Random shade from the guards aside, and possibly with three of you dragging kobold Ruby away, you make your way into the city. It's a dark and formidable place, with all sorts of random "crime" readily apparent, from muggings to beatings, robberies and drug use, and other crimes against the person that in other burgs would draw every hand that could hold a blade to the defense of the wronged.
But here, crime is just, not a word. It's a chaotic do what you want, but be tough about it, or you'll be the one on the wrong end.
Jutok and Sweets don't even see the atrocities committed, but instead move around as if they grew up here.
The psychic weight of what you're up against can do nothing but weigh upon you. The army outside, mobilizing for a campaign, tells you that the horrors you see that day will become commonplace if the Vermillion Reavers and their strange empress have their way. The associated mercenaries and armies will steam roll over most defenses. Maybe a unified force of the human and elven lands will repel them. But maybe not, and even if they do, for the lands caught in the advancing tide, the gods alone could save them.
Full of morbid thoughts, you arrive at the Poisoned Monkey. A vomiting simian graces the sign out front, hanging from a frayed rope, and twisting in the light breeze. Jutok leads you inside, and sure enough, is welcomed like a regular. The place isn't busy. A busboy busily moves busted tables to the back, where the bartender appears to be attempting to nail them back into service.
Any reactions you need to make before I continue my railroady monologue?