OOC

Aug 3, 2020 6:05 pm
Hi!
Aug 4, 2020 6:59 am
Hello everyone !
Just waked up, still looking at the mechanics and character creation. I shoul have a character concept by this evening.
Otherwise, I just wanted to warn you that english isn't my first langage, so I may end up doing grammatical errors and typos, but I'll try my best ^^.
Aug 4, 2020 12:28 pm
Hey Rattila, no problem at all.
Aug 4, 2020 3:10 pm
So, quick question: When you make a test for, let's say hitting something for example. Do you roll a number of dices equals to Physique + Close Combat, or do you simply roll with Close Combat ?
Aug 4, 2020 3:11 pm
It's the total dice equal to the sum of the two 'pools.'

So if you had Physique 4 and Close Combat 3, you'd roll 7d6.
Aug 4, 2020 3:23 pm
Ok, I see, thanks for the clarification ^^.
Aug 4, 2020 3:30 pm
How does your talent affect your dice pool?
Aug 4, 2020 3:43 pm
I should have posted these too. Recall that you only get one talent, from those available to your archetype:

THE HUNTER’S TALENTS
BLOODHOUND: Gain +2 to VIGILANCE when tracking your prey.
HERBALIST: By utilizing wild herbs, you can use MEDICINE without having access to medical supplies.
MARKSMAN: Gain +2 to RANGED COMBAT on your first turn when successfully ambushing or attacking your enemy.

THE VAGABOND’S TALENTS
HOBO TRICKS: Gain +2 to STEALTH when trying to hide yourself or an object from a wealthy human.
SUSPICIOUS: Ignore mental Conditions when making VIGILANCE tests.
WELL‑TRAVELED: Once per mystery you can make a MANIPULATION test to create an NPC who is situated in the area, and who you have met before. The Game master decides how she has changed since you last met, and what she thinks of you now. If the test fails, she is either hostile or in great need of your help.

THE OFFICER’S TALENTS
BATTLE‑HARDENED: You are used to battle. When drawing for initiative, draw two cards and pick one of them (see chapter 5).
GENTLEMAN: You were raised to control your emotions and behav-ior in social situations, even under pressure. Ignore penalties from mental Conditions when making MANIPULATION tests.
TACTICIAN: When you pass a RANGED COMBAT test during combat and get extra successes, you may – in addition to the usual alternatives – issue an order to a friend. Doing so costs one success. If she follows your order, she gains +2 to her next test (can be chosen multiple times to give orders to different people).

THE DOCTOR’S TALENTS
ARMY MEDIC: Gain +2 to Fear tests when frightened by dead or damaged human bodies.
CHIEF PHYSICIAN: When you use MEDICINE to treat the other player char-acters, they can heal a total of four Conditions in-stead of three. The same applies to extra successes.
EMERGENCY MEDICINE: Ignore mental Conditions when using MEDICINE.
Aug 4, 2020 8:26 pm
Looking at the Mechanics and stuff, I am getting excited for this.

Seems a pretty easy to pick up system with straight forward mechanics that allows for a lot of narrative fun.
Aug 5, 2020 9:31 am
Oh, btw, do we have a specific date for the setting ?

Edit: Also, what does the "Inspiration" skill would be used for, mostly ? I know the meaning of the word, but it's a bit hard to figure out in which case it would be used.
Last edited August 5, 2020 10:39 am
Aug 5, 2020 12:30 pm
The setting is non-specifically somewhere in the nineteenth century, in an alternate reality.
[ +- ] From the game book
Inspiration
INSPIRATION is the ability to address a crowd, encourage and guide your friends, and create or understand works of art. When trying to influence the thoughts or actions of a group of people, you make an INSPIRATION test.

When a player character has sustained a mental critical injury, she sometimes requires INSPIRATION in order not to become chronically Broken. If you pass the test she is no longer Broken. Each extra success heals one mental Condition. If you fail and wish to try again, you must first find another way of getting through to her. You may need to take her to a new place, seek help from someone else, or find another way to connect with her.

INSPIRATION can be used to heal mental Conditions
Aug 5, 2020 4:10 pm
Aight', thanks.
Just one last question then: If Medecine is a Skill used with Precision, and Precision is affected by Physical Conditions, then how or when can "Emergency Medecine" apply ?
Aug 5, 2020 4:29 pm
Good question. The implication is that Medicine is affected by Mental Conditions as well.
Aug 5, 2020 5:50 pm
So, I guess it would happen depending on specific rules and events ? (you don't need to answer me if it would spoil a part of the game tho).
Aug 5, 2020 5:57 pm
I'll look it up and make a ruling if it comes up in game, or is likely to.
Aug 5, 2020 6:00 pm
Unless you're trying to decide if you should take it. Then I'll work it out tonight.
Aug 5, 2020 6:11 pm
Nah, I wouldn't want to force you to do that, and Army Medic seems to fit the bill better anyway, so don't worry ^^.
Aug 7, 2020 3:57 am
Had a zoom meeting tonight. I'll review the characters tomorrow and put up the opening post in the afternoon.
Aug 8, 2020 9:30 pm
Had unexepected schedule problems, so I'll only be able to properly write the introduciton of my character tomorrow. Is that ok for you ?
Aug 8, 2020 9:30 pm
Sounds good
Aug 18, 2020 9:25 am
Just wanted to warn you that I wont be able to post for the 2 following days, that's all. See you back very soon !
Last edited August 18, 2020 9:26 am
Sep 3, 2020 11:49 pm
for the record I am here waiting for a response from the priest :)
Nov 23, 2020 1:45 pm
Game Wrap Up
This was a one shot. So we're basically done. I think I might have missed applying a rule about rolling 1s somewhere, but otherwise I think it mechanically went well. I was not super familiar with the Year Zero Engine, and don't think that I would choose it for a homebrew game, but I wouldn't hide from it either.

Thematically, the setting felt great, but then again I was reading the source material. You can go and read along in the core rulebook and see if I captured the tone and got the basics, if you're so inclined.

How did the game play, both as a mystery and as a PC?
Nov 23, 2020 2:11 pm
Well first of all, thanks for DMing this for us !

And as for the feedback, let's see:

-The mechanics felt both simple and yet interesting to me. I quite like how the engine allows for many different skills to be rolled for while still staying coherent.

-The setting is good too imo, especially in that "19's century countryside" feeling. What I'll say may sound weird, but with the format of the episodic and short mission, I think it really has the potential to give some kind of "everyday's life" feeling, with small but personal stakes (I can see the players bonding more and more with the local npcs as the story goes, too).

So, that is all I had to say. Hope to see you again somewhere else ^^.
Nov 23, 2020 4:15 pm
Thanks for running this and for having me.

I enjoyed both the setting and the system. If I were to play again, I think I would be a little less military minded and more investigative.
Nov 23, 2020 4:24 pm
Thanks Qralloq! I enjoyed the setting, the game and the group.
Nov 24, 2020 1:57 am
Thanks all, for helping me explore this wicked setting. I'll kick you and close the game tomorrow.

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