Character Creation

Mar 9, 2016 3:08 pm
Go ahead and discuss character ideas here.

I will be allowing anything in the core rules. Anything homebrew or outside of core needs prior authorization from me.
Characters will be generated with point-buy, with 20 points to spend.

Good rules reference is here: d20pfsrd.com

Point-Buy Calculator is here
Mar 9, 2016 3:35 pm
The campaign will be set in the Pathfinder world of Golarion. That should give you some context for your backstory.
Mar 9, 2016 4:39 pm
I'm debating a summoner if that'd be allowed, from the Advanced Player's Guide. I'm also curious to try something different, a shield focused fighter.
Mar 9, 2016 4:40 pm
Keleth says:
I'm debating a summoner if that'd be allowed, from the Advanced Player's Guide. I'm also curious to try something different, a shield focused fighter.
Summoners are something I won't allow. They mess with Action Economy too much and are quite powerful (too many shenanigans).
Mar 9, 2016 4:48 pm
Fair enough! Let's try something I'd never usually play: a more tactical, probably defensive fighter.
Mar 9, 2016 4:50 pm
Keleth says:
Fair enough! Let's try something I'd never usually play: a more tactical, probably defensive fighter.
A very good thing to have in a party! So far I know we have a cavalier (Jabes) and now a defensive fighter :)
Mar 9, 2016 5:00 pm
Any guidelines on races? Mind if I look through Ultimate Combat and Ultimate Equipment for ideas? I'm looking at the Armor Master, Thunderstriker, or Tower Shield Specialist archtypes.
Mar 9, 2016 5:01 pm
Heh, I just found out there's a gunslinger class.
Mar 9, 2016 5:09 pm
Races are usually pretty well balanced. If there's one that you think may not be allowed then please ask :)

You could be a gunslinger if you wanted to, I won't stop you. Pretty much anything published by Paizo is allowed, including races, feats, and classes (with the exception of summoner)
Mar 9, 2016 5:11 pm
NOOOOOO!!!! Ok :p

I always tend too play rogue or ranger types, so I'll avoid the gunslinger. I wanna do something different.
Mar 9, 2016 5:24 pm
There is also a Player's Guide for this AP with some information for the players. You may also pick a campaign trait from the player's guide linked above, and one other trait (not a campaign trait) for this list.
Mar 9, 2016 5:34 pm
If no one plays a healer then I will implement some house rules to help out on that front, because it sucks to be REQUIRED to have a healer type.
Mar 9, 2016 5:45 pm
I've never really done a healer outside an MMO either, but I'd wanna look for options besides a straight Cleric. It feels a bit blase.
Mar 9, 2016 5:49 pm
Keleth says:
I've never really done a healer outside an MMO either, but I'd wanna look for options besides a straight Cleric. It feels a bit blase.
Don't worry too much about it, we'll come up with some variant healing rules if no one wants to be a healer, since it's not a popular job :)
Mar 9, 2016 5:56 pm
Naatkinson says:
Keleth says:
I've never really done a healer outside an MMO either, but I'd wanna look for options besides a straight Cleric. It feels a bit blase.
Don't worry too much about it, we'll come up with some variant healing rules if no one wants to be a healer, since it's not a popular job :)
Healers keep people alive! I'm looking at a Witch.
Mar 9, 2016 5:59 pm
I also have someone looking at playing an Oracle, which also has healing capabilities, so that may be covered already
Mar 9, 2016 6:30 pm
You will also have to determine among yourselves whether you are coming to the starting town, Sandpoint, as a group or if you've all come for different reasons.
Mar 9, 2016 7:58 pm
So, since I literally *just* got the Core Rule Book in the humble bundle (finally managed to download it last night), I'm still really really new to the world and mechanics of pathfinder, so you guys may have to be a little patient with me... right now my only experience with it is through the Glass Cannon podcast (a live play podcast that actually has two players that are a Gunslinger and a Witch! They seem like pretty great classes!)
Mar 9, 2016 8:27 pm
thedandyman says:
So, since I literally *just* got the Core Rule Book in the humble bundle (finally managed to download it last night), I'm still really really new to the world and mechanics of pathfinder, so you guys may have to be a little patient with me... right now my only experience with it is through the Glass Cannon podcast (a live play podcast that actually has two players that are a Gunslinger and a Witch! They seem like pretty great classes!)
Not a problem. I've found d20pfsrd.com to be an amazing resource for Pathfinder. It has EVERYTHING that's been released, aside from the Modules.

They have a nice character creation outline as well, it's right here.

Also, Hero Lab has a free starter kit that will walk you through the whole character generation process, though it doesn't include everything in the system.
Mar 9, 2016 8:55 pm
The Alchemist seems like it might be fun to play, although maybe not ideal for a first-timer like me... also thinking of maybe doing a Monk?
Mar 9, 2016 9:02 pm
thedandyman says:
The Alchemist seems like it might be fun to play, although maybe not ideal for a first-timer like me... also thinking of maybe doing a Monk?
Alchemists and monks are both a blast to play. As you guessed, the Alchemist is a bit more complex, especially for a first-time player. Either one is a fine choice, though monk will be easier while learning the basic mechanics of the game. We'll help you through either way though.
Mar 9, 2016 10:54 pm
I think I'm gonna go with the unchained monk, if that's alright? I'm a big fan of unarmed combat.
Now I just need to settle on a race...
Mar 9, 2016 11:00 pm
thedandyman says:
I think I'm gonna go with the unchained monk, if that's alright? I'm a big fan of unarmed combat.
Now I just need to settle on a race...
Yeah, that's perfect. I actually much prefer the stuff in Unchained over what they had previously. It's much more streamlined and well-designed. Thinking about using the rules for Unchained Action Economy as well
Mar 9, 2016 11:18 pm
Human or half-elf... Human or half-elf... hmm.

Also, since my knowledge of the normal action economy is fairly limited already, I wouldn't mind if you swapped haha
Mar 9, 2016 11:23 pm
thedandyman says:
Human or half-elf... Human or half-elf... hmm.

Also, since my knowledge of the normal action economy is fairly limited already, I wouldn't mind if you swapped haha
Normal action economy is kind of complex. Free, swift, move, and standard actions. You can downgrade a standard action into a move, or replace them all with a full round action... That's the standard

Unchained is: You have three actions per round. Moving takes one action, attacking takes one, casting (most spells) takes two. You mix and match as you please. So a level 1 can attack 3 times in one round if they don't move, or move three times, or cast a spell and attack, etc.

I really like it.
Mar 10, 2016 12:06 am
Keleth, if you wanted to go witch, I have a buddy who may go with the ranger archetype of Witchguard and be your sworn protector
Mar 10, 2016 12:44 am
Interesting...
Mar 10, 2016 12:50 am
I'm completely new to play by post, Naatkinson is attempting to broaden my worldview of roleplaying so I didn't even realize this forum was here. Yes, I'm looking at ranger, and witch guard seems somewhat decent and fits with the background.
Last edited March 10, 2016 1:23 am
Mar 10, 2016 3:45 am
Hi everyone! Nate, thanks for inviting me. I've never played PF, but I har it's very similar to 3rd edition D&D, which I'm familiar with. Really looking forward to his game!

I've submitted my Cavalier (Beast Rider archetype). This is a character I created for an old game so it will require some stat adjustments and tweaks to fit the current campaign. I think Urthask will be arriving at Sandpoint on his own.
Quote:
https://s-media-cache-ak0.pinimg.com/736x/0c/06/24/0c062444656764ef684a972c719c9505.jpg
Urthask, son of Galazur

Urthask, son of Galazur, comes from a tribe of half-orcs who make their home in the frozen lands beyond the Q’sulth mountain range. A proud and noble people, they live in peaceful isolation in their snow-cloaked territories. They do not make war with other tribes that live on the tundra, but they are fierce warriors, called "barbarians" by outsiders, in the defense of their lands from invaders and fearsome beasts. One of the most savage of these beasts is the ghost bear. This huge bear has white fur and a rime of frost around its muzzle. Its eyes are pale blue, almost white in color. Urthask’s father, Galazur, learned to befriend and train these beasts, turning a fearsome enemy into a valuable ally. He trained other warriors to form strong bonds with their ghost bear mounts and inducted them into an elite fighting group that call themselves the Order of the Bear. Many in the tribe regarded these Beast Riders with awe but hardcore protectors of the old ways regarded them with scorn.

One summer, when the weather was mild for those parts, Galazur and a chosen few Beast Riders set off for the southlands on a mission to learn what they could of the lost city of ___________. No one, not even those of the Order, knew what Galazur hoped to find or what they hoped to accomplish with it, but they never returned. Now Urthask has set off on his own to track down the lost Riders and perhaps fulfill their mission, whatever it might have been.
Mar 10, 2016 7:11 pm
1) Are exotic weapons allowed, either as starting equipment or to be made available later on?

2) What are the rules governing the use of two-handed weapons while mounted?
Mar 10, 2016 7:47 pm
1) Exotic Weapons are allowed, just make sure you have proficiency

2) You have to make a DC 5 ride check to guide the mount with your knees if you're not using your hands to guide the beast. You should already have a +4 on Ride checks, (1 from the rank you put in, +3 for it being a class skill). So you can do it with no chance of failure.
Mar 10, 2016 10:23 pm
Naatkinson, Thanks for allowing me to join the group. I was thinking about putting together a dwarf fighter that dual wields hammers. I started my character and got my stats done but forgot my books at home so I won't be able to get it finished until tonight.
Mar 10, 2016 10:27 pm
JoHoover says:
Naatkinson, Thanks for allowing me to join the group. I was thinking about putting together a dwarf fighter that dual wields hammers. I started my character and got my stats done but forgot my books at home so I won't be able to get it finished until tonight.
Glad to have you! So far we have a monk and a cavalier, everyone else is still not 100% sure.

I actually recommend using d20pfsrd.com, even if you have the books. It's a far more complete resource, and more well organized than the books themselves (all feats on one page, for example).
Mar 10, 2016 10:31 pm
I always debate creating an interactive SRD, as if I don't have enough work as it is...

If Fatenori wants to join in me in the Ranger/Witch idea, it could be neat, and a good combo of characters. Barring some arcane damage, we have a good range!
Mar 10, 2016 10:46 pm
Team so far:
Jabes: Cavalier (Beast Rider)
Keleth: Witch
Fatenori: Ranger (Witchguard)
thedandyman: Unchained Monk
Mar 10, 2016 10:49 pm
Okay, in that case I have Daire Brasstackle(best generated random name ever). Dwarven Witchguard ranger(sword and board).
Mar 10, 2016 10:57 pm
I think I will go with the dwarven fighter. it might make things to convoluted but Fatenori's character and mine could come from the same dwarven clan?

and your right @Naatkinson the website is so much better than the book.
Last edited March 10, 2016 10:58 pm
Mar 10, 2016 11:01 pm
Rolling for starting gold. Come on lucky six!

Rolls

Starting Gold - (5d6)

(53215) = 16

Mar 10, 2016 11:16 pm
https://www.dropbox.com/s/qncgo9jl5w40nw1/Gongar.jpg?dl=0

So this is what Gongar the fighter looks like.
Last edited March 10, 2016 11:22 pm
Mar 10, 2016 11:17 pm
JoHoover says:
https://www.dropbox.com/s/9gq5bq6xzidqc1o/Gongar.png?dl=0

So this is what Gongar the fighter looks like.
Broken link!
Mar 10, 2016 11:23 pm
There we go! Here is his Character Sheet

https://dl.dropboxusercontent.com/u/43691169/Gongar.jpg
Last edited March 11, 2016 12:59 am
Mar 11, 2016 1:17 am
I was considering going with Dwarf, but if we've got two other dwarves in the party I think I'll go ahead and stick with Human.
Mar 11, 2016 1:19 am
thedandyman says:
I was considering going with Dwarf, but if we've got two other dwarves in the party I think I'll go ahead and stick with Human.
Nothing wrong with a dwarven party at all. Make what you want to make :)
Mar 11, 2016 1:33 am
This sounds like a party that's been travelling from the north anyways, you being a dwarf might make interactions easier, how many dwarf stereotypes can we fit into one campaign?
Last edited March 11, 2016 1:36 am
Mar 11, 2016 1:37 am
Fatenori and Keleth are going to have to come up with a reason that you're bonded as you are
Mar 11, 2016 3:41 am
holy cow, that's a lot of traits to pick from...

any suggestions of traits I should pick that would fit a human monk (so I don't have to read through them all hahaha)? Planning on doing mostly unarmed combat.
Mar 11, 2016 3:44 am
I'll look at them tomorrow and see. Maybe you should submit what you got so far so I can look at it?
Mar 11, 2016 5:56 am
Putting the finishing touches on it now, I'll link you when it's complete.

For now, though, starting gold roll!

Rolls

Gold - (1d6)

(3) = 3

Mar 11, 2016 10:10 pm
Make sure you don't forget: When you make a character you get to pick a favored class! This is probably the most overlooked rule during character creation.
OOC:
Favored Class: Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.
Mar 11, 2016 10:26 pm
Your right, I completely overlooked that. Should that be marked in the notes section? And if I'm reading it right it only applies when we gain a lvl. it doesn't apply at 1st lvl.

Also, I made the assumption that at 1st lvl we start at max hit points. If that's incorrect let me know and I will roll the dice.
Mar 11, 2016 10:33 pm
JoHoover says:
Your right, I completely overlooked that. Should that be marked in the notes section? And if I'm reading it right it only applies when we gain a lvl. it doesn't apply at 1st lvl.

Also, I made the assumption that at 1st lvl we start at max hit points. If that's incorrect let me know and I will roll the dice.
You can mark that in the notes, that would be perfect. I've always had it apply at first level, so go ahead and take your free point :)

And you are correct, max HP at first level
Mar 12, 2016 12:07 am
I'll build a character this weekend, maybe tonight.
Mar 12, 2016 1:18 am
Still have some story considerations to iron out, but here is his sheet.
Mar 12, 2016 4:32 am
So... I *think* I got this right. Look it over and let me know if I messed anything up or forgot something! (I honestly have no idea what a good stat allocation looks like... I was pretty much just guessing there. lol)

Here's the character sheet for Xandak Alerteyes, the Human Monk.
Mar 12, 2016 10:04 pm
Naatkinson says:
JoHoover says:
Your right, I completely overlooked that. Should that be marked in the notes section? And if I'm reading it right it only applies when we gain a lvl. it doesn't apply at 1st lvl.

Also, I made the assumption that at 1st lvl we start at max hit points. If that's incorrect let me know and I will roll the dice.
You can mark that in the notes, that would be perfect. I've always had it apply at first level, so go ahead and take your free point :)

And you are correct, max HP at first level
I just realized I might have to recompute my starting hp after reassigning stat scores.

Also, I might go (bastard) sword and board instead of heavy flail. What is it going to be like if I start combat with a lance charge and then switch to a sword? Do I drop the lance? What's the action economy going to be like?

EDIT: Ok, I just read the Action Economy cheat sheet
Last edited March 12, 2016 10:10 pm
Mar 12, 2016 10:07 pm
@thedandyman you have to add your character to the library for us to look at him. Click on the characters tab and it will show all of the characters you've created them click on the book looking symbol in line with that character and then we'll be able to see him.
Mar 12, 2016 11:47 pm
Today was a heavy "get stuff done around the house" day. I'll work on the char tomorrow.
Mar 13, 2016 11:11 am
Quote:
I just realized I might have to recompute my starting hp after reassigning stat scores.
Fixed. Also confirmed I have the correct number of skill ranks.

Oh shit, I'm not gonna be able to afford all my gear!
Last edited March 13, 2016 12:06 pm

Rolls

Starting gold - (5d6)

(33416) = 17

Mar 13, 2016 11:04 pm
Thanks, added him to the character library!

Thought I'd get the other player's opinions on this as well: I'm considering taking a Vow or two as a monk. The basic backstory I have is this: When he was a teen, Xandak's home was raided by marauders, and his family was killed and his house was plundered while he hid. Ever since he has blamed himself for their deaths, holding to the idea that if he had been stronger - physically, mentally, emotionally, and spiritually - perhaps he could have saved his family. He vows to better himself and also (possibly) takes a vow that will not be fulfilled until the day he can redeem himself and prove that he has become strong enough to overcome anything that might stand in his way.

At first I was thinking about the Vow of Silence. It would provide some pretty interesting and unique Roleplaying opportunities, but it would be difficult starting out unless he already knows one of the other PC's (any volunteers?) Also, since he can take multiple vows, if he takes the vow of silence he might as well take the Vow of Truth since he won't be talking anyway.

OR I'm also considering the Vow of Poverty - I wouldn't be able to use any armor or weapons (not a problem for the monk anyway), but the issue is that, obviously, I won't be able to take advantage of any other magic items we might find (which may be a moot point because of the Automatic Bonus Progression anyway). But it comes with one extra Ki point for every Monk level - which is pretty big.

I'm really having a hard time deciding here... thoughts?
Last edited March 14, 2016 12:26 am
Mar 14, 2016 12:26 pm
Those vow are all pretty awesome from a roleplaying perspective. Really interesting! Mechanically, the Vow of Poverty is obviously superior.
Mar 14, 2016 2:49 pm
@thedandyman, my character Gongar could know you through some training he did with the monks. My dual wielding could be the result of that training.

Man, if you take all three vows your will be a Ki master for sure.
Mar 14, 2016 3:35 pm
Sorry about the delays in getting up my character. Things just keep coming up...
Mar 14, 2016 3:38 pm
No worries, I'm still prepping anyway :)
Mar 14, 2016 7:37 pm
Our Characters so far:
Submitted:
Fatenori: Daire, Dwarven Ranger (Witchguard)
Jabes.Plays.RPG: Urthask, son of Galazur, Half-Orc Cavalier (Beast Rider)
JoHoover: Gongar, Dwarven Fighter

In Progress:
Keleth: Some sort of Witch
thedandyman: Xandak Alerteyes, Human Monk (Unchained)
Mar 14, 2016 8:22 pm
...I totally just realized Xandak's last name is "Alert Eyes". When I generated the name, I read it as some funky greek-ish name like "Uh-LAIR-tee-yes". Of course, I could just say that's the canonical pronunciation, but... now I just can't un-see "Alert Eyes".
Now I gotta come up with a different last name lol

@JoHoover I'm down with that! @Naatkinson is there a monastery or the equivalent thereof in the area where Gongar and Xandak would have met?

And also... I may just go ahead and take all three vows hahaha

Vow of Silence - The voices of his family have been silenced forever against their will because of his weakness, so he willingly gives up his own voice as penance.
Vow of Poverty - He will prove himself worthy of redemption without the aid of weapons, magic items, or other material possessions. If he cannot gain the power he needs within his own might, he will have failed to gain true personal strength.
Vow of Truth - He must not shrink from his past, and from his failures. Reconciliation with the truth of himself means dealing only in truths to others. (...I'm mostly just taking this one from a metagaming standpoint. Lol!)
Last edited March 14, 2016 10:06 pm
Mar 14, 2016 9:00 pm
Quote:
Oh shit, I'm not gonna be able to afford all my gear!

Rolls
Starting gold - (5d6)
( 3, 3, 4, 1, 6 ) = 17
Ok, I fixed it by downgrading to scale mail and doing away with torches (I have darkvision anyway). Also switching from heavy flail to (bastard) sword-and-board. I'm all set :-)
Mar 14, 2016 9:54 pm
I would say Xandak was probably taken in by a nearby Abbey, church, or Monastery (or some such place where a group of monks live) after his family was killed. He developed his ideals and vows after living with the monks and watching them train; it would probably be at this time that he met Gongar. Eventually Xandak moved out on his own, seeking wrongs to right, knowledge to gain, and good deeds to do in the hopes of bettering himself and getting ever closer to atoning for his guilt. He also hopes to one day find the bandits that killed his family. He's travelling to Sandpoint to see the opening of the new cathedral.
Last edited March 14, 2016 10:07 pm
Mar 17, 2016 4:42 pm
Just waiting on Keleth's character now :)
Mar 17, 2016 4:58 pm
Oops, dropped the ball here. I'm on it!
Mar 17, 2016 10:41 pm
realizing how melee heavy our party has been I've changed Daire's focus to be more effective at range, he will now be primarily using a crossbow. I used this as a motivation to create more story line for him as well, but I just couldn't bring myself to make a dwarf that wields a longbow.
Mar 20, 2016 3:45 am
Sorry it's taking so long... I keep getting wrapped up in the forum upgrades. I'm nearly done with my character, I'll submit it tomorrow, but had a question about race I should have asked before I worked on the character (I was so intrigued by the idea, I forgot to ask first). Is it ok if I go Sylph with the Breeze-kissed and Secretive alternate traits? As a race, it'd fit in well with my backstory too.

If not, I'll swap out for half-elf (with the Arcane Training trait if you don't mind).


As you can see, it's dangerous for me to read SRDs and options...
Mar 20, 2016 5:50 pm
Sounds good to me
Mar 22, 2016 6:55 pm
Looks like all the characters have been submitted, I will finish up my work and start the game up shortly. You may begin posting in the game forum if you'd like to introduce yourselves and define any other relationships.
Mar 22, 2016 11:35 pm
Also, if you could all post an avatar that represents your character, that would be great :)

I already have one for Jabes.
Mar 22, 2016 11:42 pm
I need to find one! I may need to do some photoshopping.
Mar 23, 2016 1:56 am
I posted mine on page three. Its a 3D render of a character I made on Heroforge.com I make all my characters there.
Mar 23, 2016 3:19 am
I don't really have that artistry :/
Mar 23, 2016 3:46 am
I just use Pinterest for avatars. I could sculpt an avatar, but that's already what I do all day at work! :-P
Mar 23, 2016 11:23 pm
I just need the avatars for Xandak and Malik
Mar 23, 2016 11:28 pm
Until I can find something better, I have a less then ideal one from the PFSRD I'll put up.
Mar 24, 2016 1:42 pm
thedandyman says:

@Naatkinson is there a monastery or the equivalent thereof in the area where Gongar and Xandak would have met?
I'm sorry, I totally missed this question! I am not super familiar with Golarion (the world of Pathfinder), so I'm not sure if there are any nearby monasteries. When I tried to look it up I couldn't find much besides the House of Blue Stones, which is actually IN the town of Sandpoint.
Mar 24, 2016 5:00 pm
Avatar test...

@Keleth - Hero Forge doesn't require any artistry - it's a character creation tool about like any other character creation you'd find in a video game. Pick your race, gender, height, weight, facial expression, clothing, items, etc, and it generates the minifigure for you!

@Naatkinson - is it a monastery where Xandak could have done his martial arts training? If so, that would be a perfect candidate, and give him an even better reason to want to come back to Sandpoint by being familiar with the people and history of the town.

Also, I've been super busy with work this week, and it looks like this weekend I'm going to be even busier. Probably won't be able to get back on until sunday afternoon. Sorry about that!
Last edited March 24, 2016 5:28 pm
Mar 24, 2016 5:34 pm
Yeah, he could definitely have done his training there. They worship the God Irori, the God of monks
Mar 24, 2016 6:46 pm
Sweet! So his family probably owned a farm or something outside of town, so he's not actually from Sandpoint, but he's close enough that he had been there once or twice before and would think to go there after the bandit raid.
Last edited March 24, 2016 9:42 pm
Apr 11, 2016 4:16 pm
I forgot about traits again. The list is long and hard to parse through, heh. Given I don't see traits leaning to healing, anyone have thoughts to that? I was thinking of finding a trait that related to my having been a village healer and to find one relating to my character having lived on their own as a hermit (foraging? hunting? something like that).
Apr 11, 2016 4:47 pm
I'm actually seeing plenty of healing-related traits but they have to do with the use of the Heal skill so maybe that's not what you're looking for.
Apr 11, 2016 5:55 pm
Eeeer... how did I not see those? I'm looking on the SRD; maybe I have to look again. I actually realized I forgot to take the heal skill, which doesn't make sense for my character.
Jun 24, 2016 12:24 am
Yay hit points!

Rolls

Hit Points - (1d10+2)

(7) + 2 = 9

Jun 24, 2016 2:43 am
Not a bad roll at all
Jun 25, 2016 2:48 am
I assume HP rolls are the same as it is in D&D? Die roll + con modifier?

Also, I finally got around to looking at traits. I think I'm gonna take the Open Hand and Mind trait, and as for the campaign trait, I'm trying to decide between Giant Slayer and Scholar of the Ancients. The latter is really cool flavor-wise and is in line with his monk studies. On the other hand, Giant Slayer lines up almost perfectly with his backstory. All I have to do is say it was a band of Giants that raided his home (or maybe even that it was a group of bandits LED by a giant?) and it fits like a glove.

I also get to pick a bonus feat from a small list, since I hit level 2, and I'm considering taking Deflect Arrows, but I'm a little unsure as to how it works. It says:
Quote:
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
Does that mean I can just always deflect one ranged attack aimed at me once per turn? Or is there a roll involved? I assume there's a roll but it says nothing about what that roll is, so...

One more question. I've got the Toughness feat:
Quote:
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
If I'm understanding this correctly, does this mean I only gain the extra +1 HP per level from the feat upon reaching level 4, and every level thereafter?
Last edited June 25, 2016 3:06 am

Rolls

HP - (1d10+1)

(10) + 1 = 11

Jun 25, 2016 3:34 am
First, awesome hp roll! Second, yes, deflect arrows means you ignore the first ranged attack from a target you can see per round, thirdly yes toughness front loads the extra HP, you don't gain more until level 4.
Jun 25, 2016 3:54 am
Fatenori covered it pretty well, and you have it correct
Jun 25, 2016 2:20 pm
Health?

EDIT: No health...

Rolls

HP - (1d6)

(2) = 2

Jun 25, 2016 9:08 pm
Oh yeah, we get skill ranks every time we level up! I need to allocate those.
Also I think since I rolled max HP, I'm gonna take the extra skill rank instead of the extra point of HP from the favored class.
I ended up taking the giant slayer trait, as it's just too perfect for Xandak, and went with the Scorpion Style bonus feat, in hopes of later getting Gorgon's Fist and Medusa's Wrath.

And with that... I do believe Xandak is fully leveled up!
Jun 26, 2016 6:20 am
Here comes the HP.

Damn, going to take the extra +1 HP, and adding survival and swimming as skills.

And I'm taking double slice as my new feat.
Last edited June 26, 2016 6:43 am

Rolls

Lvl 2 HP - (1d10+2)

(3) + 2 = 5

Jun 26, 2016 8:07 am
Rolling for Level 2 HP. Craptastic.
Last edited June 26, 2016 8:08 am

Rolls

Level 2 HP - (1d10+2)

(4) + 2 = 6

Jun 26, 2016 2:55 pm
Due to the bad rolls, I'm going to allow anyone who rolls under half to just take half... so a d6 gets 3, d8 gets 4, d10 gets 5, and d12 gets 6 at the minimum.
Jun 26, 2016 5:07 pm
Woohoo for everyone rolling badly ;-(

And a big hug for our awesome GM
Aug 9, 2016 12:41 pm
Level 2 HP roll

EDIT: Yikes. Is that "take half" option still available?
Last edited August 9, 2016 12:44 pm

Rolls

HP - (1d8+1)

(2) + 1 = 3

Aug 9, 2016 1:17 pm
Naat, I got started on him. I have everything lined up except for equipment. Take a look and see what you think thus far. I'll finish piecing together the equipment later this evening.

irvanovich sent a note to Naatkinson
Aug 9, 2016 3:32 pm
Naatkinson sent a note to irvanovich
Aug 9, 2016 3:33 pm
irvanovich says:
Level 2 HP roll

EDIT: Yikes. Is that "take half" option still available?
Sure is! That's not gonna change at any point for this campaign.
Aug 9, 2016 4:20 pm
irvanovich sent a note to Naatkinson
Aug 9, 2016 4:32 pm
Naatkinson sent a note to irvanovich
Aug 9, 2016 4:36 pm
irvanovich sent a note to Naatkinson
Last edited August 9, 2016 4:36 pm
Aug 9, 2016 4:39 pm
Naatkinson sent a note to irvanovich
Aug 9, 2016 5:40 pm
The Amazing Archibald Astorious has been submitted, and awaits your approval, my friend.
Aug 9, 2016 5:41 pm
Already been approved!
Aug 9, 2016 5:42 pm
How fortuitous! Adventure awaits!
Aug 9, 2016 5:43 pm
irvanovich sent a note to Naatkinson
Feb 23, 2017 8:13 pm
Rolling for Level 3 HP.

PC's gain a new feat at 3rd level, right? I took Power Attack.

Also gained Cavalier's Charge but like many of the cavalier's abilities, it's utterly useless without my mount. Since we've cleared these catacombs I hope we're going back to the surface soon!
Last edited February 23, 2017 8:35 pm

Rolls

HP roll - (1d10+2)

(6) + 2 = 8

Feb 23, 2017 8:52 pm
Rolling for lvl 3 HP!

I acquire the armor training feat and I put skill points in Knowledge (dungeoneering) and Use Magic Item.
Last edited February 23, 2017 9:11 pm

Rolls

HP - (1d10+2)

(6) + 2 = 8

Feb 24, 2017 2:23 pm
Level 3!

Bomb Damage increases to 2d6 (and I get another bomb per day...)

I get the swift alchemy class feature, so it's time to start making more goodies...

Adding ranks to Linguistics and Knowledge (History) (justifying by saying Archie is going to be studying this book all night), as well as the requisite Craft Alchemy and Knowledge Arcana.

Rolls

Level 3 HP - (1d8)

(5) = 5

Feb 28, 2017 9:12 pm
healthy points?

Edit: HEALTHY POINTS B)
Last edited February 28, 2017 9:13 pm

Rolls

haych pee - (1d10+1)

(10) + 1 = 11

Feb 28, 2017 9:26 pm
So, my Ki Pool is 1/2 my monk levels plus wis modifier... is that rounded down or up? (Either 1+1=2 or 2+1=3)

Also some of the vows say I get one extra point per 5 or 6 monk levels, with a minimum of one... so does that mean I start with +1 ki point from the vow now, and get another one at level 5/6, or do I not benefit from the vow at all until I hit those levels?
Feb 28, 2017 9:45 pm
thedandyman says:
So, my Ki Pool is 1/2 my monk levels plus wis modifier... is that rounded down or up? (Either 1+1=2 or 2+1=3)

Naat may run it differently, but I always round down unless it says otherwise in the rules.
thedandyman says:
Also some of the vows say I get one extra point per 5 or 6 monk levels, with a minimum of one... so does that mean I start with +1 ki point from the vow now, and get another one at level 5/6, or do I not benefit from the vow at all until I hit those levels?
The way it reads, I'd say you get the bonus +1 now, and then get another +1 at the next interval, depending on the vow. (Vow of Poverty gives a bonus ki every level, Silence every 6, and Truth every 5...) At level 7, you'd get your second bonus point from Vow of Truth, and then your second one from Silence at level 8. Again, Naat may run it differently, but that's the way I see it with that minimum +1 tacked on at the end there...
Last edited February 28, 2017 9:48 pm
Feb 28, 2017 9:47 pm
Rule of thumb is to round down. If it says min of 1, then you get that no matter your level :)
Jul 14, 2017 10:06 pm
Hi-diddly-ho neighbors.

Rolls

HP - (2d8)

(82) = 10

Wealth - (3d6)

(134) = 8

Jul 14, 2017 10:22 pm
Looks like I clicked too many times, wasn't intentional, delete whichever.
Last edited July 14, 2017 10:22 pm
Jul 14, 2017 11:16 pm
HypCo says:
Looks like I clicked too many times, wasn't intentional, delete whichever.
I'll leave you with the higher HP (Also the first one you did). You can also take an extra 1,000 gp to equip yourself!
Jul 15, 2017 2:17 am
Hey everyone!

What roles does the party need?
Jul 15, 2017 2:23 am
The two people who left were the healer and the trapfinder. I'll leave it to you and HypCo do determine who takes which role, though if someone wants to skip one of those roles, we'll deal with it then :) I won't force a role on anyone
Jul 15, 2017 4:29 am
I made a bard, marithyme, so we have some healing.

Jabes looks to be a tank.
JoHoover looks to be a tank.
Naat's sheet is a secret.
Irvan looks to be damage.
Dandy looks to be damage.
Last edited July 15, 2017 4:35 am
Jul 15, 2017 4:34 am
Don't forget to also pick two traits from the list here

Remember, though, that you can't pick two from the same category
Jul 15, 2017 4:39 am
My traits are under Human.
Chose Calistrian Prostitute apparently it is called Divine Courtesan and Rich Parents.
Last edited July 15, 2017 4:48 am
Jul 15, 2017 9:39 am
You, a bard? No way! :)

That is awesome...rogue is my favourite class. I'll build one up. Do I level her to 3?
Jul 15, 2017 10:36 am
Heh, did I say bard? I meant uh...totally not bard.

Yup, 3rd level. I'm also guessing you get the 1,000 gp, as well.
Jul 15, 2017 12:54 pm
Marithyme, yes, you will level her to three and get an extra 1,000 gp
Jul 15, 2017 2:10 pm
Naatkinson sent a note to marithyme,HypCo
Jul 15, 2017 6:41 pm
Rolling wealth and HP for levels 2 and 3

Edit: Taking level two as half (4)
Last edited July 15, 2017 6:41 pm

Rolls

wealth - (4d6)

(1153) = 10

HP level 2, 3 - (2d8)

(17) = 8

Jul 16, 2017 1:17 am
HypCo, since we're both captives of the goblins, do you want to set it up that we already know each other? My little halfling rogue could easily be your sidekick. She even plays the flute.
Last edited July 16, 2017 1:17 am
Jul 16, 2017 2:13 am
Be still, my heart; a halfling rogue! I'm fine with knowing each other prior. Without knowing your character, besides race/class/flute-playing, I'll give you a gist and you can work off that and see if your character plugs in anywhere.

Ryco started being a courtesan, pretty much out of boredom and an easy lay. Being from a wealthy family, he was able to offer discounts and gained many a customer, paying out of his pocket for the money lost. When his mother, a woman of faith, finally learned of what he did with his free time, she instantly didn't like it and requested him to stop. While he saw nothing wrong with what he was doing, to appease his mother, he stopped and set out on adventure.

When he had no "customers", he'd wait in the lobby fine-tuning his lute skills or practicing his dancing performance to attract potential customers.
Maybe your character learned to play the flute from him or maybe he learned music from your character (going off my perform skill though, it'd probably make more sense to choose the former). If you want a more recent relationship, Ryco maybe employed your character when he set out for adventure.
Last edited July 16, 2017 2:13 am
Jul 16, 2017 10:47 am
I think it more likely they would have met afterward, and hiring her would make sense. Her survival and combat skills would be exactly what he needs to survive. I think its more likely she is self-taught with the flute, since Ryco doesn't play one, and it was just a happy coincidence that they found something they both love in music.

Shadow is a serious little thing. She grew up on the edge of poverty her whole life, and learned to fight, scrounge, and steal because she had few other options. Her one joy in life is her flute, though she is pretty shy about playing it, she's actually not bad. Since she became an adventurer she's done quite well for herself, completing short jobs with competence. She's a bit bored, though, and wants to find something more meaningful than breaking into small places and stealing things.
Jul 16, 2017 7:01 pm
Depending on how you want the hiring process to be dealt with, in the event it's gold, he probably would of offered some lovin' instead because, to him, that is a better bargain. Upon decline, he would of gave the gold (let me know the amount) and wouldn't of gave any other advances during their travel leading up to their capture. Depending on the weather or if Shadow's sleeping setup is poor, he'd insist that she take a spot in his tent and his second bedroll and offer to share his blanket. If questioned if this was some attempt to get her in to his bed, he'd inform her the initial offer was mostly business and that he actual has little interest in laying with the smaller races.
Quote:
[...]Her one joy is her flute, though she is pretty shy about playing it[...]
Would this be ooc or would Ryco know about this? If so, any ideas of why she'd open up?
Jul 16, 2017 11:33 pm
She most definitely would not take service in lieu of payment, and would have been terrified by the very thought. I have no idea what the going rate for guide/protection would be. Since you have a mule, I'll have her bring her own little tent, which solves that problem (in her mind) as well.

I had assumed they'd been traveling together for some time; long enough to get to know one another and for her to feel comfortable playing accompaniment to him.
Jul 17, 2017 10:36 am
If the terror showed, Ryco definitely would of apologized. How about 15 gold, use of my mule, and a smile :).

I had it thought out as him leaving pretty recently but I like the two-man band type deal better. If that is the case, you'd know the holy symbol he wears was given to him from his mother in hopes that he'd better himself. While he sees nothing wrong with what he does, he still wears it in hopes to make his mother happy. A couple days after the first time Shadow joined to play music with him, he would of offered a wooden cross to her.
Sep 11, 2017 10:01 pm
Trying to decide what kind of character our party needs right now... somebody with magical proficiency, probably. I don't know much about Alchemists so I'm not sure what kind of party make-up niche they fill, but we have a Cavalier and a fighter for melee damage and tanking, a Rogue for stealth, sneak attacks, and general skullduggery, and a bard to buff. Seems like we need another spell caster. Wizard? Druid? Cleric?

Ooooor something a little more unusual like a Magus or Oracle? Or a Hybrid class like Arcanist or Shaman?

...also looking at the hybrid classes it looks like I should have made Xandak a brawler. That's a bit closer to the combat style I was aiming for. Oh well!
Sep 11, 2017 10:08 pm
Shoot for an arcanist: they're a blast
Sep 12, 2017 1:17 am
Arcanist looks awesome! Only thing I don't like much is that they are a prepared spellcaster, rather than spontaneous, but that's ok!
Sep 12, 2017 1:25 am
Naatkinson says:
Arcanist looks awesome! Only thing I don't like much is that they are a prepared spellcaster, rather than spontaneous, but that's ok!
Whoa... After reading it again, it appears to be a mix... That's awesome!
Sep 12, 2017 1:27 am
Naatkinson says:
Naatkinson says:
Arcanist looks awesome! Only thing I don't like much is that they are a prepared spellcaster, rather than spontaneous, but that's ok!
Whoa... After reading it again, it appears to be a mix... That's awesome!
Yeah, you prepare spells like a wizard, but cast like a sorcerer.

Basically, you're a sorcerer that can change his spells known every day...plus exploits.
Sep 12, 2017 1:33 am
irvanovich says:
Naatkinson says:
Naatkinson says:
Arcanist looks awesome! Only thing I don't like much is that they are a prepared spellcaster, rather than spontaneous, but that's ok!
Whoa... After reading it again, it appears to be a mix... That's awesome!
Yeah, you prepare spells like a wizard, but cast like a sorcerer.

Basically, you're a sorcerer that can change his spells known every day...plus exploits.
That doesn't sound OP at all... I like it ;-)
Sep 13, 2017 6:22 am
I think I've narrowed it down to either Oracle or Arcanist.

Considering the Oracle because I really like the idea of a character who's been granted these powers through no will of their own, and doesn't really want anything to do with it. Kind of a reluctant superhero type character. Could be a lot of fun to roleplay. The problem with the Oracle is that there's just SO MANY OPTIONS. I did some preliminary glances at the Oracle page on d20pfsrd.com and WHOA NELLY you can build this character in like, a million different ways. It would take me quite some time to sort through all the options and figure out exactly how I want to build my character.

Considering the Arcanist because it seems (maybe? Not sure because again, only done a little bit of preliminary research) a little simpler than the Oracle, but isn't just a basic Wizard or Sorcerer. That's the thing I really like about Pathfinder - the wide variety of class options. 5th Edition might be simpler to play, but there just isn't as much cool stuff you can do.
Sep 14, 2017 12:53 am
So these Oracle curses are kind of... meh. Making me lean a little more towards Arcanist. However, I am considering Blackened, Haunted, or Legalistic. Haunted and Legalistic would be the most fun from a roleplaying perspective, but Blackened gives me some nice free spells. Also kiiind of considering Powerless Prophecy (not a big fan of starting every combat staggered for a round though) or Tongues (not a terrible consequence, but not a great benefit either)

I'm about to start looking at the Mysteries and their associated Revelations - of which there are T O N
Sep 14, 2017 10:58 am
I'm not a huge fan of Oracle, beyond the role-playing value. Some of the stuff they have can stack nicely with other classes, but for the most part, it just takes too long to build one.
Sep 14, 2017 9:18 pm
irvanovich says:
I'm not a huge fan of Oracle, beyond the role-playing value. Some of the stuff they have can stack nicely with other classes, but for the most part, it just takes too long to build one.
But man, the role-playing value looks great. So much flavor.
I've got three different Oracle builds I'm considering:

Mystery of Flame or Volcano, Blackened Curse, possibly elementalist Archetype? Basically be the human torch.
Mystery of the Heavens, Legalistic curse. Basically be the dazzler. Or an angel. So much cool flavor in this one.
Mystery of Time, Powerless Prophecy curse, maybe prophet archetype. Time mage! Lots of fun mechanics and abilities here.

I have no idea what race would be best for each of those builds, aside from maybe an Aasimar for the Heavens Oracle, any suggestions?

And with that, I'm gonna start looking at the Arcanist...

Edit: Yeah, there's some really cool stuff here for the arcanist and I've got a bit of an idea for one, but the character of the Oracle is so much more interesting to me than the character of an arcanist. Besides, Oracle has access to cleric spells, and we don't currently have a cleric. I think I'm definitely gonna go with one of those Oracle builds.

Any advice as to which build I should go with, and which race I should pick? Should I use the archetypes I listed or stick to the basic version?
Last edited September 15, 2017 12:36 am
Sep 15, 2017 3:36 pm
A 'human' torch with the powers to heal with cleansing fire sounds ridiculously awesome to me. Though replacing the human with something more appropriate would be great. Switching to a Gnome or Halfling would be the best for your class abilities and could bring some interesting dynamics to the group since we already have one of each.
Sep 15, 2017 8:28 pm
Well, I really like the idea, but when you put it that way it just sounds like a copy of Pera from the Godsfall podcast lol
Sep 15, 2017 9:24 pm
I've never heard of Pera if that's worth anything. I'm sure there are plenty other Rycos out there also.
Sep 15, 2017 10:07 pm
JoHoover says:
A 'human' torch with the powers to heal with cleansing fire sounds ridiculously awesome to me. Though replacing the human with something more appropriate would be great. Switching to a Gnome or Halfling would be the best for your class abilities and could bring some interesting dynamics to the group since we already have one of each.
...yes. Be a gnomish torch. Archie needs someone else to set fires with.
Sep 15, 2017 11:47 pm
Human torch concept sounds sweet as hell!
Sep 15, 2017 11:52 pm
Seems like Jonny Storm wins the vote! I'll start whipping up his character sheet :D

Thoughts on Flame vs Volcano mystery, and whether or not to take the elementalist Archetype? The goal is to be blasting as many fire spells as possible as often as possible, so I'm leaning towards Flame and no archetype, but again, my understanding of PF rules aren't super great yet so a second opinion would be nice

Edit: Someone on reddit actually suggested I go with the Elemental Imbalance curse, which gives me an almost identical bonus spell list as Blackened except for at level 15, and instead of giving me shriveled arms and a -4 to attack, gives me a vulnerability to water. They also suggested I be a Suli, possibly with the Energy Strike alternate Racial Trait - lets me light my arms on fire and throw some of it as a weak attack.
Last edited September 16, 2017 1:34 am
Sep 20, 2017 6:52 pm
thedandyman says:
Seems like Jonny Storm wins the vote! I'll start whipping up his character sheet :D

Thoughts on Flame vs Volcano mystery, and whether or not to take the elementalist Archetype? The goal is to be blasting as many fire spells as possible as often as possible, so I'm leaning towards Flame and no archetype, but again, my understanding of PF rules aren't super great yet so a second opinion would be nice

Edit: Someone on reddit actually suggested I go with the Elemental Imbalance curse, which gives me an almost identical bonus spell list as Blackened except for at level 15, and instead of giving me shriveled arms and a -4 to attack, gives me a vulnerability to water. They also suggested I be a Suli, possibly with the Energy Strike alternate Racial Trait - lets me light my arms on fire and throw some of it as a weak attack.
I don't know enough about oracles to say for sure, but I can't wait to see this character!
Sep 21, 2017 7:47 am
As cool as the Suli sounds, it's not as interesting to me since using fire seems to be something it can natively do. I want this character to view it's powers as an unnatural curse. Blackened fits that thematically better than Elemental Imbalance, and the Flame mystery fits the flavor better than Volcano - volcano has some really cool stuff but it isn't all about fire, which flame obviously is.

As far as races go, I was perusing through them and saw the gnome has this alternate racial trait:
Quote:
Pyromaniac: Pyromaniac Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.
Which, of course, fits perfectly. So, GM, if you'll allow it, I would like to do a Pyromaniac Gnome Oracle, mystery of flame, Blackened curse.
Sep 21, 2017 11:55 am
Sounds good to me!
Sep 21, 2017 12:38 pm
Also makes a lot of sense if you're one of Archie's friends. He's a gnome that has the pyromaniac trait too!
Sep 21, 2017 5:13 pm
I feel like I need to get some flaming hammers or something to keep up with the amount of flame that's going to be going around!
Sep 21, 2017 5:26 pm
JoHoover says:
I feel like I need to get some flaming hammers or something to keep up with the amount of flame that's going to be going around!
*jots down notes*
Sep 21, 2017 5:55 pm
Should I make him at level 1 or level 3?
Sep 21, 2017 6:04 pm
thedandyman says:
Should I make him at level 1 or level 3?
Level 3, and have 2,000 gp to purchase equipment (including magical items)
Sep 24, 2017 4:34 am
So, I didn't have to worry much about armor and weapons with Xandak... looking at armor right now, it's a lot more complicated than just boosting your AC, what with movement penalties and check penalties and spell failure chance... I'm not really sure what the best options are for my oracle.

1) Armor suggestions?

2) Weapon suggestions?
Last edited September 24, 2017 4:34 am

Rolls

HP, level 1 - (1d8+2)

(3) + 2 = 5

HP, level 2 - (1d8+2)

(8) + 2 = 10

Sep 24, 2017 1:23 pm
An oracle is basically a spontaneous cleric (a Divine sorcerer, if you will). Since they are Divine casters, they don't have to worry about Spell Failure due to wearing armor. If it were me, I'd go with a breastplate, a buckler, and some kind of one handed weapon. This way, you have a hand free for spellcasting, plenty of AC, and you can still smack someone around if you need to.

irvanovich sent a note to thedandyman
Last edited September 24, 2017 1:23 pm
Sep 24, 2017 6:26 pm
I'll leave the advice to Irvan. He's likely got more experience building characters than I do :-)
Sep 24, 2017 7:14 pm
Naatkinson says:
I'll leave the advice to Irvan. He's likely got more experience building characters than I do :-)
I dunno if I'd go that far, but appreciated :)
Sep 25, 2017 3:28 am
Do bucklers not use your hand?

Also, the more time I spent building this character, the more I realized he's not so much of a fire dude who sometimes casts healing spells, but more of a healing dude who sometimes casts fire spells... lol. If I wanted to play the human torch, Oracle probably isn't the best choice.
Sep 25, 2017 4:24 am
Quote:
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an offhand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler’s AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler’s AC bonus until your next turn. You can’t make a shield bash with a buckler.
Sep 25, 2017 7:59 am
thedandyman says:
Do bucklers not use your hand?

Also, the more time I spent building this character, the more I realized he's not so much of a fire dude who sometimes casts healing spells, but more of a healing dude who sometimes casts fire spells... lol. If I wanted to play the human torch, Oracle probably isn't the best choice.
HypCo got it in one. And yeah, that's pretty well what would happen as an Oracle. If you want the human torch, or something similar, try the Kineticist, and focus on the Fire element.
Sep 27, 2017 10:16 pm
irvanovich says:
If you want the human torch, or something similar, try the Kineticist, and focus on the Fire element.
*looks at the kinteticist* Whoa okay that's super cool and I kinda wish I had gone with that instead >.>

Ah well, we probably need a healer anyway. I've spent this much time on this character, I'm not gonna ditch him now!
Sep 28, 2017 8:29 am
Salzabar Igni, the gnome oracle, is submitted!

...except I forgot about traits. Doh! I'll add those in... eventually...
Apr 30, 2018 5:59 am
Bing Bong!

Rolls

4th level - (1d8)

(6) = 6

Apr 30, 2018 3:10 pm
come on big hit dice!

Rolls

lvl 4 HD - (1d10)

(8) = 8

Apr 30, 2018 4:07 pm
Don't forget to increase one of your ability scores by 1 at level 4!
Apr 30, 2018 5:37 pm
No whammies, high HP, STOP!
[ +- ] Levelling Up After Work
Last edited April 30, 2018 5:44 pm

Rolls

Hit Die - (1d8)

(6) = 6

May 2, 2018 10:52 am
BAB: 4
Fort: +4
Ref: +1
Will: +1
HP: 36
4 Skill Points: Ride (1), Perception (1), Intimidate (2)

Ability Score Increase: STR (now 20)

Cavalier's Challenge now works twice a day.

Favored Class bonus: Add +1 hit point to the cavalier’s mount. If the cavalier ever replaces this mount, the new mount gains these bonus hit points.

Beast Riders get to pick better mounts at 4th level. I think we talked about upgrading Arktos instead. :-)
Last edited May 2, 2018 10:53 am

Rolls

HP - (1d10+2)

(6) + 2 = 8

May 2, 2018 10:32 pm
HP rolling!

Rolls

HP - (1d8+2)

(3) + 2 = 5

May 2, 2018 10:57 pm
Jabes.plays.RPG says:
Beast Riders get to pick better mounts at 4th level. I think we talked about upgrading Arktos instead. :-)
I'm going to start looking into that for you :)
May 2, 2018 11:15 pm
These are the new stats for Arktos for this level. I haven't done anything so far about your level 4 upgrade in regards to Beast Rider yet. I'm still looking into that.

On top of what's below, Arktos gains a +1 to one of his ability scores.
If it's his Dex, add +1 to AC and +1 to Reflex saves
If it's his Con, add +4 to his HP and +1 to Fort saves

He also gains one additional skill point.

He also appears to only have one trick, when his level indicates he should have two bonus tricks.
[ +- ] Arktos
May 3, 2018 12:04 am
Level 4, here we come!

DEX +1

Rogue Talent: Canny observer

Skill rank increases:
Acrobatics 3>4
Climb 2>4
Disable Device 3>4
Know (dungeon) 2>3
Know (local) 1>2
Perception 3>4
Sense Motive 1>2
Sleight of Hand 3>4
Stealth 3>4
Last edited May 3, 2018 12:12 am

Rolls

HP - (1d8)

(4) = 4

Nov 15, 2018 3:22 pm
You can advance to level 5!
Nov 15, 2018 3:28 pm
NICE!! So taking the necro down and heading out to the farms got us over the edge?

I'll have to do some research today.
Nov 15, 2018 5:13 pm
Urthask's advance to Level 5

BAB: 5 (I just realized I forgot to increase his BAB when he hit 4th!)
HP: 1d10+2
4 Skill Points: Ride (1), Perception (1), Intimidate (2)

Banner (Ex):
At 5th level, a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

Favored Class bonus: Half-orcs add +1 hit point to the cavalier’s mount.

Rolls

HP increase - (1d10+2)

(2) + 2 = 4

Nov 16, 2018 5:00 pm
Gongar's advance to Level 5

BAB: 5
HP: 1d10+2
2 Skill Points: Intimidate (1), Knowledge (Local) (1)

Weapon Training (Ex):
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. I've chosen Hammers as my group.

Favored Class bonus: 1 skill point (Intimidate)

For my Feat I realized I never took my 4th level feat so I'm taking both:

4th level: Intimidating Prowess: Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
5th level: Dazzling Display: Prerequisite: Weapon Focus, proficiency with the selected weapon. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Rolls

Hit Dice - (1d10+2)

(8) + 2 = 10

Jan 29, 2019 3:52 pm
Naatkinson sent a note to Ninja_Dano,Dramasailor
You will both start at level 5 with standard starting wealth (10,500 gp)
Jan 29, 2019 3:58 pm
Excellent! I'm going to toss around some ideas in my head this afternoon and see what falls out as a good one. :)
Feb 1, 2019 3:04 pm
I've got my character more or less done mechanically. I need to do item purchasing and such.
Feb 2, 2019 10:30 am
Hello everyone! I have a forlorn elven fighter with high mobility, reach weapons and knowledge skills in mind, do you think that would fit into your team?
Feb 2, 2019 6:51 pm
HP Rolls

Rolls

level 2 - 4 - (4d8)

(8376) = 24

Feb 3, 2019 12:14 am
@dramasailor: Approved!

@Turtledragon: That sounds good to me. We already have some front-line strongmen, but another won't hurt, I'm sure.
Feb 3, 2019 9:16 pm
I took some archery stuff so the front line doesn't get too crowded. Are we using the automatic bonus progression system? It was mentioned in the old posts.

edit. Those are some funky rolls.
Last edited February 3, 2019 9:17 pm

Rolls

HP rolls - (1d10+1, 1d10+1, 1d10+1, 1d10+1)

1d10+1 : (3) + 1 = 4

1d10+1 : (1) + 1 = 2

1d10+1 : (4) + 1 = 5

1d10+1 : (5) + 1 = 6

Feb 5, 2019 9:31 am
Here's Victor, my elven archer.

Being 126 years old, Victor has seen a lot. After being abandoned as an infant, Victor was taken in and named by human farmers. He never learned to become the proud elf so many of his kind are, and when his human parents grew old, he took care of them with their grown up children.

When the third generation of farmers started to work the fields and Victor "the Forlorn" - as he's known to his human "relatives" - finally reached adulthood, he heard about a chance to finally make something out of himself and possibly help give back to the race that saved him a century ago. Since then he has spent close to five years helping Sandpoint Sheriff Belor Hemlock fend off goblins and bandits around the hinterlands.

Always the servant and never the master, Victor is not sure of his talents, but he tells himself he has had a lot of time to practice fighting and getting along in the wild. He even had a passing fancy for the art of battlements and catapults and such a few decades or so ago and has spent countless nights visiting the libraries of neighboring churches reading whatever felt important at the time.
Feb 20, 2019 2:01 pm
I'll have my character posted today and ready to go. Naat, I sent you a PM to clear a concept with you.
Feb 20, 2019 3:15 pm
Hit points per level

Rolls

Level 2 - (1d6)

(3) = 3

Level 3 - (1d6)

(5) = 5

Level 4 - (1d6)

(1) = 1

Level 5 - (1d6)

(4) = 4

Feb 20, 2019 7:18 pm
Introducing Skriz, the Ratfolk Wizard from Magnimar.
[ +- ] Skriz
Skriz grew up in and around the sewers, alleys, and other dark places of Magnimar he could hide and listen in or research the things he found while scurrying around. He found that he was far more intelligent than the others of his kind (and most of the regular people as well). His curiosity got him into an ancient set of chambers in the old bridge in Magnimar and he found the Thassilonian ruins and the immense amount of lore and knowledge therein. As time went on he was able to convince the school of wizardry in Magnimar to train him, though only a few instructors would do so and only in their off hours, but he was a quick learner. As time passed, he mixed his instruction with his own personal research in the Thassilonian ruins and eventually became a specialist in the old ways of magic.

Once he learned all he could in Magnimar, his curiosity has led him abroad to study other known locations and ruins in order to learn more of this fascinating civilization. His most recent trip has landed him in Sandpoint to study the "Lighthouse" with Brodert Quink.
Last edited February 20, 2019 7:31 pm

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