Ganesh Character Discussions

Jul 8, 2020 2:34 pm
This thread is for discussing Ganesh's character please do not post anything here that is not related to Ganesh's character and yes collaborating with Ganesh is consider fair postings.
Jul 8, 2020 2:34 pm
Please note -- we currently have a Preacher (Blessed), a Huckster, and Ninja and I would like to introduce the hopefully at least two new characters (one of which is the Ninja) as a pair (or group) of individuals that got hooked up prior to this point in time -- which is something I can help facilitate as I did previously.

However, you can make it even easier if whatever you create lends itself to doing that ;)
Jul 8, 2020 5:30 pm
Most of the time I make characters that are a little odd, and against type. However, with this being a system I am totally unfamiliar with, maybe it's best to keep it simple?. I tend to play "spell casters" (Mad Scientist?) because they have more options, but once again with a new system that may be harder. I am always happy to play a role that the group needs, if there is one that isn't covered yet.

My original thought was a Mexican Preacher, but since someone is playing one I'm thinking I may just go with a standard gunslinger type. Maybe the ole trope of ex-lawman trying to retire (ala - Wyatt Earp or Seth Bullock), I could make a slight twist that he's not really a lawman at all, he just says he was (ala - the TV show Banshee). If you haven't seen that show, the main character comes across a dying/dead man and assumes his identity only to find out the man was supposed to be new sheriff in the town he goes to. So he is actually a wanted man, trying to hide out from the law, but everyone thinks he's the sheriff. He's a reluctant hero.

I got a bunch of reading to do to understand the system and how to make up a char, which I'll try to get to tonight.

"Pistoleer / Rogue" Archetype? (just started reading)
Last edited July 8, 2020 5:49 pm
Jul 8, 2020 7:11 pm
OK.. I made a basic character, but of course I don't know a lot about the mechanics of this game, so I would love some feedback to where I might make better mechanical choices or anything else. I can take one more Minor Hindrance, to grab another skill point if it makes sense to do so. I wasn't sure on the interaction between traits and skills (i.e. - is it better to have a high trait and low skill or vice-versa) or does it just alter skill costs. Did I forget any important skills? Do I have enough of the skills I have? All that stuff.
Jul 8, 2020 7:30 pm
I'm brand new to this system as well (I think reluctant hero won't be uncommon in this group, Preacher Burke is pretty reluctant too). Looking back, I think one of the pre-made archetypes would've been a good idea. Though now I can't even find them....I think we'll be ok no matter what. Dejoker has been quite patient with us, and since we're doing PbP, there's not pressure to know the rules by heart since I can always go reference something.
Jul 8, 2020 8:33 pm
Well I've written up a basic char sheet and submitted it so he can take a look when he gets the chance. I don't really get some of the mechanics so hard to say if what I wrote actually does what I think it does or what I want. I'm assuming he'll be able to steer em in the right direction. But new is fun. I'll be able to read more later tonight and tomorrow night.
Jul 8, 2020 8:38 pm
Okay I have approved it and once the other too have submitted characters with their potential backgrounds I will try weave you all together into a single collective backstory and then bring you in to the current story .... which I will probably have to retcon a bit
Jul 9, 2020 1:39 am
Any thoughts about my stats and skills? I'm perfectly fine if you want to adjust some stuff.
Jul 9, 2020 2:54 am
Will be looking at it as I do all characters if I have a suggestion I will make it I promise ;)
Jul 9, 2020 7:32 am
OK. So I'm a little worried looking at skeptical_stun's char that he is essentially a gunslinger too (+preacher) so I'm not really different than him in my current form (except without the arcane). I'm wondering how I change it up so there is more differentiation in our skills/abilities.
Last edited July 9, 2020 7:38 am
Jul 9, 2020 4:28 pm
Okay Ganesh -- I looked over your character and here is my suggestions to make you a kick butt extremo pistloero

First Attribute adjustment
.... Agility d12 (instead of d10)
.... Smarts d4 (instead of d6)

Okay there was a reason you became a criminal, you are simply not the sharpest tool in the shed, your reasoning skills are a bit sub-par ... your not stupid per-sae you just do not always think things through all the way.

Next your Skills
.... Shooting d12 (instead of d10)
.... Taunt -- we drop this one
.... Knowledge (Law) d4 (instead of d6)

The Knowledge drop was due to your drop in Smarts -- and we dropped taunt because (1) you were at 24 points and (2) kept your Notice skill at d6 which cost an extra point. This made secondary sense since wit is not your strong suit Intimidation is more your bread and butter.

Next we do not have the Extra -- Quick Weapon or Signature Weapon -- so instead I gave you Marksman if you stand still and take a shot then its like you spent time aiming first -- note this applies to your gun as well as your knife

Lastly because you did not put it on your sheet you have

Language (Anglish) d4 --- this is spoken only if you wanted to know how to read and write that would require getting Script (Anglish)

As for that extra Minor Hindrance -- fairly simple -- Dark Secret (Wanted Criminal)

This makes an extremely good gunman but -- becoming a criminal was not the smartest thing you ever did -- and well killing that guy was not the smartest thing you have ever did -- and taking the identity of a lawman was not the smartest thing you have ever did --- so as you can see you probably have a rather long list of -- not the smartest thing you ever did --- thus lending credence to the d4 in Smarts --- which as a gunman does not hurt you much and depending on how you play it maybe not at all -- the character is not stupid they just tend to make bad choices perhaps due to not thinking it all the way through or something along those lines -- a man of action and not of planning maybe -- just throwing out possible ideas of what gets him into the messes he keeps finding himself in kind of thing

Your thoughts ? Note these ONLY SUGGESTIONS you must be the one to make the decision about your character and how you want to play them. I just supply ideas.
Jul 9, 2020 5:30 pm
OK. Some I'm confused (not surprisingly) about some character creation stuff. I did read through more rules and about Edges and Hindrances. Especially now understand more about how skills are used and how Traits and Skills interact.

If I drop my Smarts to d4 then any Smart skills cost extra if they are d6 yes? That's why I was going with a little better smarts, plus my idea for my character was to be reasonable clever at least, if not book smart (see below)

I get 4 total points from Wanted (Major), Enemy, and Dark Secret (btw, I didn't take that because I thought it might be redundant with Wanted, but if it's OK with you then it totally makes sense).
Then I use the points to get d10->d12, and Quick Draw.
I also get a free Edge from being human which is Marksman

I wanted to take Marksman but I thought you have to be "Seasoned" to have it, and thought we start as a Novice. I was intending to get it first thing at Seasoned, but if I can take it now I want to have it for sure.

If my Traits are d10, d6, d6, d6, d6 that's the 7 points to start. And then I use the Edge points to put Agility at d12. Doesn't that work? So no need to drop my Smarts?

I want to be smart enough to pull off the stolen identity (at least for a while) and I envisioned my character as a bandit leader, planning heists and being smart enough to think of this identity swap plan. Maybe he tried to plan his jobs without anyone getting hurt, but that's not how these things go and I thought as a possible 'nother twist, he didn't actually commit the murder.

However, with your advice, and notes (and maybe better understanding??), I moved around some stuff on my sheet, bringing my Agility and Shooting to d12 and adjusting my Language skills and removing Taunt (I guess Taunt and Intimidation serve the same purpose). If I understand correctly I get d6 Spoken Language for free (with Smarts of d6) and have to buy Script (d4) for 1 point. I also upped my Riding to d8 so I can ride and shoot better. Seems like a very outlaw/lawman thing to be able to do. Especially if I'm going to have a horse.

About gear.. should I spend every last penny? Or should have some left over? I'm not sure how this game will work for getting more money. I pretty much have what I want, but was thinking about trying to squeeze in a long gun, or some other firearm, which would leave me broke. I have a horse, but wasn't sure if others were going to have them and if it will work out OK for me to have one if others don't or if we all want to have them or not have them together?

OK. Did I get it all wrong?
Last edited July 9, 2020 5:33 pm
Jul 9, 2020 7:30 pm
Nope you were right -- Everyone starts as a Rookie -- however I have adjusted for that so Seasoned is now available -- hmm what they labeled as Seasoned seems like that would be available to folk in order to make full-fledged western characters

So with that extra Extra for being Human does the same thing I was doing without it. So this seems viable from what it sounded like but I will reserve my final judgement when I see the submitted character sheet and I can look at that.
Jul 9, 2020 8:20 pm
OK. Then my character sheet is close to ready. It's pretty much filled in, just want to make sure I have all the gear I want and everything adds up, but you can look at it now if you like.
Jul 10, 2020 12:37 am
No worries - you can edit it later if you need to ;) as can I

Still I just checked and I see no submission by you?
Jul 10, 2020 1:01 am
Sheriff John Love, a.k.a - Bob "The Butcher" Tillerman
(feel free to make alterations to suit the game)
----------------------------------------------------------------
Robert Tillerman grew up in Chicago and had everything going for him: a good family, a pretty girlfriend and great future ahead of him. He was destined to go to law school and become a lawyer like his father, but Robert had a restless spirit. After one year of law school and with his head full of stories of the great adventures to be had in the West, Robert packed up and hopped a train. But Robert quickly found out that the West wasn't anything like the stories he had read, and it wasn't as easy as he thought to make his fortune in the new frontier. Soon Robert was down on his luck and fell in with a bad crowd. Petty thefts led to burglaries which led to robberies and pretty soon Bob was a wanted man. He would have ended up in jail pretty quickly if he hadn't been smarter than his compatriots and most of the lawmen chasing him. It wasn't long before Bob had risen to leader of his own gang and was planning train and stagecoach robberies across the territories. People were calling him Bob "The Butcher" by then, but that was just hype. He had managed to avoid killing anyone, planning his robberies carefully and for the most part keeping his men in line, so that injuries were kept to a minimum. Bob always thought that if you had to kill, you weren't smart enough to be thieving, but he also figured that the more people feared his reputation, the less they would resist when he was robbing them.

With the law on his heals, Bob he moved around a lot, and eventually his luck would run out. Bob had hooked up with a partner by the name of Jake Hallern . Now Jake wasn't a bad guy when he joined Bob's crew, but too much drinking and a bad temper led to a downhill slide. Day by day, Jake got worse, getting rough with women and picking fights in bars, even ending up in a drunken shootout or two. Bob knew it was a matter of time before Jake brought everyone down with him, but there were only two ways to get rid of Jake, and he wasn't about to shout his partner in the back. The way Bob saw it, the only other choice was to get Jake sent to jail, so he set Jake up and tipped off the law. At least Jake wasn't dead, but no one in the gang was going to trust him once they found out, so Bob decided to cash in his chips and quit the game for good. Shaving off his scruffy beard and mustache that he'd had for years, he figured no one would recognize him as he tried to put as much distance between him and his former gang as he could.

Late one afternoon, while on the trail, Bob caught sight of some vultures circling, so he went to investigate. What he discovered would change everything: the body of recently killed law man, probably the work of injuns. He'd been stripped of most anything truly valuable, but Bob found papers saying the law man was headed to a new town to take over as sheriff. Figuring no one would know what this new sheriff looked like, he could commit one more theft, he would steal the man's identity and hide in plain sight as Sheriff John Love.
Last edited July 10, 2020 1:22 am
Jul 10, 2020 1:21 am
Yeah I will probably play with this some ;) Its nice and gives me plenty to play with too.
Jul 10, 2020 1:23 am
I don't really specify what murder he is accused of, but I was thinking that maybe his former partner pinned one of his own on him when he got caught.
Jul 10, 2020 1:25 am
We will see ;) -- I mean I need to get the other back stories as I will need to weave them all together
Jul 20, 2020 6:27 pm
Prologue: Okay gonna a run a little bit of stuff here to get your background a bit more covered but upon riding into your next town you received a telegram to Ranger John Love, "I have important information on a wanted criminal named Bob Tillerman. Please come to Hope Arkansas asap. Bring your new friend too."

Marshal John Love, a.k.a - Bob "The Butcher" Tillerman
----------------------------------------------------------------
Robert Tillerman grew up in Chicago and had everything going for him: a good family, a pretty girlfriend and great future ahead of him. He was destined to go to law school and become a lawyer like his father, but Robert had a restless spirit. After one year of law school and with his head full of stories of the great adventures to be had in the West, Robert packed up and hopped a train. But Robert quickly found out that the West wasn't anything like the stories he had read, and it was not as easy as he thought to make his fortune in the new frontier. Soon Robert was down on his luck and fell in with a bad crowd. Petty thefts led to burglaries which led to robberies and pretty soon Bob was a wanted man. He would have ended up in jail pretty quickly if he had not been smarter than his compatriots and most of the lawmen chasing him. Still it was not long before Bob had risen to leader of his own gang and was planning train and stagecoach robberies across the territories. People were calling him "The Butcher" by then, but that was just hype as had actually managed to avoid killing anyone, planning his robberies carefully and for the most part keeping his men in line, so that injuries were kept to a minimum. Bob always thought that if you had to kill, you were not smart enough to be thieving, but he also figured that the more people feared his reputation, the less they would resist when he was robbing them and Bob had learned the concept of good marketing.

Of course with the law on one's heals, Bob moved around a lot, and eventually his luck would run out. Bob had hooked up with a partner by the name of Jake Hallern . Now Jake was not a bad guy when he joined Bob's crew, but too much drinking and a bad temper led to a downhill slide. Day by day, Jake got worse, getting rough with women and picking fights in bars, even ending up in a drunken shootout or two. Bob knew it was a matter of time before Jake brought everyone down with him, but there were only two ways to get rid of Jake, and he wasn't about to shoot his partner in the back. The way Bob saw it, the only other choice was to get Jake sent to jail, so he set Jake up and tipped off the law. At least Jake was alive, but no one in the gang was going to trust him once they found out, so Bob decided to cash in his chips and quit the game for good. Shaving off his scruffy beard and mustache that he had worn for years since initially growing it, he figured no one would recognize him as he tried to put as much distance between himself and his former gang as he could.

Late one afternoon, while on the trail, Bob caught sight of some vultures circling, so he went to investigate. What he discovered would change everything: the body of recently killed law man, probably the work of injuns. The dead man had been stripped of most anything truly valuable, but Bob found a badge and a book with some papers tucked inside. The papers outlined that this law man was bringing in a new recruit named John Love to be a Texas Ranger. Figuring no one would know what this new recruit would look like, Bob figured he could commit just one more theft, he would just steal this new recruit's identity and hide in plain sight as Ranger John Love. The book nicely covered just about everything someone needed to know about how to be a Texas Ranger along with details about various criminal hangouts and bunch of wanted posters stuffed in sleeves in the front and back. Still the oddest part of the book seems to be some detailed reckonings of some pretty bizarre stories stuff of pure fiction but why is that part of a book on being a Texas Ranger. Still as Bob read them he soon understood they were not fictional stories at all but real live details on creatures that actually existed. And this was when perhaps the most bizarre thing happened, the dead man sat up and said, "Yep ever word of that is true son, an' no it wasn' injuns dat kilt me, I thought I was trackin' a skinwalker as he had assumed the kids form but I could tell it twernt the kid no more so I plugged it a few times but it twernt enuff ta kill darn thing and it dun run off. As I was pursuin' it I came across the kids body completely intact, skinwalkers take the skins of their prey. So after diggin' hole, saltin and burnin the corpse I buried it. And so I went after dis tang ta put it down permanent like but it dun got the drop on me and here I am and its walkin around as me. Now I know what your plannin' ta do and I'm okay with it as I truly doubt kids gonna mind all that much. Still ya need to take care of me rite an' proper. Now ya cant bury me, cuz I doubt ya have the know how, an ya definitely dunt have da tools so just build a good size wood pile and put me on it cook me real good den at least me body cant be desecrated no more. Got it." Bob nodded in stunned disbelief, "Good den git to it, cuz ya dont want me gettin mad at ya, I get mean when I get mad." Then Bob was back in the hear an now, his first inclination was to high-tail it out of there then those words seem to echo in his mind, "I get mean when I get mad." and Bob realized he did not want to find out what that meant.

Once he left the body behind, he continued in a meandering southerly direction then one night perhaps a couple of weeks later a man came walking in out of the darkness, "Mind of share the fire with you." Upon your signaling him that he could he seemed to adjust himself some and sat down and then again adjusted himself. "Sure does take a while ta get used to this and if you don't mind my sayin' ya aint gonna get nuttin done wanderin' 'round like yuz been doin... we got us a critter ta hunt but I suppose ya gunna be needin some scratch and perhaps a wee bit of equipment ta do dat wit. Oh I am sorry, I never did intradeuce meself, I'm Ranger Cole Taulheed, please ta meetcha," he leaned forward and winked, "John Love."
OOC:
Okay several things here -- first I need you to post in this thread -- your character's arrival in the main thread -- I will use it to replace the contents of what Butcherbird had posted and adjust everything accordingly.

Here is the knew lead in posted in the second message:
Quote:
John you are the man that just arrived and went to the barn where the blacksmith upon your entry asked if you were Marshal John Love and then informed you that a man in green had requested to meet you over at the general store for drinks
And Butcherbird's old post is the 5th post -- which is where I will insert your introduction post -- again I can easily tweak my character's responses and such so you do not have to make the introduction fit perfect just do not do anything to drastically different -- for instance I doubt John Love will make any reference to leprechauns not being of Irish heritage -- and your background has a pointed difference on why you are arriving in the first place.

Next yes you should also respond to this post within this thread so we can iron out some of your back story and help you get a bit more familiar with your new friend ;)
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