Sep 10, 2020 6:52 pm
Official XP and Time Tracker
YOU ALL MEET IN AN INN!
Your adventure begins in the city of Verbobonc, a rather large city of about 175,000, where each of you has been lurking recently in hopes of drumming up some work of the nature that "adventuring types" generally seek. This work usually provides opportunities to gain experience, earn vast fortunes, and enjoy fame as great heroes. Unfortunately, even in a city of this size, such opportunities rarely fall right into one’s lap for no reason, and each of you have spent a considerable amount of time watching your gold reserves slowly deplete themselves in Verbobonc’s local inns, taverns, and other places where work of this nature is sought out by wannabe heroes.
As things begin looking dire for you, you find a moment of possible reprieve when you are approached by a Dwarven businessman named Thrormid Bonebuster. You don’t know Thrormid well, but he seems to make his rounds through the local taverns quite frequently, and you’ve all probably sat and had a horn of ale or a bite to eat with him once in a while, and are on amicable terms with the man, while keeping an ear put for work. Because of this, Thrormid knows each of you well enough to know that you may be getting a bit desperate for some coin, and he seems to think you may have the skill-sets relevant to a simple job he needs done. And so each of you are approached one afternoon by the dwarf as you sit in a tavern.

As the dwarf begins his pitch, he explains that he has need of some well-armed men and women capable of escorting a wagon of supplies from Verbobonc to a small village a long day’s journey to the southeast, called Hommlet. In the course of his discussion with each of you he reveals that he has recently acted as the middleman in negotiations between a wheelwright in Verbobonc and Hommlet’s blacksmith, a purchase agreement was made and filled, and now the wagon wheels need to be delivered to the smith. He also explains that the wheelwright has been paid for his work and Thrormid has received his cut of the transaction. The smith only needs to receive the wheels, and has paid for the wagon delivering it, and the two oxen that will pull it. As per the agreement, escorts accompanying the goods to Hommlet will be compensated 10gold upon delivery by the smith directly, of the wagon, the animals, and it’s cargo.
Thrormid says he has no reason to believe that you or your companions will have any trouble with delivering the supplies the thirty miles to its destination, but that his need for an armed escort to attend it lies merely in the fact that some rumors have recently been whispered about the areas around Hommlet. While the village has a bit of an ugly past, recent years have been relatively quiet, but recently some folks have complained that a small group of highwaymen have been lurking around, robbing travelers of their wares, and he would not be happy to see his supplies purloined by bandits just as they are about to arrive in the village. Less frequently but still of some concern is reports than goblins have been seen in the forests to the north of the village, and a few people have whispered of an ogre in the area, though Thrormid says that rumor started when an old hermit made claim to having seen it, and some of the villagers gave the rumor feet to run with. Confident that he’s succeeded in securing your sword for this task he explains that you should be ready to leave at first light the next morning and that he will have the wagon loaded and ready at his office in the morning, which he then gives you directions to. After that, unless you have any further questions for the merchant, he leaves to attend to his own affairs.
YOU ALL MEET IN AN INN!
Your adventure begins in the city of Verbobonc, a rather large city of about 175,000, where each of you has been lurking recently in hopes of drumming up some work of the nature that "adventuring types" generally seek. This work usually provides opportunities to gain experience, earn vast fortunes, and enjoy fame as great heroes. Unfortunately, even in a city of this size, such opportunities rarely fall right into one’s lap for no reason, and each of you have spent a considerable amount of time watching your gold reserves slowly deplete themselves in Verbobonc’s local inns, taverns, and other places where work of this nature is sought out by wannabe heroes.
As things begin looking dire for you, you find a moment of possible reprieve when you are approached by a Dwarven businessman named Thrormid Bonebuster. You don’t know Thrormid well, but he seems to make his rounds through the local taverns quite frequently, and you’ve all probably sat and had a horn of ale or a bite to eat with him once in a while, and are on amicable terms with the man, while keeping an ear put for work. Because of this, Thrormid knows each of you well enough to know that you may be getting a bit desperate for some coin, and he seems to think you may have the skill-sets relevant to a simple job he needs done. And so each of you are approached one afternoon by the dwarf as you sit in a tavern.

As the dwarf begins his pitch, he explains that he has need of some well-armed men and women capable of escorting a wagon of supplies from Verbobonc to a small village a long day’s journey to the southeast, called Hommlet. In the course of his discussion with each of you he reveals that he has recently acted as the middleman in negotiations between a wheelwright in Verbobonc and Hommlet’s blacksmith, a purchase agreement was made and filled, and now the wagon wheels need to be delivered to the smith. He also explains that the wheelwright has been paid for his work and Thrormid has received his cut of the transaction. The smith only needs to receive the wheels, and has paid for the wagon delivering it, and the two oxen that will pull it. As per the agreement, escorts accompanying the goods to Hommlet will be compensated 10gold upon delivery by the smith directly, of the wagon, the animals, and it’s cargo.
Thrormid says he has no reason to believe that you or your companions will have any trouble with delivering the supplies the thirty miles to its destination, but that his need for an armed escort to attend it lies merely in the fact that some rumors have recently been whispered about the areas around Hommlet. While the village has a bit of an ugly past, recent years have been relatively quiet, but recently some folks have complained that a small group of highwaymen have been lurking around, robbing travelers of their wares, and he would not be happy to see his supplies purloined by bandits just as they are about to arrive in the village. Less frequently but still of some concern is reports than goblins have been seen in the forests to the north of the village, and a few people have whispered of an ogre in the area, though Thrormid says that rumor started when an old hermit made claim to having seen it, and some of the villagers gave the rumor feet to run with. Confident that he’s succeeded in securing your sword for this task he explains that you should be ready to leave at first light the next morning and that he will have the wagon loaded and ready at his office in the morning, which he then gives you directions to. After that, unless you have any further questions for the merchant, he leaves to attend to his own affairs.