Game Chinwagging

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Jun 2, 2020 4:22 pm
The most interesting one out of yours in my opinion is the flagon of ogre blood. Could mean you're an alchemist. You could be some sort of witchery like character and drinking ogre blood gives you extra strength. Or it's not literal and you're part ogre yourself...
Jun 2, 2020 4:37 pm
bowlofspinach

A CRYPT THING
ANIMAL POWER SELECTION
VERTIGO
Jun 2, 2020 4:42 pm
Interesting... I'll have to think about that. Not sure what to make with Vertigo but I like the other ones already
Jun 2, 2020 4:46 pm
Perhaps you can cause Vertigo ? And thanks for those ideas
Last edited June 2, 2020 4:47 pm
Jun 2, 2020 5:13 pm
I think I'll also take two more numbers.
The RNG says: 30201, 27871

I already have a general idea in mind for my character but I'm curious to see where a bit more might lead me.
Jun 2, 2020 5:16 pm
For those unfamiliar with QuestWorlds/HeroQuest character creation, please read the SRD here.

Also, Shawn Carpenter on his site That's How I Roll has a terrific sampling of character creation in QW/HQ.

If you're comfortable moving forward with your character generation, follow the steps below. I'll start a separate thread in the very near future with the character creation guidelines firmly writ out, as well as a basic character sheet template:

1. Character Concept (intrinsically this will double as your 'Occupation' keyword)
2. Record Campaign-Specified Keywords for Free. I'm still tooling with one or two free Keywords, so bear with me.
3. Choose 10 more Abilities, which can be Keywords or Breakouts.
4. Assign Ability Ratings
• First tack on a 17 to your Character Concept
• Assign one more 17 to another Keyword.
• Assign 13 to all remaining Keywords.
• Assign +1 to all Breakouts.
5. Spend 20 Points to Shape Your Character.
• 20 points to spend to increase any Abilities (Keywords and Breakouts)
• Each point you spend increases a Rating by one point. You can’t spend more than 10 points on any one Ability.
6. Choose a minimum of three Complications, with their Ratings represented by your three highest Ability scores.
7. Conceive of a name and short backstory.


There will be a few modulates to suit the campaign, as in additional character sheet items to be filled and renaming of extant portions of QW/HQ character sheets, but for now this should suffice!

Postscript:

Very raw albeit good to give you a rough idea what the character sheet template will include:


Name
Resident Universe
Distinguishing Features


Manifest Points (Hero Points)


Abilities






Extraordinary Abilities




Complications




Factoids
TBD. Likely to represent little known facts about your character. These could also lead to future Abilities as your character progresses.
Jun 2, 2020 5:27 pm
bowlofspinach

30201 = NOT A KILLER
27871 = HOME IN THE DEEP FOREST
Jun 2, 2020 7:15 pm
Currently reading through the rules and the Character Creation guide. I'll try to make and submit a PC tomorrow.

A basic idea I came up with based on my random results is this:

The character originates from a fantasy world to which he has been sent as a servant of that realm's god of death. His objective is to guide the souls of those destined to die into the afterlife. As those souls may resist, he has been blessed with the gift to be able to take on aspects of various animals, as well as limited death magic, useful to weaken his enemies (and potentially create/command undead?), which allow him to fight those who resist his guidance.
In his home world, he lives far from civilization in the wilderness, as he is not often welcomed with open arms among the living, who misunderstand his intentions and view him as a murderer. In fact, he only kills those who are destined for death and therefore in his eyes already dead.
Outside of his own universe, his link to his master might be cut off, forcing him to deal with the uncertainty of not having any guidance. He allies himself with others so he can find his way back to his own world. In the meantime, he will fulfill his duties as best he can, attempting to identify and kill individuals that are destined to die while making sure others live until their time has come.

Let me know what you think of that idea. It was what came to my mind with those keywords but if that doesn't fit the game mechanics or what you have in mind for this game, I already have a basic idea in mind for how I could rearrange the aspects into something different.
Jun 2, 2020 7:43 pm
You might add in that Vertigo as a disorienting affect (in addition to or instead of the Death Magic) that he can inflict upon his targets to facilitate his ability to strike them down more easily should they be of the mind to resist.

Another thought what if instead of taking on the aspect of animals he has the power to control them and then instead of creating/command undead he simply commands living animals.

I also got the thought what if part of his powers is to actually identify folks that are destined/marked to have died but have not as of yet as you are the tool for that aka a Reaper and you could almost take on the more Crypt like aspect of a reaper ;)

These are just thoughts and musings
Jun 2, 2020 8:06 pm
Quote:
You might add in that Vertigo as a disorienting affect (in addition to or instead of the Death Magic)
Yeah, the Vertigo was supposed to be an application of this.
Quote:
Another thought what if instead of taking on the aspect of animals he has the power to control them and then instead of creating/command undead he simply commands living animals.
Hm, that doesn't fit the theme as well but I'll think about it.
Quote:
I also got the thought what if part of his powers is to actually identify folks that are destined/marked to have died but have not as of yet as you are the tool for that aka a Reaper and you could almost take on the more Crypt like aspect of a reaper
Yes, that's the idea! Might not have come across well in the text.

Thanks for the suggestions. I'll think about it, especially the animal thing
Jun 2, 2020 8:36 pm
Okay what if instead of controlling animals indirectly -- he has the power to possess an animal -- and while possessing an animal he can control others of that same type or species or ....
Jun 2, 2020 8:43 pm
Hm, interesting thought
Jun 2, 2020 8:47 pm
bowlofspinach - No cunctation on your part! Very thorough. I like your story-webbing. Nicely done. My only asterisk clumps loosely next to, "He allies himself with others so he can find his way back to his own world," if only because I am working on meshing prologue with campaign introduction and working out, storywise, how I wish to press narratively forward. But this might still fit.

Once players have been set, characters fleshed-out, I think I'll have a thread designated for either one or both of the following: story prologue and character prologues.

I like what's shaping up!
Jun 2, 2020 8:50 pm
Sure, just trying to get a link to why I'm traveling with the other PCs but I'm flexible.
Jun 2, 2020 8:55 pm
For now, because I remain undecided, imagine that you have not 'traveled' yet.
Jun 2, 2020 11:53 pm
Slaydunderhead says:
Before I proceed: do you want your results in a PM or does it matter to you that they are posted here for all the other players to see?
I don't mind being out in the open.
Jun 3, 2020 1:45 am
oldschoolfool

Here are three 'rolls':

26117 = UNMAGICAL
1180 = QUIXOTIC BANDIT
20836 = DOOMED BY AN ANCIENT RITUAL
Jun 3, 2020 12:03 pm
Slaydunderhead says:
oldschoolfool

Here are three 'rolls':

26117 = UNMAGICAL
1180 = QUIXOTIC BANDIT
20836 = DOOMED BY AN ANCIENT RITUAL
Oh boy, gonna have to meditate on this one!
Jun 3, 2020 12:25 pm
Not sure about the quixotic bandit but "unmagical" could be taken to mean "antimagical", which in turn could be related to the reason why you're doomed by an ancient ritual...
Jun 3, 2020 12:59 pm
Okay I had to look that one up myself so sharing what it means:

Quixotic
1) Exceedingly idealistic; unrealistic and impractical
2) Foolishly impractical especially in the pursuit of ideals

Capricious, Unpredictable

Capricious
Governed by Caprice

Caprice
1) A sudden, impulsive, and seemingly unmotivated notion or action
2) A sudden usually unpredictable condition, change, or series of changes
3) A disposition to do things impulsively


I am Robin Hoodie and I robbeth from hmmm... that guy over there
and I giveth to hmmm... that dog over there
Last edited June 3, 2020 1:04 pm
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