USGA_Elite Character Discussions

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Apr 8, 2020 2:56 pm
DeJoker sent a note to USGA_Elite
Apr 9, 2020 1:34 pm
Either with an assignment or if there is and underbelly to meet up with them. I imagined this arrangement has been like this for a few years so I am not watched as close now there is some trust built up. Does that work with what you have lined up?
Apr 9, 2020 3:26 pm
Anything and everything works with what I have lined up because I line things up once the players have completed their characters. I have a starter concept in place but the players are not required to take that path and so far one of the groups has not -- at least initially.

Also from what it sounded like you are working for a nefarious organization (yes/no) although there is an alternative group you could have been caught by that is not so nefarious but still secretive
Apr 9, 2020 3:48 pm
I feel like not so nefarious but more secretive is what I was going for. Nefarious sound more "evil" than the path I was working toward. You know more the doing good in the shadows while hiding in plain sight kind of feel. Does that group have a name or is it one you creating now?
Apr 9, 2020 6:10 pm
Okay then I will go with that group but due to how you were brought in you are still on a trial basis -- but yes they are not an evil group but secretive mostly what they seem to want is information and keeping bad folks from doing bad things or getting their hands on things that would let them do really bad things
Apr 9, 2020 8:58 pm
Doing what is generally perceived to be bad to stop more bad. - possible company moto lol. Sounds perfect. Is there anything you are missing from me or does all my stuff look to be in line?
Oct 28, 2020 9:16 pm
[ +- ] Did I see
Okay - no we did not establish that there was a contact here for Ashton to meet up with nor did we establish exactly what his current assignment was while being here.

So I can give you some general assignment if you like -- and/or you can suggest an assignment -- of course whatever this assignment might be it cannot be construed as being potentially harmful to the village or its citizens since you did take that oath and all -- so what kind of assignment(s) would you like to be on -- it could be one or more than one

The group I was having you hook up with currently does not have a contact for you to meet here or at least they did not mention that there was one -- as such your character can assume that he is to be contacted by some means eventually -- maybe someone already there or someone arriving later on -- however he often simply gets messages via little coded notes attached to birds or via the bird directly or some other equally secretive means -- sometimes he actually gets a real live humanoid body but that is fairly rare -- while he seems to be trusted a bit more than initially he still seems to be at arms length -- he does receive letters from his sister and she is being treated well-enough although she's fairly bored and would much rather be with him.
Mar 4, 2021 4:56 pm
I don't know why but I completely missed the above message before lol.

As for assignment I was thinking something along the lines of an item or information on a surrounding area that the "company" had interest in.

Also I never asked, are we or can we use the optional class features?
Mar 5, 2021 1:44 am
Optional Class Features ?? What do you mean by that?
Mar 5, 2021 2:49 am
Scroll down to the part titled "Optional Class Features"

Your text to link here...
Mar 5, 2021 3:04 am
Okay I followed that link and could not find the text "Optional Class Features" anywhere on the page that was rendered??
Mar 5, 2021 12:21 pm
Weird...anyway it’s a couple features expanded spell lists that came out with Tasha’s.
Last edited March 5, 2021 5:32 pm
Mar 5, 2021 5:31 pm
Here is that link again. It might work this time.

DnD Beyond Bard
Mar 5, 2021 5:55 pm
Sorry if it's poor form to comment on another players Char Creation forum, but the problem with the link is that USGA_Elite has access to Tasha's and DeJoker doesn't. Here's the same link, one is logged in, the other isn't.

https://live.staticflickr.com/65535/51005883798_600cf9c904_z.jpg
https://live.staticflickr.com/65535/51005883843_bacb7cae1e_n.jpg

That said, if you'd like to check it out you can use my link to join a dummy campaign I created and shared content:

https://ddb.ac/campaigns/join/18230443409805985
Last edited March 5, 2021 5:56 pm
Mar 5, 2021 9:34 pm
Okay if its in Tasha's I can look it up in my book -- that being said there is a likelihood of that being a no not as is -- as most of things in Tasha's I found to be OP as it seems other GMs feel so as well

Still do not be discouraged -- I have already included something from Tasha's but after adjusting to be balanced -- aka nerfing it some so if you have something in particular you are wanting me to look at please do so and I will examine it and reply here with my conclusion
Mar 5, 2021 10:01 pm
Mainly this to make the bardic inspirations more versatile and the expanded spell list (I really like the spell slow)

Magical Inspiration
2nd-level bard feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Mar 5, 2021 10:16 pm
Okay I am okay with that with the following caveat in order to keep it from being abused so-to-speak. Further the version of Bardic Inspiration you have must be chosen then but can be augmented as you gain levels.

Bardic Inspiration
The Bard can inspire others through stirring words or music. To do so, they must make a performance check DC of 10 on their Turn and choose another creature other than themselves within 60 feet of them who can hear them. That creature gains one Bardic Inspiration die (d6). Once within the next 10 minutes, the creature can use that Bardic Inspiration die. A creature can only have 1 Bardic Inspiration Die. The Bard can use this feature a number of times equal to their Charisma modifier (minimum of 1). They regain 1 Bardic Inspiration when finishing a Short Rest. At first level the Bard gets Mundane Inspiration and when they gain a new level they make keep that or swap it for a different type of Inspiration. At higher levels the Bard can choose additional Inspirations. The die and the number of Inspirations a Bard has are as follows: 5th level d8 and 2 Inspirations, 10th level d10 and 3 Inspirations, and 15th level d12 and 4 Inspirations.

Mundane Inspiration
1st-Level Bardic Inspiration
If a creature has a Bardic Inspiration die they can roll that die and add the number rolled to one ability check, attack roll, or saving throw they make. The creature can wait until after if rolls but before the results are known before deciding to to use the Bardic Inspiration die.

Magical Inspiration
3rd-Level Bardic Inspiration
If a creature has a Bardic Inspiration die and casts a spell that restores hit points or deals damage, the creature can roll that die and apply it to the target affected by the spell. They add the number rolled as a bonus to the hit points regained or the damage dealt up to a maximum of 50% of the original healing or damage done. The Bardic Inspiration die is then lost. The creature can wait until after if rolls the healing or damage but before the results are known before deciding to to use the Bardic Inspiration die.

Inspirational Action
5th-Level Bardic Inspiration
If a creature has a Bardic Inspiration die the can expend that Die to gain a Bonus Action that Turn. Only one Bonus Action can be used in a Turn. Further this Bonus Action can only be used to Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object, or Cast a Cantrip.


Restful Inspiration
7th-Level Bardic Inspiration
The Bard can infuse their Song of Rest with Inspiration anyone receiving the benefits of the Song of Rest may also apply the Bards Bardic Inspiration die to that roll or they can use it to end the affliction of one condition the condition can be one disease, one poison, blinded, deafened, or paralyzed. This does not grant the subject(s) a normal Inspiration Die but it does consume one of the Bard's Inspirations.


Does that sound fair to you?
Mar 5, 2021 11:43 pm
Pretty fair but I have to admit I don't like that at level 15 I would still only have 4 inspirations as I also use those dice to fuel my blade flourishes. Why not leave it tied to my charisma mod as is in the PH? Also I'm not sure I understand the Inspirational Action. Doesn't everybody get a bonus action on their turn already?
Mar 6, 2021 1:42 am
All I am doing is augmenting your Bardic Inspiration -- attaching it to something else would require a much deeper and more time consuming look into game balance.

Still perhaps we might add a Feat (if there is not one already) that increases the number of available Bardic Inspirations but again I would have to look at that in regards to game balance. Or maybe we create a spell that allows you to refresh your Bardic Inspirations.

However do keep in mind at higher levels (cannot recall which one) you recover all your Bardic Inspirations after a Short Rest and what we do not want is that to be OP which it easily could.
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