Kalani Character Discussion

load previous
Jun 7, 2020 2:29 am
i set up my char and submitted it.
Jun 8, 2020 6:59 am
Like if you had earned it within a game -- so you need it should follow your background story to some degree -- and/or if it looks out of sync I may ask for a reason for it -- but for the most part if you are following your concept and not trying to break the system it should not be an issue
Quote:
Post Character Creation Experience: 150 (approximately 5-7 adventures)
.....This XP cannot be spent on characteristics, as these are intended to reflect the character's training and worldly experiences rather than inherent ability. Further one may not Train any skills above Rank 3 at this point.
.....These XP expenditures should be accompanied by an explanation of the associated adventure they were acquired on I will help with this but you the player should have an idea of why your character is acquiring what they are acquiring so that should be woven into that explanation. Minor adventures would be about 10xp, Medium Adventures would be about 20xp, and Large Adventures would be about 30xp. So when making these purchases keep that in mind as well.
Jun 8, 2020 7:28 am
Neat, then my character should be all done
Jun 8, 2020 8:46 pm
Okay please provide the break-down that I requested in my second post -- otherwise I will have to spend the extra time doing that which will delay things especially if I have to do this for both new characters
Jun 8, 2020 9:00 pm
Break-down of your second post? could you be more specific?
Jun 8, 2020 9:39 pm
When outlining your character please post the following:

Step 1: Background (okay basically your story)

Step 2: Choose (or outline) the following :
.....Starting Duty : 5 (from Age of Rebellion)
.....Starting Obligation : 25 (from Edge of the Empire)
.....Starting Morality : 50 (from Force and Destiny)
..........Now the above 3 things have aspects that need to be rolled (and/or chosen but prefer if you rolled at least until you got something that fit the concept unless you really feel strongly about one of them) for each and these need to outlined in your Step 2 -- a Note here for Obligation you can assign the 25 to one Obligation or split it among more than one depending on what you feel your character should have

Also in this step if you check I have altered the choices as follows:
...Choose 4 of the following (cannot choose the same one twice)
--OR--
...Choose 2 of the following (cannot choose the same one twice)

So please explicitly list what you chose for this

Step 3: Select Species -- here just out line the crunch bits that are associated with your the Species you chose along with the Species :)

Step 4: Choosing a Career -- please outline what you did in this step

Step 5: Choosing Specializations -- please outline what you did in this step

Step 6: Invest Character Generation XP -- please outline what you did in this step

Step 7: Determine Derived Attributes (if you know how)

Step 8: Determine Motivations

Step 9: Character Generation Gear & Appearance

Step 10: Post-Character Creation XP Expenditures

Step 11: Post-Character Creation Gear

-------------- The ship thing I will be taking care of based on the number of active players
Jun 8, 2020 9:42 pm
Basically something that lets me know what was chosen at each step and the breakdown (or breakout) where necessary such as when buying Gear you start with ?? Credits and you spent ?? Credits on this item and then etc... this way all I have to do is perhaps verify the costs are per the book and the math is correct -- otherwise I have to look each item up, determine the cost for each, then check the math so it streamlines some of what I have to do when validating a character is balanced against the other PCs

Keep in mind that other things also have breakdowns/breakouts such as Career Selection which comes with 4 free Rank 1s and such -- and of course spending Creation XP versus Post-Creation XP
Jun 8, 2020 10:19 pm
Species: Droid. Starting XP: 175 + 10xp bonus and the 2500 starting credits which go to 3000 and 185 respectively.

Career: Soldier
4 Free Ranks - Knowledge (Warfare) Rank 1 - Medicine 1 Rank 1 - Melee Rank 1 - Survival Rank 1

Specializations
2 Free ranks from Medic being 1st spec Knowledge (Xenology) Rank 1 - Medicine Rank 2

Characteristics

Presence Rank 1
Cunning Rank 2 - 20xp
Intellect Rank 2 - 20xp
Brawn Rank 2 - 20xp
Agility Rank 2 - 20xp
Willpower Rank 2 - 20xp
100xp

Ranged - Heavy Rank 1 10xp
Coordination - Rank 1 10xp
Negotiation - Rank 1 10xp
30xp

Medic Spec
Forager - 5xp
Stimpack Spec - 5xp
Grit - 5xp
Surgeon - 5xp
Bacta spec - 10xp
Survival 2 - 10xp
40xp

Wounds threshold 12
Strain threshold 12
Soak 2

CAPC ECM-598 Medical backpack - 450 Credits
May make Medicine checks to heal others without penalty.

Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1).

Nomad greatcoat - 100 Credits
Reduce difficulty of checks to resist cold & extreme environments by 1. Remove 1 setback dice imposed due to extreme cold from checks. Adds 1 soak.

Banal Apparel - 25 Credits
Upgrade the difficulty of checks to identify wearer once.

False voice transmitter (FVT) - 1400 Credits
Upgrade ability of Charm/Coercion/Deception/Leadership/Negotiation checks while impersonating another individual once.

E5-Blaster Carbine - 550 Credits
Rolling 3 disadvantage results may cause the E5 to overheat, damaging it by 1 step. Inaccurate 1, Stun Setting

Utility Belt - 25 Credits
The belt grants +1 to a character's encumbrance threshold.

Comlink - 25 Credits
Bacta x5 - 100 Credits
Vibroknife - 250 Credits
|75 credits leftover | XP Spent 170 | XP Leftover 15 |
Last edited June 8, 2020 11:04 pm

You do not have permission to post in this thread.