Right, had a go at drafting this, I'm working this out with OggDude's tool so I hope it all makes sense.
Aneka Adeyo
32yr old human explorer scout
Step 1:
Aneka grew up in poverty on a minor outer rim world, she knew that she would have to make her own way and no one else was going to help. She made enough of an impression piloting speeder trucks on dangerous trade routes in planet that she was invited to join the crew of a freighter working some of the less well travelled hyperspace lanes. By her late twenties she was piloting her own ship as a freelance explorer, mostly working for legitimate traders looking for new markets and more efficient hyperspace routes, but increasingly finding herself compelled to take commissions from less salubrious employers like the Hutts. Having seen the aftermath of imperial forces suppressing planetary populations, particularly non-humans, she has started to do a take a few jobs and do the occasional favour for the Rebel Alliance. Inevitably she has found herself drawn ever further into the rebellion.
Step 2:
.....Starting Duty : 5 - Intelligence: By nature and experience Aneka is not someone looking for a firefight, she wants to get in, find the information, and get out again without getting seen or killed
.....Starting Obligation : 15 - Debt: An explorer needs a ship, someone's got to pony up the credits, and they aren't always the most forgiving when the repayments start slowing down
.....Starting Morality : 50
.......+10 Starting XP
.......-10 Obligation
Step 3:
Human, non-career skills Stealth and Ranged-Heavy
Step 4:
Explorer - Astrogation, Outer Rim, Piloting-Space, Xenology
Step 5:
Scout - Piloting-Planetary, Survival
Step 6:
Characteristics - Brawn 3 (30xp), Agility 3 (30xp), Intellect 3 (30xp), Cunning 3 (30xp), Willpower 2, Presence 2
Total 120xp
Step 7:
Wound 13
Strain 12
Soak 3
Step 8:
Ambition - Freedom: Aneka just wants to be left alone to ply her trade through the galaxy without interference from the empire or the rebels. Just now it seems like the empire are the bigger issue.
Step 9: Character Generation Gear & Appearance
Aneka is a short and stocky human in her early thirties. When not working she is dressed in typical spacer garb and carries herself with a quiet confidence. When exploring on planet she travels with the equipment necessary to survive off the beaten track.
Explorer's knife (100cr) - [this is actually from Savage Spirits but I thought it fitted well with the character - Enc: 2,
Rar: 3, Pr: 100, Cutting Edge Melee, Dmg: 3, Mod +1, Rng: Engaged, Crit: 3, Skill: Melee, Qual: Vicious 1, add 1 bonus die to survival checks - the blurb reads "Nearly as ubiquitous as combat knives, explorer's knives are indispensable tools for professional foresters. Made by a variety of weapon and tool manufacturers, explorer;s knives typically have a long, serrated, clip-point blade mounted in a sturdy, reinforced plasteel hilt and are sold with a synthetic nylamesh sheath. Contained within the knife's seath and hollow, watertight handle are the contents of a miniature emergency survival kit. While the contents vary by manufacturer, they typically include a fire starter, tweezers, small sharp blade, magnetic compass, fishing hooks and line, monowire saw, needle and thread, length of high-tensile synthetic cord, small whetstone, and other bits of small survival gear. While an explorer's knife is not necessarily as well stocked as a full survival kit, it does work very well as an emergency backup or as a supplement to a more fully stocked kit – and, of course, it is a potent weapon to boot."]
Holdout blaster (200cr)
Utility belt (25cr)
Comlink (handheld) (25cr)
Handscanner (100cr)
Stimpack x2 (50cr)
Total 500cr spent
Step 10: Post-Character Creation XP Expenditures
Cool 1 (5xp), Grit (5xp)
Athletics 1 (5xp), Short cut (5xp)
Perception 1 (5xp), Lore 1 (5xp), Stalker (5xp)
Vigilance 1 (10xp), Medicine 1 (5xp), Rapid recovery (5xp)
Piloting-Space 2 (10xp), Cool 2 (10xp)
Ranged Heavy 2 (15xp), Quick strike (10xp),
Cool 3 (15xp), Natural hunter (15xp)
Heightened awareness (20xp)
Total 150xp spent
Step 11: Post-Character Creation Gear
TBC
Any thoughts on say Blaster rifle (900cr) with Superior weapon customisation (5,000cr - +1dmg, +1 advantage) and Telescopic Optical Sight (100cr - reduce the difficulty of ranged combat checks at long range by one) and Weapon sling (100cr with Quick draw mod)
and
Hunting goggles (600cr) - [this is from Enter the Unknown - Rar: 5, Pr: 600cr, Grants 1 adv to any Perception check made to locate prey, Removes up to 2 disadvantage imposed due to concealment, darkness or fog, and mist from all Ranged-Light and Ranged-Heavy checks - blurb reads "Produced by a number of well-known manufacturers of sensors and scanners, hunting goggles are a kind of scanner goggle specifically designed to assist professional guides and hunters in tracking their quarry. Along with the usual light-amplification and thermal-imaging sensors found in most scanner goggles, hunting goggles are equipped with an image magnification and enhancement system, a short-range motion detector, and a targeting system and micro heads-up display that projects aiming reticules and targeting information into the wearer's field of vision. Hunting goggles sharpen the wearer's vision to a preternatural degree, and they allow him to see clearly in the dark and through fog, smoke, haze, and other obscuring agents. All of these systems combine to make a highly useful piece of equipment for those who make their livings stalking beasts and sentients through the Outer Rim."]