Chapter Three: The Last Dream of Mirza Horgul
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Mar 16, 2016 6:59 pm
Pacing along the near bank, something catches Vad's eye about two hundred yards back from where Zangua is marking your progress.
There's a large, triangular chunk of limestone in the wall, about 5' high and half as wide at the base. What Vad notices is that the earth surrounding it isn't quite flush with the stone; there's a slight, almost imperceptible gap, as though somebody had just started to meticulously chisel the stone out of the earthen wall.
Vad taps on the stone a few times, feels around the edge with his fingers, then sticks the point of his dagger into the gap on the left side and applies a bit of leverage.
The "stone" pops open, swinging outward on the hinges on its right side to reveal a tunnel only slightly larger than the door itself. It leads northwest, perpendicular to the river, with an upward incline.
There's a large, triangular chunk of limestone in the wall, about 5' high and half as wide at the base. What Vad notices is that the earth surrounding it isn't quite flush with the stone; there's a slight, almost imperceptible gap, as though somebody had just started to meticulously chisel the stone out of the earthen wall.
Vad taps on the stone a few times, feels around the edge with his fingers, then sticks the point of his dagger into the gap on the left side and applies a bit of leverage.
The "stone" pops open, swinging outward on the hinges on its right side to reveal a tunnel only slightly larger than the door itself. It leads northwest, perpendicular to the river, with an upward incline.
Mar 16, 2016 7:16 pm
If you didn't just hear this sound, I don't know what to tell you.
Last edited March 16, 2016 7:17 pm
Mar 16, 2016 7:41 pm
Mordred slips through the opening, silently and in the dark, hoping to get the jump on anything that might be waiting for them on the other side.
Rolls
Stealth - (1d20+5)
(4) + 5 = 9
Perception - (1d20)
(13) = 13
Mar 16, 2016 10:00 pm
The tunnel runs for about 60' before exiting to a larger room. There's nothing inside the tunnel, no room for anything to be hiding in it.
Mar 16, 2016 10:03 pm
"Hey, I found a secret pas..." but before Vad can finish his sentence, Mordred is already off exploring, "...sage..."
Vad will wave Zangua over if he hasn't already started down this way.
Vad will wave Zangua over if he hasn't already started down this way.
Mar 16, 2016 10:05 pm
Zangua looks at Shamush and jerks his head back down the cavern, then pads off to join the others and the newly-discovered door.
Mar 17, 2016 2:38 am
Smamush looks impressed and and pats Vad on the shoulder, saying, "Good eye, chum." He marvels at the door, feeling around its edge, trying to determine how it functions, but not really expecting to glean much understanding. Lowering his torch to look at the entrance, he says, "Looks like it goes up. Up is good!"
Last edited March 17, 2016 2:45 am
Mar 17, 2016 3:30 am
Leth follows them to the tunnel entrance and peers inside.
"Perhaps our quarry decided to leave? This looks like it may be a hidden entrance back up to the surface..." He says, looking at the incline.
"Perhaps our quarry decided to leave? This looks like it may be a hidden entrance back up to the surface..." He says, looking at the incline.
Mar 17, 2016 12:08 pm
Mordred gathers the rest of the crew and heads into the larger chamber.
Rolls
Stealth - (1d20+5)
(4) + 5 = 9
Mar 17, 2016 3:55 pm
The chamber is thimble-shaped, about 30' wide and 40' high. There is one exit directly opposite the tunnel you entered from, leading northwest, and on either side of that exit are tunnels leading west and north. To the right of the entrance, an earthen ramp leads up to a 3' wide ledge about halfway up the chamber, and from that ledge another tunnel exits to the northwest.
There are a great many scratch marks on the walls here, on the ground level and up alongside the ramp and around the upper ledge.
There are a great many scratch marks on the walls here, on the ground level and up alongside the ramp and around the upper ledge.
Mar 17, 2016 11:40 pm
Frustrated at the apparent never ending choices of directions to take Vad blurts out "Now what?"
He'll approach the earthen ramp and take a closer look at the scratches in that location.
He'll approach the earthen ramp and take a closer look at the scratches in that location.
Rolls
Investigation - (1d20+1)
(11) + 1 = 12
Mar 17, 2016 11:50 pm
As before, the scratches are short and fairly uniform except insofar as they run in varying directions. There's quite a lot of them in this chamber.
Mar 18, 2016 10:31 am
Do the scratches follow a path up the ramp and through that exit or are they everywhere in the room?
Mar 18, 2016 11:57 am
Mordred looks for a pattern in the scratches as well
Rolls
Investigation - (1d20)
(3) = 3
Mar 18, 2016 3:45 pm
Mordred can see no evident pattern in the scratches. They don't appear to "lead" to any particular exit.
Mar 18, 2016 4:14 pm
Zangua tries to make his own scratch, gouging into the side of the cavern with his dagger.
Mar 18, 2016 8:51 pm
Mordred scouts out the upper-level exit.
The tunnel from there runs about 100' with a slight incline, bending due west about halfway through. It lets out into the southeast corner of a long, more-or-less rectangular chamber, about 30' wide from east-to-west and longer than the 60' Mordred's darkvision will allow him to see without going inside and looking around...
The tunnel from there runs about 100' with a slight incline, bending due west about halfway through. It lets out into the southeast corner of a long, more-or-less rectangular chamber, about 30' wide from east-to-west and longer than the 60' Mordred's darkvision will allow him to see without going inside and looking around...
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