Chapter Three: The Last Dream of Mirza Horgul

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Mar 28, 2016 5:43 pm
Shamush ducks the spearpoints, not seeming to notice the graze he suffered, and wrenches his club from the fallen goblin, sweeping it low, horizontal arcs towards his remaining assailants.

Two attacks thanks to the F-f-f-frenzy.

Rage: Round 2
Current HP 30/34

Rolls

Attack Roll #1 - (1d20+4)

(18) + 4 = 22

Attack Roll #2 - (1d20+4)

(7) + 4 = 11

Damage Roll #1 - (1d8+4)

(7) + 4 = 11

Damage Roll #2 - (1d8+4)

(1) + 4 = 5

Mar 28, 2016 5:45 pm
OOC:
Zangua is down to 2 HP out of 31. Fun times!
Mar 28, 2016 6:00 pm
Shamush smacks one goblin to the ground, dead, but the other ducks under his second swing, skittering a few steps away. Only one of the goblins by Zangua has the wherewithal to call out to Maglubiyet this time. The boss goblin, cupping his shattered jaw with one hand, drags his axe on the ground as he walks backwards toward the tunnel exit, eyes darting back and forth.

Mordred's turn!
Mar 28, 2016 6:25 pm
As he mutters an arcane joke under his breath, Mordred smooshes a handful of wild berries into a piece of waybread and waves a feather in the air at the healthiest goblin directly menacing Zangua.
Quote:
Tasha's Hideous Laughter

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (tiny tarts and a feather that is waved in the air)

Duration: Concentration, up to 1 minute

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fali prone, becoming incapacitated and unable to stand up for the duration. A creature with an lntelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
Last edited March 28, 2016 6:26 pm
Mar 28, 2016 6:30 pm
Mordred holds out his ersatz tart and waves his feather behind it...

Edit: One of Zangua's attackers drops his bloody spear and doubles over, breathlessly contorting himself into shrieking, whooping giggle-fits. Meanwhile, one of the remaining unharmed goblins launches himself at Shamush...

Edit 2: Merely a scrape, for 2 (resisted) damage.

Felor, you're up!

Rolls

Goblin saving throw vs Tasha's Hideous Laughter - (1d20-1)

(10) - 1 = 9

Goblin C2 spear attack vs Shamush - (1d20+4)

(14) + 4 = 18

Spear damage vs Shamush - (1d6+2)

(1) + 2 = 3

Mar 28, 2016 6:39 pm
State of the battle update: the only surviving goblins are A3 (badly wounded), B1 (laughing uncontrollably), B2, C2, and the boss (badly wounded).
Mar 28, 2016 7:13 pm
Eyeing the goblin boss attempting to flee back down the tunnel, Felor fears he could call in reinforcements. Best to end this quickly, he thinks. Stabbing his spear at the nearest goblin, he then turns to the fleeing goblin commander and bangs his spear shaft against his shield, calling upon his deity: "Great Fjorgyn! Strike this creature down with your holy might!"
In a flash of light, a ghostly floating war hammer, shimmering with a golden glow, appears in the commander's path and rears back to swing at the creature.

Spear attack vs closest goblin.
Cast Spiritual Weapon in the boss gobbo's path (uses level 2 spell slot).
Last edited March 28, 2016 7:13 pm

Rolls

Spear attack vs closest goblin - (1d20+4)

(12) + 4 = 16

Spear damage (piercing) - (1d6+2)

(2) + 2 = 4

Spiritual Weapon attack vs goblin commander - (1d20+4)

(9) + 4 = 13

Spiritual Weapon damage (force) - (1d8+2)

(2) + 2 = 4

Mar 28, 2016 7:30 pm
Back up on its feet, the goblin that survived Vad's magic missiles take a split second to look down at his magical wound. That's all the time Felor needs to plunge his spear down into the back of the goblin's neck, killing it.

Next, he conjures a glowing, knotty wooden mallet, sustained by the strength of his faith in Fjorgyn, and sends it swinging through the air toward the goblin boss, who pivots away just in time to dodge the spectral weapon, which slams into the side of the tunnel opening, dirt spraying from the impact.

This is, evidently, the last straw for the goblin boss. He turns and starts running back down the tunnel.

Sorry, none of you are close enough for an opportunity attack. New combat round starts! All the goblins from group A are dead, so Leth, Vad, and Zangua go first. The only surviving goblins are B2 (behind Zangua) and C2 (facing Shamush). The goblin boss has just started running back down the tunnel.
Mar 28, 2016 7:34 pm
Seeing the Goblin Boss break out in a sprint away from the group, Leth sets his sights on him.
"Oh no you don't." He says as he moves into position to shoot at him, and lets the arrow fly.

Rolls

Attack Roll - (1d20+7)

(2) + 7 = 9

Damage Roll - (1d8+3)

(6) + 3 = 9

Extra Damage (Colossus Slayer) - (1d8)

(3) = 3

Mar 28, 2016 7:39 pm
OOC:
The Precision Strike battle maneuver says I can choose to use it "before or after making the attack roll, but before any effects of the attack are applied"... so I'm gonna do that.
Last edited March 28, 2016 7:40 pm

Rolls

Combat Maneuver - Precision Strike (Add to attack roll) - (1d8)

(3) = 3

Mar 28, 2016 7:42 pm
Despite his best efforts, Leth's arrow flies past its target, and the goblin boss keeps running.

Vad and Zangua, you're up.
Mar 28, 2016 8:00 pm
Despite their small size, Zangua knows that goblins are nasty creatures that can put on serious harm. He spins to take out B2 before it can resume an attack, swiping with his handaxe and smashing down with his club.

Rolls

Handaxe vs B2, Damage - (1d20+6, 1d6+4)

1d20+6 : (17) + 6 = 23

1d6+4 : (1) + 4 = 5

Club vs B2, Damage - (1d20+6, 1d4+4)

1d20+6 : (10) + 6 = 16

1d4+4 : (2) + 4 = 6

Mar 28, 2016 8:05 pm
Still dangerous despite his grievous wounds, Zangua wheels around, knocking the spear from the hands of the goblin behind him with his axe before smashing his club into the goblin's temple.

With all goblins in B group dead, Mordred, Shamush, and Vad can all go now.
Mar 28, 2016 8:16 pm
"Don't let him get away and summon reinforcements!" Mordred shouts and throws a Fire Bolt at the Goblin Boss.

ETA: Guh.
Last edited March 28, 2016 8:17 pm

Rolls

Fire Bolt attack, damage - (1d20+2, 1d10)

1d20+2 : (3) + 2 = 5

1d10 : (1) = 1

Mar 28, 2016 8:32 pm
OOC:
The goblin boss appears to have some sort of ward against good rolls
Mar 28, 2016 8:35 pm
Mordred sears the tunnel wall.

Shamush and Vad, you're up.
Mar 28, 2016 8:44 pm
I'll also run down the hallway to follow him, if it's not too late to add that. I can use my bonus Cunning Action to Dash if need be. I don't want to engage him, just stay close enough to not lose him.
Last edited March 28, 2016 9:31 pm
Mar 28, 2016 9:40 pm
Hearing the call to strike out at the goblin boss, Vad once again calls upon his magical missiles, launching a trio of the darts at fleeing creature.

Rolls

Magic Missile Damage (Level 1 Spell Slot) - (3d4+3)

(224) + 3 = 11

Wild Magic Roll - (1d20)

(12) = 12

Mar 28, 2016 9:45 pm
Mordred starts down the tunnel after the goblin boss, but three glowing bolts streak past him, striking the fleeing goblin in the back and flinging him face-first into the ground, right at the intersection. He convulses once, and then he is very still.

Shamush is up. There is only one surviving goblin in the chamber.
Mar 28, 2016 10:53 pm
Shamush focuses on the last remaining goblin, towering over him and wrenching his club back and forth for a mean bit of thwicker-thwack.

HP: 28/34

Rolls

Attack Roll #1 - (1d20+4)

(9) + 4 = 13

Attack Roll #2 - (1d20+4)

(15) + 4 = 19

Damage Roll #1 - (1d8+4)

(6) + 4 = 10

Damage Roll #2 - (1d8+4)

(3) + 4 = 7

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