Sep 16, 2020 7:54 pm
Traders + Price Lists:
Ad-Venture Market [Outdoor equipment]
Binoculars [100 credits]: +1D bonus to sight-based rolls for viewing objects beyond seven feet in the daylight and twilight.
Comlink (Civil version) [75 credits]: Handset for communicating over distances of up to 10km
Crowbar [10 credits]: Gives a +1D bonus to prying attempts, or does Strength Damage +2 in damage with bashing attacks
Flashlight [15 credits]: Small flashlights reduces darkness modifiers by 2D in a cone-shaped area up to five meters from the user. The internal bat-teries can be recharged off any local current
Collapsible shovel [15 credits]: Add 1D to digging attempts, or does Strength Damage +2 in damage with bashing attacks
Heavy rope [8 credits]: A 50m/150 feet rope for climbing. Comes with a few hooks and pitons for fixation
Med-kit [150 credits]: An assortment of medical supplies collected into a light-weight container that allows for easy transport. Med-kits normally contain antibiotic patches, a compressed-air hypodermic injector, three doses of pain killers, bandages, and tape. Use of a standard med-kit provides a +1D bonus to medicine skill checks
Randy's Military equipment
Leather coat [75 credits]: Armor +2
Padded leather jacket [169 credits]: Armor +1D
Plasteel armor vest [2000 credits]: Armor +1D+2
Light sub-machine gun [750 credits]: Damage: 4D+2 Ammo: 20 Range(S/M/L): 10/25/80
G6 (Light semi-automatic handgun) [100 credits] Damage: 3D+2 Ammo: 6 Range(S/M/L): 10/25/50
Laser pistol [800 credits]: Damage: 4D Ammo: 15 Range(S/M/L): 25/75/175
S17 Carbine (rifle) [130 credits]: Damage: 5D+1 Ammo: 6 Range(S/M/L): 20/75/200 One shot per round
Throwing daggers (10 pieces) [75 credits]: Damage: Strength+1D Range(S/M/L): 5/10/15
Machete [90 credits]: Damage: +1D+2
Tonfa [70 credits]: Damage: +1D+2
Dagger with sheat (suited for hiding) [100 credits]: Damage: +1D
Ad-Venture Market [Outdoor equipment]
Binoculars [100 credits]: +1D bonus to sight-based rolls for viewing objects beyond seven feet in the daylight and twilight.
Comlink (Civil version) [75 credits]: Handset for communicating over distances of up to 10km
Crowbar [10 credits]: Gives a +1D bonus to prying attempts, or does Strength Damage +2 in damage with bashing attacks
Flashlight [15 credits]: Small flashlights reduces darkness modifiers by 2D in a cone-shaped area up to five meters from the user. The internal bat-teries can be recharged off any local current
Collapsible shovel [15 credits]: Add 1D to digging attempts, or does Strength Damage +2 in damage with bashing attacks
Heavy rope [8 credits]: A 50m/150 feet rope for climbing. Comes with a few hooks and pitons for fixation
Med-kit [150 credits]: An assortment of medical supplies collected into a light-weight container that allows for easy transport. Med-kits normally contain antibiotic patches, a compressed-air hypodermic injector, three doses of pain killers, bandages, and tape. Use of a standard med-kit provides a +1D bonus to medicine skill checks
Randy's Military equipment
Leather coat [75 credits]: Armor +2
Padded leather jacket [169 credits]: Armor +1D
Plasteel armor vest [2000 credits]: Armor +1D+2
Light sub-machine gun [750 credits]: Damage: 4D+2 Ammo: 20 Range(S/M/L): 10/25/80
G6 (Light semi-automatic handgun) [100 credits] Damage: 3D+2 Ammo: 6 Range(S/M/L): 10/25/50
Laser pistol [800 credits]: Damage: 4D Ammo: 15 Range(S/M/L): 25/75/175
S17 Carbine (rifle) [130 credits]: Damage: 5D+1 Ammo: 6 Range(S/M/L): 20/75/200 One shot per round
Throwing daggers (10 pieces) [75 credits]: Damage: Strength+1D Range(S/M/L): 5/10/15
Machete [90 credits]: Damage: +1D+2
Tonfa [70 credits]: Damage: +1D+2
Dagger with sheat (suited for hiding) [100 credits]: Damage: +1D