Chapter Three: The Last Dream of Mirza Horgul

load previous
Mar 20, 2016 4:35 pm
Are you guys proceeding into this chamber?
Mar 20, 2016 7:25 pm
Yes, let's go.

Rolls

Stealth - (1d20+5)

(7) + 5 = 12

Mar 20, 2016 7:36 pm
This chamber is 30'x90', with a 10' high ceiling. There are lots of scratches here too, on the west wall and the ground. There is one exit from this chamber, leading north.

Perception checks for everyone.
Mar 20, 2016 7:44 pm
"More scratches..." Vad mumbles as he takes a look about the room.

Rolls

Perception - (1d20)

(16) = 16

Mar 20, 2016 8:08 pm
Zangua twiddles his dagger, tapping the scratches on the wall.

Rolls

Perception - (1d20+5)

(3) + 5 = 8

Mar 20, 2016 8:26 pm
Vad stops. He heard something: a faint, echoey scraping sound coming from the north exit. Holding up a hand to shush the other party members, he creeps closer to the north end of the chamber, listening.

He hears scraping, dragging sound. And voices.
Mar 20, 2016 8:36 pm
With his left index finger held up to his lips Vad kneels down and motions who ever may be closest to come have a listen. "Someone is talking" he whispers as he strains to pick up on the conversation.

Rolls

Perception [Listening[ - (1d20)

(14) = 14

Mar 20, 2016 8:42 pm
The voices are indistinct murmurs, but with a high sharpness in their tone. Angry whispers, perhaps. The scraping continues. It all sounds like it's getting louder--and therefore, closer.
Mar 20, 2016 8:43 pm
Zangua crouches, sheathing his dagger to draw his hand crossbow. He waves to Felor to hood the light.
Mar 20, 2016 8:57 pm
Mordred's darkvision lets him see that the north exit leads to a 30' tunnel that ends in a T-intersection.

The voices--agitated whispers and clipped exclamations--keep getting louder. So far, none of you can tell the language being spoken.
Mar 20, 2016 9:14 pm
Vad will back away from where the noises are coming from and find a decent location to lay in wait. Sheathing his dagger he'll reach into his pocket and retrieve his arcane focus, a small stone cat figurine.
Mar 21, 2016 3:49 am
Are y'all taking a wait-and-see approach here?
Mar 21, 2016 4:17 am
OOC:
I am suddenly very afraid.
Being alerted to the approaching figures, Leth sidles up almost to the tunnel opening, back against the wall and bow drawn, ready - although nervous - to meet whatever emerges from the tunnel.
Mar 21, 2016 4:46 am
The dragging sound stops. You hear quick footsteps.

Is anyone looking down the tunnel, or are you all staying out of view?
Mar 21, 2016 10:46 am
Felor extinguishes the light emanating from his spear, before slinging his shield off his back and readying for whatever is about to emerge from the tunnel.

Staying back from the entrance, off to the side of the chamber.
OOC:
Hmm - scraping noise/scratches - someone looking for a hidden door?
Mar 21, 2016 12:02 pm
Mordred approaches the tunnel.

Rolls

Stealth - (1d20+5)

(8) + 5 = 13

Perception - (1d20)

(16) = 16

Mar 21, 2016 3:49 pm
Mordred looks down the tunnel.

Two figures dart into view from the west of the intersection. Small creatures with large ears, clutching short spears.

Goblins.

They stop and look down the tunnel. Mordred freezes, afraid that if he moves out of their line of sight, they'll see the motion. But it doesn't matter. One of the goblins screams and points down the tunnel with his spear. The other starts to run back to the west, but is immediately shoved back by a much larger goblin carrying an axe over his shoulder. This one barks a single word, and more goblins start filling the tunnel, charging toward the party. Three, four, five, six of them...and they're still coming...

You've got company! Roll for initiative!
Mar 21, 2016 3:55 pm
"Huh," remarks Zangua, almost too casually. "Maybe they moved their city."

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Mar 21, 2016 4:29 pm
Mordred jumps out of the tunnel entrance, and attempts to flatten himself against the wall of the chamber, so that the goblins rush past him into the room.

Not sure if this is possible as part of initiative, but Mordred is trying to Hide in preparation for a Sneak Attack.

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Stealth - (1d20+5)

(20) + 5 = 25

Mar 21, 2016 4:32 pm
Felor steels himself for combat.

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

load next

Thread locked