frizzol Character Discussions

Jul 8, 2020 2:32 pm
This thread is for discussing frizzol's character please do not post anything here that is not related to frizzol's character and yes collaborating with frizzol is consider fair postings.
Jul 8, 2020 2:33 pm
Please note -- we currently have a Preacher (Blessed), a Huckster, and Ninja and I would like to introduce the hopefully at least two new characters (one of which is the Ninja) as a pair (or group) of individuals that got hooked up prior to this point in time -- which is something I can help facilitate as I did previously.

However, you can make it even easier if whatever you create lends itself to doing that ;)
Jul 8, 2020 6:39 pm
Ha! Thanks for this thread. Just checking if there is a sourcebook that I can pick up to help? Is that Deadlands Reloaded? Or would it help to have something else too?
Jul 8, 2020 7:15 pm
Ok. I've been reading up on Deadlands. I don't really get starting equipment/funds though.

I though of doing a Mad Scientist, who as a consequence of his intrigue and failures is mostly broke (so Poverty). Without Equipment this is what I have:


Harvey Laspin
Novice Male Human, Mad Scientist
Description

Harvey is a wired frantic jittery man with a knack for mechanics and tech. With his interest for steam contraptions he has made a wide variety of weird stuff that often blows up in his own face.

In his own mind his best invention is what he calls the Ball of 7 mornings. It's a contraption that is similar to a trebuchet but it shoots glass marbles that splinter on impact.

Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d4
Skills: Academics d8, Athletics d4, Common Knowledge d4, Language (Southern and "Science") d8, Notice d4, Persuasion d6, Piloting d6, Repair d4, Research d6, Science d10, Stealth d4
Pace: 6; Parry: 2; Toughness: 4
Hindrances: Bad Dreams (custom), Driven (minor, All manual labour can be replaced by machines), Impulsive, Poverty
Edges: Calculating, Charismatic
Weapons: Unarmed (Range Melee, Damage Str)
Language: Southern and "Science" (native, d8)
Current Wealth: $250
Current Load: 0 (20)
Books In Use: Savage Worlds: Adventure Edition
Validity: Character appears valid and optimal
Jul 8, 2020 8:27 pm
Whoops 😬 I’ll take a look at the character parameters a bit closer tomorrow!
Jul 10, 2020 8:16 am
Harvey Laspin
Novice Male Human, Mad Scientist
Description

Harvey is a wired frantic jittery man with a knack for mechanics and tech. With his interest for steam contraptions he has made a wide variety of weird stuff that often blows up in his own face.

In his own mind his best invention is what he calls the Ball of 7 mornings. It's a contraption that is similar to a trebuchet but it shoots glass marbles that splinter on impact.

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d4, Vigor d4
Skills: Academics d8, Athletics d4, Common Knowledge d4, Fighting d4, Focus d8, Guts d6, Language (Southern and "Science") d8, Mad Science d10, Notice d4, Performance d4, Persuasion d8, Repair d4, Research d6, Riding d4, Science d10, Stealth d6
Pace: 6; Parry: 4; Toughness: 4
Hindrances: Bad Dreams (custom), Driven (minor, All manual labour can be replaced by machines), Impulsive, Poverty
Edges: Calculating, Charismatic
Weapons: Unarmed (Range Melee, Damage Str), Colt Frontier (Range 12/24/48, Damage 2d6, ROF 1, AP 1)
Gear: Ammo, Beer, Detonation Wire, Drill, Ghost Rock (1lb), Gun belt, Lantern Oil (1 gallon), Matches, Pipe, Stetson, Tobacco
Language: Southern and "Science" (native, d8)
Current Wealth: $15.45
Current Load: 16 (20)
Last edited July 10, 2020 8:54 am
Jul 10, 2020 3:35 pm
Okay this character is a Rookie not a Novice correct ?
Attributes look okay
[ +- ] Attributes
Something wrong with your skills though
[ +- ] Skills
Okay 1 Major and 2 Minors -- the 3rd you can have but it gets you nothing during character generation -- further 2 of your Hindrances and 1 of your Edges do not show up in the list I provided so where did they come from -- note I am not saying no to them I am asking where they came from so that I can look them up and decide whether to include them or not. Also you get 1 Free Edge for being Human and some of the Seasoned Edges are open for you to take they just need approval
[ +- ] Hindrances and Edges
So this character walks around buck naked except for a hat and a gun belt while smoking a pipe a truly mad scientist
[ +- ] Gear
Jul 10, 2020 3:48 pm
"Maybe you should put some shorts on or something if you want to keep fighting evil today."
Jul 10, 2020 7:28 pm
Laughing my ass off. I'm so sorry, this must seem weird. I thought clothing was implied, but I'll look up some clothes. And I thought it'd be funny to carry around a glass of beer.

I'm not very familiar with Savage Worlds and I thought I could take the Core Hindrances too. So the "Driven" Hindrance and Edges. And I thought you had to mention what the drive was, so GMs can work with that.

The rest of the skills are a bit of a mess I see now. Because I didn't know the system I tried to use the savaged.us character creation tool. But I think I'll just do it manually. That will work better. (One can hope).
Jul 10, 2020 8:00 pm
Okay so those come from Savage Worlds ?? I ask because below are all the Hindrances as they appear within my book (Savage Worlds Deluxe the version we agreed to use) and I have added all those that were added by Deadlands:Reloaded
[ +- ] Hindrances from Savage Worlds Deluxe
[ +- ] Hindrances Added by Deadlands:Reloaded
Now again if you are pulling them from another book, perhaps a later version of Savage World I am open to using them if they enhance your character concept but I will compare them to what we are using to determine if they still fit balance wise before I approve them. That being said if you want to use something from another book I need to know what book you are pulling that from and/or we have to discuss the Hindrance you would like and perhaps we can tweak one of the current Hindrances to fit the concept a bit more closely.

So in short just let me know where the Hindrance you want to use is located so I can reference it and add it to the list of available Hindrances if it gets approved.

As for clothes I am guessing you did not read the Character Creation Parameters close enough ;) as it stated:
Quote:
As such, while each hero starts with the nothing not even the clothes on their back, they do start with $300 in resources.
Okay I know we can miss things, as God knows I do from time to time, so I have made sure to highlight that bit since it is rather important. That being said you might want to look through that thread as it does cover lots of things from Deadlands:Reloaded that you will not find within Savage Worlds.
Jul 10, 2020 8:40 pm
Ah.. right I'm sorry, I just assumed the latest version: Adventure version. That must be the confusion. I'm sorry. But yes I see now on the Game Page it says: Deluxe. I read over that.

Ok. I'll try again. And yes I glossed over those paramers, for things like: $300. But I'll read it more carefully... Whoops!

I'll take some more time tomorrow, instead of hastily try to do this in between other things. Sorry for the rough start with this. I'll read through the Parameters more closely.
Jul 10, 2020 9:04 pm
No issues it happens and I and the other players I am sure appreciated your speedy overview of the character -- the most important thing though is going to be your background story -- is that all you wish to supply for your character I mean I would question like -- what kind of Bad Dreams (custom) (aka Nightmares) does he have and what is "?custom?" about them?

And again I want to stress -- if these Hindrances are something you feel help to define your character -- then I can go look at them and see what they are BUT I wont do that unless you specifically state you want me to as I have to be judicious with my time ;)

Note that being said looking at your Minor Hindrances - I think dropping the Poverty one would be the easiest -- okay he is currently broke but its a temporary state of affairs which means its not truly a Hindrance -- taking Poverty would mean you perhaps owe huge sums of money such that no matter how much you make you will never get solidly into the black but would always be skirting or dipping into the red unable to make money to do much of anything until that Hindrance was bought off.
Jul 10, 2020 10:18 pm
I am curious, since I didn't see this listed in the character creation thread, is it possible to buy off Hindrances with Advances?
Jul 10, 2020 11:35 pm
Yes and No -- You would buy off a Hindrance with a combination of things -- Where you can get an Edge will buy off a Minor Hindrance or reduce a Major to a Minor -- however that generally has to have something occur within game that reflects that major change and getting rid of a Minor Hindrance is a major change in your character.
Jul 15, 2020 8:05 am
Traits & Skills

Agility d8
Agility Skills:
Skullduggery d8
Stealth d8

Smarts d10
Smarts Skills:
Mad Science d10
Knowledge Chemistry d10
Knowledge Demolitions d10
Repair d10
Investigation d10
Healing d6

Spirit d8
Spirit Skills:
Persuasion d8
Strength d4
Vigor d4

Pace 12
Charisma 0
Parry 0
Toughness 0
Edges & Hindrances
Hindrances:
Elderly
Delusional

Edge:
Arcane Background (Weird Science)
Injuries
Wounds
0
Fatigue
0
Weapons
Colt Frontier .32 ($8) | 1d6 dmg | range 12/24/28 | 6 rounds | AP 1

Bullets 50 ($3)
Equipment
Shoes (2)
Trousers (2)
Longjohns ($2)
Shirt (work) ($1)
Winter coat ($15)
Dynamite (3 sticks) ($9)
Fuse (50ft) ($2.50)
Coffee (1 pound) ($0.25)
Backpack ($2)
Stetson ($5)
Gun belt ($2)
Background/Notes
Harvey is an old wired frantic jittery man with a knack for mechanics and tech. With his interest for steam contraptions he has made a wide variety of weird stuff that often blows up in his own face.

In his own mind his best invention is what he calls the Ball of 7 mornings. It's a contraption that is similar to a trebuchet but it shoots glass marbles that splinter on impact.

He is very wary of any government officials: "They're always trying to militarize my peace making devices". In the dark he can't shake the feeling he's being watched.
Jul 20, 2020 1:28 am
Okay well that one fails in many places -- how about we do this -- we just take it in steps and you can fill in the blanks from that last post you made and or combine both character concepts thus far and create one that can be used in this game. I did not do the fill ins as that last one just threw me as to what you are striving to achieve other than a Mad Scientist --- now you can do us both a favor by simply denoting the Step along with what you did in that Step -- I hope this makes it easier

Step 0: Race (this ones easy your Human as we do not currently have other options)
-- You get 1 Free Edge of your Choice

Step 1: Attributes
.... Agility ....... d4
.... Smarts ...... d4
.... Spirit ........ d4
.... Strength ... d4
.... Vigor ........ d4

Every character starts with a d4 in each attribute (as I have denoted above), and has 7 points with which to raise them. Raising a d4 to a d6, for example, costs 1 point. One is free to spend these points however they want with one exception: no Attribute may be raised above a d10 using these points and one can only start with one d10

Step 2: Skills

You have 23 skill points to distribute among your skills. Each die type costs 1 point (starting at d4) as long as the skill is equal to or less than the attribute it is linked to (listed beside the skill in parentheses). If the skill exceeds the attribute, the cost becomes 2 points per die type. No skill may be increased above d12 and the character may only have one d12
[ +- ] Skills Available with Associated Attribute
Step 3: Derived Abilities
.... Charisma: 0 .... Unless you have and Edge/Hindrance that adjusts this
.... Pace: 12 + Strength Die + Agility Die in feet per round
.... Parry: 2 + Fighting/2 + Any Bonuses for Shields and Certain Weapons.
.... Toughness: 2 + Vigor/2 + Armor Bonus (if any)

Step 4: Hindrances & Edges
.... May Take 1 Major Hindrance (2 pts)
.... May Take up to 2 Minor Hindrance (1 pt each)

With these points you can:
.... For 2 points:
• Raise an Attribute one die type (maximum d12)
• Choose an Edge

.... For 1 point:
• Gain another skill point
• Gain additional an additional $300 to starting funds

Please Note specifically all the choices made in this step as that makes it easier for me to understand what was done here

Step 5: Gear
Here you purchase all the gear your character is starting with as your character starts with absolutely nothing not even the clothes on their back. The character does start with $300 in resources plus any additional funds generated in the previous Step

Step 6:Background Details

Finish the character by filling in any history or background. Ask why the hero is where they are and what their goals are. Rough in some details of their life up to this point. The more you give me to work with the more I can lace into the game.

Still make sure the character concept being rendered is what you want to play. There is no point in being the party’s magical healer, for example, if that is not a role you are interested in playing. I will provide any necessary balance and/or use the imbalance as a story plot in and of itself.
Jul 21, 2020 9:48 am
Ok, I thought I followed the rules (accept for the Pace and Parry which I didn't really understand, as the book said 6 and your guidelines said 12).

Step 0: Human
Step 1: 7 points
Agility d8 (2)
Smarts d10 (3)
Spirit d8 (2)
Strength d4 (0)
Vigor d4 (0)
======
7 points right?

Step 2: Skills
I see now that I miscalculated this, because I didn't count the first d4 as a point)

Agility Skills:
Skullduggery d6 (2)
Stealth d6 (2)

Smarts skills:
Mad Science d10 (4)
Knowledge Chemistry d8 (3)
Knowledge Demolitions d8 (3)
Repair d8 (3)
Investigation d8 (3)
Healing d4 (1)

Spirit Skills:
Persuasion d6(2)
====
23

Step 4:
Edges & Hindrances

Hindrances:
Elderly
Delusional (major)

Edge:
Arcane Background (Weird Science)

Here I am not sure what extra Edge I should get, or if I should boost an attribute.



Step 5: Gear

Colt Frontier .32 ($8) | 1d6 dmg | range 12/24/28 | 6 rounds | AP 1

Bullets 50 ($3)
Shoes (2)
Trousers (2)
Longjohns ($2)
Shirt (work) ($1)
Winter coat ($15)
Dynamite (3 sticks) ($9)
Fuse (50ft) ($2.50)
Coffee (1 pound) ($0.25)
Backpack ($2)
Stetson ($5)
Gun belt ($2)
=== ~ $52

Background details:
Harvey is an old wired frantic jittery man with a knack for mechanics and tech. With his interest for steam contraptions he has made a wide variety of weird stuff that often blows up in his own face.

In his own mind his best invention is what he calls the Ball of 7 mornings. It's a contraption that is similar to a trebuchet but it shoots glass marbles that splinter on impact. In his mind all of these are so powerful they'll deter war, because they're just too damn lethal!

He is very wary of any government officials: "They're always trying to militarize my peace making devices". In the dark he can't shake the feeling he's being watched.

Blanks:
What are the main things you're missing. Are you missing like a main drive in the character? Or connection to others? I feel like I'm missing the point here. Sorry to have been wasting your time like this. I might have jumped in to something that was more complicated than I anticipated. Anyways. Hope this helps..
Jul 21, 2020 12:16 pm
I never consider working with a player to build a character to be a waste of time especially if they end up playing. I have help others build characters and then they dropped just due to RL stuff just was we were about to finish and I still do not consider that a waste of time. I enjoy the games and I enjoy character building as that is a to me a major part of the game. With that said you messed up Step 0 ;-) but that is an easy fix

Step 0: Human
Extra Edge: Arcane Background (Weird Science)

Step 4:
So that gives us 4 points to play with here so yeah let us definitely raise his Smarts to a d12

Now we are back to that sticky-wicket what do we do with these
1) Do use buy 2 Skill points and raise Mad Science up to a d12
2) Pick up the Alchemy Edge (not sure what power you took but this might be useful)
[ +- ] Alchemy
3) Perhaps another Edge that will augment what this player can do. I will look at this a bit later as that is all the time I have right now. Stay tuned for more ;)
Aug 6, 2020 10:10 am
Hi DeJoker. I’m coming back to this. We have some personal business going on at the moment. Hope that is okay
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