Aug 8, 2020 4:16 pm
Genre: Post-apocalyptic science-fantasy.
System: Savage Worlds Deluxe Edition. The setting has not yet been updated for SWADE.
Number of Players: 4 to 6.
Posting Frequency: Minimum of 3-4 times a week.
Books: You will need the Amethyst Untamed Player’s Guide for Savage Worlds, which is available on DrivethruRPG for $9.99. Obviously, you will also require the Savage Worlds Deluxe Edition Rulebook.
The Setting
One day in the near future, Earth is invaded by magical forces. In an event known as the Second Hammer, twin gateways to other universes, one light and one dark, tear open to unleash fantasy elements into our world. Dragons, elves, and fae creatures of myth appear to populate the Earth, and humanity is laid low by natural disasters and armies of once-fictional beings. Even worse, the flooding of magic into the world causes technology to start breaking down. Wherever magic is prominent, reality and physical laws are overwritten so that anything more complicated than a bicycle has trouble working. Civilization collapses, and the human race is reduced to a fraction of its former size.
Centuries have passed, and the world is a very different place now. Magic permeates most of the planet, and technology struggles to function in the presence of it. The more advanced the tech, the more potential for problems. Many humans have retreated to walled cities known as "bastions" - technological enclaves where magic is prohibited and tech reigns. Some of these cities have grown to the size of small countries, but they live in isolation since magic prevents tech-based long range communication. These humans hold to the old ways of science. They cling to their machines, hoping to one day push back the tides of magic and reclaim the Earth.
Beyond the bastions are the empires and wastelands of fantasy; nations peopled with fae creatures and monsters, as well as humans who have embraced the magic around them. Outside the walls of the cities, such humans have settled for a primitive life surrounded by fantasy and the supernatural. The wilderness has become more dangerous but at the same time, all the more romantic and full of possibility.
Open Your Spell Book. Load Your Gun. Make A Choice.
The setting of Amethyst centers on the clash between magic and technology. Many fantasy worlds blend the two, usually with magic gaining the foothold and technology falling behind. But Amethyst presents a world where the two sides stand diametrically opposed – and from a metaphysical point of view – actively disrupt each other’s existence. This is not to say that individuals from both sides cannot coexist: it is the differences between people that make them stronger when together. Although an individual might not be able to wield both a spellbook and a gun, this does not extend to the limits of the group. Perhaps, despite growing tensions and mounting enmity, a balance between the two worlds can be found. Maybe the player characters will be the ones to bridge this divide.
The world is not engulfed in war, but widespread peace across the land is still a distant dream. Not only are the remaining bastions of pre-Hammer humankind fighting a desperate and seemingly hopeless struggle against encroaching enchantment, but the individual bastions themselves are also paranoid about their own technological sovereignty over rival bastions. Furthermore, the world of fantasy is definitely not a unified one. There are two realms of magic, flowing from two different breaches in the normal universe: the white gate of Attricana floating high above the sky, and the black gate of Ixindar half-buried in the earth. Their influence, and the factions loyal to them, break into conflicts whenever the two sides meet. While Attricana encourages creation and chaos, Ixindar promotes order and assimilation.
Order versus chaos, science versus magic; these conflicts make fanatics of everyone. An unspoken stalemate has arisen, with none gaining the upper hand.
Character Races
Humans are divided into two broad groups: the Techans and the Echans.
Techans are humans who have chosen to live behind the walls of a bastion and stand with technology.
Echans are those who practice, or have been touched by, magic. This usually refers to human magic-users, though technically anyone who uses magic or has a magical nature can be called echan. Echans cannot use technology; attempting to do so will cause the tech to malfunction.
Kodiaks are a species of bipedal bears that gained sapience thanks to the influence of magic. Although Kodiaks aren’t the only Earth animals to become changed by magic, they are the only ones that have advanced to the point of developing a culture. Kodiaks are unavoidably echan.
The Fae are a group of races born from magic rather than having naturally evolved like humans did. Amethyst Untamed details eight such species, though there are others. Due to their magical natures, fae races are always echan (with a few notable exceptions).
[ +- ] Fae Races
— Chaparrans (tall, muscular woodland fae adept in archery and natural magic, akin to the wood elves of legend)
— Damaskans (short fae with a gift for knowledge and a laissez-faire attitude toward gravity)
— Gimfen (pint-sized, technically-minded or pastoral folk reminiscent of both the fictional halflings and gnomes)
— Laudenians (faintly alien, xenophobic fae who weave magic into their entire lifestyle, akin to the high elves of myth)
— Narros (short, stocky warriors and crafters, mostly similar to dwarves)
— Pagus (brutal warriors of Ixindar, similar but not identical to orcs)
— Tenenbri (‘dark elves,’ a subterranean culture of blind religious zealots)
— Tilen (a rare people descended from ex-vampires)
— Damaskans (short fae with a gift for knowledge and a laissez-faire attitude toward gravity)
— Gimfen (pint-sized, technically-minded or pastoral folk reminiscent of both the fictional halflings and gnomes)
— Laudenians (faintly alien, xenophobic fae who weave magic into their entire lifestyle, akin to the high elves of myth)
— Narros (short, stocky warriors and crafters, mostly similar to dwarves)
— Pagus (brutal warriors of Ixindar, similar but not identical to orcs)
— Tenenbri (‘dark elves,’ a subterranean culture of blind religious zealots)
— Tilen (a rare people descended from ex-vampires)
Last edited August 10, 2020 11:06 pm