Mephistophilis Character Discussion

Jun 22, 2020 9:48 pm
This thread is for discussing Mephistophilis's character other players should only post to this in regards to Mephistophilis's character and story collaboration is included within that.
Jun 22, 2020 9:48 pm
When outlining your character please post the following:

Step 1: Background (okay basically your story)

Step 2: Choose (or outline) the following :
.....Starting Duty : 5 (from Age of Rebellion)
.....Starting Obligation : 25 (from Edge of the Empire)
.....Starting Morality : 50 (from Force and Destiny)
..........Now the above 3 things have aspects that need to be rolled (and/or chosen but prefer if you rolled at least until you got something that fit the concept unless you really feel strongly about one of them) for each and these need to outlined in your Step 2 -- a Note here for Obligation you can assign the 25 to one Obligation or split it among more than one depending on what you feel your character should have

Also in this step if you check I have altered the choices as follows:
...Choose 4 of the following (cannot choose the same one twice)
--OR--
...Choose 2 of the following (cannot choose the same one twice)

So please explicitly list what you chose for this

Step 3: Select Species -- here just out line the crunch bits that are associated with your the Species you chose along with the Species :)

Step 4: Choosing a Career -- please outline what you did in this step

Step 5: Choosing Specializations -- please outline what you did in this step

Step 6: Invest Character Generation XP -- please outline what you did in this step

Step 7: Determine Derived Attributes (if you know how)

Step 8: Determine Motivations

Step 9: Character Generation Gear & Appearance

Step 10: Post-Character Creation XP Expenditures

Step 11: Post-Character Creation Gear

-------------- The ship thing I will be taking care of based on the number of active players
Jun 22, 2020 9:50 pm
As a final note we agreed that this character would possess Pilot-Space as one of their Skills
Jun 25, 2020 10:55 pm
Right, I will try and get this character sorted over the weekend. My first thoughts were a roguish-type human, maybe a scoundrel. Perhaps they've fallen into working with the rebels partly through necessity/expediency. Alternatively I was wondering about a scout.
Jun 26, 2020 5:59 am
Scout would be fine and you are actually going to be working for a Bothan ;)
Jun 26, 2020 6:26 pm
I was thinking more Explorer Scout than Spy Scout, with the space piloting in mind.
Jun 26, 2020 9:47 pm
that again is fine --- and no the Bothan does not need a spy ;)
Jun 28, 2020 1:18 am
Right, had a go at drafting this, I'm working this out with OggDude's tool so I hope it all makes sense.

Aneka Adeyo
32yr old human explorer scout

Step 1:
Aneka grew up in poverty on a minor outer rim world, she knew that she would have to make her own way and no one else was going to help. She made enough of an impression piloting speeder trucks on dangerous trade routes in planet that she was invited to join the crew of a freighter working some of the less well travelled hyperspace lanes. By her late twenties she was piloting her own ship as a freelance explorer, mostly working for legitimate traders looking for new markets and more efficient hyperspace routes, but increasingly finding herself compelled to take commissions from less salubrious employers like the Hutts. Having seen the aftermath of imperial forces suppressing planetary populations, particularly non-humans, she has started to do a take a few jobs and do the occasional favour for the Rebel Alliance. Inevitably she has found herself drawn ever further into the rebellion.

Step 2:
.....Starting Duty : 5 - Intelligence: By nature and experience Aneka is not someone looking for a firefight, she wants to get in, find the information, and get out again without getting seen or killed
.....Starting Obligation : 15 - Debt: An explorer needs a ship, someone's got to pony up the credits, and they aren't always the most forgiving when the repayments start slowing down
.....Starting Morality : 50

.......+10 Starting XP
.......-10 Obligation

Step 3:
Human, non-career skills Stealth and Ranged-Heavy

Step 4:
Explorer - Astrogation, Outer Rim, Piloting-Space, Xenology

Step 5:
Scout - Piloting-Planetary, Survival

Step 6:
Characteristics - Brawn 3 (30xp), Agility 3 (30xp), Intellect 3 (30xp), Cunning 3 (30xp), Willpower 2, Presence 2

Total 120xp

Step 7:
Wound 13
Strain 12
Soak 3

Step 8:
Ambition - Freedom: Aneka just wants to be left alone to ply her trade through the galaxy without interference from the empire or the rebels. Just now it seems like the empire are the bigger issue.

Step 9: Character Generation Gear & Appearance
Aneka is a short and stocky human in her early thirties. When not working she is dressed in typical spacer garb and carries herself with a quiet confidence. When exploring on planet she travels with the equipment necessary to survive off the beaten track.

Explorer's knife (100cr) - [this is actually from Savage Spirits but I thought it fitted well with the character - Enc: 2,
Rar: 3, Pr: 100, Cutting Edge Melee, Dmg: 3, Mod +1, Rng: Engaged, Crit: 3, Skill: Melee, Qual: Vicious 1, add 1 bonus die to survival checks - the blurb reads "Nearly as ubiquitous as combat knives, explorer's knives are indispensable tools for professional foresters. Made by a variety of weapon and tool manufacturers, explorer;s knives typically have a long, serrated, clip-point blade mounted in a sturdy, reinforced plasteel hilt and are sold with a synthetic nylamesh sheath. Contained within the knife's seath and hollow, watertight handle are the contents of a miniature emergency survival kit. While the contents vary by manufacturer, they typically include a fire starter, tweezers, small sharp blade, magnetic compass, fishing hooks and line, monowire saw, needle and thread, length of high-tensile synthetic cord, small whetstone, and other bits of small survival gear. While an explorer's knife is not necessarily as well stocked as a full survival kit, it does work very well as an emergency backup or as a supplement to a more fully stocked kit – and, of course, it is a potent weapon to boot."]

Holdout blaster (200cr)

Utility belt (25cr)

Comlink (handheld) (25cr)

Handscanner (100cr)

Stimpack x2 (50cr)

Total 500cr spent

Step 10: Post-Character Creation XP Expenditures
Cool 1 (5xp), Grit (5xp)
Athletics 1 (5xp), Short cut (5xp)
Perception 1 (5xp), Lore 1 (5xp), Stalker (5xp)
Vigilance 1 (10xp), Medicine 1 (5xp), Rapid recovery (5xp)
Piloting-Space 2 (10xp), Cool 2 (10xp)
Ranged Heavy 2 (15xp), Quick strike (10xp),
Cool 3 (15xp), Natural hunter (15xp)
Heightened awareness (20xp)

Total 150xp spent

Step 11: Post-Character Creation Gear
TBC

Any thoughts on say Blaster rifle (900cr) with Superior weapon customisation (5,000cr - +1dmg, +1 advantage) and Telescopic Optical Sight (100cr - reduce the difficulty of ranged combat checks at long range by one) and Weapon sling (100cr with Quick draw mod)

and

Hunting goggles (600cr) - [this is from Enter the Unknown - Rar: 5, Pr: 600cr, Grants 1 adv to any Perception check made to locate prey, Removes up to 2 disadvantage imposed due to concealment, darkness or fog, and mist from all Ranged-Light and Ranged-Heavy checks - blurb reads "Produced by a number of well-known manufacturers of sensors and scanners, hunting goggles are a kind of scanner goggle specifically designed to assist professional guides and hunters in tracking their quarry. Along with the usual light-amplification and thermal-imaging sensors found in most scanner goggles, hunting goggles are equipped with an image magnification and enhancement system, a short-range motion detector, and a targeting system and micro heads-up display that projects aiming reticules and targeting information into the wearer's field of vision. Hunting goggles sharpen the wearer's vision to a preternatural degree, and they allow him to see clearly in the dark and through fog, smoke, haze, and other obscuring agents. All of these systems combine to make a highly useful piece of equipment for those who make their livings stalking beasts and sentients through the Outer Rim."]
Jun 28, 2020 7:28 pm
I missed out on the Morality: Emotional Strength Caution, Emotional Weakness Fear in Step 2.

For the post-character creation gear stage I'm struggling a bit to be honest - never had to think about this much stuff! For Post Creation Rewards it would have to be 9,000 Credits worth of gear as the other two don't make sense with the character concept.

I thought maybe the following:

Blaster rifle (900cr, 4HP) with Marksman barrel (1200cr, 2HP - inc range by one band, Cumbersome 2), Telescopic Optical Sight (250cr, 1HP - reduce the difficulty of ranged combat checks at long or extreme range by one), and Weapon sling (100cr, 1HP - reduce Cumbersome by 1 - with Quick draw mod 100cr) 2550cr total

Blaster carbine (850cr) with Forearm grip (250cr, 1HP - decreases difficulty of Ranged-Heavy checks with this weapon while engaged to an additional purple die rather than two) 1100cr total [this would be a back-up weapon to take in circumstances where a rifle with a big marksman barrel would be silly, e.g. urban environments]

Add Filed front sights to holdout blaster (25cr, 1HP - Innate talent (Quick draw))

Armoured clothing (1000cr)

Then I thought the scout character concept would fit with someone with a lot of useful stuff, which they'd need to carry:
Backpack (50cr), Load bearing gear (100cr)

Some surveillance stuff:
Electrobinoculars (250cr)
Hunting goggles (600cr) - [this is from Enter the Unknown - Rar: 5, Pr: 600cr, Grants 1 adv to any Perception check made to locate prey, Removes up to 2 disadvantage imposed due to concealment, darkness or fog, and mist from all Ranged-Light and Ranged-Heavy checks - blurb reads "Produced by a number of well-known manufacturers of sensors and scanners, hunting goggles are a kind of scanner goggle specifically designed to assist professional guides and hunters in tracking their quarry. Along with the usual light-amplification and thermal-imaging sensors found in most scanner goggles, hunting goggles are equipped with an image magnification and enhancement system, a short-range motion detector, and a targeting system and micro heads-up display that projects aiming reticules and targeting information into the wearer's field of vision. Hunting goggles sharpen the wearer's vision to a preternatural degree, and they allow him to see clearly in the dark and through fog, smoke, haze, and other obscuring agents. All of these systems combine to make a highly useful piece of equipment for those who make their livings stalking beasts and sentients through the Outer Rim."]

Then some general stuff to cram into the backpack that might be useful and fit the scout concept:
Emergency medpac (100cr)
Breath mask (25cr)
Thermal cloak (200cr)
Fusion lantern (150cr)
Emergency repair patch x2 (50cr)
Climbing gear (50cr)
Extra reload (25cr)

Total 6275cr, remaining reward credits 2,725. To be honest I'm struggling to think what else to do with the credits - I wondered about an astromech droid - obviously I couldn't afford to buy one for the remaining credits but perhaps nominally owning a droid that ends up being more of a team resource. Another thought I had was a collapsible speederbike from Savage Spirits, it would depend on the intended scenario but could be brought on a ship collapsed and deployed on surface - "The 610-AVA "Dart" is a civilian version of Aratech's 614-AVA military speeder bike, a predecessor of the famous 74-Y used by the Imperial Army. Lightweight and relatively sporty the Thunderbolt is an older design commonly found on backwater planets in the Outer Rim. It features a high-output ion engine and sport tuned control surfaces which give it respectable speed and agility. The control layout is simple and elegant, with everything save the pedals contained in a single aerodynamic pod, mounted forward of the pilot. The Dart's most distinctive feature is its collapsible frame rails, which allow the forward control surfaces and control pod to retract almost entirely into the vehicle's body for ease of storage. Collapsing or expanding the Dart speeder bike requires a maneuver. When collapsed the vehicle is silhouette 1 and cannot be used. Armour 0, HT 2, SS 5, Silh 2, Spd 2, Handling +1, Maximum Altitude: 20 meters, Sensor Range: Close, Crew: One pilot, Encumbrance Capacity:9, Passenger Capacity: 1, Cost: 2,400, Rarity: 6, Customization Hard Points:4.
Jul 3, 2020 7:02 am
Yes saw all this have not dive deeply into it yet though
Jul 6, 2020 6:53 pm
Mephistophilis please post all of this as your character so I can accept it -- if there are any issues with it I am sure we can work them out but the sheet helps me to look that as well
Jul 8, 2020 8:41 pm
In two more days if you have not posted this as a character sheet I can approve -- I will assume you have lost interest and/or RL has taken over and you no longer have time
Jul 8, 2020 8:43 pm
Am just looking at it now.
Jul 8, 2020 8:58 pm
Okay I just need that character sheet in place -- I want to move things forward and with out it I would have to pause again which I would rather not do

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