Character Creation

Mar 22, 2016 11:02 pm
This is where we'll be discussing what we want as far as characters go, how to create them, and anything else we can think of concerning your characters. You're all residents of the Village of Falu (whether born there or arrived at a later time is up to you).

Any of the classes and races found in the Basic Rules for Dungeons and Dragons are fine as well as anything in the Player's Handbook (no Drow, Dragonborn, Tieflings, or Half-anything).

For stat generation you have your choice of the 27 point buy system or the six 4d6 method. If you take the rolling option please roll here (in this forum) so we can all share in your joy or laugh at your terrible luck. If you roll and end up with numbers you do not like you can take the standard array for your stats (15, 14, 13, 12, 10, 8).

If you have ANY questions (or aren't sure where to start) please feel free to ask.
Mar 22, 2016 11:04 pm
Play with die roller as well. When posting hit the "Advanced" button at the bottom. This will take you to a different editing window that will allow you to add rolls to your post (and ensure that I have the settings correct).

Rolls

Test Roll - (1d20+6)

(19) + 6 = 25

Mar 23, 2016 10:37 am
Stat rolls
Last edited March 23, 2016 10:40 am

Rolls

Test - (4d6)

(3636) = 18

Stat roll - (4d6)

(2261) = 11

Stat roll - (4d6)

(4536) = 18

Stat roll - (4d6)

(6344) = 17

Stat roll - (4d6)

(6113) = 11

Stat roll - (4d6)

(3342) = 12

Stat roll - (4d6)

(3345) = 15

Mar 23, 2016 10:59 am
Remember to drop the lowest value from each of your rolls when doing the 4d6. Still decent numbers with those.
Mar 23, 2016 2:42 pm
Stat Rolls

Rolls

Test - (4d6)

(1626) = 15

Stat roll 1 - (4d6)

(5112) = 9

Stat roll 2 - (4d6)

(2336) = 14

Stat roll 3 - (4d6)

(6261) = 15

Stat roll 4 - (4d6)

(4134) = 12

Stat roll 5 - (4d6)

(1453) = 13

Stat roll 6 - (4d6)

(4122) = 9

Mar 23, 2016 2:48 pm
Now Stat rolls adjusted for dropping lowest value:

Test = 8
Stat roll 1 = 8
Stat roll 2 = 12
Stat roll 3 = 14
Stat roll 4 = 11
Stat roll 5 = 12
Stat roll 6 = 8

I'd like to play a halfling druid, but if druid isn't okay with ya, I'll play a halfling cleric.
Mar 23, 2016 6:13 pm
Okay the character is submitted. I didn't copy out every perk associated with the race and class, and I did apply racial bonuses to the ability scores. Let me know if everything okay and what I need to change. T'anks.
Mar 23, 2016 8:50 pm
Volimance - Halfling Druid will work just fine, even if he is an exceptionally ugly little fellow. :-) He's been approved.

Everyone Else - I'm going to post more of a step by step guide for going through D&D character creation here on GP sometime this evening or tomorrow. If you haven't done anything like this before there can be a lot to take in.
Mar 25, 2016 12:58 am
While this is specifically about Volimance's character I'm going to use this as an opportunity explain a couple things to everyone.

Volimance, looking over your character sheet I see a couple of things...

1) You cheated yourself out of your proficiency bonus. Add a '+2' in the 'Proficiency Bonus' field. This will add the bonus to the appropriate skills automatically. (Skills that you're proficient in get your proficiency bonus added to skill checks. Everyone starts with a +2 PB)

2) Mark the saving throws that you're proficient in, the sheet will add the '+2' bonus to that as well. In a Druid's case these would be Intelligence and Wisdom.

3) Weapons. You'll want to add your staff and dagger under the 'Weapons Section' for easy reference.

Quarterstaff:
- Your attack bonus would be your STR modifier + your Proficiency Bonus (as you're proficient with the Quarterstaff)
- Damage is 1d6-1/1d8-1 (You get the 1d8 because the staff is marked as 'Versatile', which means you can use it two handed)
- Notes: Bludgeoning, Versatile

Dagger:
- Your attack bonus would be your DEX modifier + your Proficiency Bonus (as you're proficient with Daggers) Since a dagger is marked as 'Finesse' you can choose either STR or DEX as your weapon modifier.
- Damage is 1d4+2
- Notes: Finesse, Light, Thrown (20/60)

4) SPELLS! Druids start with 2 Cantrips, WIS+LEVEL 1st level spells, and two 1st Level Spell Slots.

5) Feats and Abilities: Most of the time I won't copy all of the details for these types of things (your Outlander background provides some cool abilities) but it is nice to put a title and page reference in the given area. Helps me as well when I'm running things so I can quickly check on neat things your character might be able to do.
For reference here's a couple character sheets that have been filled out here on GP.

Elfog Oakshoulder - Barbarian
Vad Fekete - Sorcerer

Anyone else have any ideas as to what they'd like to play?
Mar 25, 2016 1:28 am
Yikes! Guess I have some work to do tonight!
Mar 25, 2016 1:31 am
OK starting with Szemely's recommendation and rolling stats to see what I have to work with.

Stat roll attempt

Rolls

Stat Roll - (4d6)

(1331) = 8

Stat Roll - (4d6)

(1353) = 12

Stat Roll - (4d6)

(5122) = 10

Stat Roll - (4d6)

(3224) = 11

Stat Roll - (4d6)

(2435) = 14

Stat Roll - (4d6)

(3426) = 15

Mar 25, 2016 2:04 am
Remember if your rolls don't do it for ya, you can always fall back on the standard array for your stats.
Mar 25, 2016 4:50 am
Yeah so dropping the lowest I have, 7, 11, 9, 9, 12, and 13.

Um I'll go with the standard array. Ha guess that's my roll luck.
Mar 25, 2016 4:03 pm
Remember to add your racial bonuses to your attributes after you select your race. (Humans can add +1 to each attribute!!)
Mar 25, 2016 11:27 pm
I was thinking human! It would be a good choice to boost the average stats. Either paladin or fighter.
Mar 25, 2016 11:34 pm
One of my favorite PCs right now is a human fighter. Lot of cool options (even spell casting) when you gain a couple of levels.
Mar 27, 2016 3:47 am
I am going with a human fighter. I will try and get a character sheet up no later than Monday. I think I'll use the +1 to everything and the soldier background since it will fit the story you have started laying out.
Last edited March 27, 2016 3:51 am
Mar 27, 2016 4:06 am
Excellent. And for a reference, here's my Human Fighter's character sheet (with a soldier background as well)
Mar 27, 2016 4:07 am
How's everyone else coming along? If you have any questions just fire away with them...
Mar 27, 2016 4:09 am
(I'm gonna work on the corrections tomorrow, hopefully I'm not holding you up too badly)
Mar 27, 2016 4:11 am
Not holding things up at all. Haven't even heard from two of the players yet, so you're well ahead of the curve. :-)
Mar 27, 2016 6:43 pm
I have just been thinking on different character types and checking out the new basic rules. This is different than from what I was used to. Going to start now.
Mar 27, 2016 6:46 pm
Star roles

Rolls

test - (4d6)

(2263) = 13

stat 1 - (4d6)

(1652) = 14

stat 2 - (4d6)

(3253) = 13

stat 3 - (4d6)

(1651) = 13

stat 4 - (4d6)

(4331) = 11

stat 5 - (4d6)

(4213) = 10

stat 6 - (4d6)

(1215) = 9

Mar 27, 2016 7:00 pm
Adjusting rolls by dropping the lowest.
13, 11, 12, 10, 9, 8.
Hmmm.....I think I will take the standard array as well. One quick question. Can we place the numbers as we wish or do we have to use them straight down the line?
Mar 27, 2016 7:02 pm
You can place the numbers in whatever order you'd like.
Mar 27, 2016 7:31 pm
Cerris214 says:
Adjusting rolls by dropping the lowest.
13, 11, 12, 10, 9, 8.
Hmmm.....I think I will take the standard array as well. One quick question. Can we place the numbers as we wish or do we have to use them straight down the line?
Hopefully we have used up our poor roles! Only high rolls from here on out. *knocks on wood*
Last edited March 27, 2016 7:31 pm
Mar 27, 2016 8:40 pm
Lol I agree ghotifish.

@szemely if it's OK I would like to play an elven ranger.
Mar 27, 2016 8:52 pm
Elven Ranger is just fine!
Mar 27, 2016 11:45 pm
I have submitted my character. I haven't bought equipment yet. So that is mostly blank. If you could look over it I would be greatly appreciated. Thanks.
Mar 28, 2016 12:13 am
Once again, even though I'm looking over Tayleron Wildborn's sheet, everyone who's new to D&D should take a peek at this as well.

Inspiration: It should start at 0. Inspiration is kind of a neat mechanism in that it rewards good roleplaying with a bonus d20 to use at some point in the future. Say you have to make a tough decision at some point in the game and you stick with your character's Ideal or Bond even though it's not the most advantageous thing to do. That might get you a point of inspiration to use down the line.

Initiative: The initiative field is the same as your Dexterity modifier (+3 in your case). (Missed this on Morris' sheet)

Sub Race: Most of the races (other than humans) have sub-races. In the case of an elf you can choose between High Elf or Wood Elf. This will gain you a couple more traits, proficiencies, and an ability score increase (either Intelligence or Wisdom depending which you choose).

Equipment: You'll get free equipment based on your Class and Background selections. For a Ranger you can start with:
- (a) Scale mail or (b) Leather armor
- (a) Two short swords or (b) Two simple melee weapons
- (a) A Dungeoneer's Pack or (b) An Explorer's Pack
- A longbow and a quiver of 20 arrows.

Your Outlander background gets you a list of stuff as well (which you've already accounted for on your sheet).

Generally you'll get all of the equipment you need for free when you create your character.
Mar 28, 2016 12:26 am
Szemely - would it be alright for me to use the human varient that gives a starting feat and extra skill?
Mar 28, 2016 12:28 am
@ghotifish - Knock yourself out! :-)
Mar 28, 2016 10:17 am
Ok thanks for the input. I will add this all this evening.
Mar 28, 2016 6:41 pm
ok, for real this time:

adjusted values = 14, 14, 10, 8, 11, 16
Last edited March 28, 2016 6:44 pm

Rolls

stat roll - (4d6)

(4634) = 17

stat roll - (4d6)

(6612) = 15

stat roll - (4d6)

(4142) = 11

stat roll - (4d6)

(3132) = 9

stat roll - (4d6)

(4243) = 13

stat roll - (4d6)

(5655) = 21

Mar 28, 2016 8:55 pm
@GamerDad - Nice to see you aboard. What type of character you looking to play?
@Epic_Cheese - Same question to you?

Sounds like we have a Halfling Druid, Elven Ranger, and a Human Fighter so far....
Mar 29, 2016 12:12 am
Alright, I think I have completed my character. All that's left is to come up with his backstory. If you could glance at it once again I would appreciate it.
Mar 29, 2016 12:15 am
I have submitted my character. I substituted javelins for handaxes because they felt more thematic to my background as a cavalry soldier. And I switched dice/cards for a dragonchess set, again same costs but I liked the fluff better. Hope those subs are OK. The soldier background says I need to work with the DM to determine my rank. Let me know what your thoughts are given my short background info.
Mar 29, 2016 1:17 am
@Cerris214 Looks like you still need to pick a sub-race (and get the +1 attribute bonus) and add some equipment, especially some armor and weapons.

@ghotifish Your character has been approved. I have no issues with the tweaking of equipment to better fit a player's vision for their character, your substitutions are fine. I liked the Nyugatran spy bit as well - I'm running a game called 'Kingdom of Birodalom' where the war between Kelet and Nyugatra directly affects the PCs in various ways. :-)

As far as rank you said that his lack of ambition kept him out of a leadership role, so let's assume wasn't an officer, but perhaps a first sergeant who was well liked (or not) by his men.

Quick look over your sheet and I'm not seeing anything missing...
Mar 29, 2016 4:37 am
@szemely awesome I was sure to read your feedback on the other PCs and it helped a lot. I'll update the rank, first sergeant is right where I was thinking. Looking forward to getting started!

The spy bit in the background felt like a good tie in to the setting you've laid out. Now I'm reading your other adventure!
Mar 29, 2016 6:32 am
Well like a newb I went and forgot to hit save after entering all the information. Thankfully I could move back and recover most of it. It should all be on there now. Along with armor and weapons.
Mar 29, 2016 11:13 am
@szemely I think a Human Wizard with a penchant for finding the advantage in each situation could be handy.
Mar 29, 2016 12:22 pm
@GamerDad - A straight spell caster would certainly be useful. Several schools to choose from depending how you'd like to play the character.
Mar 29, 2016 12:27 pm
@Cerris214 - Just a couple notes. Your attack bonus with weapons in which you have proficiency add the +2, so like for your long bow, your attack bonus would be +5 (+2PB +3DEX). Same with your short sword (as it's a finesse weapon you can use your DEX mod all of the time with it). I went ahead on made the updates on your sheet. Looks like you're about ready to roll!!
Mar 29, 2016 5:18 pm
Thanks. I was curious if the dex modifier for bows carried over editions. I looked for in the new phb and couldn't find it mentioned. But, I am extremely itching to get rolling.
Last edited March 29, 2016 5:21 pm
Mar 29, 2016 5:37 pm
It's kind of tucked away in the combat chapter, top of page 196: "When attacking with a weapon you add your ability modifier - the same modifier used in the attack roll - to the damage."

So far we have two completed characters, Volimance is close with his (just needs some updates), and I've been working with GamerDad a bit on his (he's close as well). Haven't heard from Epic_Cheese in a bit and if we don't for a few days we'll continue on and he can join up when ready.
Mar 29, 2016 5:50 pm
Posting as Your Character

One of the options you have on your character sheet is to assign yourself an avatar.
http://i.imgur.com/Gpgc6AQ.png

Once you have an avatar assigned and your character submitted to a game you can then choose to post as that character.
http://i.imgur.com/FbkKGqU.png

An example...
http://i.imgur.com/shXs7O2.png
Mar 29, 2016 6:14 pm
Had to try it...
Mar 29, 2016 6:18 pm
Nailed it!
Mar 29, 2016 7:19 pm
Know of any good sites to grab some avatars
Last edited March 29, 2016 7:19 pm
Mar 29, 2016 7:22 pm
I usually just do a Google search for things like "elven sorcerer" or whatever.
Apr 1, 2016 1:38 pm
Would it be ok to post back story here. I kind of made it a little big.
Apr 1, 2016 1:50 pm
This would be the place. Let's see what ya got.
Apr 1, 2016 2:11 pm
Tayleron Wildborn. Back story

Born in the woods some distance from Falu. Tayleron had a typical elven childhood, until one fateful day when he was in his 60's. He and his family were returning from a hunting trip and dusk was falling. His parents quickly set up a camp for the night and they all settled down eager to return to their village in the morning. As dawn broke, Tayleron's father noticed the smoke first. They quickly broke camp and returned to the village. It was completely destroyed. Buildings burned and leveled, people killed, missing, many too badly injured or burned to identify. Tayleron's family and the few survivors that remained started to tend to the injured and gathered what few supplies that remained. Two hours later, the orc horde returned. A short but tense battle was fought. Hopelessly outnumbered they had no chance of winning. Tayleron was struck in the face and left for dead by the horde. A trapper found him sometime later. Dazed, half starved, and sick with infection it was amazing he survived at all. The trapper had no way of caring for another person, let alone an elvin child so he took him to a nearby settlement. That town was Olaj. Tayleron eventually healed, but he left the scar on his face as a reminder of the unseen dangers and the callous actions of orcs. Still seen as a child Tayleron was placed with a family in town. He lived with them until they passed away. Now nearing adulthood Tayleron decided that Olaj was too big and civilized for his liking and moved to the small town of Falu. He has lived there for the past twenty years. He spends most of his time there patrolling the fields and small copses that dot the surround, as he has taking a liking to drink and anything to get the visions to go away. With winter arriving soon, he was asked to travel to Olaj, as he was familiar with the route, to get supplies.
Apr 1, 2016 2:22 pm
Let me know what you think.
Apr 1, 2016 4:27 pm
Cerris214 says:
Let me know what you think.
Wow. Guess I'll have to put some time into a backstory.

Changed my avatar to a human.
Last edited April 1, 2016 4:27 pm
Apr 1, 2016 4:35 pm
Not necessarily, I did it just for character purposes and to pull the traits and flaws and whatnot together. Plus it gives a good cover for the low charisma that he has.
Last edited April 1, 2016 6:18 pm
Apr 1, 2016 6:59 pm
I like it. Nice use of what little background I provided for the setting as well. The cool thing is I now have a couple hooks I can use down the line to make things a little more interesting - you just know that some ugly-ass orc is going to make fun of your scar at some point.
Apr 1, 2016 7:07 pm
Well seeing as how it was his kind that made it, he may be making fun of it to Grumsh. :-)
Apr 1, 2016 10:43 pm
Looks like Epic_Cheese has bailed on the game. :-/

Four is a good number for the game though, so I think we'll keep it with the group we have and move on ahead.
Apr 2, 2016 12:29 am
Hear hear. Can't wait to get rolling!
Apr 3, 2016 3:36 pm
Back story for Thuron Galebreath

Thuron is 6' tall, weighs 12 stone, is slender and agile. He has dark brown hair, brilliant green eyes, and weathered, tanned skin. He is outgoing and wise for his 27 years, which stems from traveling the lands bordering the inner sea with a mage who tutored him in the ways of magic. He was discovered begging outside the library of a large city, and rescued from the streets. Since he demonstrated an inclination toward the arcane and history, he was drafted on as a hireling by a mage, who provided training and a small stipend as payment for his service. He spent his spare time aboard ship studying a mystical tome that was loaned to him by his mentor. While not a glory seeker, he desires power and the knowledge to use it to his advantage. He is accustomed to living a poor/modest lifestyle and managed to accumulate a weighty purse from his frugal ways.
Apr 3, 2016 6:28 pm
One more quick question before things really get rolling. Does the proficiency bonus apply to AC as well? For example my character has scale mail ac 14 plus dex 2(max for scale) do you add proficiency bonus for medium armor use as well?
Last edited April 3, 2016 6:29 pm
Apr 3, 2016 6:53 pm
Question about Druid spells...

I'm pretty sure I understand the difference between spell slots (Chambers in the gun), and spells that are available to be cast (types of ammo that can go into the chambers of the gun).

On the character sheet do you want me to indicate the spells I've made available, and do you want me to update that (and you) after each long rest?

[Update]

Just looked at the sample character sheet for the sorcerer and I think I get it. Sort of. I just want to make sure I understand about druid spells known - Druids can prepare from the entire range of Druid spells (limited by their access to the spell's level), and except for cantrips are not limited to the spells they know in the way that Sorcerer's are. That's my understanding, but I'm totally prepared to be corrected.
Last edited April 3, 2016 7:02 pm
Apr 3, 2016 7:15 pm
Cerris214 says:
One more quick question before things really get rolling. Does the proficiency bonus apply to AC as well? For example my character has scale mail ac 14 plus dex 2(max for scale) do you add proficiency bonus for medium armor use as well?
No. Proficiency with an armor type simply allows you to wear armor of that type without suffering penalties. So Tayleron's scale mail will provide him with an AC of 16 (as you have on your sheet) but also cost him to roll at a Disadvantage when rolling Stealth (as described on the armor table).
Apr 3, 2016 7:28 pm
Volimance says:
I'm pretty sure I understand the difference between spell slots (Chambers in the gun), and spells that are available to be cast (types of ammo that can go into the chambers of the gun).
I like that analogy. I'm totally going to steal that. :-)

Anyway, a first level Druid with Morris' Wisdom can prepare three different 1st level spells. Once you have second level spell slots available you can then choose between 1st and 2nd level spells to prepare. You should list each of your prepared spells under the "Spells" section of your character sheet. After a long rest you can choose to learn different spells and would simply change the list under the "Spells" section to reflect which spells you now have prepared.

I tend to list my spell slots under that location as well. Here's Medve Fa, my second level Druid, for comparison.

EDIT: I hope this answers your question. If not, just keep hitting me with 'em and we'll get it sorted.
Apr 3, 2016 7:32 pm
Okay, that's pretty much how I thought it would be. I've made updates to my character sheet, I will be putting page numbers on the spells at some point (yeah that's a great idea)
Apr 4, 2016 1:44 am
GamerDad says:
Back story for Thuron Galebreath

Thuron is 6' tall, weighs 12 stone, is slender and agile. He has dark brown hair, brilliant green eyes, and weathered, tanned skin. He is outgoing and wise for his 27 years, which stems from traveling the lands bordering the inner sea with a mage who tutored him in the ways of magic. He was discovered begging outside the library of a large city, and rescued from the streets. Since he demonstrated an inclination toward the arcane and history, he was drafted on as a hireling by a mage, who provided training and a small stipend as payment for his service. He spent his spare time aboard ship studying a mystical tome that was loaned to him by his mentor. While not a glory seeker, he desires power and the knowledge to use it to his advantage. He is accustomed to living a poor/modest lifestyle and managed to accumulate a weighty purse from his frugal ways.
Nice (more hooks for me, mwhuhahaahahha). Any thought as how he came to be living in Falu?
Apr 4, 2016 7:38 pm
szemely says:
GamerDad says:
Back story for Thuron Galebreath

Thuron is 6' tall, weighs 12 stone, is slender and agile. He has dark brown hair, brilliant green eyes, and weathered, tanned skin. He is outgoing and wise for his 27 years, which stems from traveling the lands bordering the inner sea with a mage who tutored him in the ways of magic. He was discovered begging outside the library of a large city, and rescued from the streets. Since he demonstrated an inclination toward the arcane and history, he was drafted on as a hireling by a mage, who provided training and a small stipend as payment for his service. He spent his spare time aboard ship studying a mystical tome that was loaned to him by his mentor. While not a glory seeker, he desires power and the knowledge to use it to his advantage. He is accustomed to living a poor/modest lifestyle and managed to accumulate a weighty purse from his frugal ways.
Nice (more hooks for me, mwhuhahaahahha). Any thought as how he came to be living in Falu?
During their travels, the mage contracted a strange and aggressive ailment that was beyond Thuron's talents to cure. As they were near Falu, Thuron sought out Pap the wise for assistance in slowing the progression of the disease until they could make it to a large city and employ a healer. Unfortunately, it was discovered the mage had been poisoned and Pap was unable to slow his decline. The mage quickly spiraled into madness, running through the streets, wild-eyed, screaming nonsensical warnings about "the return". He died a short time later, apparently from eating nothing but stones and bark. He is now buried under a tree on the Csalad farm.
Apr 4, 2016 7:56 pm
szemely says:
Volimance says:
I'm pretty sure I understand the difference between spell slots (Chambers in the gun), and spells that are available to be cast (types of ammo that can go into the chambers of the gun).
I like that analogy. I'm totally going to steal that. :-)

Anyway, a first level Druid with Morris' Wisdom can prepare three different 1st level spells. Once you have second level spell slots available you can then choose between 1st and 2nd level spells to prepare. You should list each of your prepared spells under the "Spells" section of your character sheet. After a long rest you can choose to learn different spells and would simply change the list under the "Spells" section to reflect which spells you now have prepared.

I tend to list my spell slots under that location as well. Here's Medve Fa, my second level Druid, for comparison.

EDIT: I hope this answers your question. If not, just keep hitting me with 'em and we'll get it sorted.
So, for Thuron (an L1 wizard), I know 3 cantrips (retained in memory) and have 2 L1 spell slots. I know 6 L1 spells, which are retained in my spellbook - yes? I may employ szemely's method for tracking which spells I have "at the ready".
Apr 4, 2016 9:10 pm
GamerDad says:
So, for Thuron (an L1 wizard), I know 3 cantrips (retained in memory) and have 2 L1 spell slots. I know 6 L1 spells, which are retained in my spellbook - yes? I may employ szemely's method for tracking which spells I have "at the ready".
While you have six spells in your spell book you must choose four of them (Level + INT Modifier) that you have to prepare in order to be used. You can change the list of the four you have prepared after a Long Rest. Basically you can't cast a spell just because it's in your book and you have an open slot to use. Pick four of the ones you think you're most likely to use.
Apr 4, 2016 11:17 pm
szemely says:
While you have six spells in your spell book you must choose four of them (Level + INT Modifier) that you have to prepare in order to be used. You can change the list of the four you have prepared after a Long Rest. Basically you can't cast a spell just because it's in your book and you have an open slot to use. Pick four of the ones you think you're most likely to use.
ok, once more the dimmer bulb in the box, I'm allowed 4 L1 spells and 3 cantrips, or do cantrips count as spells? Checking intelligence for S&G
Last edited April 4, 2016 11:18 pm

Rolls

Intelligence roll - (1d20+3)

(9) + 3 = 12

Apr 4, 2016 11:19 pm
No, once you learn a cantrip you can pretty much use it at will (as an Action). No need to prepare them or have them in your spell book. Once you've picked your four first level spells you'll have your three cantrips and four prepared spells at your disposal.
May 8, 2016 1:03 am
I'm thinking a nature cleric or a bard, but I'll roll stats first.

Rolls

Stat rolls - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4122) = 9

4d6 : (3262) = 13

4d6 : (2625) = 15

4d6 : (4416) = 15

4d6 : (2446) = 16

4d6 : (5665) = 22

May 8, 2016 1:12 am
8, 11, 13, 14, 14, 17 - that's cool.

Leaning towards a Hill Dwarf Nature Cleric. I'll write that up but let me know if something else would fit better.
May 8, 2016 2:10 am
Dwarf submitted
May 8, 2016 2:22 am
Approved.

So how did Mogguth come across the others in the Fak Woods? Is he from Falu like the others? Maybe he's from one of the villages that have been abandoned due to the war?
May 8, 2016 2:36 am
Made her a she.

Mogguth Barbedbraid is an astronomer, and had been bitten by the bug of rumors that a comet will soon appear. She has searched for information, which had lead her to a prophecy about a rising darkness. The foremost expert of which resides in this area.

Mogguth was looking for a hermit named Heddy Laopole, an expert on comets and other strange stellar omens. She found Heddy's house / observatory, but it had been destroyed. She is now scouting the surrounding area looking for signs of the attackers and hoping to find Heddy.

Mogguth had nearly given up when she found a trail.
May 8, 2016 3:18 pm
Did you want me to narrate bursting onto the scene, or do you want to handle that, Szemely?
May 8, 2016 4:04 pm
You can handle that if you'd like - just assume the sounds of the fight drew your attention and you came to investigate...
May 8, 2016 11:07 pm
I didn't choose a specific nature deity. Let me know which one is appropriate from your setting. Otherwise, I'll choose one.

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