Jul 19, 2020 8:34 pm
Has anyone put the materials found in Ancestry & Culture to practical use? I just got my copies and I am very intrigued, but I want to know if anyone has put it to the acid test and if so, how does it work? Is it fairly balanced (nothing is perfectly balanced) or overpowered? I might have to put together a game on here just to mess with it.
Hmmm. Within the week, I will be getting my copy of OAR4 The Lost City. This is a redressing and conversion to 5e of the classic D&D module B4 The Lost City by Goodman Games and I would be very interested in running it. Would there be any interest in this classic module and trying out these new rules?
What are they?
These rules replace the outdated concept of "race" in D&D. Instead of choosing a race, you choose an ancestry and culture. If for example, you wanted to play a dwarf, you would choose dwarven ancestry and dwarven culture. This would create a dwarf pretty much directly from the Player's Handbook. But what if your dwarf had been raised by humans? In this case, you would choose dwarven ancestry, but human culture. Elements of your character that are inborn are determined by ancestry, but those that are shaped by your upbringing are determined from culture. As an extreme example, you could even create a character that had one tiefling parent and one one dragonborn parent, who was raised in an elven sub-culture in a human city. In this case, you would determine which traits from each ancestry your character has, and which traits from each culture that your character possesses to create a completely unique individual, unlike any other D&D character!
Okay, what is the module all about?
Oh, your party becomes separated from their caravan while crossing a vast desert. Desperate for food, water, and shelter, you happen upon a strange pyramid mostly covered by the shifting sands. Could this be your salvation? There is only one way to find out...
Hmmm. Within the week, I will be getting my copy of OAR4 The Lost City. This is a redressing and conversion to 5e of the classic D&D module B4 The Lost City by Goodman Games and I would be very interested in running it. Would there be any interest in this classic module and trying out these new rules?
What are they?
These rules replace the outdated concept of "race" in D&D. Instead of choosing a race, you choose an ancestry and culture. If for example, you wanted to play a dwarf, you would choose dwarven ancestry and dwarven culture. This would create a dwarf pretty much directly from the Player's Handbook. But what if your dwarf had been raised by humans? In this case, you would choose dwarven ancestry, but human culture. Elements of your character that are inborn are determined by ancestry, but those that are shaped by your upbringing are determined from culture. As an extreme example, you could even create a character that had one tiefling parent and one one dragonborn parent, who was raised in an elven sub-culture in a human city. In this case, you would determine which traits from each ancestry your character has, and which traits from each culture that your character possesses to create a completely unique individual, unlike any other D&D character!
Okay, what is the module all about?
Oh, your party becomes separated from their caravan while crossing a vast desert. Desperate for food, water, and shelter, you happen upon a strange pyramid mostly covered by the shifting sands. Could this be your salvation? There is only one way to find out...
Last edited July 19, 2020 9:11 pm