West V

Sep 16, 2020 7:54 pm
Traders + Price Lists:

Ad-Venture Market [Outdoor equipment]

Binoculars [100 credits]: +1D bonus to sight-based rolls for viewing objects beyond seven feet in the daylight and twilight.

Comlink (Civil version) [75 credits]:
Handset for communicating over distances of up to 10km

Crowbar [10 credits]:
Gives a +1D bonus to prying attempts, or does Strength Damage +2 in damage with bashing attacks

Flashlight [15 credits]: Small flashlights reduces darkness modifiers by 2D in a cone-shaped area up to five meters from the user. The internal bat-teries can be recharged off any local current

Collapsible shovel [15 credits]: Add 1D to digging attempts, or does Strength Damage +2 in damage with bashing attacks

Heavy rope [8 credits]:
A 50m/150 feet rope for climbing. Comes with a few hooks and pitons for fixation

Med-kit [150 credits]: An assortment of medical supplies collected into a light-weight container that allows for easy transport. Med-kits normally contain antibiotic patches, a compressed-air hypodermic injector, three doses of pain killers, bandages, and tape. Use of a standard med-kit provides a +1D bonus to medicine skill checks

Randy's Military equipment

Leather coat [75 credits]:
Armor +2

Padded leather jacket [169 credits]: Armor +1D

Plasteel armor vest [2000 credits]: Armor +1D+2

Light sub-machine gun [750 credits]:
Damage: 4D+2 Ammo: 20 Range(S/M/L): 10/25/80

G6 (Light semi-automatic handgun) [100 credits] Damage: 3D+2 Ammo: 6 Range(S/M/L): 10/25/50

Laser pistol [800 credits]: Damage: 4D Ammo: 15 Range(S/M/L): 25/75/175

S17 Carbine (rifle) [130 credits]: Damage: 5D+1 Ammo: 6 Range(S/M/L): 20/75/200 One shot per round

Throwing daggers (10 pieces) [75 credits]: Damage: Strength+1D Range(S/M/L): 5/10/15

Machete [90 credits]:
Damage: +1D+2

Tonfa [70 credits]: Damage: +1D+2

Dagger with sheat (suited for hiding) [100 credits]: Damage: +1D
Sep 1, 2021 10:28 pm
Bars and places:
The Spacefarer's Bar
A rundown bar where a lot of rather non-reputable people meet to discuss... things. Wether they are legal or not is indifferent to the owner: Jerry
Any troublemaker will be shown the way out though

L'Aura
Astrid, a locally well-known member of West V's society, runs this club. While it looks like a very noble club it is rumoured to be a mayor source of West V's criminal deals. Nevertheless Astrid enforces the official laws rather tightly and dealing with any kind of illegal good out in the open will surely get reported to the authorities.
Regardless of this apparently law-abiding attitude shown outside, this club is THE place to get in contact with a potential criminal partner. But only the most experienced criminals frequent this club and so the chances to a get a deal that majorly favours you are quite slim. But at least you'll get a deal....

The Rainbow:

A bar that welcomes just about anyone. A welcoming atmosphere and a mixed audience almost guarantee an interesting encounter in this bar. If you are a peaceful and open individual you are welcomed to be a guest here.
While some crimes like small scale drug dealing are overlooked here anything that promotes violence is shunned.

The Dragon Market:
This is like the Wild West in West V.
It is wildely unregulated and any deal you do here is on your own risk.
You can find anything here but most peole will blatantly try to rip you off so you have to be very careful with your dealings here

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