As the group flies ever closer to the representation of the fungal rulers mind, Seftan cannot help but feel the fear of time constraint squeezing his chest. What if they could not wake Auramycos? Would they die here in this dreamscape or was there some possibility of escape?
Chapter 10: The City of Spiders
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As the group flies ever closer to the representation of the fungal rulers mind, Seftan cannot help but feel the fear of time constraint squeezing his chest. What if they could not wake Auramycos? Would they die here in this dreamscape or was there some possibility of escape?
As it speaks, you are overwhelmed by a feeling of dread and a sharp stab of pain in your mind as it communicates nonverbally as well. In your mind, you can see a dark, seething mass on the back of this huge skull that wasn't there before.
"Tell us how to help you, great colony, and we will! Can we strike at your hive mind's invaders directly or can we break your mental bonds?"
Rolls
Arcana - (1d20+10)
(19) + 10 = 29
Without waiting for an answer, she prepares her magic and sweeps her hand in front of her to create a glowing series of glyph-filled dials.
"It... hurts..." Araumycos speaks into your minds, "Remove it before it's too late."
Taking aim at the dark mass upon the skull, Hunter points her finger and unleashes an Empowered Disintegration spell.
Wild Magic Surge result: Hunter can take one additional action immediately. She will cast Chill Touch.
Rolls
Disintegration damage if the mass is a creature - (10d6+40)
(6616225211) + 40 = 72
Wild Magic on a 1 or 2. - (1d20)
(2) = 2
Empowered on 1s - (3d6)
(463) = 13
Wild Magic Surge! - (1d100)
(82) = 82
Chill Touch, Necrotic Damage - (1d20+8, 3d8)
1d20+8 : (5) + 8 = 13
3d8 : (423) = 9
A moment later, you feel a weight lifted off of you that you hadn't realized was even there. The voice of Araumycos speaks once again, "It is time to end this," it says confidently.
You are suddenly in your bodies once more, just in time to see the dazed form of a large mushroom-covered demon lifted into the air and torn in two by an ooze-like monstrosity. As this finishes, the ooze turns on you and begins to move in your direction. Jubilex, demon lord of oozes, has killed Zuggtmoy and chosen you as his next victims.
As the scene reveals itself, however, the young woman's confidence wanes. Seeing the monstrous ooze lurching towards them, Elayna backs away and asks, "Can you do it again?"
Rolls
Initiative - (1d20+1)
(4) + 1 = 5
Hunter swipes up through her list of glowing glyphs and settles on a spell of abjuration. She rapidly touches several other symbols in succession, then points her staff at the monstrosity. "Let's see how the Ooze Lord handles this."
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an item distasteful to the target)
Duration: Concentration, up to 1 minute
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
Rolls
Initiative - (1d20)
(11) = 11
Bend Luck penalty - (1d4)
(2) = 2
Wild Magic on a 1 or 2 - (1d20)
(19) = 19
"Oh, filth," Ælfric groaned at the sight of Jubilex. Dying at the pseudopods of a demon lord wasn't how he planned to die, so he was going to give this fight his all!
Rolls
Init to win it! - (1d20+5)
(2) + 5 = 7
Rolls
Initiative - (1d20)
(15) = 15
Seftan sounds unsure as he intones the words to the arcanum of de-integration, but he chokes down the fear welling up inside and completes the spell sending a sizzling ray of pure green energy streaking towards the abomination at light speed.
Rolls
Disintegration (DC 21) - (10d6+40)
(1363535466) + 40 = 82
Seftan smiles coyly and accepts the accolades of his companions with a smug expression until the very instant no one is looking, he then turns his head and vomits.
To the others, Hunter says, "We ought to head back to Vizeran and check on how much progress he's made."
The wizard smiled at their fungal friends.
"We must keep each other safe in these dark days, Araumycos. Good thing you dodged that bride."