Chapter One: The Path of Discovery
Rolls
Intimidate - (1d20+2)
(7) + 2 = 9
Steeling herself, she draws her katana, and readies an attack for if the second man makes any threatening moves. "Please, let us end this." she pleads, fighting the tears welling up in her eyes.
The one in front of Hyun visibly gulps as he looks at his unconscious friend on the floor. 'Look, we, I mean no hard felling right, it;s just we ain't exactly got much o' a...
What are you useless fools doing? A loud commanding voice echoes out as a figure suddenly materialises next to the wagon. Tall and slender, wearing armour decorated in leaves and thorns. A large pair of antlers extend from their helmet. 'I, the great bandit lord Aurilandür take you under my wing, and you can't even take on some caravan guards?
The remaining bandits look nervously among each other, and move in. The 3 sneaking up manage to get into place, but there time doubting themselves means they don't get a chance to swing. The young one gives Honey an apologetic look before making a halfhearted swing.
Rolls
B1 v Honey - (1d20+7, 1d6+6)
1d20+7 : (12) + 7 = 19
1d6+6 : (2) + 6 = 8
Rolls
Attack - (1d20+11)
(4) + 11 = 15
Non-lethal Damage - (1d8+2, 1d6)
1d8+2 : (6) + 2 = 8
1d6 : (5) = 5
She declares "So it is you who has led these poor souls into mischief? By Kurgess you will pay!"
Rolls
Knowledge of Local Nature - (1d20+5)
(5) + 5 = 10
Power Attack (additional +2 if Aurilandur is Human) - (1d20+10)
(9) + 10 = 19
Damage - (2d4+10)
(21) + 10 = 13
Bane Damage (if Human) - (2d6)
(45) = 9
Grontha, you are unsure. The amour is definitively fey inspired, but there could be anything under there. Grontha axe collides with the bandit lords shoulder, but they just laugh, not badly harmed.
Rolls
Secret Roll
Secret Roll
She turns to the younger one "Lay down your arms young one, your master is not even honourable enough to fight alongside you."
Russ turn the remaining bandits. "Cast down your arms and surrender. I promise medical aid to those that do."
Ruus the bandits look at each other and start to consider your words. The young bandit, and the bandit next to Ruus step back, hands up. The other two go to attack, one swing and catching Grontha on the arm, the other driving his sword into Tomas's shoulder.
'How dare you. I am no coward, perhaps your friend is just not strong enough to harm me.' As the bandit speaks the image stops moving, going static, before suddenly two rays of fire bursts from their chest. While unexpected it seems that in their anger one of their shots goes wide, flying over everyone's head. The second however finds its mark, slamming into Ruus.
Everyone is not sure, but it seems like there is movement behind the chest of the now static illusion.
Rolls
Secret Roll
Scorching Ray Grontha - (1d20+15, 4d6+3, 1d6)
1d20+15 : (1) + 15 = 16
4d6+3 : (3464) + 3 = 20
1d6 : (4) = 4
Scorching Ray Ruus - (1d20+15, 4d6)
1d20+15 : (3) + 15 = 18
4d6 : (4363) = 16
Secret Roll
Bandit 4 vs Tomas - (1d20+7, 1d6+6)
1d20+7 : (14) + 7 = 21
1d6+6 : (1) + 6 = 7
Bandit 5 vs Grontha - (1d20+7, 1d6+6)
1d20+7 : (17) + 7 = 24
1d6+6 : (2) + 6 = 8
He casts Invisibility - he is still on the map, but gray
Status
HP: 28/35
Arcane Reservoir (Su) 4/7 points
Alchymy spells: 1st 1/2
Arcanist spells: 1st: 5/5 2nd 1/3
Dimensional Slide (Su) (Advanced Class Guide pg. 11): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
She charged, holding Herculean high for a mighty overhand strike.
Rolls
Perception - (1d20+10)
(13) + 10 = 23
Power Attack Charge - (1d20+12)
(15) + 12 = 27
Critical Confirmation Roll - (1d20+12)
(5) + 12 = 17
Damage - (2d4+10)
(44) + 10 = 18
Additional Damage if crit confirmed - (2d4+10)
(12) + 10 = 13
Ruus quickly steps back next to Grontha and swings at one of the bandits.
Rolls
Longspear - (1d20+6)
(6) + 6 = 12
Damage - (1d6+2)
(4) + 2 = 6
You weren't expecting the size, and so your attack does not hit as well as you hoped, but the blade still catches her as she tries to dart out of the way.
'Oi you bloody rude...' Even as she speaks her voice comes out as the loud booming voice you had been hearing earlier, not what you'd expect from such a creature. One of the swords on the crown glows, and suddenly a phantasmal long sword appears next to Grontha, and strikes back, catching her on the cheek.
Ruus you swing at the bandit next to you, but he ducks out of the way.
With Grontha stepping through the illusion it now disappears for everyone, and you all can see the self-proclaimed bandit-lords true form.
Rolls
Spiritual Longsword - (1d20+5)
(20) + 5 = 25
Spirtual Longsword Crit Confirm - (1d20+5)
(9) + 5 = 14
Grontha Damage - (1d8+1)
(2) + 1 = 3
All the bandits look at the small fairy in surprise, clearly not expecting it.
'Get them idiots, or do I need to demonstrate again?' The fairy hisses, before carefully moving away from Grontha's axe. The crown glows as the spiritual longsword takes another swing at Grontha, but misses. Then suddenly the fae glows and dissapears similar to Tomas.
The bandits look dumbfound for a second, before the two is the fight just share a look, and start the attack again. Bandit 5 steps up to Hyun and swings but the blow is deflected by her stance. While bandit 4 goes for Ruus, but swings wide.
Rolls
Spiritual Longsword v Grontha - (1d20+5)
(12) + 5 = 17
5 vs Hyun - (1D20+7)
(16) + 7 = 23
4 vs Ruus - (1d20+7)
(10) + 7 = 17
Rolls
Perception - (1d20+6)
(17) + 6 = 23