The trip is magical. Not only is the party in a flying long canoe fashioned by the few Pochtecas that travel back and forth across Maztica, but the party is a cohesive whole including two very new newcomers that have been welcomed with comradery and healing of wounds. That is simply miraculous in this upset age. Pluma and Hishna brothers have gratuitously fallen in with the quest that pirates and barbarians and dwarves and thieves have outlined as holy and right. They have fist bumped and married and mourned the loss of friends. They have deferred to a mysterious body-possessing Mistress of Darkness and consulted oracles, high priestesses, and renegade Silver Knights, bested vampires, gods and mummies and founded a city under the protection of a befriended minotaur, a wind mage and a necromancer mid wife. They have hatched an egg of the great Quetzalcoatl, battled a sea god on his own black coral ship, and flown on the back of a griffin.
And yet, their first quests remain uninitiated. The Goliath is no where closer to unraveling the legend of the Godslayer, the Dwarf has done nothing to repay Plutoq for his revived life, the sea captains have not recovered the map to the hidden temple of the First Man. These quests are coming to a head as the party narrows in on their spiraling path to the Pyramid of the Gods. Each member of the party seems to have business there, though they have made a path from their initial meeting in Baya to far southern jungles of tabaxi and green folk to plead aid from the heirless King of the One Tree, to Ixta to clear the city of thugs and Loliath the Spider Goddess, to the Capitol of Nexal to protect the Temple of Zaltec.
Now their destination is clear. They seek vengeance for ill magic down to a Pochteca. They head down the skies over the House of Tezca along the footprints of Qotal that he made for the refugees of Nexal after the great Viperhand invasion. Each footprint is now an oasis that the caravans of Huatzi use to carry the betrodden from the war torn capitol to the New Town of Turka, south, very close to the caravan path that Kon had initially taken from his dwarven home to Baya to meet his new friends. There, three cloaked figures from the First Man had sent a message into the land to pull the party to them and trap them. Also, the vampire Elena Lampbright, former captain to Duke and Kit, has sent emissary messages to the mummy king to come lay a trap for the party. She wants the true codex to her map that the party seeks. Without both map and codex, the First Man will continue to hide the location of his temple in Far Payit and keep the Chalice of the Gods for himself. She has returned from Far Payit having tried in vain to use the fake codex that the party had allowed her steal. She seeks both knowledge and revenge. The First Man intends to stop both, and has raised his own army of demons and cultists to stop both the traitor Elena and the party that saved the baby in Quezalici, the town Kon refers to in common as New Dawn.
Here in the sands of the desert, the flying party can see the army campfires and traveling patrols of undead and demon spawn. To the left and east are the dwarven mountains that hide the Pyramid. Ahead to the south rises a small plateau of red stone where the Nexalans have established quickly their town. It does not number more than 10,000 while the capitol still holds a million of trapped tiloni that the Silver Order protect and will not let leave. These 10,000 were the lucky ones that the Eagle Knight Huatzi has managed to save and brought here.
The canoe descends on a market road a couple of leagues from what looks like the town. It has a main wooden tower at the end of the road in a tall wooden palisade behind a rough moat filled with hydra infested waters of the last oasis. The rear of the town backs itself up against the red cliff of the plateau and is fortified with ballista in the caves on its face. Griffins nest the top of the cliff protecting the town from attacks from above.
The canoe does not yield anymore to the commands of Xoch' and Stormslayer and obeys other magics that direct it down into an outpost that surrounds a wishbone shaped wooden cradle. Everything around the smooth cradle is extremely rough hewn and has no niceties that would suggest that the garrison houses itself in the outpost at night, when the roaming undead stirred into civil war prowl at night. The soldiers here are packing and filing out of the outpost in search of shelter in the town. The evening glow of the sun that has baked the party in the open canoe now threatens to leave this world into darkness and terror. The soldiers in the outpost quickly lash down the Pochteca's canoe and watch the strangers with wide eyes. The canoe travelers are no Pochteca. A bannered warrior, his headdress proudly displaying colored talismans and umbrellas of native plumage, is clearly the captain here. He approaches but is silent, resting on his long spear of obsidian stone. He grunts.