USGA_Elite Character Discussions

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Mar 6, 2021 4:00 am
At 5th level they come back after a short rest but having only 3 isn’t very many especially with it being what I use for my subclasses abilities. I honestly thought the bard got too few of inspirations to start with. Considering all the things they can do with them and it’s basically the main feature of the class. Compare it to ki points or sorcery points.

And I stop don’t understand about the Inspirational Action

I don’t have a problem if you don’t want me to use the Optional features but I don’t understand the need to rewrite the class honestly
Mar 6, 2021 4:16 am
I did not rewrite the class -- and the only difference between the Optional Feature in Tasha book and what I posted was the fact that I added 2 more and bumped the level up 1 on the one you were requesting which I would have done anyway. Oh and made the whole concept of additional Inspirational features a bit more complete thus giving you a couple more options which btw you do not have to use. And like I said if the issue with not enough Bardic Inspirations is something you want to deal with then the potential Feat and/or Spell might be the means to that end. So just to be clear below is the original Magical Inspiration which btw is pretty much the same thing you posted.

Tasha's Cauldron of Everything
Page_27 says:
Magical Inspiration
2nd-Level Bard Feature
If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spall. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
So really what is the difference between what I presented and what is listed above, besides the things I already mentioned??

Final Note : As it stands you can have the original Feature for Bardic Inspiration which I have called Mundane Inspiration or you can opt for the Magical Inspiration -- your choice then later on you can have 2 of these Inspirational Features and then eventually all 4
Mar 6, 2021 4:43 am
Agh I think I understand where our confusion is. I thought you were saying I would only get 4 bardic inspirations at 15th level. You are saying that is when I can use all 4 types of inspiration
Mar 6, 2021 5:21 am
Yes that is correct and I may add a 5th but its a bit more complicated so I am mulling it over and trying to decide if I should or should not and if I do exactly how to do it but its a long way down the road anyway so no rush
Mar 8, 2021 3:08 pm
Ok so it works more like a sorcerer metamagic options then. I apologize if I seemed irritated or anything, I just wasn't understanding.
Mar 8, 2021 7:41 pm
Well I would equate it more like specialized spells and specialized spell slots -- the specialized spells are the abilities you know that can be activated using an Inspiration Point and your Inspiration Points are like your Specialized Spell Slots.
Mar 8, 2021 8:49 pm
So the only thing I am still a little unclear about is the amount of inspirations I have. Right now at level 3 how many inspirations do I have?
Last edited March 9, 2021 12:35 pm
Mar 8, 2021 9:47 pm
Level-1 Mundane Inspiration
Level-2 Mundane Inspiration
Level-3 Mundane Inspiration --or-- Magical Inspiration -- but not both
Level-4 Mundane Inspiration --or-- Magical Inspiration -- but not both
Level-5 Choose 2 (Mundane Inspiration, Magical Inspiration, or Inspirational Action)

Every time you gain a level you can change which Inspirational Abilities you know much like a Sorcerer changes what spells they know.

Does that help you see how it goes ?
Mar 9, 2021 12:34 pm
Yes that helps with that. But do I have 3 bardic inspiration dice or do I only have one? How many times per short rest can I use my inspiration?
Mar 10, 2021 1:26 am
Per the PHB Guidelines you have:
PHB_Page_54 says:
You can use this feature a number of times equal to your Charisma modifier (a minimum of once).
Altered the recover due to the alteration in how long a Short and Long Rest are for this game as follows:
You regain 1 expended use when you finish a Short Rest or all expended uses when you finish a Long Rest.

So the number of uses does not change at all from the basic guidelines and you can still recover them almost as quickly as before or perhaps a bit quicker.

I also stated that if you find this number to be too constraining due to your specific build then perhaps we could design a balanced Feat (if it does not exist already) that would increase the number of times you can use this feature
Mar 10, 2021 3:16 pm
Ok awesome that's where the route of this confusion lies. I would like to look at a feat, spell, item whatever would be most balanced and feel right to get more uses of it but that can wait a bit. Thank you for working with me on this.
Mar 10, 2021 5:30 pm
Your welcome but that is what a GM is supposed to do ;)
Apr 15, 2021 2:16 am
Hey USGA_Elite I look at the results you rolled for Ability Scores and I see (12, 15, 11, 15, 13, 17)

I look at your character sheet and I see Str 11 Con 13 Dex 15 Int 12 Wis 15 Cha 17

Which if I match them up they are exactly the same so this means you did not take any of the Hin (Halfling) racial bonuses you get for your Ability Scores -- The generic one is +2 Dex and the Lightfoot on is +1 Cha. This came to light as I was trying to figure out which sub-race of Hin you had selected and figured I could just glance at your stats. That did not work but I did see you had taken Naturally Stealthy so that means Lightfoot. Did you just forget to add the racial Ability Score bonuses? Or am I missing something?
Jun 15, 2021 3:01 pm
Nope just straight up forgot! lol Thanks for the catch! I'll add those now.

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