You're getting ready to explore the inn and maybe talk in private, when each of you becomes incredibly tired. All around you, you see the others falling asleep at their table or even where they stand.
When you wake, the lights are very dim. The fire seems to give no heart and the temperature inside the inn has become freezing cold.
[ +- ] Fear test vs Fear 1
You must pass a Fear test. Choose whether to tackle the situation with Logic or Empathy. The attribute value indicates how many dice you may roll. Add additional dice equal to the number of player characters present in the scene (maximum +3 dice). Player characters who are Broken or already Terrified do not count. If you become f rightened during combat you use the number of player characters situated in the same zone as you. Mental Conditions add penalties to Fear tests. On failure you can push the roll by acquiring a mental Condition. Some talents make Fear tests easier to pass.