CaveJohnson says:
iirc if there is light it hinders the DV so if they are at a campsite then their dv is essentially moot unless they are 100% not looking at the light or the fires out
You're thinking of earlier systems. In AD&D, there was Infravision and Ultravision. One or both could be thrown off by a heat and/or light source.
Moonbeam says:
Of course, you can say "this happened and now there's no darkvision," the same as you can say, "this happened, and now all red-haired people are psychic." The point is, when I make a character in D&D 5e, I expect the racial traits to apply. I often take the traits into consideration when deciding what race to play. So I would be miffed to have the DM say, "BTW, there's no darkvision" if I was making a character whose race has darkvision RAW.
GMs should probably decide on their campaign objectives before choosing a system, and be flexible enough to choose the right one if the original choice proves inadequate.
I've found 5e to be incredibly flexible and customizable. And even if that weren't the case, I don't have the time, money, or inclination to learn or buy a new system (or force my players to do the same). I'm not talking about an entire revamp of the rules here, just one small aspect of it. Saying only a select few races have Darkvision is hardly gamebreaking, nor is it outside 5e's ability to accommodate. If 5e can be adapted to play Star Wars, it can certainly be adapted to a more limited Darkvision!
As for the expectations of players when they create a character, I can only speak for myself. After creating dozens of characters over the last four and a half years of playing 5e, I have never once considered Darkvision to be a make or break characteristic in choosing a race. The only scenario where I think it might be a problem is if the party consists entirely of races with Darkvision. It's quite likely that in that situation, the players probably chose this on purpose and would have a quite reasonable expectation that the DM wouldn't take that away from them. But I've never played in or DMed a game where there wasn't at least one character who needed a light source, thus negating most strategic advantages to Darkvision.
And if a player truly balked at the elimination (or the limiting/downgrading) of Darkvision, I would probably try to come to some sort of agreement with them. Perhaps offering an extra skill, as another commenter suggested. And if they still balked at this, or any other house rule I feel will ultimately add to the overall enjoyment of the game? I'm not a particularly overbearing or harsh DM (I think I'm a bit of a pushover, really), but I would have to politely suggest that if they can't follow the DM's rulings (after a civilized discussion/debate), they might find another group more suitable to their style of play. Luckily, my Monday night group consists of big boys and girls who seem to trust my judgment. Most of them are middle-aged farts like myself who don't hold these things too terribly precious and who will most likely shrug and say, "Let's give it a try!"
Anyway, thanks again to everyone who has responded to this thread. There are a lot of good suggestions/concerns/analyses to mull over. I plan to bring it up to my group on Monday to see what everyone thinks about the idea.
Last edited August 6, 2020 8:28 pm