The setting is non-specifically somewhere in the nineteenth century, in an alternate reality.
[ +- ] From the game book
Vaesen takes place in a mythical nineteenth-century Scandinavia. This version of Scandinavia is not historically accurate, but an alternate world where events may correspond more or less to our reality.
As such, the stories do not take place in any specific period of the 1800s – the Mythic North combines phenomena from the entire century. Steamboats, trains, as well as political and philosophical movements from the end of the nineteenth century may well be mixed with earlier phenomena. That said, you would do well to draw inspiration from historical events – much that happened in the 1800s would make excellent starting points for creating exciting mysteries.
Inspiration
INSPIRATION is the ability to address a crowd, encourage and guide your friends, and create or understand works of art. When trying to influence the thoughts or actions of a group of people, you make an INSPIRATION test.
When a player character has sustained a mental critical injury, she sometimes requires INSPIRATION in order not to become chronically Broken. If you pass the test she is no longer Broken. Each extra success heals one mental Condition. If you fail and wish to try again, you must first find another way of getting through to her. You may need to take her to a new place, seek help from someone else, or find another way to connect with her.
INSPIRATION can be used to heal mental Conditions