Chapter 1 - A Tale of Two Cities
Rolls
Attack Vs spellcaster - (1d20)
(4) = 4
Meanwhile, the remaining guard strikes out at Harmony again.
Those looking at the old man begin to notice that the old man's eyes are leaking blood and he growls, sending out another spectral claw at Samantha again.

Rolls
Guard @ Harmony - (1d20+4, 2d4+2)
1d20+4 : (9) + 4 = 13
2d4+2 : (14) + 2 = 7
Old Man @ Samantha - (1d20+5, 2d4+3)
1d20+5 : (10) + 5 = 15
2d4+3 : (23) + 3 = 8
HP 12/17
On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
Rolls
BA: Crimson rite, lose 1d4 from max hp - (1d4)
(3) = 3
A: Booming blade attack - (1d20+5)
(15) + 5 = 20
Sword damage - (1d8+5)
(4) + 5 = 9
Hex damage - (1d6)
(2) = 2
Crimson rite damage - (1d4)
(1) = 1
Next up: Harmony, Amnon, and Shargon
Rolls
Attack Vs Guard - (1d20+5)
(11) + 5 = 16
Damage (if it hits) - (1d8+3)
(3) + 3 = 6
Rolls
Toll the Dead (WIS Save 14) - (1d12)
(8) = 8
Rolls
Attack, Advantage attack, fury attack damage - (1d20+5, 1d20+5, 1d12+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (12) + 5 = 17
1d12+5 : (4) + 5 = 9
End Combat
You stand in the courtyard for a moment, two of the guards unconcious but breathing heavily. The gate is closed, and the night air has gotten quite chilly.
Rolls
wisdom save - (1d20)
(18) = 18
Rolls
Perception check - (1d20+2)
(1) + 2 = 3
Investigation check - (1d20+2)
(17) + 2 = 19
The old man has a skull on a chain, and is wearing tattered robes. You find an amulet around his neck, bearing a skull held within a stone archway.
Lets check out the rest of this place
HP 11/20
Healing Hands 1/LR - used
Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.
Rolls
religion - (1d20+1)
(14) + 1 = 15
religion if Hunter's Bane adv applies - (1d20+1)
(13) + 1 = 14