Group Discussion

Jun 9, 2020 3:36 am
Before creating your PCs, you should decide together what kind of group your PCs make up. Your group can consist of all kinds of individuals – the group concept only outlines your most basic reason for sticking together in the Third Horizon.

The group concept will also tell you what type of ship you will begin play with, what group talent you will have, and who your patron and nemesis will be. There are five group concepts to choose from: Agents, Mercenaries, Free Traders, Pilgrims and Explorers.


CREATE YOUR GROUP

1. Pick a group concept. Described below.

2. Pick your spaceship. The group's spaceship is discussed in its own thread.

3. Pick your group talent. Described below.

4. Pick your patron. Described below.

5. Pick your nemesis. Described below
Jun 9, 2020 3:36 am
GROUP CONCEPT

The group concept is the central reason that you are all traveling together. It's not meant to limit character options; just meant as a convenient in-game explanation for why you all choose to be a crew.


Free Traders
Commerce is what greases the wheels of the Third Horizon, and the hub of trade in the region is the space station Coriolis. The free traders are the entrepreneurs and innovators of the Horizon, embracers of the new order – with a few exceptions. Tariffs, tolls, and bureaucrats looking to make a quick buck abusing the trade system are all things despised by any free trader. As Free Traders, you will portal jump between the different systems of the Third Horizon, hauling everything from goats on ice or farm machinery to candied Kabra bugs and illegal Vulcan carbines. In small freighters or enormous bulk haulers, you travel silent routes in an ocean of cold starlight. Slipping past corrupt toll collectors, blockade ships and corsairs is all part of your thrilling lives.

The Free Traders group concept can also be used for:
◆ Smugglers carrying illegal cargo to the highest bidder.
◆ Bulk haulers on lonely routes with heavy loads.
◆ Couriers delivering valuable information.


Mercenaries
Not all can enjoy the peace and prosperity of the new era. Old wounds fester in the dark, and the absence of peace means plenty of job opportunities for people like you: Mercenaries. As such, you are often both feared and scorned, yet valuable pawns in the power plays of the factions. Mercenaries can be anything from Legionnaires to hired guns for the Consortium. Typical jobs for you would be crushing rebels on Uharu-9, hunting corsairs in the Border Space, or toppling Dabaran pashas.

The Mercenaries group concept can also be used for:
◆ Corsairs plundering careless free traders on lonely routes.
◆ Rebels fighting to free their people from oppression.
◆ Tactical teams performing whatever military operations the factions might require.


Explorers
The Horizon is full of mysteries to uncover. You are truth seekers who refuse to settle for the Bulletin’s oversimplified version of reality. It’s all there, if you just scratch the surface a little. Explorers not only delve into the past, they also push beyond the frontiers of the Horizon – as colonists, curious anthropologists or traveling journalists. As Explorers, you dig through the frozen ruins on Surha, the remnants of the Portal Builders in the jungles of Kua, or search for forgotten colonies along the Enau Arm.

The Explorers group concept can also be used for:
◆ Prospectors seeking valuable minerals in dangerous asteroid belts.
◆ Colonists valiantly claiming new settlements for the peoples of the Horizon.
◆ Correspondents reporting the news no one else dares to.


Agents
Birr (money) and Legionnaires are not always the best tools for a faction – sometimes, more subtle means are required. This is where the Agent cells come in. Typical jobs for a group of Agents might be infiltrating Dabaran courts, assassinating dignitaries, tracking down lost relatives, or just keeping the scum on Coriolis in check.

The Agents group concept can also be used for:
◆ Judicators keeping the Coriolis station free from criminals.
◆ Assassins making sure that troublemakers disappear.
◆ Detectives for hire.


Pilgrims
The Pilgrimage is an important rite for everyone in the Horizon, and for some it is their calling. Other pilgrims travel for different reasons than to visit the holy sites: looking for work, searching for wisdom, or spreading joy to the Horizon as traveling circuses. Lastly, there are the nomads of the Horizon. They usually remain in one system or one sector, but sometimes they also travel through the dangerous portal fields. Regardless of why you travel, your lives will be hard and painful. Getting to visit the Dome of the Icons on Coriolis, the Leaning Prayer Tower on Algol, Mira’s Icon City, or the temple city of Lotus on Dabaran is achieved only by the truly dedicated.

The Pilgrims group concept can also be used for:
◆ "Hands" – traveling workers taking jobs where they are to be found.
◆ Traveling circuses made up of entertainers and performers.
◆ Space nomads, perpetually trudging the starry void.



GROUP TALENTS

Your group gets to choose one talent connected to your group concept. All the PCs can use this talent. It can be used individually by every PC unless explicitly stated otherwise.


Free Traders

A NOSE FOR BIRR
When trading, you get a +2 to manipulation. One use per session for the whole group (not once per PC).

EVERYTHING IS FOR SALE
You have a knack for finding the most corrupt public servants, toll officers or guards, and always get a +2 to manipulation when you are bribing someone.

QUICKEST ROUTE
You find the quickest route. Travel takes half the amount of time (page 138), or one encounter along the way may be ignored. The GM gets 1 DP per use. One use per journey.


MERCENARIES

ASSAULT
You get a +2 to ranged combat, but only when everyone in the group attacks the same target in the same turn.

CHARGE
You get a +2 to melee combat, but only when everyone in the group, in the same turn, also spends at least one fast action (1 AP) on movement. The bonus lasts one turn only.

SITUATIONAL AWARENESS
You always know your surroundings, and get a +2 to observation when testing it to discover an ambush.


Agents

A FRIEND IN EVERY PORT
You can find a useful contact in a new place. The contact can protect you, lend you gear, or vouch for you with the local rulers. The GM gets 1 DP per use. One use per session for the whole group (not once per PC).

ASSASSIN’S GUILD
You can test infiltration instead of melee combat when you make a melee combat attack against an enemy who isn’t aware of you.

DANCERS OF AHLAM
You can test dexterity instead of manipulation when trying to make a good impression.


Explorers

SEASONED TRAVELERS
You can test manipulation instead of culture to understand a group’s customs.

SURVIVORS
You can get out of a dangerous situation somehow connected to nature, such as a brushfire or explosive decompression. The whole group escapes the danger. The GM gets 1 DP per use. One use per session for the whole group (not once per PC).

TRUTH SEEKERS
You can find important information or get a clue from the GM without rolling dice. The information must be important enough to enable you to overcome a minor obstacle or a challenge in the scenario. The GM gets 1 DP per use. One use per session for the whole group (not once per PC).


Pilgrims

LAST LAUGH
You can get yourselves out of a pinch using your knack for entertainment. The GM gets 1 DP per use. One use per session for the whole group (not once per PC).

MERCY OF THE ICONS
When you are in a tight spot, the Icons will hear you. This means that you can cancel the effects of Darkness Points that have just been spent by the GM (Chapter 3). One use per session for the whole group (not once per PC).

ONE LAST BIRR
You can make a living out of your craft or performances. Test dexterity instead of manipulation to find basic subsistence (food, drink, repairs – no new gear) when in a new place.
Jun 9, 2020 3:37 am
The Third Horizon is a hard place, and getting anywhere without help is difficult. It has become something of a tradition for smaller ship crews to ally themselves with a powerful benefactor. As a group, pick a patron from the group concept list below. If you’d rather come up with a patron of your own, you may, as long as the GM agrees. You will also begin play with an enemy - a nemesis who can suddenly turn up to spoil your plans, or stay in the shadows as a lurking threat. Just like the patron, the nemesis is described briefly below. Pick a nemesis from the list or come up with one of your own.

Patrons and nemeses are organized by group concept.


THE FREE TRADERS’ PATRON/NEMESIS

Aldair Jubal (Jubal Imports & Exports): A shady peddler from Djachroum, making sure the flow of spices, drugs and weapons continues.
Abdul Nasr (the Free League): A merchant specializing in technological artifacts, operating out of Ozone Plaza on Coriolis.
Lea Marhoun (Zenithian Trade Alliance): An antiques dealer from the Monolith, specializing in trade in artifacts and archaeological findings.
Mukhtar Sawalla (Hyperion Logistics): An agent of a Consortium-owned corporation, running bulk haulers all over the Horizon.


THE MERCENARIES’ PATRON/NEMESIS

Hatma "The Skull" Kerash (the Legion): A recruiter for the Legion but also involved in running operations that are too dirty for Legion standards.
Captain Arina Chike (the Chike Company): An exiled Hegemonist who raids faction ships in Kua’s outer rim from a secret base.
High General Abassar Douk (the Free Uharan Army): A leader of rebel forces all across the Menkar arm, an idealist and a pragmatist in one.
Farhad Krisma (Strike Team Krisma): An ex-judicator, now hired by the Consortium for interventions against rebels and agents of other factions.


THE EXPLORERS’ PATRON/NEMESIS

Doctor Wana (the Foundation’s Archaeological Institute): An unconventional archaeologist, happy to get her hands dirty searching for findings in the sector of the Lady of Tears.
Professor Omalda darBhouno (the Mathematical Institute of Daddah): A brilliant mathematician with his heart set on explaining every mystery in the Horizon, including the Icons themselves.
Jarros Kumbra (the Colonial Agency): One of the few within the Agency passionate about founding new colonies, however unsafe they may be.
Drefusol Amadi (Free News): A media mogul with the ambition to reach places even the Bulletin cannot.


THE AGENTS’ PATRON/NEMESIS

Captain Girrah (Judicator): Completely loyal to the Governor of Coriolis, and prepared to counter any threat to the station, even if it means breaking the rules.
Jihvane Kourides (Special Branch of the Consortium): A field agent rising through the ranks who will stop at nothing to climb even higher.
Hiram "the Black Widow" Momasdi (Ahlam’s Black Lotuses): An aged madam who is secretly an assassin, offering her customers anything but pleasure.
Nefrite Garroud (the Free League’s news division): Wants to know everything that could affect the League’s activities in the Horizon.


THE PILGRIMS’ PATRON/NEMESIS

High Priestess Taminasah-Buri (the Church of the Icons): A woman of the faith, supporting all of the Horizon’s believers seeking the truth of the Icons.
High General Abassar Douk (the Free Uharan Army): A leader of rebel forces all across the Menkar arm, an idealist and a pragmatist in one.
Captain Mero (commander of the bulk hauler "Mero’s Promise"): A generous soul who lets anyone travel onboard his ship as long as they help out in some way.
Io "the Smile" Xoma (circus director): Owner of several traveling circuses in the Kua system.
Shuja Mulk-Chitral (leader of the Mehtar nomads): Started the Hargadour rebellion to unite the nomads in the sector of the Lady of Tears.
Jun 9, 2020 4:01 am
My thought, though I'm flexible, if something similar to the show firefly where the goal is to keep the ship flying by any means necessary, by taking odd jobs, which seems to fit in one of the mercenary, pilgrim or trader roles
Jun 9, 2020 4:14 am
naelick says:
My thought, though I'm flexible, if something similar to the show firefly where the goal is to keep the ship flying by any means necessary, by taking odd jobs, which seems to fit in one of the mercenary, pilgrim or trader roles
I like it. That would definitely fit this game well.
Jun 9, 2020 6:09 am
I like the Firefly angle. I’m also flexible, but I see Free Trader or Mercenary working well. Pilgrim would work for my character, too.
Jun 9, 2020 12:13 pm
I'm also in favor of the Firefly angle. With my character idea, I see Mercenary working well with it.
Jun 9, 2020 2:06 pm
If like to revise my earlier post. I am definitely in favor of the Firefly angle. I agree that Free Traders and Mercenaries would fit. Which would fit my character idea. Explorers has caught my eye as well.
Jun 9, 2020 4:28 pm
I'm also in favor of the Firefly angle. I like Free Traders and Explorers, personally, but even the Serenity had a mercenary on board. I'd assume we could mix and match character flavors under any of those umbrellas.
Jun 9, 2020 7:16 pm
If you tally up the choices that we like... It looks like Free Traders is the most popular, followed by Mercenaries and a tie for third with Explorers and Pilgrims.

Does anyone have a final preference on the group concept?
Jun 9, 2020 8:24 pm
78RPMLife says:
I'm also in favor of the Firefly angle. I like Free Traders and Explorers, personally, but even the Serenity had a mercenary on board. I'd assume we could mix and match character flavors under any of those umbrellas.
Yeah you can mix and match. You can play pretty much any character concept within any of the group concepts. So you don’t need the Mercenaries group concept in order to play a merc, for instance.

I’m waiting a few more days to see if anyone else joins.
Jun 9, 2020 8:25 pm
Free Trader and Mercenary both work for me.
Jun 9, 2020 8:28 pm
I have also included the group talents in the same post as the group concepts. Once a group concept is agreed upon, then take a look at the talents.
Jun 10, 2020 5:54 am
My choices

Group Concept: Free Traders

Group Talent: Everything is for Sale

Group Patron: Abdul Nasr

Group Nemesis: Lea Marhoun

As far as the patron and nemesis go, both deal in artifacts. So I’m thinking that we work for one of them, and the other naturally sees us as competition.
Jun 10, 2020 1:51 pm
Baldwin_Brother_Number_5 says:
My choices

Group Concept: Free Traders

Group Talent: Everything is for Sale

Group Patron: Abdul Nasr

Group Nemesis: Lea Marhoun

As far as the patron and nemesis go, both deal in artifacts. So I’m thinking that we work for one of them, and the other naturally sees us as competition.
I like Free Traders and Everything is for Sale sounds good. I had similar thoughts about the patron and nemesis being natural competitors and I was intrigued by the invitation to
Quote:
Pick a nemesis from the list or come up with one of your own.
What if
Quote:
Aldair Jubal (Jubal Imports & Exports): A shady peddler from Djachroum, making sure the flow of spices, drugs and weapons continues.
is an old man with twin children, Khadija and Khalim, who are competing to inherit his organization. Khadija (our patron) and Khalim (our nemesis) both run many legit and some sketchy jobs; and working for one is all it takes to earn hostility from the other. It is a cold war mentality - since the siblings cannot hurt each other directly (Aldair would disapprove) they are restricted to messing with their rival's employees to gain the upper hand.

What do you all think?
Jun 10, 2020 1:54 pm
I love that idea! You definitely have my vote. I'll start working on my Duelist/Bodyguard.

How much of a background do you want us to provide?
Jun 10, 2020 2:46 pm
Doesn’t need to be much background. Just make sure to note whether you are Firstcome or Zenithian. And if you have any connection to a particular faction. For those who are new to the setting, I tried to distill as much useful setting info as I could into the threads so that you’d have a decent working knowledge of the game universe.
Jun 10, 2020 9:50 pm
I dig the quarreling twins idea. That works for me.

Looks like from the earlier posts that we all seem to agree of Free Traders as an option.
Last edited June 10, 2020 9:51 pm
Jun 10, 2020 9:52 pm
Sounds like it's our number one pick.
Jun 10, 2020 10:45 pm
Works for me
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