Okay sounds good but you might want a minor adjustment and here is your info thus far condensed
Pilot
.... Aircraft 6 + Rea(6)
.... Ground 4 + Rea(6)
Okay you have a +3 Dice Pool for Difficult Maneuvers and +5 Dice Pool for Stunts with an additional +1 Dice Pool at High Speeds so I would suggest dialing these two back a bit
Pilot
.... Aircraft 4 + Rea(6)
.... Ground 3 + Rea(6)
Netting you +3 Skill points
Mechanic
.... Aircraft Mechanic 4 + Log(5)
.... Ground Mechanic 3 + Log(5)
Okay you have a +3 Dice Pool to Juryrig and a +1 Dice Pool for everything else as such I probably leave those as is
.... Gunnery 5 + Agi (3)
No bonuses to this leave it as is --- so you have 3 Skill Points you can use so I might go with
.... Computer 1 + Log(5)
This covers the basics of computer use for your character which can be very handy (perhaps even necessary) as a mechanic/pilot just hope you do not encounter a Hacker who wants to override your drones or be sure to install high security in them
.... Perception 2 + Int(4)
If you do not see it coming you can be rather hosed so you need something in this one which can be augmented with 'ware or onboard vehicle systems (I think)
However in the end it is still your call but I would look at Computer in regards to being a Rigger I think that is almost an essential skill but I could be wrong. If you would rather have a 5 in Pilot Aircraft you can drop your Perception to a 1 and buy augmentations to compensate but I think you need at least a 1 in Perception to start with
Last edited July 7, 2020 6:17 am