Chapter 1: Five pair of fists and a pair of clamps

Sep 14, 2020 6:43 pm
The Spacefarer's Bar.

A name as unimaginative as the menu. For drinking there's beer and booze and for eating there are freshly fried chips made from protein powder and flour.
The walls are plastered in posters from various bands who apparently at one point held a concert at the Spacefarer's Bar. Where you can see the walls between the posters they look like they haven't been cared for since West V was built, which was forty years ago. While the tables and the floor are clean per sé the whole bar looks aged and grimy.
Nevertheless this rather small bar is always full with people because the prices are cheap and with the load music blasting from the speakers, or occasionally the small stage, it's hard to be overheard by others.

Today is no exception. The tables are all full with people vividly talking to each other while the patrons at the bar are mostly minding their own business.
There are some terminals aligned along the wall at one side that allow betting on sports and racing results.
Ey... leave the terminal alone! The barkeeper, a stout guy named Jerry yells at a patron who just slammed his fist into one of the terminals. Even though the music is very loud Jerry's yell can be heard across the bar and the man stops, looking sheepishly.
Jerry nods in a satisfied way and continues to fill up glasses at the beer tap.
But before he can fill up another glass three men enter the bar. All of them are completely bald and extremely muscular. One of them has a tattoo depicting a dragon on his bald head, while another one wears a plaid skirt for some reason.
The look like Geneheads: Men who genetically modify their bodies in order to gain more muscles. Of course this procedure is forbidden and it has side effects, the most harmless of which is complete hair loss.
The look on their face is a pure expression of malice. They make their way to the bar where the one with the tattoo leans forwards and says: Three beer for us! And this time the good stuff
You know that I only have Westdraft. If you want anything else you have to go to one of the other bars. Jerry replies calmly while continueing to fill glasses with beer
Pah! We know that you're hiding the good stuff under there! He tries to reach over and under the counter.
No reaching over the counter! Are we in the clear here? Jerry yells and slaps the hand away.
You really just hit my hand! Didn't ya? No one does that! The thug is screaming hysterically and grabs Jerry at his shirt.
Jerry produces a stun baton from below the bar and wants to shock his assailant but the one with the skirt grabs Jerry's hand and twists it until he lets loose.
Three patron stand up from one of the tables and want to come to help but are quickly knocked out by two of the thugs while the tattooed one knocks Jerry unconscious.
The whole bar is in turmoil with some people trying to help the barkeep while most just run out of the bar. The geneheads knock all attackers unconscious.
Soon only five people and a robot are left to fight the thugs...
OOC:
Let's dive straight into the action. I'll explain the first few rules in the spoilers below. Additional rules will follow in the next battles but let's take it easy for now ;)
Describe your position in the bar, why you were there and what you were doing when the thugs attacked. Then roll your perception die. If your total is higher than the roll of the thugs you can act first (in any order). If it's lower you have to wait until the thug's turn.
Each square is 1m wide = 1 movement point.
If you want to use your weapons you can assume that you've already drawn them and therefore don't need an action to ready them.
Be careful to mind the wild die rule.
I'll add your character's token after you declare your position. I've numbered the thugs for easier referencing
[ +- ] Wild die
[ +- ] Taking an action in combat
[ +- ] Attacking
[ +- ] Defending
https://dl.dropbox.com/s/0mvl14yckiz7j4a/spacebar.jpg

Rolls

Determine Initiative (Perception) - (3d6)

(445) = 13

Sep 14, 2020 11:54 pm
OOC:
I think Raven would have been sitting by herself at the far side of the bar, in the corner on the left side.

She's there to gather flavor text for the current book she's translating, to get a better feel for the vernacular of some of the people who frequent this bar. When the assault begins she's reading. (Sorry, forgot to answer all the questions.)
Last edited September 15, 2020 11:55 am

Rolls

Rolling Initiative (Perception) - (2d6)

(35) = 8

Sep 15, 2020 12:32 am
Dorothea looks over from part way down the bar, she seems impossibly young to be in a place that serves liquor but she's eating a plate of food; fries and some kind of reconstituted 3d printed meat product fried in a golden batter, fish perhaps. Dotty sighs pushing a few loose strands of her long white blonde hair back behind her ears, light flickered in her luminous blue eyes as a purple unicorn chased a rainbow heart around her irises. She's wearing a long sleeve hoodie jacked, grey with blue accents around the zipper, black gloves, skin tight black fab'd pants with no visible seams and a pair of black ankle boots with silver zippers down the side.

She grabs her plate and moves down a spot or two away from the action, closer to Raven, but continues to eat, dipping a salt crusted fry into a blob of mayonnaise on her plate and sticking it into her mouth.

"You know he's gonna ban you all when he wakes up, probably ban the whole club if take out your frustrations on the joint," Dotty sticks another fry into the mayo before sticking it in her mouth. Her voice is loud enough to be heard but soft and calm, "you get the whole gang banned and your boss is gonna be pissed at you all. Only so many places to get beer and grub on West V."

Dotty glances over at the Gearheads as she talks seemingly more interested in her food than them.

She offers the plate to Raven, "Chip?"
Last edited September 15, 2020 12:41 am

Rolls

Initiative - (4d6+2)

(6225) + 2 = 17

Sep 15, 2020 1:56 am
You would think ice in space would be easier, but no. Dani is elbows deep in the 'vaporator below the well behind the bar, replacing the coils when the commotion happens. She listens, sees them manhandle Jerry, and pulls the condenser hose, aiming at the assailant's face as she stands to attempt unleashing a blast of stingingly cold ice chip bearing water into his eyes.

"Oops."
Perception: 3D+1: ( 6, 1, 3 ), Wild Die explodes: 3 = 14
Possible attack roll using just agility: 2d+2: ( 3, 4 ) + 2 = 9
Sep 15, 2020 1:29 pm
OOC:
Which dice set did you roll to get the 6 (Wild Die) to do it's thing or did you add that in after somehow? It's not Basic, I rolled Basic, StarWars, Fate or Feng Shui?
Sep 15, 2020 6:24 pm
Emberskyes says:
OOC:
Which dice set did you roll to get the 6 (Wild Die) to do it's thing or did you add that in after somehow? It's not Basic, I rolled Basic, StarWars, Fate or Feng Shui?
OOC:
I was puzzled at first too but she apparently rolled the dice elsewhere and posted the result. I tried to recreate the wild dice too because it would be a neat feature.
Sep 15, 2020 6:32 pm
OOC:
Oh ya, do you want me to wild die that 6? It’s initiative, I could also be Conning these guys too.
Dotty is going to hold her action to see what the Gearheads do next. So if I wild that 6 it’s an Initiative of 21.
Last edited September 15, 2020 6:33 pm

Rolls

Wild 6 - (1d6)

(4) = 4

Sep 15, 2020 7:24 pm
Adonis lets most of the people who seem to be in a hurry ti escape the bar before he forces his way in. Standing just inside the door he sees the end of the action and hears the words spoken by the women and the assault be the one behind the bar. With his gun out he takes 3 steps forward and one diagonally to the right. (I assume that's a 50% move and he has his gun drawn)

"Don't move or I'll drop you where you stand," he calls out to the Thugs

Rolls

Perception check for initiative - (4d6)

(5444) = 17

Sep 15, 2020 8:59 pm
OOC:
Derek would be sitting to the left of the bar at the table with his back by the wall.
You see a man stand up in a military style uniform without any identifiers or unit patches. He faces the men at the bar with his right hand out and his left has pulled out one of two pistols on his belt, for those you can tell it is a stun pistol. he says, "Step away from the bartender and keep your hands where I can see them. Don't make this any worse for when the police arrive."

Anyone who has ever been boarded by a military or customs ship recognize that this as similar to what a boarding party commander would do in a hostile situation.

Viking1031 sent a note to Scrol
Last edited September 15, 2020 9:01 pm

Rolls

Initiative - (3d6)

(463) = 13

Sep 15, 2020 9:41 pm
Scrol says:
Emberskyes says:
OOC:
Which dice set did you roll to get the 6 (Wild Die) to do it's thing or did you add that in after somehow? It's not Basic, I rolled Basic, StarWars, Fate or Feng Shui?
OOC:
I was puzzled at first too but she apparently rolled the dice elsewhere and posted the result. I tried to recreate the wild dice too because it would be a neat feature.
OOC:
I used the dice roller here on the site, added a roll when I realized the wild die was a six, and set the wild die result manually through the color dropdown.
Sep 16, 2020 3:49 pm
OOC:
Ah clever, perhaps I’ll use the rolling thread for that and cut and paste as you have so the rolls are preserved on site. I assume we’re waiting on @Optimumsquared. I wonder if they realize we have a game play thread running.
Sep 16, 2020 7:28 pm
Emberskyes says:
OOC:
Ah clever, perhaps I’ll use the rolling thread for that and cut and paste as you have so the rolls are preserved on site. I assume we’re waiting on @Optimumsquared. I wonder if they realize we have a game play thread running.
OOC:
Yeah I'm wating for Optimumsquared's perception roll and then move the action further
Sep 18, 2020 3:50 pm
The tattooed thug ducks down just in time to avoid getting Dani's ice chips into his eyes.
Angrily he hops over the bar and wants to attack Dani when Adonis and Stitches draw their weapons and tell him to stop.
For a moment he's stumped and looks at his friends who return a perplexed facial expression.
He seems to consider his options and then ducks down behind the bar and grabs something.
The thug stands up again holding a tray with six silver bottles in his left hand.
He draws a knife with his right hand and points it toward the exit. His friends draw knives too.
He licks his teeth and says: Alright alright. I have what I want. This cheap fuck... he nods at Jerry's unconscious body ... always keeps the best stuff for himself.
You know what? Let's just stay cool. If you shoot me my two friends here will cut ya'll up like an onion. So you will just let us leave and no one will get hurt. Deal?
OOC:
The party's reaction seem to have impressed the thug somewhat. But he's not willing to give up yet.
You could try to argue using your persuasion skill or trying to intimidate them using intimidation.
Or you can maybe find yet another way. Whatever way you choose roll the according attribute or skill dice.
https://dl.dropbox.com/s/b3vg69pxrpk9lhp/spacebar1.jpg
Sep 18, 2020 5:42 pm
"No deal unless you pay the price. I'd just as soon shoot all three of you for stealing but the ladies may not take kindly to that. Put the knives away and we may let you walk out of here if you pay for the booze."

Rolls

Persuasion - (5d6)

(52533) = 18

Sep 18, 2020 8:27 pm
Just stay cool?!, Raven says to herself. Stay cool after assaulting a dozen people?

She tries to see who just spoke, but he's partially obscured by the criminals. Clearly he has a gun, as does the man behind her, and no, she doesn't want anyone shot but they should absolutely be arrested. She slowly slides off of her stool toward the wall, feeling she could easily be caught in the crossfire if she stays where she is. Her finger hovers above the emergency beacon on her comms unit. If she calls for security they might think the two with the guns are a threat and it'd be her fault if they got hurt.

So are you just going to stand here and do nothing? The bartender needs medical attention.

Her eyes move from one person to the next, the pit in her stomach growing, an all too familiar nausea as she finds herself unable to make a decision.
Sep 18, 2020 9:33 pm
Dani pulls her own blaster pistol while the genehead is trying to negotiate. She points it squarely at the booze. If given the opportunity, she will fire at the tray.
Agility 2D+2: ( 5, 2 ) + 2 = 9
Sep 19, 2020 4:28 am
*Gods I hate low rent thugs,* Dotty thinks sticking another fry into her mayo, forgetting for a moment she used to be one.

"Gentlemen," the tiny blonde girl says in a low husky voice, "no one wants to see no one get hurt over a few bottles of beer and seriously I would really much rather not get your blood into my dinner." She looks pointedly at the Gear-heads before sticking the fry into her mouth.

"I understand nano-bots can scrub whatever blood born pathogens you might have out of my system but is principle of matter." Dotty points a long salty fry at the Gear-head leader, "So why don’t you put down tray, drop knives and skulk out of here before cleaner bots have to wipe you and your buddies up with squeegee." The unicorns continue to chase the rainbow hearts around her irises.

"Mistakes were made, no one needs to die for a 6 pack."

Dotty goes back to her dinner.
Last edited September 19, 2020 2:05 pm
Sep 19, 2020 7:34 am
OOC:
@Emberskyes Please make a persuasion roll
Sep 19, 2020 2:03 pm
OOC:
Persuasion or Con? I'll make a 4D+2 and then an extra 1D if you decide the other skill is applicable.

Rolls

Persuasion - (4d6+2)

(3531) + 2 = 14

or perhaps Con - (1d6)

(5) = 5

Sep 21, 2020 5:28 pm
OOC:
In this case it's persuasion. It'd be con if you'd try to fool the thugs somehow. Like: "Quick run! The police is coming!"
Just waiting for Viking1031's turn and then I'll proceed
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