The fields are filled with grain, however as you look around you see no sign of people, or farm animals.
Chapter Two: The Path of Metamorphosis
Oct 27, 2020 9:39 pm
As Grontha, Ruus and Tomas step through, it is no longer ruins in front of them but a small village with fields scattered around, and behind it a small castle. Anyone looking behind no longer sees the rest of the expedition, just a small forest, far less dense than the one you travelled through to get here.
The fields are filled with grain, however as you look around you see no sign of people, or farm animals.
The fields are filled with grain, however as you look around you see no sign of people, or farm animals.
OOC:
Can I get perception checks from you all. For reference the other two when they stepp through will be on the other side of the castle.Oct 28, 2020 12:08 am
Destulapep and Friedl, you feel the warm welcoming energy as you step into watchtower. There are circular stairs leading up, and the body is slumped nearby. Behind you is one entrance, out which you can see fields slowly leading into a forest. Out the other, the one Destulep saw through there are more fields, and then the castle, only about 10 minutes walk away.
OOC:
Perception for you guys as wellOct 28, 2020 1:18 am
Grontha takes a look around, curious as to where the portal has taken them, especially since she thought they were investigating ruins. Had they gone back in time perhaps, to before the ruins became ruined? She had heard of all sorts of strange things in this regard.
OOC:
Ha! There’s your 1!Last edited October 28, 2020 1:18 am
Rolls
Perception - (1d20+10)
(1) + 10 = 11
Oct 28, 2020 5:57 am
OOC:
Rolling, +1 if it is about trapsOOC:
and feel free to roll these kinds of rolls on my behalf.Last edited October 28, 2020 7:44 am
Rolls
Perception - (1d20+6)
(20) + 6 = 26
Oct 28, 2020 1:19 pm
OOC:
Good point actually, if people are chill with me rolling them. Or I can nick the passive system from 5e. Of course you can still choose to roll them yourselves at times you think it will be usefulFriedl, the grain, it's not swaying, not moving as you would expect it. No wind, not even a breeze. The air, and everything else is completely still, as if in stasis
Oct 28, 2020 1:44 pm
Des looks about the new world, uncertain what to expect. "What do your sharp eyes see? Any sign of our quarry?"
Rolls
Perception - (1d20+9)
(5) + 9 = 14
Oct 28, 2020 3:28 pm
OOC:
I'm fine with either. It's just a little hard in Pathfinder, particularly in this situation, because there are so many modifiers and possible re-rolls.Oct 28, 2020 5:56 pm
"Nothing. An impressive nothing actually!
Even the very air is still. If this is the eye of a storm, I am almost scared to imagine the power of it.
As for our quarry, we'll have to go deeper I'm guessing."
Even the very air is still. If this is the eye of a storm, I am almost scared to imagine the power of it.
As for our quarry, we'll have to go deeper I'm guessing."
Oct 28, 2020 8:25 pm
OOC:
I am OK with you rolling, particularly in scenarios such as this where you’d otherwise be posting to ask for rolls - keeps the game flowing much nicer. Hell to be honest, you could even roll offscreen and just post with the results unseen and it would be fine for this sort of thing.Last edited October 28, 2020 8:26 pm
Oct 29, 2020 1:41 pm
OOC:
Fair, I will bear that in mind for the future.Oct 29, 2020 1:51 pm
Tomas sees an empty village, where there should have been a ruin. He expects it to be a portal to a distant place or a well-made illusion.
He calls out Hello!?
He calls out Hello!?
Rolls
Knowledge (Arcana) - (1d20+8)
(14) + 8 = 22
Oct 31, 2020 12:47 am
Ruus carefully unlimbers his spear.
"Careful, we have no idea what that's doing there, or what did it."
"Careful, we have no idea what that's doing there, or what did it."
Oct 31, 2020 1:02 am
Des roughly handles the corpse. There is no deference for the shell, her spirit has fled. He checks her puffer for the signs they were given, tokens or talismans. And his eyes, too, seek explanation for her demise.
Rolls
Perception, Medicine - (1d20+9, 1d20+1)
1d20+9 : (1) + 9 = 10
1d20+1 : (2) + 1 = 3
Nov 2, 2020 11:47 pm
The corpse holds nothing of value, either she held nothing, or everything she had was removed, like her outer clothes. Des is unsure as to her death she seems shrivelled, no moisture left in her body.
Tomas, there is something about this that sees more like planar magic, unfortunately with no expertise in the subject you can't figure much bar that. At first there is no answer to the shout, and then suddenly there is pulse. A pulse that feels wrong, that everyone feels, even Des and Friedl, coming from the castle.
Tomas you feel something shift in the air, like you are being watched. Like something as noticed you.
Tomas, there is something about this that sees more like planar magic, unfortunately with no expertise in the subject you can't figure much bar that. At first there is no answer to the shout, and then suddenly there is pulse. A pulse that feels wrong, that everyone feels, even Des and Friedl, coming from the castle.
Tomas you feel something shift in the air, like you are being watched. Like something as noticed you.
Nov 3, 2020 2:07 am
"Friedl. There is nothing here in this woman. But that pulse, did you feel it? You're more mystically atuned than I. What say you?" He stands, his hands checking his weapons subconsciously. He looks hard at the castle expecting to see a flash of movement.
Nov 3, 2020 5:36 am
"I felt it. Not quite sure what it means though"
Friedl motion absent-mindedly at the body as he try to make sense of the pulse he felt.
"She might be the one we are looking for."
Friedl motion absent-mindedly at the body as he try to make sense of the pulse he felt.
"She might be the one we are looking for."
Rolls
Spellcraft - (1d20+8)
(9) + 8 = 17
Nov 3, 2020 8:36 am
Tomas, performs some experiments. First to determine the direction of the pulse. Then he touches the dimensional wall gingerly testing it - can he breach it?
He also looks at his Wayfinder.
He also performs a dozen other small experiments to determine how much this world differs from his. Gravity, magic, ect...
He also looks at his Wayfinder.
He also performs a dozen other small experiments to determine how much this world differs from his. Gravity, magic, ect...
[ +- ] Dimensional Slide
Dimensional Slide (Su) (Advanced Class Guide pg. 11): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
[ +- ] Wayfinder
Wayfinder, Shining (1500)
A shining wayfinder is a polished silver compass. In addition to the usual functions of a wayfinder (including the ability to create light), a shining wayfinder can be used to cast detect evil—when so used, its needle points not to the north but rather to the nearest source of evil within 60 feet. Once per day, a shining wayfinder can be used to cast protection from evil upon the wayfinder's bearer. A shining wayfinder functions only for a creature that is good-aligned. When held by an evil creature, the shining wayfinder's needle spins in a frantic circle. When held by any creature that is both nonevil and nongood, the needle simply hangs limply, not pointing to anything at all (not even to true north).
A shining wayfinder is a polished silver compass. In addition to the usual functions of a wayfinder (including the ability to create light), a shining wayfinder can be used to cast detect evil—when so used, its needle points not to the north but rather to the nearest source of evil within 60 feet. Once per day, a shining wayfinder can be used to cast protection from evil upon the wayfinder's bearer. A shining wayfinder functions only for a creature that is good-aligned. When held by an evil creature, the shining wayfinder's needle spins in a frantic circle. When held by any creature that is both nonevil and nongood, the needle simply hangs limply, not pointing to anything at all (not even to true north).
Rolls
spellcraft - (1d20+8)
(6) + 8 = 14
Nov 3, 2020 2:40 pm
"This place was spooky enough to start with. Any idea what could have done that?"
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