The Eagle's Nest is a small tavern in a rough corner of Miletus. The colourful clientele is usually controlled by the strong willed, and equally magically adept, owner of the place. But, she had been away securing supply contracts for the last week, and as the weekend regulars started to stroll in the staff began to prepare for the worst...
Prologue: The Brawl at The Eagle's Nest
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The Eagle's Nest is a small tavern in a rough corner of Miletus. The colourful clientele is usually controlled by the strong willed, and equally magically adept, owner of the place. But, she had been away securing supply contracts for the last week, and as the weekend regulars started to stroll in the staff began to prepare for the worst...
It was the weekend and although he would have enjoyed cutting loss he was settling for a meal before going on duty or at least the most one could expect from him since he lacked focus at times. Having flown into a drunken rage the last time he was in a bar brawl here he had managed to jump up off a table and swing on the chandelar. Unfortunately sicne that had turned out to be fun and he had a bully time kicking people and spinning around it eventually fell from the ceiling. After which he had broken it by battering ramming a few people out of the bar through a window. That seemed to quiet down the brawl and people looked at the large man laughing at the hole in the wall and the broken chandelar in his hands when the Owner showed up and slammed the place with her 'Okay now I'm pissed' magic.
That's why he had to come in on a regular basis to pay off his debt and police the bar, if the craziest person in the room is waiting for a fight few people opt to start a fight where he'll get to join in.
With his grog brought off first Vargas laps up the libation in front of him and waited on his meal.
"Thanks love (wonder if we'll 'ave a propa fight tonigh' Brazy boys should be mended by now too... cept the little one's nose... Crying shame he can't take a boot to da face)" he states to the server and to most it seems he goes into talking to himself.
Vargas waits for his food and people watches. Few people make eye contact for too long, some avoid his area completely.
He looks around. Signs of earlier abuse have been tended to but remain. The chair he is sitting on is made off fresh wood and hastily carved. It wobbles slightly so he stands, flips it over, examines the legs and then places a shiv under the shorter leg for now.
He waves at Sunnita, the serving wench, and holds up 2 fingers, which, by repetition, she knows to bring him 2 ales. He'll chug one right off, then so and enjoy the second.
"Vargas, you beast, you're smelling particularly provincial today. Did you sleep in a barn?" He smiles in anticipation of one of Vargas' particular insults in reply. He nods at Davik and grins toothily.
Leaning to one side a horrific noise occurs and half of Vargas' face scrunches up in the act, "So what you blokes up to tonight?"
*sniff*
"Fwha I guess I got into the pig slop while I was drunk... or I'm dying..." Vargas comments patting his stomach before going back to eating like a wild animal and looks at the other two.
Vargas' booming voice thunders up from downstairs. Jarveena leans forward from her perch - the real eyrie in this eagle's nest - and rests her small hand on the balcony railing. Smooth oak, carved by nameless craftsmen generations past - Leatha won the Nest in a bet; the partnership with Jarveena and the boys came years later.
Belarigen notices Jarveena and acknowledges her with a barely perceptible nod. The woman draws back into the shadows and clucks her tongue in annoyance. She keeps telling them not to do that. They're not supposed to let on that she can "see" them. Jarveena is blind. Her eyes were put out when a rival assassin splashed acid into them. That rival had paid dearly, but not before he had, in addition to blinding Jarveena, managed to push her into the ritual pyre under the bridge on which they had been locked in mortal combat. Jarveena had come out badly burned and eventually lost her left arm. But victory was hers and she had taken her place in the assassin’s guild. But that was many, many years ago, and far away from here. Brought back to the present, Jarveena continues watching the activity below. Sightless though her eyes might be, she has trained her senses to such heights that she can "see" just as well - sometimes even better - than someone with keen eyes. At this moment she not only sees every living body, every piece of furniture, and every piece of cutlery down there, she also marks the location of coins clinking as they change hands, the uneven clatter of a cheater’s loaded dice… suddenly, her oversensitive hearing is jarred by the crash of a falling tray of ale tankards, then a squeal followed by tittering laughter. Maya. That half-wit girl! The serving wench will need another talking to. Jarveena sighs. This matronly life, watching over squealing girls, is not for her. She longs to be out on the rooftops again in the cold, bracing night air. It’s been too long since she’s been given a job. Leatha better have something for her when she gets back.
Jarveena signals to the servant girl beside her to help her rise from her chair and guide her down the stairs. Not that she needs the help, of course, but appearances of helplessness must be kept. Only Leatha and the boys are privy to her secret. Thus assisted, she descends the stairs to the common room.
He smiles as he hears Maya's tray crash and chuckles under his breath. Maybe she'll need a bit of "cheering up" again after another talk from Jarveena. It could be a good night indeed!
Jarveena descends the staircase. Another one of lithe grace ill-fitting a tavernkeep. A strange mix of creatures have found their way to the Eagle's Nest, and with them, the characteristic violence that always follows talent.
"I be Vargas. (You think it's about the pigs?) In my defense if dis ere is about da pigs I figured they likes a good belly rub." Vargas stated regarding the three, "N who da three o' you lot be?"
The man hadn't paid for anything yet so he planned on being civil. Plus it also gave people time to get where they wanted to be if there was a bit of trouble to be had.
He grins when they ask for Vargas. :::Oh, that's that taken care of, then.::: Dasclaw rises and approaches the newcomers in Vargas' wake, all of his senses seeking to gather as much information as possible. Does the smoke from the man's eyes have a smell? What does the woman's posture tell of her knowledge or ignorance of the Twelve Arcane Stances of Gunnazirian? Do the hairs on Dasclaw's arms rise as he nears the man's staff, a sure sign of the trickle of prana that such staves often provide?
Difficulty: 21
Threat: 3
Ongoing: If your Description includes Magic, your pool limit is reduced by 1
2 Threat assigned to Vargas
1 Threat assigned to Dasclaw
Take your turns... If you need an outline of how this works:
Describe your characters actions, gaining 1 die for each detail in your description up to a maximum of your pool limit. Then, allocate your dice to Strike or Defense. Then, identify the trait on your character sheet that best fits the description you told, and roll the dice. Each die with a result equal to or lower than the identified trait is a success. Strike successes reduce the Difficulty. Defense successes can be spent as follows: 1 to remove a Threat assigned to yourself, 2 to remove a Threat assigned to another player, 1 to 'help another' player and grant them +1 die, which is above and beyond their earned dice and pool limit.
Rolls
Strike (3 dice) - (1d6, 1d6, 1d6)
1d6 : (5) = 5
1d6 : (6) = 6
1d6 : (1) = 1
Defense (2 dice) - (1d6, 1d6)
1d6 : (6) = 6
1d6 : (6) = 6
Assigning my success to Strike!
Rolls
Rolls vs Knife-thrower 2 - (4d6)
(5324) = 14
Rushing forward he chucks the flagon at the stick wielding bloke/ bounding forward and jumping up into the air a snare on his lips as he grips the chair with two hands on separate legs to come down with the chair aiming for the the smokey eyed man/ having broke these chairs several times he holds onto the legs of the chair as it splinters apart having fashioned crude large wooden shivs from the splintering slashing out at the man with them./ Vargas bounds backwards into the Robed woman giving her an elbow to the face, "Loose da hood love! Dis is a fight not a shagging... yet." Vargas jeers trying to spit in her eyes.
"I love a good brawl in a bar! (What? Oh Yeah) PRISON RULES!" he roars cackling like a drunken madman.
Rolls
Strike - (3d6)
(151) = 7
Defend - (1d6)
(4) = 4
Active trait: magician 3. All four dice on Defense.
Edit: OOPS! I forgot to reduce my pool limit. So I'm re-rolling with only three dice (ignore the first 4d6 roll).
Result: two successes. I will use 1 to remove the Threat on Dasclaw, and the other to give a bonus die to Vargas.
Rolls
Defense - (4d6)
(2562) = 15
Defense roll - (3d6)
(343) = 10
Rolls
Ninja (3) strike (all offense) - (4d6)
(2356) = 16
The man with the smokey eyes places his hand on the towel, and Belarigen feels it vibrate in his hands for a moment before the threads of the towel pull apart. The man spins, smoke trailing behind him, and pushes his hands out at Belarigen, throwing his hands forward. Belarigen is struck in the chest by an incredible force, and, like Vargas before him, tossed backwards through the air.
The man with the staff, pauses to press his staff to the air, sending out the dampening pulse again, before renewing his attack against Dasclaw, striking at him with the staff.
The woman strides towards Vargas, phasing through the counter again and swinging at him with an obvious haymaker. As Vargas moves to block, her fist phases through his blocking arm and becomes solid again as it hits him in the face.
Davik earns 1 Strike Success, and 1 Experience with Knife-Thrower
Vargas earns 2 Strike Successes, and 1 Defense Success
Dasclaw earns 2 Defense Successes, granting Vargas +1 Bonus die on his next turn
Belarigen earns 2 Strike Successes, and 1 Experience with Ninja
Difficulty: 15
Threat: 3
Ongoing: If your Description includes Magic, your pool limit is reduced by 1
1 Threat assigned to Vargas
1 Threat assigned to Belarigen
1 Threat assigned to Dasclaw
Rolls
Threat on Vargas - (1d6)
(6) = 6
Rolls
Prison Gladiator 4 (3S/2D) - (5d6)
(14122) = 10
Allocating both successes to Strike, if possible. There's no threat to me, so do I have to put one on defense due to my edge?
Revision: I will grant a bonus to Dasclaw
Rolls
4d6 vs Knife Thrower (2) - (4d6)
(3421) = 10
Also, Vargas, it costs *2* Defense successes to remove the threat from another character. So, at best, you could grant Dasclaw +1 die, but can't remove the threat and your own with only 2 successes.
Update: If I have two total to spend now I'll drop the threat on Dasclaw. Also wood chips to the bum. XD.
Threat is assigned
Players take their turns
Undefended Threat is rolled, each die result of 1 or 2 gives that character a Condition
Repeat
Also, as a general note to everyone: don't describe the *outcome* of your attacks. Describe the intention. One way to know if you're doing it right is to ask yourself if you're making assumptions about how the NPCs react, if you are, you're describing the outcome.
Edit: that looks like four successes.
Rolls
Strike - (6d6)
(512215) = 16
The kicked bit of chair strikes the staff-wielder, causing him to jump and miss Dasclaw with his attack. His opponent put off balance, Dasclaw unleashes fiery fury on the man, finishing off with a brutal thrust of one of Davik's knives. The blade sinks into the dampener's shoulder as the man twists to avoid it. As the blade sinks in his grip on the staff looses and the magic focus falls to the floor, the man tumbles to the ground behind it and lays still, clearly removed from the fight.
Davik earns 1 Strike and 1 Defense, and also gains 1 Experience with Knife Thrower
Dasclaw earns 4 Strike successes, permanently reducing the threat by 1 and eliminating the ongoing debuff
Current Status:
Difficulty: 7
Threat: 2
1 Threat assigned to Vargas
1 Threat assigned to Belarigen
Belarigen and Jarveena still to act.
Rolls
3d6 Strike (Ninja 3) - (3d6)
(252) = 9
2d6 defense - (2d6)
(61) = 7
Rolls
Deadeye Archer (4); All strike! (5 dice) - (1d6, 1d6, 1d6, 1d6, 1d6)
1d6 : (2) = 2
1d6 : (6) = 6
1d6 : (4) = 4
1d6 : (2) = 2
1d6 : (3) = 3
The phasing woman doubles her assault on Varags, who has thus far proven to be quite durable. Her feet suddenly phase into the floor and she drops through it. Moments later her hands reaches up from under the floor behind Vargas' foot and grasps at it.
Jarveena gets 4 Strikes
Current Status:
Difficulty: 1
Threat: 1
1 Threat assigned to Vargas
Rolls
Threat on Vargas - (1d6)
(5) = 5
Rolls
Knife-thrower vs 2 - (4d6)
(2553) = 15
Belarigen gathers in his rope dart and pauses to dramatically clean the blood off of it.
"..."
"Oh #)%&$Exclamation Point (Ya think it's bout Lord Byron's house catching fire? Well it wasn't our fault we were drunk... We were over there that one time before that though and did take a dump on him while he was sleeping...Plus we snuck into his daughters room... didn't know it was his mother-in-law staying there...*insert several other risky details here*) Well I might have an idea on the who it is but I might be wrong, I've 'ad a few blackout after drinking really so it's likely to be who I think it is to this dame's mum for pinching 'er bum... da mum not dis bird... anyway if there's a bounty for me alive I say we go and collect it and see who's looking for me...we're going into the Black Quarter a place of ill repute, unsavory types, shadow dealings, debauchery and depravity sprinkled with death, poverty, and every vice known to mankind... So we should probably roll this bugga'z for some spending coins." Vargas states, it's the most the group has heard him talk at one time for well since as long as they've known him and it's hard to follow the conversation especially since he's talking to someone else as well.
"(Coo 'err... Don't mention her being pregnant... I meant the mother-in-law but I guess both.)" Vargas mutters reaching for a drink off the bar before searching motioning to search the bodies and the woman.
The group takes the woman out to the barn behind the bar, Vargas stumbles in, his head oddly foggy as if the strike to the back of the head was more than just a forceful punch. Restrained, and exhausted, you find out the name of her contact in the Black Quarter - a contract dealer by the name of Kryss.
The rest probably realize this isn't the first time he's gotten knock clear out of the nest.
Black Quarter wasn't a place one went sight seeing so Vargas went into the back of the barn and pulled out a blankets and opted to take as much weaponry as he could carry with him and didn't make any attempt to hide most of the weapons. Armed with what he thought would pass as a disguise or just enough to get him dismissed as the 'crazy one' in the group and a few tools to bash, slash, or hack his way to answers he waited for the rest to get ready.
Rolls
Looking for clues (The Pirate Way) - (4d6)
(3326) = 14
Vargas gains 1 experience with Pirate, and a Condition!
Flustered (1): While Flustered, re-roll the first Strike Success you roll each turn.
Dasclaw grabs Tophyr's arm as he's cutting out of there. / "Not so fast, friend..." Dasclaw croons. "You remember me, right? Dasclaw, remember? I'd like to get in on some of that action, too. Tell me about this Khryss, Tophyr." / "I could make it
worth your while, perhaps..." / "...or I could just let you go without my friend Baskethead whomping you."
Rolls
Rolling against Manipulation (2) - (4d6)
(6261) = 15
Rolls
Thief vs 3 - (4d6)
(3364) = 16
Rolls
Ninja vs. 2 - (4d6)
(2665) = 19
Davik sees a couple of bruisers approach Dasclaw from behind as Torphyr is let loose, Jarveena sees them as well. They have distinctive and identical tattoos on their exposed upper arms, a snake twisting around and impaling itself through the mouth on a serrated blade. One grabs Dasclaw, the other cracks his knuckles and Davik just barely makes out what they say, "We hear you know Khryss. We'd like to send her a message. Look like you'd be a good courier"
Dasclaw earns 2 Successes
Davik earns 2 Successes
Jarveena earns 1 Success, and gains 1 Experience in Ninja
Difficulty 23
Belarigen is still left, I believe!
Belarigen gets behind a bruiser, bumping him and hissing slightly, luring his attention away from Dasclaw. "You lost, child? Looking for your nana? If you know that you need a courier, then you know the going rate."
Rolls
3d6 - Ninja (3) - (3d6)
(662) = 14
To Vargas it sounded very intimidating but if he wasn't spitting and chewing on wicker for most of the speech others probably would have understood what he was saying... plus a carrot rolled out from inside the basket.
Rolls
I think Prison Gladiator applies (4) - First success is voided - (4d6)
(5525) = 17
Vrgas gains 1 success and 1 experience with Prison Gladiator -- the first success isn't voided, it's rerolled!
Difficulty: 21
Threat: 1 (assigned to Vargas)
Everyone except Vargas is yet to act this round
Rolls
Thief vs 3 - (4d6)
(4211) = 8
Difficulty: 20
Jarveena, Belargian and Dasclaw to take a turn
Rolls
All strike! vs. Deadeye Archer (4) - (5d6)
(41236) = 16
Rolls
Ninja 3, 4d6 - (4d6)
(1435) = 13
Belargian doesn't find any indication of their allegiance, but he does find a hand scrawled note naming the same pub they have heard their mark frequents. The note includes directions to get there, apparently it's secreted away in a quiet corner of the district....
Following the note's instructions the group arrives at the Hell Mouth, a squat bar, the front of which is decorated with elaborate wood carving creating the image of a giant mouth, between the teeth of which the door is placed.
Vargas never meet a bar he didn't like even the ones that were closed or on fire had a bit of charm to him (both had free booze kind of) so he walked up and tried to open the door and shuffle in to get a look around./ He wasn't really one for talking and getting people to talk back in a meaningful conversation so he looked around for people that looked like ladies./ He'd also look around to see where the biggest surliest looking bloke was and the bar were. Figuring if he didn't see who he was looking for asking around for Kryss supposedly might work, knowing where the bar was for Vargas' personal want to get drunk. The place was pretty packed and had a darker more unsavory feel to it and smelt a lot worse than the bar the group usually was at. Vargas was also unsure if what he was stepping in was ale, puke, or blood... from the stench maybe a bit of all three.
"(Oh yeah that's a good idea thanks mate)" Vargas stated to himself before looking around for a dimmer corner to talk and do business out of as well.
He pours himself a drink and squints at the local style, drier than his taste prefers. Bel approaches an old drunk and bids him tell a story from "the old campaign". He watches the room while the veteran regales him with tales of better days.
Following the Thread to the Needle
Difficulty 14
Rolls
Ninja vs 2 - (4d6)
(4123) = 10
Bel spins a coin on the table, then taps his wine glass with it, signaling for a refill for him and his buddy. "You know who might be looking for that one, or who would know?"
Rolls
Liar 4d6 vs 1 - (4d6)
(4612) = 13
Jarveena - 2 successes (I can't recall off hand if XP is granted when success = failure)
Difficulty 11
Also, as this is PbF and you folk are adding plenty of detail, you're dice pool is almost always max. The only time it might not be is if you post a single sentence (then I'd have to 'detail' count). But if you post a paragraph, full die pool. In the face-to-face format the dice pool building mechanism is meant to encourage players to add flourish and detail, something that happens naturally in this format :)
Rolls
Ninja (2) - (4d6)
(3662) = 17
Rolls
Pirate 1 - (4d6)
(6263) = 17
Meanwhile, Vargas starts creating a scene. Well, actually, it's more that Vargas starts doing what Vargas does best. Some of the patrons start joining him in the song-that-is-clearly-being-made-up-on-the-spot, and some of the patrons start shuffling about as if to start trouble and shut down the party. Two the guards, who up to this moment had blended in perfectly with the dark corners, step into the fore and start to break up the fight before it begins, doing their best to let the revellers continue revelling (and spending coin). The distraction affords the rest of you an opportunity, in the chaos anything could be possible...
Jarveena - 1XP to Ninja
Vargas - 1XP to Pirate, and you gain the following Condition:
Drunk: After rolling your dice, re-roll all dice that rolled odd results. You must keep the new roll results.
- Remove by spending 1 Check, or after a Long Rest.
Difficulty 7
Rolls
Thief (3) - (4d6)
(2614) = 13
Difficulty: 5
Rolls
Ninja 2 - (4d6)
(3646) = 19
He claps the campaigner on the shoulder, and way-too-loudly calls for a new drink. "Wench, you'll want to bring us more drinks, and try not to let the cat piss do much in these ones, or we'll tan your plump backside. Bah ha ha!" He laughs boorishly, and rocks back in his chair, it leans back too far, and topples over. He crashes to the ground, smacking his head and his feet kicking the table alarmingly causing the not yet empty drinks to jump and slosh about.
Rolls
Ninja distraction - (6d6)
(465452) = 26
- Remove by spending 1 Check, or after a Long Rest.
Rolls
Pirate 1 - (4d6)
(3432) = 12
Drunk effect rerolling 3s - (2d6)
(22) = 4
One of the two who were sitting at the table that is now crushed under Vargas, doesn't look at any of you in particular and says, "What is it you want."
Jarveena - 1 XP to Ninja, you gain the condition: "Frustration: Re-roll all 1's until they are results that are not 1".
Blarigen - Ninja gains 1 XP
Vargas - 1 XP to Pirate, you lose the condition Drunk and gain: "Really Drunk: Repeat the drunk effect twice"
Difficulty - 0
"Oh and someone's looking for me, I'm here to collect."
In a not so sober state of mind Vargas got in a bar fight with a few guys and when they grew blades Vargas opted to defend himself like one does in a drunken battle buzz. When everything settled and the guards came Vargas pointed out 'The other guy started it and he's a wanted man' before he dove out a window and took off (He already had enough bills paying off bar damages). Dwennon was surprised by the turn of events and managed to only escape himself but at the cost of leaving the rest of his gang behind bars, it took some time but he figured out who the slightly off idiot was that put him in this situation. Realization set in of how lucky Vargas had been versus being competent or cunning.
That work?