Chapter Three: The Last Dream of Mirza Horgul

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Apr 20, 2016 7:49 pm
How much of a beating has The Inplacable taken that we can discern? From Everil, I mean.
Apr 20, 2016 7:54 pm
It has taken 37 points of damage so far.
Apr 21, 2016 1:05 am
How far down the tunnel are we?
Apr 21, 2016 8:34 am
Seeing the party's attacks against the construct fail to have much impact, Felor's mind turns to the retreat. Zora's injury would surely slow them down if not treated, and that gash on Zangua's chest looked nasty. The description of what happened to the past victims of the construct's catchpole flashes through his head. Zangua's wound needs seeing too as well, but for now they just needed to escape. Catching up with Zora, Felor puts his hand on her shoulder to stop her for a moment, then bends down to touch her knee and whispers a prayer.

Cast Cure Wounds on Zora.

Rolls

Cure Wounds - (1d8+4)

(5) + 4 = 9

Apr 21, 2016 4:02 pm
Zora and Zangua are the farthest at about halfway down the tunnel, 40'.

Felor lays his hands on Zora's knee and channels the divine warmth of Fjorgyn's power into the torn ligaments therein.

Leth, Shamush, and Mordred, you're up!
Apr 21, 2016 4:42 pm
Mordred throws another Fire Bolt at the metal man and then runs further down the tunnel.

Rolls

Fire Bolt, Damage - (1d20+2, 1d10)

1d20+2 : (19) + 2 = 21

1d10 : (1) = 1

Apr 21, 2016 6:41 pm
Leth continues running after the group.

"You know..." He shouts towards the group between breaths, "We'll have to.... stop and fight it.... sometime...

...

...Where are we headed?"
Apr 21, 2016 8:09 pm
Shamush seems oblivious to the retreat of his group, and that he's left fighting a metal man alongside a giant badger. He skirts around the construct and slashes and hollers incoherently.

I'm going to use the 'Help' action to give Everil advantage on his next, first attack.
Apr 21, 2016 10:56 pm
Mordred clips the Implacable with a jet of flame before turning to run.

With Shamush running interference, Everil shakes his battered head and goes for the construct's legs.

Edit: The werebadger sinks his teeth into the Implacable's thin bronze shin, but can't quite land his claw slashes.

Vad, you're up!

Rolls

Everil advantaged bite vs Implacable - (1d20+4)

(3) + 4 = 7

Everil advantaged bite vs Implacable - (1d20+4)

(19) + 4 = 23

Damage, if applicable - (1d8+2)

(6) + 2 = 8

Everil claws vs Implacable - (1d20+4)

(9) + 4 = 13

Damage, if applicable - (2d4+2)

(11) + 2 = 4

Apr 21, 2016 11:27 pm
Vad will stop in place, no longer running with the others, and yells out to Shamush. "Into the corridor!"

He'll then fire another ray of frost at the Implacable.
OOC:
How wide is the tunnel? If we can get him to follow us into here Vad can try a Web to slow him down???

Rolls

Ray of Frost, Damage - (1d20+5, 1d8)

1d20+5 : (14) + 5 = 19

1d8 : (2) = 2

Apr 22, 2016 4:45 pm
The tunnel is about 10' wide.

Vad catches the Implacable's shoulder with a bit of frost.

"Fight it? We've got to lose it!" Zora answers Leth. She puts some weight on her newly healed knee to test it, then bolts down the tunnel.

New round. Zangua, you're up.
Apr 22, 2016 4:55 pm
"If you know where to go, lass!" says Zangua. He will continue down the tunnel until he reaches an intersection.
Apr 22, 2016 5:45 pm
This is the place you'll backtrack to if you continue down the tunnel:
BullOctorok says:
Mordred silently pads down the tunnel about 100' before reaching a 30' wide round chamber with exits to the west, south, and east.

With the exception of the tunnel he entered from, all the exits from this chamber have a small streak of red paint over them.
BullOctorok says:
The ground here is hard and rough, making prints hard to find. A quick examination shows that the west tunnel inclines and bends south, the east tunnel declines and bends north, and the south tunnel appears to continue south on level ground.
Zangua follows Zora back into the round chamber with the three red-marked exits.

The Implacable doubles down on trying to finish off Everil, thrusting the catchpole blade straight at his throat.

Edit: Everil manages to leap back just in time.

Felor, Leth, Mordred, and Shamush, you're up!

Rolls

The Implacable's special catchpole attack vs Everil - (1d20+9)

(2) + 9 = 11

Damage, if applicable - (1d10+5)

(4) + 5 = 9

Apr 24, 2016 12:27 am
Felor follows the others down the passage to the chamber, attempting to draw on his past discussions with dwarven miners to assess how easy it would be to collapse one of these passages behind them.

Rolls

hmm... Perception? - (1d20+2)

(13) + 2 = 15

Apr 24, 2016 12:56 am
You'd need some highly explosive magic, or to have invented TNT.
Apr 24, 2016 1:05 am
*edits character sheet to include "invented TNT"*
Apr 25, 2016 10:55 am
OOC:
It occurs to me we should have summoned the king's troll guards somehow. Anyone got a way to do that?
Apr 25, 2016 3:50 pm
Anybody got a spell for that? You're quite out of shouting distance, needless to say.

Leth, Mordred, and Shamush are up.
Apr 25, 2016 4:32 pm
"We should head back to the troll 'hive' unless you have a better idea, Zora. I'll see what I can do about alerting them to our plight." Mordred summons Thaumaturgic energy, increasing the sound of his voice three-fold. He shouts down the tunnel, "Trolls! King Everil needs you!"

Unless Zora or someone else in the party has a better idea, Mordred will continue backtracking towards the troll HQ. Perhaps consider his turn delayed for now. If Leth or Shamush want to suggest an alternate route or approach, Mordred will go along with that.
Apr 25, 2016 5:16 pm
"Not going back there! Need to follow the red..." Zora says as she runs.

Leth and Shamush up next!
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