranging from grapefruit-sized to man-sized, like a rockslide on flat ground. Except the rocks are on fire.

There are no trees about, but let's say you find anchor points on each canyon wall to secure your rope stretched 8 feet above the rock flow.

What now? Not attempting to walk a tightrope, I hope? You'll need at least 2 ropes to make a "bridge."
Mar 11, 2020 12:48 pm
OOC:
How much rope do we have left?
Tie a rope around my waist in case I fall. barks the Swordsman.
OOC:
if there is another length of rope, the Swordsman will carry it across. Once across, he has Jana fly one end back. Then the next crosser can hold onto something smooth overhead and safety anchored. That way he can pull them across. Repeat for others.
Once he is secured, the Swordsman grabs ahold of the rope overhead and hand-over-hand muscles his way over the river of flaming stones.

Rolls

Defy Danger: strength - (2D6+2)

(61) + 2 = 9

Mar 11, 2020 2:32 pm
OOC:
Jabes.plays.RPG says:
What now? Not attempting to walk a tightrope, I hope? You'll need at least 2 ropes to make a "bridge."
I meant this:
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTbVfMQWj6PMtuLJvEOl9xzYx4QiJYjRzL4tfsfQBXg0q2VLfMH

But of course, with only one rope, you could do this:
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcS13l-Wx9TA1yGosHqXrAOuGkAApK9cNyfJpNzlMIZrYa5cF7Kl

Either way, it's going to be tough as hell blindfolded! This will be Roll+DEX, at -2 penalty if blindfolded. We can lower that penalty if you can come up with creative ways to mitigate the risk.
Mar 11, 2020 2:47 pm
OOC:
I was thinking this way.
https://i0.wp.com/www.obxiron.com/wp-content/uploads/2014/10/sling5.jpg
Mar 11, 2020 2:53 pm
OOC:
That should work! Let's make the blindfolded penalty -1 if you rig a safety harness. And at least there's that to fall back on if even if you fail the roll.
Mar 11, 2020 2:58 pm
Jabes.plays.RPG says:
That should work! Let's make the blindfolded penalty -1 if you rig a safety harness. And at least there's that to fall back on if even if you fail the roll.
OOC:
grip strength here is everything vs agility but here goes ....

Rolls

Defy Danger Dex +1 /-1 penalty - (2D6)

(14) = 5

Mar 11, 2020 4:38 pm
OOC:
I have never done any of this myself in real life, so bear with me. Again, I was thinking of the two-rope setup, and to some degree, the commando crawl method, where DEX would come into play for keeping one's balance.

With the tyrolean traverse I agree that grip strength would be more of a factor, but your roll would still result in a 6.

Mark 1 XP.
The blindfolded swordsman goes first, trusting his instincts as he pulls himself along the rope. The heat is intense, and he's continuously peppered with burning gravel as the rocks clash underneath him. Suddenly, he fumbles, and both hands and ankles find nothing but air! Only the safety harness saves him as he dangles underneath the makeshift bridge! Pulling himself up, he resets and keeps going. In time, he makes it to the other side. Singed and sore, but otherwise alright. Checking his gear, he finds that he has lost something to the river of burning stone...
OOC:
Lose item from your inventory, Swordsman. You choose.
load next

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