Backstory
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The House of Tesca has been bleak and empty for as long as your people can remember. Before that, the sunstone was already in the northern part, where the Mother Maztica was slain by her son Zaltec. Also the Pyramid of the Gods still stands in the haunted and ancient ruins of Tewahca, city of gods, where the gods Zaltec and Qotal once fought.
You know of trade with the Long Canoe traders from Eastern Far Payit, from the city of Maxal. These native people were fair and honest and bring fruit and seafood, pluma craft and teoalt magic, but most prized of all was the cacao. Of late they have been coming in fantastic ships of yahca bent wood and sails that fill with wind. They learned these new crafts from travelers from afar that have offered new ideas and new riches. The gods of these Newcomers are generous indeed, gifting them metal and powerful magics.
Your profession takes you west instead. As a fighter with the city council, you have been making your way as a guard on the caravans that go west to Baya, the port city on the west coast. These natives are more dishonest as they descend from the Green Folk of the jungles south of you. They are wiley and capricious and do not deal honestly with the dwarves. Your job is risky as the desert does not give up their dead to Coatlicue in the underworld easily and hordes of zombies make travel dangerous. And then the traders must deal with the natives of Baya to get a good deal. Still, you earn your money, though you dream of greater glory and treasure.
A folk hero eh? Tell me about it. We have time, says the girl sitting next to you. The caravan doesn’t leave For the west coast until tomorrow.
Well, I don't like to brag, but if you really want to hear it. When I was much younger, not many years coming of age my village was attacked by a huge group of orc. Most of the men worked in the local mine. My two friends and myself, being the youngest were usually assigned with running the ore to the village for processing and we'd do any other odd jobs that needed doing. One evening we had just left the mine with a load of ore. Just a few feet out of the entrance there was a cave-in. We could speak with those inside; only a few minor injuries so we got to work removing the rubble. We had barely began when .we heard the village alarm for orc approaching.
We were told to go help the village as those inside worked to get free. My friends and I ran as fast as we could, reaching the village just as the orc were approaching. The village was set where the only way in was a very narrow pass through the mountain, which was fortunate; only a few orc could pass through at a time. Apparently, most of our lookouts had been killed before the alarm had been sounded.
Normally security would have been better, but we had not had problems with the orc for many years and we had grown lax in our watchfulness. There were only five of us to hold off the orc. Now, don't get me wrong, our women are sturdy fighters when it comes to it, but we had many children so they were split with protecting the little ones and helping free the other men from the mine. The bottleneck only allowed three to four orc at a time to come through so, at first we felled them easily enough, but after awhile we began to tire. One of my comrades was slain so it became harder and we all were sustaining injuries, which made it harder to concentrate. As the night wore on another comrade was felled, just three of us left. Fortunately orc are too stupid to know when things were going in their favor so they didn't know to press their attack. They didn't realize we were exhausted.
We fought as best we could for as long as we could, but in the end we wore down. We could barely lift our weapons and when we did make a hit the damage was minimal. It was all but over, we had sustained too many wounds and were completely wore down. Once we were gone the orc would flood through the pass and slaughter our women and children. I took a sword jab to my shoulder and fell to my knees, completely spent. I turned to see my best friend ran through the stomach. It was all but over.
An orc raised his sword to cleave in my last friends head when he was suddenly knocked back by an ax protruding from his face. The other men were finally freed from the mine and had joined the fight. I passed out as I felt myself being dragged from the battle. I awoke several days later to find the village still intact. My body ached from head to toe and I could barely move, but move I could. I was the only survivor of the five defenders as the fourth succumbed to his injuries the day before.
I was hailed a hero, though I didn't feel like one. The village elder explained to me the orc that attack were just a small group of a much bigger force that had been building for quite some time, organized by whom, none knew. We weren't the first hit and those hit before us had suffered greatly, but word was spread and the orc were beaten and scattered back to their lands. So, apparently, my friends and I had not only saved our village, but the lives of countless others. So, hero I was labeled and haven't been able to shake it to this day. Don't get me wrong, it comes with plenty of perks when I'm in any dwarven lands, but sometimes it gets a little embarrassing. What's a man to do, eh?
"That's exactly what a man should do!" she says back to you, as she grips you hard on the wrist and gives you a mighty slap on the shoulder. "You are a hero, and you should be proud. Communities need heroes like you."
She goes back to her canteen and pours a little out into two jade carved bowls. "To folk heroes!" and you both quaff down the spirited shots. Straight octli, she was drinking, distilled nectar of agave.
You could not help but notice the many scars that have almost healed along her ruddy brown arms. She wasn't sand blasted and discolored like the dessert dwarves, but rather had the deep color of milky cacao. Her meticulously clean bare arms disappeared into a padded cotton jerkin, which, though stained and faded, and more than a little ripped and patched, still bore some arcane glyphs as if they were stitched into the fabric.

In her black hair, she wore feathers clinging to beaded braids of intricate designs and colors.
"So, it appears you've seen a bit of battle yourself." I said glancing at her arms. "Tell me a bit about where you're from, you don't appear to be from any of the desert clans."
"You think?!? So you can tell by my brawny muscles?" she taunts as she stretches her arms over her head and brings them down in a power pose that would be intimidating to the most seasoned of gladiators.
She laughs a full belly laugh that attracts the looks of all those relaxing and enjoying the respite under the sweet meljinga tree’s shade.
"I’m from northern Nexal, the Capitol, though I don’t worship the Eater of Hearts, Zaltec as most do there. I am a Paladin in your speech, an Eagle Knight of the Great Quetzalcoatl, the god Qotal."
"Wait. Qotal left Maztica in shame over the eastern sea."
She takes a crusty flat bread of maze and sops up the spicy juices of her steak and vegetables and shovels it into her mouth, "um ‘es," she barely speaks, full of food. The juices slip down her chin. She lifts her head to run her forefinger up her brown neck to shove the juices back into her mouth. She swallows the meal whole in the manner of the great predator she is. "By Yahca’s beard! These peppers are rich! I love what the desert sun and sand can do to a pepper!"
She looks at you.
"Qotal left but he returns! With white warriors in silver and great canoes. The priests of Zaltec have been fools and listened to the Ancient Ones in the high caves above Nexal. By dark arts, they became the Viperhand and commanded the Underdark to empty.
Hordes of orcs and Jagres poured forth over Nexal. Qotal brought the war to them but could not vanquish them. The Feather Serpant rescued the people. Qotal showed mercy He made a series of oasis down through the House of Tesca to Tukan, just east of here. The desert blooms and the refugees of Nexal make The exodus to find a new home."
"I came ahead to prepare the city but the dwarven lords would not receive me, so I go to Baya at the end of the caravan trail to negotiate for supplies and building supplies, for Yahca artisans and stone Tamqua melders, for a better reception for the multitudes of now homeless Nexalans who no longer invade to capture hearts to sacrifice to Zaltec They will come to settle Tukan."
She lifts herself from her squat. "Come Essith. It is nightfall. You are a sell sword paid to protect the caravan, are you not? We need to inspect the lifts before dark."
"Tell me. Could a folk hero know what it is like to do grand deeds as this?"
I chuckle and shake my head as I rise to join her.
"Your a spirited one, that's for sure. I like that. Just so you know, this folk hero knows what it's like to do just about any grand deeds an Eagle Knight knows to do. I don't shy away from my duties and I absolutely don't do anything half-ass...anything. Oh, apparently my name is Essith, but I don't recall catching yours.
As we head off to inspect the lifts, I give her an appraising look. "I like your feathers. They really help pull off your badassness." I give her a wink. "Maybe later I can show you what a folk hero can do with those feathers."
"No doubt that you are strong! and steadfast. Good qualities for a fine man, but your hands are rough. You do not have the finesse to weave pluma. To become an Eagle Knight, I had to learn and be tested in all manner of philosophy, the art and magic, in addition to arms. These feather fetishes I wear in my hair are my greatest accomplishment." She laughs. "They are talismans of poor skill but they effectively ward me from many harms."
"You cannot touch my feathers, Essith. I am betrothed to Qotal."
"My name is Huatzicahualtumila." She watches as your eyes grow wide at the length of the name. "Yeah, my friends just call me Huatzi."
She stops walking once she gets to the caravan. A line of white billowing forms sit on the road leading west like clouds on the sunset.
Hands on her hips, she sighs, "Now this is plumaweaving!"
What you mistook for cotton sheets on wooden sleds, is actually nothing more than fine cloth floating in air. Nothing touches the ground. The beds of the lifts are woven feathers that look like a child has strung them together while playing in the desert flower blooms of New Warmth after a Long Sleep in the cold caves. However, the lifts are laden with trade goods, heavy metals from far Nexal and ores and exotic woods. The lifts are carrying a fortune in worth and weight.
"This is all we could muster to send forward in trade for supplies and skilled labor. The dwarves may not like us coming in to settle their area of the House of Tesca, but the Kolanians will not care and they will like our goods. The only trouble is making our way through the mountain passes to the ocean inlet and the port city of Baya."
"Aye," you say. "The desert in these parts is full of its dead who will not abide by the life forces that sustain these lifts. They will try to tear it apart."
"Hush!" Huatzi says and crouches down. "There. On the other side of the lifts. I saw dark shadows where there is no light to cast them."
Without speaking, I draw my battleaxe and slowly approach the lifts scanning the area to discern what our who is lurking in the darkness.
You slip past the first and second lift to gain cover from two sides and drop to the ground to see below the sleds. The precautions and a good stealth check against their passive perception ensures you one good look. It doesn’t help much. You see a guard sprawled on the ground as if he collapsed rather than was subdued. A normal investigation would have suggestEd exhaustion or too much sun. Your perception is not that great. You see only the shadows of evening mixing with the early starlight.
Huatzi is more intent. She has moved between the second and third lifts and has stood up, a half circlet of steel blade in one hand on her forehead that made a halo over her furled face. The other hand must have held a dagger the way she held her body. That much you could deduce from your fighter’s training. Were these weapons on her body the whole time?
She focuses on a shape and you look to it. It is mere shadow. She rushes at it with a yell. That shadow and another that rises from the dead guard move toward her.

You rolled 14 on initiative while the shadows moves like thick black sugar, but Huatzi was faster. She slices at the shadow in front of her with both a circular downward arc from the odd hand blade and then stabs with a second dagger from below with equal power. Her two weapon style is impressive like a dancer and obviously well practiced. She scores two hits, but the shadow still comes upon her.
One fighter on each shadow, you split your focus. Your battle cry pierces the night but has little of the effect that a bard's mockery would have had on these shadows, and almost no intimidation on shadows. Yet the breath control helps you put your battleaxe in full swing. A 15 to hit and the shadow's dark milky form is cut deep with 9 damage.
Each shadow rolls 21 on their attacks. Huatzi reacts with a force of white energy that shields the attack. You, however, succumb to the cloud of ink, feeling the necrotic energy injure your mind for 9 points. Worse, you feel your strength sapped by the shadow upon you for 3 points of STR. You are down to 14 STR but maintain a +2 modifier.
Huatzi continues the onslaught, finishing off her shadow with two more mighty blows!
You are thrown off by the strength drain rolling a 2+2 and miss. As a bonus action, you take a second wind for 5 points putting you up to 9 hit points.
The shadow does not relent. It attacks with a 13 to your AC of 13 and does 8 necrotic damage and sapping your strength further by another 3. Your STR is down to 11, nullifying your STR modifier.
Huatzi sees you are bloodied but makes the tactical decision to attack your shadow rather than waste an action healing you. "Hold on!" she yells and swings, missing both attacks.
You are focused. There is nothing left to do but end this. You attack with a bare 12 to its AC of 12 and hit for 9 damage cleaving the shadow in two. The necrotic ooze seeps into the ground. Your battleaxe feels more heavy than it has ever felt in your hand. Luckily your studded armor only weighs 13 lbs and didn't cause disadvantage on that last attack, or you probably would have missed. Still, it's heavy, too. Everything feels heavy.
Huatzi takes her arms and hugs you so you do not fall down. Where did her knives go? She walks you over to the last lift that was almost empty so that you can sit. "My hero." she says.
The morning comes soon enough. She must have opened the lift's covers when she slipped out in the night. You barely noticed her going and barely had time to recuperate, but you now have your strength back, partially from the delightful therapy. You had better tend to those beasts of burden before the caravan leaves. You leave for the mountain passes soon.
I also need to brief Huatzi on the dishonesty of the people in Baya. They will try to cheat the caravan any way they can.
"Keep it up Weed and I'll show you my ass. Leave my God alone.
If there's nothing else holding us up, can we be off?"
You take another look to see the eagle helm and the coat all of white feathers. It is Huatzi bossing everyone around getting this caravan going.
"Hey you! Pack rat!" She yells at you with a wink. "Get hitched up and take charge of the rear."
A shadow falls over the distance between you, and you draw your axe. It’s not a Shadow but rather a giant eagle. It barely touches down before Huatzi pole vault on, her white feathers trailing behind her lithe movements, and an ipe wood halbert with pluma stone and steel flashing in a circular motion over her head. She flies away.
I scan the area as we move, making sure everthing looks as it should all the while considering Imsh's words.
"I apologize for staring. I admit, I've never met anyone quite like you. If you don't mind my asking, where do you hail from? You're a man of many talents, especially your cooking."
You have learned in these short few days that Imsh would call you many names, Stone Butt being your least favorite, but that the aggression was probably a defense to being open and honest with anyone. The black and white caked body paint did as much as his rough manner to keep people at a distance. Though his cooking was a god’s gift, he did little to ingratiate himself in any other way.
In a softer tone he murmurs, "no, that’s unfair friend. You have shown nothing but kindness to me. My mother came back from an adventure silent and pregnant. She said that she fell in love, but she took all her secrets to Coatlicue, when Eha breathed life into me that first day. May the grandmother of the gods, the Dead One, protect her soul from the First Man. I know nothing of where I am from, besides growing up in various dwarven communities being passed as quickly as possible from one relation to another. I sought out the Nahda Magic and spirit dwell with the dead. It keeps me close to my mother, you see."

"Ok, maybe you don’t see. But look up ahead. The trail has entered the pass and the way grows rocky. These lifts float straight through over boulder field and stump, though the plumaweavers ahead take the switch back patches that we use for more mundane sleds. Your beasts will have a rough time of it."
"Do you have any idea, Imsh, why the dwarves of Tukan wouldn't receive Huatzi, seems pretty callous to me since she is trying to make things ready for the refugees."
Imsh leans forward in the lift, watching the mule struggle with the path and pull on the lead, her load swaying like a follower of a god wavering in devotion, walking the rocky path of Faith.
"If rumors are true, the Zaltec Priests have transformed themselves into true monsters. The gods revolt against Zaltec. War in the heavens rarely results in anything but suffering to its followers. What of this new force of Silver Knights? Will they be able to save us all?"
"Are we at the top of the pass yet?l
"I see your point about the Tukan dwarves. The situation will have to be handled delicately or there could be bloodshed when the refugees begin arriving. If the Nexalians coming have truly given up their old ways of taking hearts to sacrifice, then we must help the tiltoch convince the Tukans to allow the refugees to settle."
Use actual dice, or a program, or the tools in this platform. I don’t care. Just be honest and let fate take the story.
My link to your dndbeyond page is not working, otherwise I would tell you what your mods are. Care to give me the link again? On you old sheet, you have a +1 mod to DEX saves.
My apologies. I never asked how much you knew of 5e or forum work. Yeah, for a straight ability score check like DEX, there is no proficiency, you are right. Only the skills and two saves can you be proficient in. (except for bard rules which are weird). This is a save that you are not proficient in.
I am going to apologize again here, because I have realized that the dndbeyond links do not give me everything I need to run this game, and it makes everything more complicated. They are still great tools for you the player as it does alot of mechanics for you, and the rolls!
May I ask you to complete the gamersplane character sheet here so I can access and edit and ask you questions? I will do it this weekend to the best of my knowledge if I have time. I seem to be running 5 campaigns at the moment, until I can get everyone ready to meet. I'll post your roll results soon.

He attacks rolling high on initiative. His club will kill you and Imish and everyone else. No one is to help you. They are now fending off two flanks of undead. Still no sign of an eagle. This is your fight.
He swings his club and misses your armor class, the blow coming down on earth and shaking the very mountain pass. And he swings again with the giant club larger than yourself and deals 8 points of bludgeoning damage.
What do you see now? Blackness? No, glowing white feathers, maybe? There is no color. It’s a cold place but the stones beneath your feet glow with the fire that gives no heat. There is a giant man squat on the barren landscape.
He gestures for you to sit. The wind is still, the sky slate gray. He says to you in a booming voice, "I heard that one about the Plutoq stick."
I shut up for a moment to gather myself, shake my head and try to get my bearings, if there are any bearings to find.
"Okay,okay, let me see here, ummmmmm, okay. If I'm dying, but sitting here in front of my God, the GREAT AND MIGHTY PLUTOQ," I refuse to meet his gaze, "then there's a very good reason I'm here. What would you have of me my Lord?"
Uhti does not desire the sacrifice of men. She does not have the hubris or ambition of the Old Gods. It is time for a more reasoned rule of Maztica.
One will come to level the Old Gods and restore peace.
He waves a hand and dismisses you. The grey world fades and you see sunlight blinding you. Then the pain and the smells and the emotions of battle return to you. You ache and can't move, your muscles tight and screaming.
"I can't think of any semi-believable lie, so here it is. When you were knocked out, that big arsed ogre was on me like a fat boy on a buffet. He got two good swings on me before I could do anything. The only thing I could do was try to disarm him. Didn't work, but I knocked him into ol' Brumy my mule who started bucking setting off the dynamite I had packed. That's the last thing I remember."
Sorry ‘bout your mule and stuff though. Good thing your horse bolted with your other weapons and valuables that you keep with you. They got him back. I bet there’s a bonus in this for you if you don’t let on that you were packing dangerous fire sticks on a caravan! Ja! "
They have to repair the last lift and clear all the zombie bodies before proceeding. Time enough to recover. You wonder where all those strange places are that Plutoq mentioned, and those invaders. You may be leaving home for a bit.
"No time to rest for you! How’s your rear? You’re in charge of the rear, Ja! Get your revivified self up. We have to go secure the rear, folk hero."
"Okay, okay, I'm coming".
I slowly get up, stretching the stiffness out. I look around as we secure everything. I see all my gear was destroyed, but maybe something from the ogre may have survived.
"I think you're right Weed, let the others' imaginations run wild about what happened."
I stop him before we continue on, putting a hand on his shoulder.
"Thank you for reviving me, I mean that. I hate to think it, but it probably won't be the last time."
We mount up, ready to be done with this trip.
As we get moving again, I'm not sure how to bring it up, so I decide to be bluntly honest, just like any self-respecting dwarf would do.
"Hey Weed, I don't suppose you've ever heard of the Oracle of Nulu by any chance, have you?"
Nula is the goddess of all living plants. I know her well being an Herbalist. She doesn't have a face or eyes, so I can't imagine her being an oracle, but there are so many strange things in this world and out of it. Though my art deals the path of the dead[, I do believe the wisdom of the great Kopak trees has some divination abilities.. The Yahca tree is the One Tree that grows from foundation to the Great Skyhome. All knowledge is known by the trees. They just won't talk. Perhaps this oracle is different. Sorry, I'm just rambling. I really don't know anything, Firewood Butt.
You ride your horse back behind the caravan a ways in the treeline. Imsh skirmishes around bushes and searches for herbs as he makes a "straight" path to follow you. You see a wisp of smoke coming from an area a few dozen trees ahead of you.
Also, the a couple other back stories have figured out how to use the dice roll function here. Hit "Advanced" below the quick reply text box and hit "Add" and fill out the info. It rolls the dice when you submit. That way when you try to do a skill, you can go ahead and roll with your appropriate skill modifier. It works really in role play as I then KNOW I have something to adjust my story. I'll be using the tool from now on on saves and such, well, everything I want to roll on the table (see rule #3)
Rolls
My performance at explaining things - (1d20)
(19) = 19
Cool
Rolls
Dex save throw - (1d20)
(2) = 2
"Hello, the camp. Don't mean to startle. May I approach."
Rolls
Stealth - (1d20+1)
(17) + 1 = 18
Rolls
Dagger attack - (1D20+1)
(9) + 1 = 10
Dagger damage - (1D4+1)
(2) + 1 = 3
With you upon him in melee, he swings And missed. the other rushes dashed away and hides as a bonus action.
Imsh casts another spell at the one he had hit before, this time with extra damage because of his injury and he falls.
Speaking of which, I take it you are a kill first, ask questions later kind of guy?
I go to retrieve my dagger and then search the goblin bodies and their gear for anything useful. I notice weed looking at me curiously.
"Look, goblins and my people don't have a good history between us....and after almost being killed by them years ago when they attacked my village, I have my own special reason to hate them. I don't apologize for it, and no, I don't usually KFAQL."
I gesture to the large egg.
"Any idea what that is? And I DO realize we could have asked one of the goblins, but it's too late for that, so please, at least this once, spare me your sarcasm."
I look the dead head in the eyes, for whatever reason. "From where did this very large egg come from?"
"Where were you taking the egg?"
"What creature grows inside of this egg?"
"Imish, can you do the same with the other head?"
"You likey? Hmmmph! Yeah, Death Breath. I can." He drags out another incense stick from his disgusting bag of tricks and you are facing the other goblin, eye to dead eye.
I give ol' gobby a good starin' as I think of my next questions.
"Who hired you to take this egg to Tukan?"
"To whom, specifically, were you to deliver this egg to in Tukan?"
"Are you supposed to meet up with anyone between here and Tukan?"
" A small band of goblins toting around a very large egg from the High Priest of Zaltec to be given to the refugees of Nexal as a gift and the're supposed to meet up with Huatzi somewhere between here and there. You have any clue what any of this is about Imish?"
"The only thing I can think of is to get it back to the lift, load it up and confront her with it when she returns...unless you have any other ideas."
"Please tell me you know more than capital TZI."
I make sure I've retrieved my dagger and head to my horse, mount, and ride back to the caravan to wait till the're ready to continue on.
I take my axe and destroy the egg.
Go ahead and level up to 2.
"Finally, a semi-decent answer. I figured we need to take the egg. If it's too heavy to carry, we'll fashion a litter and drag it to the caravan. Put ol' Gobby to work. if he resists, kill him. I'll cut us a path through the underbrush to Stomp."
"I'm very eager to hear what Huatzi has to say."
"Okay, okay, maybe you should have asked her how they were moving the egg...Don't smirk at me Weed...it's your fault. NOPE, NOPE, I don't want to hear it. Let's get back to the caravan."
"Why don't you ask her what her real name is. Gobby is SOOOO goofy; I mean, really, where do you come up stuff like that?"
"Seriously, though, what do you think Huatzi's connection is with all this?"
I mount Stomp and we follow Gobby back to the caravan.
.
You meet people in bright colored clothing going through the narrow streets, carrying baskets and rolls of fabric and fresh cornbread. A copper piece buys you a loaf, but when you hand them a gold piece, they just smile, wave away your coin and give you a loaf instead. Always they would ask if you needed a place to stay. You are obviously new in town and in desperate need of a bath. After having a few of these encounters, you have several addresses in town. The signage are colorful glyphs on sea shells, each glyph being a phonetic part of the name, and clusters of glyphs would spell out a longer word or phrase. The first glyph in a house's name would be the district, so navigation wasn't as hard as you feared. The road from the docks and the road from the caravan trails to the east, joined in a grand plaza with a opulent water fountain. Temples of all the gods surrounded the square and in the middle vendors would lay out their wares on woven blankets and perhaps pitch tents. Servant girls go to the fountain and collect water for the great houses nearby. Artisans have their shops on side alleys off the two main road. There were no guard posts or garrisons or troops or administrative buildings that deal out judgement. All that happens, as well as education and worship, at the temples. There are the occasional Jaguar Knight or Eagle knight patrolling. You witness an urchin being killed for stealing a trinket. Music and philosophy are practiced in the streets and the palapas, corner gathering spots of cushions on the paved streets under orange trees and mango and tamarind trees. After organizing your information, you have the decision to make of houses to knock and ask for entrance, priced at 20gp, 10gp and 5gp. You think that you do not want to risk getting a bad place, but the 20gp is high. You have with you more money than you have ever had in your life. Perhaps you deserve the best? You will need to send word to the caravan where you are to stay and then you can settle in and do some shopping. But first, that bath!
I slowly sit back down, for modesty, of course. The water feels great as she pours it in.
"Would you mind handing me a hand towel, my dear?"
"This water feels great."
I accept the towel and begin to scrub.
"Wow, some of this grime is tough, hope I can get it all."
"Yeah, Lilanca what a beautiful name for a beautiful young woman."
I look deep into her eyes and smile sheepishly. She smiles and nods her perfectly shaped head. I think I'm beginning to melt.
"That is feeling sooooooooooo good and you are doing a greaaaaaaaaat job, but-but-but, I hate to see you getting your nice dress wet. It's, it's entirely up to you, but if you'd like to, I don't know, slip out of it and, ummmm, hang it up to dry, it won't offend me in the least."
I look at her with the best sad puppy eyes I can muster while trying with all my might to not slobber while staring at her big, beautiful......eyes, yeah, yeah, her eyes.
"By the way, my name is Kondorrigust, but you, my little sugar dumpling, can call me Kon."
"Yea...um, why yes, better." I can barely think, much less form complete sentences.
"You know what?" I ask with a mischievous grin growing slowly across my face. "I'd reeeeally hate for you to hurt yourself leaning over the edge of the tub like that on my account. If you wanted to climb in here with me, it should make things better for both of us."
"And hey," I figured I'm fully invested, might as well go all the way. "If you'd like, I'd be VERY happy to wash you, you know, in thanks for washing me. Who knows where the day will take us."
Here is a small list of things I would like to purchase that I think Kon would carry and would fit into his saddlebags.
Common Clothes
Fishing Tackle
Healers Kit
Mirror (steel)
I will subtract the gold from my list and add the items, unless you say NAY NAY.
Here is a small list of things I would like to purchase that I think Kon would carry and would fit into his saddlebags.
Common Clothes
Fishing Tackle
Healers Kit
Mirror (steel)
I will subtract the gold from my list and add the items, unless you say NAY NAY.
I think the AC rules make a little more sense that you give them credit. The chain mail is worn with padded gherkin and other things. The whole ensemble is calculated better then leather itself. In the end, it’s a mechanic that makes the math easy and the role playing more fun. If you want to get your head stuck in the minutiae then I recommend you play in 3.5e. You would love it.
As you reach the end of the street that empties into the square, you hear the sounds of hoops and howlers, as well as the clank of metal, and the sound of a very young girl crying in fear. Getting to the edge of the dim lit square, torches on the perimeter and the growing dawn approaching, your eyes confirm what you have heard. Five soldiers in plate mail and drawn long swords are pushing around a girl of perhaps 10 years old, who is carrying on her head a large pottery that she has filled at the fountain, the water spilling as she moves back and forth to avoid the men's swords set out to trip her in jest. You hear one of the men yell out in broken Maztica common, "Dance for us squaw!" You can see no one else is in the square and all the shop doors are closed. They are 80 feet from you and are at the center of the square.
"Well, what do we have here? Five big scary men picking on a little girl. You want somebody to dance, I'LL DANCE FOR YA, YOU COWARDLY PIECES OF OGRE DUNG. COME MAKE ME DANCE!!!!"
I don't know what you've heard since you flew ahead a few days back, but quite a bit has happened. It might be quicker if you tell me anything you already know."
" Look, I know this sounds way out there, but it's true. I wanted to tell you before the others hear, not sure why, but your name was the only one brought up.
I don't know if it was the right thing to do, but I brought it with me. I also think the object BIGMAN drew is that same egg, but that's just a guess."
Picking an archetype allows you to role play more things than just singing an ax. There are some fun ones in this link
Select from this list
It is a reaction so doesn't impose any action economy problems.
This is the eagle knight you were sweet on at Ili's? Come in and take your clothes off. I'll draw a big bathtub for the two of you. Come. Come."
She shows you the bathroom with its steaming bathtub and gestures for you to get in.