Party Dynamic and Character Creation

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Mar 29, 2016 3:19 pm
Assigning skill points as we speak. Will pick a feat as well. Probably one of the racial feats. Oh, and will get the gear straightened out.
Mar 29, 2016 3:20 pm
Jabes.plays.RPG says:
Sorry, I'm confused. So the choice is between extra hit points and extra skill ranks. But you can pick one of those and still gain the racial favored class bonus (in the case of catfolk with ninja as favored class the bonus is: Add a +1 bonus to attack rolls when attacking on or charging from higher ground.)?
I confused myself. Correct me if I'm wrong, Naatkinson, but you can select either the racial class bonus, the +1 hit point, or the +1 skill rank each level.

So, potentially, you could have a bonus 3 HP, 3 bonus skill ranks, or a bonus +3 attack from higher ground, or any combination of the three therein.
Mar 29, 2016 3:21 pm
I don't think the higher ground bonus scales as you level. Unless I'm wrong it's just a static +1 all the way.
Mar 29, 2016 3:22 pm
Jabes.plays.RPG says:
Sorry, I'm confused. So the choice is between extra hit points and extra skill ranks. But you can pick one of those and still gain the racial favored class bonus (in the case of catfolk with ninja as favored class the bonus is: Add a +1 bonus to attack rolls when attacking on or charging from higher ground.)?
Nope, the default options are HP or a skill point. The Racial Favored Class bonus is another option, not an addition. So you get to pick one of the three.
Mar 29, 2016 3:23 pm
The racial favored class bonuses stack as well. So if it's a +1, then if you take it a second time it adds ANOTHER +1. So you could have up to a +20.

EDIT: Some of them actually have a cap, which it will state in the text :)
Last edited March 29, 2016 3:26 pm
Mar 29, 2016 3:26 pm
irvanovich says:
Jabes.plays.RPG says:
Sorry, I'm confused. So the choice is between extra hit points and extra skill ranks. But you can pick one of those and still gain the racial favored class bonus (in the case of catfolk with ninja as favored class the bonus is: Add a +1 bonus to attack rolls when attacking on or charging from higher ground.)?
I confused myself. Correct me if I'm wrong, Naatkinson, but you can select either the racial class bonus, the +1 hit point, or the +1 skill rank each level.

So, potentially, you could have a bonus 3 HP, 3 bonus skill ranks, or a bonus +3 attack from higher ground, or any combination of the three therein.
You are correct, sir :)
Mar 29, 2016 5:08 pm
Quote:
Weapon and Armor Proficiency
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. Ninjas are proficient with light armor but not with shields.

Finesse Training (Ex)
At 1st level, a ninja gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
That means Toshi can be Finesse-trained in both the wakizashi and the kusarigama, right?

Another question: Wouldn't a finesse-trained fighter be able to use his Dex bonus in place of his Str bonus to calculate his CMB?
Last edited March 29, 2016 5:09 pm
Mar 29, 2016 5:15 pm
Jabes.plays.RPG says:
Quote:
Weapon and Armor Proficiency
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. Ninjas are proficient with light armor but not with shields.

Finesse Training (Ex)
At 1st level, a ninja gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
That means Toshi can be Finesse-trained in both the wakizashi and the kusarigama, right?

Another question: Wouldn't a finesse-trained fighter be able to use his Dex bonus in place of his Str bonus to calculate his CMB?
Weapons with the "Finesse" quality can be used with weapon finesse. I don't think the wakazashi or kusarigama are Finesse. I'll have to look when I get home.
Mar 29, 2016 5:16 pm
Jabes.plays.RPG says:
Quote:
Weapon and Armor Proficiency
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. Ninjas are proficient with light armor but not with shields.

Finesse Training (Ex)
At 1st level, a ninja gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
That means Toshi can be Finesse-trained in both the wakizashi and the kusarigama, right?

Another question: Wouldn't a finesse-trained fighter be able to use his Dex bonus in place of his Str bonus to calculate his CMB?
You can use your Dex mod instead of your Str mod when determining your attack bonus, yes. You will have to select only one of those that you want to be able to add your Dex mod to for damage purposes.

You must take the Agile Maneuvers feat to be able to use your Dex for CMB.

Also of note. Some maneuvers can be straight up made with your weapon:
Quote:
If I have Weapon Finesse, can I apply my Dex bonus to my combat maneuver checks instead of my Strength bonus??
It depends on what combat maneuver you're attempting. Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you're attempting a disarm, sunder, or trip maneuver, you can apply your Dex bonus instead of your Str mod on the combat maneuver check (assuming you're using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Str instead of Dex).

The Agile Maneuvers feat applies to all combat maneuvers, not just disarm, sunder, and trip, so it is still a useful option for a Dex-based creature that uses combat maneuvers.
Last edited March 29, 2016 5:17 pm
Mar 29, 2016 5:22 pm
irvanovich says:
Jabes.plays.RPG says:
Quote:
Weapon and Armor Proficiency
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. Ninjas are proficient with light armor but not with shields.

Finesse Training (Ex)
At 1st level, a ninja gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
That means Toshi can be Finesse-trained in both the wakizashi and the kusarigama, right?

Another question: Wouldn't a finesse-trained fighter be able to use his Dex bonus in place of his Str bonus to calculate his CMB?
Weapons with the "Finesse" quality can be used with weapon finesse. I don't think the wakazashi or kusarigama are Finesse. I'll have to look when I get home.
Wakizashi is a light weapon, so it's eligible. Kusarigama is not eligible since it's two-handed.
Mar 29, 2016 6:57 pm
Link to Xulara

I may make some tweaks to skills since there's a lot of overlap with Toshi. We'll see. I'll post a character background later today.

How do the numbers on the sheet look?
Mar 29, 2016 7:07 pm
I my have to rethink a lot of things. Was operating under the incorrect assumption that I could finesse a kusarigama.
Mar 30, 2016 12:50 pm
Just testing the post as character mechanic to make sure i got it set up properly.
Mar 30, 2016 12:53 pm
Moofsalot says:
Link to Xulara

I may make some tweaks to skills since there's a lot of overlap with Toshi. We'll see. I'll post a character background later today.

How do the numbers on the sheet look?
The numbers look good. LOOOVE the backstory.
Mar 30, 2016 1:38 pm
Alright gang, I've opened up the first "chapter" of the game. You are all welcome to begin. I'm looking forward to seeing what you do.
Mar 30, 2016 1:50 pm
Argh! I'm still behind.

I swear I'll catch up soon. I'm kind of obsessed with detailed backstories to define a character, but I promise Maia will be ready soooooooon.
Mar 30, 2016 1:56 pm
"... And that's why Maia's favorite food to this day is rabbit stew. When she was 10 3/4..."
Mar 30, 2016 1:56 pm
DJForeclosure says:
Argh! I'm still behind.

I swear I'll catch up soon. I'm kind of obsessed with detailed backstories to define a character, but I promise Maia will be ready soooooooon.
I had a friend at a table that almost literally wrote a novel for the backstories of each and every one of his characters. I kid you not, he came to a Vamprie LARP one night with a 1 1/2" 3-ring binder FULL of notes and history for his little freshly created neonate Ventrue. Single spaced, 10 point font. A thesis on the life and times of his character.

When you beat that, then I'll say you're obsessed with detailed backstories. Until then, you're just paying attention to detail :D
Mar 30, 2016 2:02 pm
I try to keep my backgrounds short and to the point, but GM if you have questions or need more details I can provide!
Mar 30, 2016 6:12 pm
The opening post in the Gameplay forum has been edited to include some highly important information, which I completely left out. Look for the bolded text.
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