Part 1: The Road to Hommlet

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Oct 10, 2020 7:22 pm
OOC:
traditionally in dnd elves don't sleep, but rather meditate for 4 hours at night during which they are fully aware... But I'm not sure that was written into Basic so if not then I'll take a watch with the other two uninjured players.
Oct 10, 2020 8:26 pm
As they discuss the night's watch Angel requests the morning watch. Hopefully, he will be stronger then.
Oct 10, 2020 8:41 pm
OOC:
I think they didn't sleep in AD&D and most of the editions that came after, but in B/X and BECMI rules they do need sleep. That's okay for now though, because I rolled for wandering monsters while the evening progresses and you all were fine.
With Alice, Jonas, and Selvam taking turns keeping watch the night passes without event. Jonas takes final watch and nudges you as the the first rays of light creep across the dawn sky, and by the time you finish gathering your gear and have the oxen ready to pull again it's about 6am.
You all dread another long day's walk, but you take a bit of relief in knowing that it's only going to be about eight or so more hours if things run smoothly and by mid-afternoon you'll be in the village of Hommlet.
OOC:
I assume you decide to travel at normal pace again, with about 12 miles or so left on your journey?

Rolls

Secret Roll

Oct 10, 2020 11:46 pm
We be ready to go.
Oct 11, 2020 12:04 am
As the sun rises you set out for another day's work. The weather is cool and cloudy, typical of a fall day, with the exception that no wind blows. Around ten a light rain begins to sprinkle and everyone notices that Coulson is awake. Angel is starting to gain some color in his face. By noon the sporatic sprinkling of rain has picked up to a light but steady rain, Coulson is able to sit upright, and Angel looks to be feeling quite well and spry again. You consider stopping for lunch and letting the oxen rest for a bit but the rain is starting to make everything wet and sodden and uncomfortable and you figure you've only got about two more hours to go and you'll be at the village, so you press through.

By after noon you begin seeing the makings of a small village ahead and by around 2pm you arrive on the southern northern edge of the Village of Hommlet. It occurs to everyone that you have no idea where you're supposed to go.
https://i.imgur.com/dSER5nP.png
OOC:
Angel is up to 4HP again. Coulson is at 2HP.

Rolls

Secret Roll

Coulson Healing roll - (1d3)

(2) = 2

Angel Healing roll - (1d3)

(3) = 3

Oct 11, 2020 6:57 am
A little groggy and sore now that he is awake again, Coulson shuffles up time the front of the cart with Angel. "I ‘spect we could go to a tavern an’ find ou’ ‘oo we needs ter meet by askin abou’ there?". Then he looks around at all his companions sheepishly, which looks a little odd on the gruff dwarfs face "An’ I wanna say thanks fer not leavin’ me back there. Mustn’t a bin easy lugging me up on the wagon. I ‘preciate it"
Last edited October 11, 2020 8:53 am
Oct 11, 2020 7:19 am
Selvam says as he looks forward, Looks like Hommlet is ahead. We have made good time. He moves to be up forward with Alice.
Oct 11, 2020 6:27 pm
Angel gives Coulson something of a grim smile and says, "Thought we'd lost ya for a bit. Glad to see you up and around. Once we get a mug of ale in ya with a bowl of venison stew you should be in good shape."
Oct 11, 2020 7:09 pm
With a wistful smile as he replies "aye, a bowl o’ stew an’ a beer sounds good"
Oct 11, 2020 9:54 pm
Alice nods her head at the mention of a tavern, surely there would be information there.

"No thanks needed," she says to Coulson,

"All those who fight with righteous fury shall know his mercy."

Sister Alice holds her fist aloft and smacks it down into her open palm, the holy sign of her order.
Oct 12, 2020 7:25 am
https://www.creightonbroadhurst.com/wp-content/uploads/2015/03/Hommlet.jpg

You head into the Village of Hommlet from the north. Having no idea where to find the blacksmith in order to complete the delivery and get paid, everyone decides to look for a tavern first, the hunger for something besides hard tack making more than one stomach rumble. At the edge of town you immediately pass a newly built-looking church on the left and a small cottage on the right. About 150 feet farther on and you pass the local trader's shop and the jeweller/money changer before coming to a 20-foot bridge spanning a river running towards the edges of the Gnarley Forrest about 7 or 8 miles to the east.
Crossing over the bridge, you proceed through the village for about a hundred meters, passing some farms and small businesses along the way. The light rain is still falling steadily and very few of the locals seem to be out and about, but a few gaze with curiosity at the new arrivals and one or two give a friendly nod as you pass. But you also notice that a few seem to turn an unwelcome eye on you and their faces betray suspicion or mistrust.
Eventually you arrive at what might be the closest thing to a town center you've seen so far. Here the road continues south but another one runs east, and among the buildings occupying the area you find what you've been searching for in the form of a large, two story building with a sign hanging from two posts:

Quote:
The square wooden sign shows a buxom and smiling girl holding a flagon of beer. This must be the Inn of the Welcome Wench, a place renowned for its good food and excellent drink! Passing merchants make a point of stopping, as do many other sorts of wayfarers, and it is said that the place is always filled with patrons.
Guided by the prospect of a momentary reprieve from the drizzling rain, a chance to get off your weary feet for a bit, a horn of drink and a warm meal in your bellies, and hopefully some information or directions to the blacksmith, you hand the boxes reins over to two waiting stable boys and step inside the Inn of the Welcome Wench.
OOC:
I'd say this would be an appropriate time to award pending XP from your encounter with the gnolls. The three gnolls themselves were worth 20XP each, and you managed to find their loot stash of 3000 gp, so pending XP for this session would be 3060XP ni total. Divided evenly between Alice, Angel, Coulson, Jonas, and Selvam, each character earned 612XP. After adjusting for your Prime Requisites, it calculates to:
Alice, Angel, and Coulson: 673.2XP
Jonas and Selvam: 703.8XP

You also each take 600g in coins if you decide to split it evenly.

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