Aug 6, 2020 4:39 pm
iirc if there is light it hinders the DV so if they are at a campsite then their dv is essentially moot unless they are 100% not looking at the light or the fires out
Hm... seems like you're using IE. Can I suggest a better browser, such as Firefox, Chrome or Opera? There are other choices too.
If you wanna stick with IE, or can't switch, I'll warn you right now, while most of this site should work with IE, stuff might come up buggy, so you might not enjoy it as much...
I don't really agree with that per se. D&D 5e is pretty flexible, and I'm finding that it can adapt to almost any setting.Moonbeam says:As others have mentioned, it seems to me that if you need to take away racial abilities that are clearly stated and well-established in the game system in order to make your concept work as you want it to, you've chosen the wrong system for your game. I'd suggest picking a system that gives you the flexibility you want and doesn't require you to nerf the abilities your players are expecting to have.
Perhaps so, but that's not the topic at hand. The OP is stating that to achieve a certain atmosphere he wants, he has to take away attributes associated with certain races. I'm saying that if you can't make the system do what you need it to do without nerfing characteristics of certain races, the racial traits aren't the real problem - the choice of system is.SJoyner72 says:I don't really agree with that per se. D&D 5e is pretty flexible, and I'm finding that it can adapt to almost any setting.
I don't think I agree. It's well within the DMs purview to cut certain things out. As long as it's known beforehand, I see no issue. The time when you should choose a new system is when you have to alter pretty much everything. If it's just a couple little things, there's no need to change the system.Moonbeam says:Perhaps so, but that's not the topic at hand. The OP is stating that to achieve a certain atmosphere he wants, he has to take away attributes associated with certain races. I'm saying that if you can't make the system do what you need it to do without nerfing characteristics of certain races, the racial traits aren't the real problem - the choice of system is.SJoyner72 says:I don't really agree with that per se. D&D 5e is pretty flexible, and I'm finding that it can adapt to almost any setting.
You're thinking of earlier systems. In AD&D, there was Infravision and Ultravision. One or both could be thrown off by a heat and/or light source.CaveJohnson says:iirc if there is light it hinders the DV so if they are at a campsite then their dv is essentially moot unless they are 100% not looking at the light or the fires out
I've found 5e to be incredibly flexible and customizable. And even if that weren't the case, I don't have the time, money, or inclination to learn or buy a new system (or force my players to do the same). I'm not talking about an entire revamp of the rules here, just one small aspect of it. Saying only a select few races have Darkvision is hardly gamebreaking, nor is it outside 5e's ability to accommodate. If 5e can be adapted to play Star Wars, it can certainly be adapted to a more limited Darkvision!Moonbeam says:Of course, you can say "this happened and now there's no darkvision," the same as you can say, "this happened, and now all red-haired people are psychic." The point is, when I make a character in D&D 5e, I expect the racial traits to apply. I often take the traits into consideration when deciding what race to play. So I would be miffed to have the DM say, "BTW, there's no darkvision" if I was making a character whose race has darkvision RAW.
GMs should probably decide on their campaign objectives before choosing a system, and be flexible enough to choose the right one if the original choice proves inadequate.
Agreed! (See my comment above.) I'm far from the type of DM to make up arbitrary rules or to purposely limit a player. But that's certainly my prerogative as DM. I'm not suggesting a "love it or leave it" attitude, but if players don't like the way I run things, I probably would find myself at a very lonely table.Naatkinson says:I don't think I agree. It's well within the DMs purview to cut certain things out. As long as it's known beforehand, I see no issue. The time when you should choose a new system is when you have to alter pretty much everything. If it's just a couple little things, there's no need to change the system.
Again, agreed! If my intention were to go full-on horror, I would probably look into another system. But I just want to be able to inject a little mood lighting, so to speak.Naatkinson says:Also, it's not worth learning a whole new system just because you want to add a bit of scary atmosphere to the game and remove DV. If you want to go full horror, then probably learn a new one though.
We shall give the Dwarven player nothing except the extra stat boost, as well as a bunch of free goodies like Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, and Stonecunning that he already was getting on top of the Darkvision.optimumsquare says:I would advise against removing darkvision because inevitably, the PC's are going to feel like your cheating them, and they have a point. Darkvision is kind of baked into the balance of the game. If you're going to take away darkvision from dwarfs, what are you going to give the player who picked a dwarf in return?
Unfortunately it seems that the majority of races have darkvision 🤷♂️Aspiroth says:There is another option. Just restrict the races to those without darkvision. As much as I love dwarves, I don't see why a campaign without them shouldn't be fun.