Aug 2, 2020 6:29 pm
Characters Creation
1. Starting lv10, 20pb
2. Characters may select two traits. The traits must fit the character and their background.
3. Characters may select a 3rd trait if they also take a drawback. The drawback must also fit the character. The player and DM may work together to create a fitting drawback if none of the paizo ones appear to fit.
4. Upon levelling the player may choose to take average HP instead of rolling. They must choose to do this before rolling. If the player rolls, there is a minimum they can get depending on the dice. Any rolls below the minimum become the minimum. D6: 2, D8: 3, D10: 4, D12: 5
5. Classes with 2+int skill ranks instead have 4+int. Those with 4+int instead have 5+int.
6. Rangers, Paladins and any other class that gain spell casting late has a CL equal to their class level, instead of cl-3, as the Bloodrager.
8. Starting gold TBD, see rules discussion. (Either 31000 or 62000)
Unchained
1. Characters advance using fractional base bonuses.
2. The background skills system is in use.
3. Fighters gain the Combat Stamina feat as a free feat. All classes gain access to the feat.
4. All players have access to the Signature Skill feat, allowing for skill unlocks.
5. Variant multiclassing is allowed.
6. All unchained classes are allowed. Players using a summoner must play an unchained summoner.
Allowed Material
1.Any 1st party class is allowed, except original summoner, and the Unchained Ninja.
2.Most races will be allowed, but do run more unusual ones past me.
3.No 3rd party content other than the aforementioned ninja and possible spheres, see rules discussion.
4.Check on me with monster feats.
1. Starting lv10, 20pb
2. Characters may select two traits. The traits must fit the character and their background.
3. Characters may select a 3rd trait if they also take a drawback. The drawback must also fit the character. The player and DM may work together to create a fitting drawback if none of the paizo ones appear to fit.
4. Upon levelling the player may choose to take average HP instead of rolling. They must choose to do this before rolling. If the player rolls, there is a minimum they can get depending on the dice. Any rolls below the minimum become the minimum. D6: 2, D8: 3, D10: 4, D12: 5
5. Classes with 2+int skill ranks instead have 4+int. Those with 4+int instead have 5+int.
6. Rangers, Paladins and any other class that gain spell casting late has a CL equal to their class level, instead of cl-3, as the Bloodrager.
8. Starting gold TBD, see rules discussion. (Either 31000 or 62000)
Unchained
1. Characters advance using fractional base bonuses.
2. The background skills system is in use.
3. Fighters gain the Combat Stamina feat as a free feat. All classes gain access to the feat.
4. All players have access to the Signature Skill feat, allowing for skill unlocks.
5. Variant multiclassing is allowed.
6. All unchained classes are allowed. Players using a summoner must play an unchained summoner.
Allowed Material
1.Any 1st party class is allowed, except original summoner, and the Unchained Ninja.
2.Most races will be allowed, but do run more unusual ones past me.
3.No 3rd party content other than the aforementioned ninja and possible spheres, see rules discussion.
4.Check on me with monster feats.