Aug 3, 2020 4:14 pm
VAESEN - Nordic Mystery Horror
Throughout history, supernatural vaesen have lived side by side with the people of Scandinavia. But these creatures are not perceptible to human senses – unless they choose to be. Invisible, they have helped out on farms, assisted in calving, made sure that stray ewes find their way home, and kept people safe during harsh winters or wildfires, in exchange for some of the farms’ milk and grain. Vaesen have filled the fields with flowers, shown the way to ponds where people can see their future reflected on the surface, and whispered dreams into the ears of the sleeping.
In the nineteenth century, Scandinavia is changed by industrialization, war, and revolutions, and new ways of thinking and understanding the world are spreading through its universities. Old truths are being questioned. The rural poor are pouring into the cities or across the Atlantic to escape starvation, hoping to build a life where they can be free.
The vaesen of Scandinavia are changing as well. The villagers used to know how to appease the creatures when angry and gain their help with farm work – for instance, they refrained from peeing on the ground where the vaettir have their burrows, and provided the nisse with porridge and a new hat every year. But the old rules and traditions no longer seem to apply. The vaesen have turned aggressive and bloodthirsty, snatching children from the villages, wrecking houses, and setting barns on fire.
In certain parts of Scandinavia, the super natural seems to have grown stronger and started acting erratic ally – like a storm sweeping over the farmlands. There are rumors of kittens being born with two heads, streams where the water is mixed with blood, forests lulling young ones into eternal sleep, and fairies dancing through villages, luring youngsters into the woods to slave for those underground. In other places, the creatures seem to have disappeared from the countryside, as if they never existed, and magic along with them. It is also said that some vaesen have followed people to the cities and found new homes in sewers and abandoned factories.
Some people in Scandinavia are able to see the vaesen, even when they are trying to stay invisible – it is called "having the Sight." You are one of them. At some point you experienced something that scared or hurt you; maybe you almost died in a fire or a werewolf chose to reveal itself to you. After that, nothing was ever the same. Suddenly you could see nature spirits stealing food from the tables and trolls showing up uninvited to weddings and christening.
This is an interest check for the introductory adventure contained in the recently released RPG, Vaesen. I'm looking for three more players (I have one selected).
Character creation will be handled in game, no access to the rules will be required.
The mystery begins with the player characters being called to the Witch Cat Inn south of Upsala. Private detective Olaus Klint has noticed strange things going on there, and reaches out to the player characters for help. The clues tell of a murder that took place fifty years ago, and in the confrontation the player characters get the opportunity to REDACTED. The events take place in late fall or winter.
Throughout history, supernatural vaesen have lived side by side with the people of Scandinavia. But these creatures are not perceptible to human senses – unless they choose to be. Invisible, they have helped out on farms, assisted in calving, made sure that stray ewes find their way home, and kept people safe during harsh winters or wildfires, in exchange for some of the farms’ milk and grain. Vaesen have filled the fields with flowers, shown the way to ponds where people can see their future reflected on the surface, and whispered dreams into the ears of the sleeping.
In the nineteenth century, Scandinavia is changed by industrialization, war, and revolutions, and new ways of thinking and understanding the world are spreading through its universities. Old truths are being questioned. The rural poor are pouring into the cities or across the Atlantic to escape starvation, hoping to build a life where they can be free.
The vaesen of Scandinavia are changing as well. The villagers used to know how to appease the creatures when angry and gain their help with farm work – for instance, they refrained from peeing on the ground where the vaettir have their burrows, and provided the nisse with porridge and a new hat every year. But the old rules and traditions no longer seem to apply. The vaesen have turned aggressive and bloodthirsty, snatching children from the villages, wrecking houses, and setting barns on fire.
In certain parts of Scandinavia, the super natural seems to have grown stronger and started acting erratic ally – like a storm sweeping over the farmlands. There are rumors of kittens being born with two heads, streams where the water is mixed with blood, forests lulling young ones into eternal sleep, and fairies dancing through villages, luring youngsters into the woods to slave for those underground. In other places, the creatures seem to have disappeared from the countryside, as if they never existed, and magic along with them. It is also said that some vaesen have followed people to the cities and found new homes in sewers and abandoned factories.
Some people in Scandinavia are able to see the vaesen, even when they are trying to stay invisible – it is called "having the Sight." You are one of them. At some point you experienced something that scared or hurt you; maybe you almost died in a fire or a werewolf chose to reveal itself to you. After that, nothing was ever the same. Suddenly you could see nature spirits stealing food from the tables and trolls showing up uninvited to weddings and christening.
This is an interest check for the introductory adventure contained in the recently released RPG, Vaesen. I'm looking for three more players (I have one selected).
Character creation will be handled in game, no access to the rules will be required.
The mystery begins with the player characters being called to the Witch Cat Inn south of Upsala. Private detective Olaus Klint has noticed strange things going on there, and reaches out to the player characters for help. The clues tell of a murder that took place fifty years ago, and in the confrontation the player characters get the opportunity to REDACTED. The events take place in late fall or winter.
Last edited August 4, 2020 12:10 am